The Transgalactic - Assassins for hire

Darasuum

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  • 81d9c2432e2d2474325163d2305b3445.gif

    Transgalatic Network Contracting is a clandestine organization existing in the underworld of the galaxy. Often simply referred to as just "The Transgalactic" The first hints of their existence began before the Hundred Years of Darkness. They are now an effective presence in the world of espionage, sabotage and assassination.

    While there are some killers and agents that execute their tasks without any sort of reservation the assassins of the TNC have a sense of class. Do not mistake this as them being ruthful, far from it. They are the hit men wearing the suits, the bodyguards in cocktail dresses, the slicers that work from first class. High risk, exceptional efficiency, high reward and most definitely doing it with high class.

    Would you like to know more?​

  • My character, @Tecov Skirata will be pursuing a plot in the near future to acquire assets to start off the proper amenities that guests will have the pleasure of enjoying. I am looking for people would would be interested in the Transgalactic becoming a PC independent faction that is essentially a more gritty, but also more refined counter part of the Bounty Hunters Guild. However it is also not as well known and will have its activities hidden behind the star wars equivalent of the Dark Web and other covert methods. This is not a faction that will be conquering planets or dominating any type of trade or service save for contract members out to other organizations.

    The concept of this organization, if you can't tell already, is heavily influenced by the Continental in the movie series, John Wick. A code of sorts is meant to be abide however it is far more lenient than that of the Bounty Hunter's Guild.


    RULES

    1. No business is to be conducted on the premises of TNC property by guests. This includes but is not limited to fighting, or killing targets. Violation will result in suspension of guest status as a minimal punishment.
    2. Blood Oaths, once sworn, must be carried out. Those that do not hold up their end of the deal will end up facing the death penalty.

    ORGANIZATION
    Organization consists of a few different groups

    The Proprietor is the faction leader. This will naturally be held by my character Tecov.

    The table (a group of 4 people) that decides a great deal of what occurs in the faction and act as the Transgalactic's equivalent to a board of directors or Dark Council.

    An Owner, is a person that takes care of a single establishment and area of operation.

    Staff are the members of the Transgalactic that service the rest of the organization and guests.

    Guests are anyone that takes jobs for the Transgalactic or those that just stay a night as they pass through. This can be people that visit once or the regulars that practically live at the establishments.



    If you have any questions please let me know.
 

The Good Doctor

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I am looking for people would would be interested in the Transgalactic becoming a PC independent faction that is essentially a more gritty,


The Proprietor is the faction leader. This will naturally be held by my character Tecov.



Keep in mind that according to the Roleplay Rules (Section VI, Subsection A.2) you (A player) can only lead one PC organization at a time. And you already just gotten Dreadlords approved as an PC organization.
 

Darasuum

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Keep in mind that according to the Roleplay Rules (Section VI, Subsection A.2) you (A player) can only lead one PC organization at a time. And you already just gotten Dreadlords approved as an PC organization.
Isn't that a sub faction though? does that still count?
 

Darasuum

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A PC organisation is a PC organization regardless of if it's exists inside another faction or not.

This could be a NPC organization however
Yeah, I'm wondering if that should be the case and I was thinking about lore articles too.
 
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