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VATOL
It took the now freed prisoners merely two generations to discover the true extent of the danger on the world. The gigantic reptiles and the venomous, disease ridden insects weren't bad enough; the vast majority of plants were poisonous, and cyclically filled the planets atmosphere with toxins strong enough to fell even a Rancor. The native species had adapted to this in their own ways, but the poor people had no prior knowledge of the event. Those who survived the planetary poison attack were left with little to no protection, and resorted to living like the animals in order to survive.
This went on for generations, steadily resistance to the toxins was built up in the populace of the world, bolstered by reverse engineered ancient medical technologies. Eventually, enough people had successfully adapted to the environment and understood how to survive and thrive on the world or had just simply avoided overly dangerous flora and fauna altogether; which allowed the scattered population to gather in a major center which developted into a large city almost overnight.
The now expelled and resentful Ves’Zan founded their own society deep in the jungle, forgoing technological protection from animals or diseases, instead believing that if one couldn’t survive the jungle than they shouldn’t survive at all. They waged a permanent geurilla war against the city of Kala’Zal simply out of a grudge, though they still maintained trade relations with the advanced city. About half way through the hundred year darkness Kala’Zal reentered the galactic stage when they rediscovered the hyperdrive; as a result the hardened, prejudiced and traditional Ves’Zan promptly stole one of these ships, spent a large amount of time deciding what to do with it, before reverse engineering the vessel in order to begin their own manufacturing of space bound warships. A short war of conquest ensued, started by the warlike Ves’Zan which was promptly crushed by the budding Hutt Cartel. This resulted in an almost insurmountable debt of credits to the Hutts, styling the debt as "reparations" even though minimal damage was wrought by the over confident Ves'Zan. Unwilling to give the rich resources of Vatol as payment, along with incredible cost of extracting those resources by outsiders culminated in an indentured servitude deal. Every physically able adult would spend seven years in a Hutt Slave army.
Culture
The Ves'Zan are a simple people. They are descended from men and women who regressed to an almost animalistic state in their effort to survive in the jungle. Their society is simple; hunt, kill, survive. Those are the three main tenants that form the core of the Ves'zan's society. They worship no deities, though are superstitious of machines and the dead. They are largely solitary in life and attitude, often meeting only when a warpack is called together, a major hunt is taking place, or for mating.. They don't have a centralised government, instead choosing their actions based on the continued survival of themselves, their family, or their planet. In methods of war they favour stealth and precision, rarely using more than a knife or pistol. They almost worship the knife, it is a symbol of honor and skill and they rarely if ever allow others to take them. They wage war against the Tev'Gaul because they fear what might happen to the planet and their way of life if technology is introduced en mass, yet they still work together with the contrasting group due to a mutual understanding of the cooperation required to survive on the planet. The Ves'Zan provide maps and ecological information to the Tev'Gaul, and the Tev'Gaul provide rifles and more advanced hunting equipment.
The Tev'Gaul are men and women descended from those who maintained a lot of the old technology from Vatol's colonial era. They were the weak and injured, yet they survived because of natural ingenuity and necessity. They contrast their counterparts of the Ves'Zan in almost every way; they are social, book smart and greedy. They have created a relatively stable society in which scientific advancement is held in the highest regard, the leaders are chosen by the contributions made to their society, whether it be through scientific discovery or defence from the jungle. They wage an almost permanent war with the Ves'Zan, angry because of the hunters brazen war against the galaxy. Though much like their counterparts they understand the benefits of cooperation, even if they fight. The information they receive from those they would consider primitive helps protect them from many of the larger animals, as well as the many different plagues in the jungle. It was they who brokered the peace with the outside galaxy, essentially forcing much of the population into indentured servitude in an attempt to pay off a debt they didn't even create. They keep the Ves'Zan bound to this treaty with the outside galaxy by threat of a jungle destroying plague that they don't actually have, and so far none of the hunters have dared step out of line.
IMPORTANT INFORMATION
PREFIX: Fanon
NAME: Vatol
COORDINATES: Bottom right of T12
HYPERLANE: n/a
CLIMATE: long wet seasons last almost two to four standard years, and short dry seasons barely lasting six standard months. Weather is unpredictable due to the gravity exerted on the planet, often major weather shifts can happen without warning, sometimes extreme enough to cause major damage to cities and ecosystems.
TERRAIN: jungle covers 70% of the world with two major oceans near the southern pole. Giant rivers break up the foliage and snake all over the planet. The extreme tidal forces exerted on the planet cause frequent and powerful earthquakes, disrupting established maps and settlements.
ROTATION: 16 standard hours for a total rotation.
INHABITANTS: various immigrated sentient species, uncounted number of animals ranging from giant to small.
RESOURCES: rich in common metals such as iron. The major product from the planet however are “slave” soldiers, marked by a green armband with an orange patch with two large combat knives in the middle.
GOVERNMENT: there are two major governments on the planet, one, a democratic technocracy and the other a loose confederation of tribals who’s only goal is to survive and display their strength.
TECHNOLOGY: The largest technological achievement the planet achieved was rediscovering hyperspace travel, beyond that they are outclassed in every way.
SATELLITES: two moons in an orbit close enough to consistently fill the sky.
INTENT: As far as I'm aware there aren't any planets in star wars that produce what amount to be adept guerrilla fighters, being inspired by pictures shown above and my own love of Rambo movies and war films I decided to give it a try. Along with that, I had a few ideas for some story lines that could take place in the jungles. It also serves as an alternative to planets like Mandalore for those who want to create a soldier, but want a different spin on them than one of the other planets. Not to mention that I enjoy writing little bits of stuff and if it can fit into the lore, all the better. While personally, I don't take interest in the Tev'Gaul as a character I would make, I wanted to add some tension to the world and allow someone who wants to be from this world have more choices than simply being a straight up fighter. At the time of writing this profile I didn't know what kind of changes would be made to the area I had intended to put it in, but now that I have a clearer picture the planet might also be a planet of adventure to Hutt characters, or a potential main faction plot about stomping out a particularly bloody rebellion.
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