The Unofficial Rules of Galaf

Outlander

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Listen up, Maggots!

Since none of you know your gun from your naughty bits, we're taking the liberty of drilling a few useful tidbits into your nerf-herding skulls!

So pay attention! Any and all of these can and will save your life!

Rule #1 Kill 'em before they kill you.

Rule #2 Never say no to rations.

Rule #3 Bantha fodder is endemic.

Rule #4 If it's not nailed down, it's mine. If it is nailed down, the nails are mine too.

Rule #5 There is no such thing as supply

Rule #6 The fact that intel is called intelligence doesn't mean a thing.

Rule #7 If it looks dangerous, it probably is.

Rule #8 If it doesn't look dangerous, it probably is.

Rule #9 Cover is your best friend.

Rule #10 Intelligence is a title, not a requirement.

Rule #11 Press button, then throw grenade.

Rule #12 Never forget the detonating sequence. Red Red Green.

Rule #13 Always shoot for the convenient weak spot.

Rule #14 Never trust someone who says 'trust me'.

Rule #15 Using drugs or getting bladdered before a mission is not recommended.

Rule #16 Using drugs or getting bladdered during an engagement with the enemy is also not recommended.

Rule #17 Always make sure they're dead.

Rule #18 Never follow a wannabe hero, they'll just get you killed.

Rule #19 Don't forget to press the button.

Rule #20 If you don't get caught, it's not illegal.

Rule #21 Screw headshots. Aim for the nuts.

Rule #22 Always use a combat roll.

Rule #23 Never pull sentry duty on an empty stomach.

Rule #24 Aim, then shoot.

Rule #25 Lizards are always ugly.

Rule #26 Don't poke the peanut.

Rule #27 Beware of angry wookiees.

Rule #28 Beware of angry people called Bria.

Rule #29 Pay close attention to rule #28.

Rule #30 Age-old recipe to defeat any enemy: first, pull trigger. Second, repeat ad nauseam.

Rule #31 If you see suspicious looking spheres which then enemy throw at you - run.

Rule #32 Droids are, in general, bad for your health.

Rule #33 You don't officially exist. So, secondarily, do whatever the hell you want.

Rule #34 intercepting rounds with your head may be hazardous to your health.

Rule #35 If it moves, shoot it.

Rule #36 If you think you saw it move but aren't completely sure, shoot it.

Rule #37 If it doesn't move, shoot it.

Rule #38 If it shoots, shoot it.

Rule #39 Never say no to bacta.

Rule #40 If It's big, green and ugly, shoot it.

Rule #41 Always remember the six P's. Proper Preparation Prevents Piss Poor Performance.

Rule #42 Gravity is a harsh mistress.

Rule #43 Always remember the six D's. Dodge, Duck, Dip, Dive, and Dodge.

Rule #44 Never rely on the flyboys to get you out of trouble quickly.

Rule #45 Any crash you can walk away from is a good one.

Rule #46 Anyone over the rank of Sergeant is detached from the real world by increasing increments.

Rule #47 If you don't hit it the first time, try again. If you don't hit it the fifth time, your zeroing is out.

Rule #48 One's an anomaly, two's a trend.

Rule #49 If you see someone running, try to keep up with them.

Rule #50 Don't drink any unidentified viscous liquids.

Rule #51 ALWAYS bring twice the assumed ammo needed.

Rule #52 Enjoy the little things.

Rule #53 Remember mind over matter. If I don't mind, you don't matter.

Rule #54 Meals Ready to Eat are never ready to eat.

Rule #55 Rations are designed by people with no sense of taste.

Rule #56 Anything, when used correctly, can be used as a weapon.

Rule #57 Shooting from the hip only works in the holos.

Rule #58 When in doubt, shoot first, ask questions later.

Rule #59 Bleeding doesn't mean dead.

Rule #60 Gun compulsory, Face optional.

Rule #61 Do not eat the explosive ordinance.

Rule #62 Do only what you can.

Rule #63 Steal only what you can.

Rule #64 Never put med gear in the same webbing pouch as your rations.

Rule #65 Use the buddy system. It gives the enemy someone else to shoot at.

Rule #66 There's safety in numbers. If you're in the middle, those around you die.

Rule #67 As a general point, artillery is bad.

Rule #68 You can't use the Force, so don't try.

Rule #69 Stay away from anything with teeth bigger than your arm.

Rule #70 Stay away from anything with more teeth than you.

Rule #71 Stealth is generally good.

Rule #72 Crazy, lethal, lightsaber-wielding cyborgs may be hazardous to your health.

Rule #73 Watch out for anyone with more arms than you.

Rule #74 If they're making wild motions towards you with something sharp and pointy, it's safe to say they're probably trying to kill you.

Rule #75 If they're shooting wildly in your vague direction, they're probably trying to kill you.

Rule #76 When running away from something, it's not the where that's important, it's the to.

Rule #77 Equipment will only work when you don't need it to.

Rule #78 If you can't see them, they can't see you. Particularly if they have a hole in their head.

Rule #79 Stay away from anything with more weapons than you.

Rule #80 Anything that can go wrong, will go wrong.

Rule #81 As long as you have legs, you can still run.

Rule #82 Always bring explosives to a party

Rule #83 Knowing is half the battle.

Rule #84 The other half is ROCKETS. Lots and lots of rockets

Rule #85 Every rule has an exception except for Rule #28 and, if you're a smartass,
Rule #85
 
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Outlander

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(Credit goes to @christhebarker for compiling this wonderful list. If you have any more you'd like to add, feel free to drop them here below, and i'll see about adding it.)
 

Darasuum

RANCOR SQUAD!
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"Rule #85 Every rule has an exception except for Rule #28"

so does that mean rule #85 has an exception?
 
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