The Spinghar

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- The Spinghar -

asteroidstation01.png
Thread Prefix -
Fanon.
Coordinates -
K-21
Hyperlane -
Climate -
The Spinghar is an asteroid, and thus experiences no surface weather. Internal temperatures hover around 4 degrees Celsius.
Terrain -
The Spinghar's surface geology is barren and rocky, composed of uneven fissures, crags and mountains. The interior is honeycombed with tunnels, bored by uncounted generations of miners.
Rotation -
The Spinghar rotates quickly; the local day is only 4 standard hours. The asteroid's population has adopted an unofficial 24 hour cycle, though there is effectively no day or night in the tunnels.
Inhabitants -
The population of the Spinghar is a cosmopolitan mix of species from across the Galaxy; humans and Duros predominate, however.
Resources -
The Spinghar was long ago tapped out as a mineral resource; most of its modern value is derived from its population of skilled craftsbeings.
Government -
The Spinghar has little in the way of organized government. Aside from strictly non-aligned groups which run essential civic services - atmospheric recycling, power systems, aerospace traffic control - the asteroid is run by a kind of consensus among its inhabitants. Sovereignty of the self is considered an almost sacred right among inhabitants, who seldom get involved in one-another's business.
Culture -
The Spinghar is home to a culture of artisans. It is said that if you want something made, no matter what it is, there is a craftsbeing on the Spinghar who is heir to a line of craftsbeings who have made that particular item on an individual basis going back a thousand generations. The Spinghar is where you go to get unique things made; custom-engraved blaster pistols, masterwork vibroswords, starship interiors and performance upgrades, a really comfortable pair of boots, anything.
Spinghar artisans are almost universally involved in low-volume - if not entirely one-off - fabrication and modification. They tend to jealously guard their styles and techniques, and the more skilled the craftsbeing, the choosier they often are about their clientele. Sith Lords and Jedi Masters have been turned away by an artisan who did not think their business worth his or her time.
Despite this, it is almost assured that whoever you are, and whatever you want made, there is likely someone in the Spinghar who will take the job.
Technology -
The people of the Spinghar are at the Galactic baseline in terms of technology; their culture draws in craftsbeings and technicians from across the Galaxy, and though some of them employ more traditional methods of fabrication, many are very much up to date.
Satellites -
The Spinghar sits at the outer edge of a vast asteroid belt which orbits a K-type star. These asteroids are all that remains of the system's only planet, a rocky "Super Coruscant" which was destroyed billions of years ago. Many of the asteroids in the system once contained useful metallic elements, but have been stripped clean by generations of mining corporations. The Spinghar is the largest single object in the belt, and has countless smaller objects under its direct gravitational influence.
History -
The Spinghar is a very old, very special place. Sitting just a short hyperspace jump from the terminus of the Corellian Trade Spine, it drifts amid the rock and dust of a vast asteroid belt, the bones of a long-dead world which was its star's only companion. Discovered many thousands of years ago by the early explorers who blazed the Spine, it served as the frontier of civilization in those early days, and later as the headquarters of a series of mining concerns which had come to exploit the riches that frontier offered. With every successive generation, the Spinghar's facilities were expanded, and more people came to live and work there.

The Spinghar is an asteroid, about 60 kilometers in diameter, though it is far from a perfect sphere. It is the largest single object in the system aside from its star, and was thus a natural starting point for the first mining operations. Over thousands of years, the Spinghar has been honeycombed with artificial tunnels and cavities, first used to extract ore, and now serving as home to thousands of residents.
Eventually, mining operations in the system dried up, but the Spinghar remained. Though no longer a rich source of raw materials, the asteroid had attracted a large number of specialized technical personnel to operate, maintain and even build the equipment used in the mines when they were in operation. Many settled permanently, and aside from their regular jobs, opened independent machine shops and other businesses to serve the miners. Over time, their reputation for quality custom work had spread to other parts of the Galaxy, and so, when the mines closed, they found themselves still in business, catering to customers who came from all corners of space to get things made. The asteroid's location just a short distanced from the Corellian Trade Spine also made it a place of more general trade; most of the public tunnels evolved into a single enormous market, with merchants peddling both custom and mass-produced goods which were difficult to find elsewhere in the Galaxy.

In the modern age, the Spinghar's inhabitants continue their long-established traditions. They remain determinedly non-aligned in the current Galactic conflict, however, catering to all sides, and wishing nothing more than to be allowed to continue their work - for anyone they choose - without interference.
Locations -
The Spinghar has several interesting locations which may be visited. These include:
The Tunnels -

Honeycombing the Spinghar are countless tunnels and passages, bored and settled by ancient miners and their machinist support personnel, who stayed after the mines finally stopped producing ore. The tunnels serve as both a residential area and one of the Galaxy's biggest contiguous markets, lined with shops and stalls selling everything from cheap copies of BlasTech pistols to beautifully made one-off vibroblades, and all manner of other weapons and equipment.
North Spire -
Located at the north polar region of the Spinghar, the North Spire originally served as a residential and administrative area for the higher-ups in various mining corporations who came to the asteroid when it was still productive. Today, it has become a headquarters for various import-export companies who bring raw materials to the artisans of the Spinghar and sell some of their goods in foreign markets.
South Spire -
The South Spire is located at the Spinghar's south pole, and once served as an ore loading terminal for the huge bulk freighters which collected the asteroid's minerals for transit to refineries located elsewhere. It now mainly serves as a home to a large number of small-scale starship repair and construction yards, mainly involved in the modification or production of light freighters and other craft. These docks cannot generally handle anything much larger than a light corvette, but many do good quality work.
The Panel -
The Spinghar's primary cooling system, the Panel functions as a giant heat sink for the asteroid's power systems, and is just a little too efficient at bleeding off waste heat, leaving the public interior tunnels at a cool 4 degrees Celsius average, or about 40 degrees Fahrenheit. Proposals have been made to detach the Panel, but it is directly tied in to many vital systems, and would thus be an extremely costly and potentially dangerous undertaking.
Ships of dubious repute often hide or rendezvous in the sensor shadow of the Panel.
The Pier -
Originally the Spinghar's civilian docking spire, the Pier is the asteroid's space-port. Though run down and shabby, it is a decent enough place to leave one's ship for a shopping excursion into the tunnels.
The Dish -
The Spinghar's connection to the Galactic communication network, the Dish started life as a long-distance subspace rectenna, and has been tinkered with and added to ever since to keep it up to date with current communication mediums and protocols. Its connecting passage - aside from power and data linkups - is traditionally home to the workshops and stores of electronics specialists.
The Cylinder -
Located on the Spinghar's rocky surface, the Cylinder houses the asteroid's main power-plant and shield generators, protecting it from impacts from the smaller asteroids around it. At its core are a cluster of utterly ancient fission reactors, which provide power to most of the Spinghar, as well as a few almost equally elderly deflector shield generators.
Intent -
I want to create a world - for lack of a better term - which can be referenced as a source for one-off custom items, like a lot of the generic tech and special weapons used by some characters. Given that a lot of these characters probably don't have the skills to make, say, custom engravings or put phrik plating on an item themselves, this would be the place to go and get that sort of thing done.
Specifically, I want to make a location similar to the real-life Khyber Pass. The Khyber Pass is an important route of commerce between Afghanistan and Pakistan, and is famed for its centuries-long tradition of independent gunsmithing, including the famous Khyber Pass Copies. The Spinghar is meant to emulate that type of craftsman tradition.
I also feel like it would be a cool role-playing location. Everything is built into the walls of cold, ancient mine tunnels, packed with exotic shops and stalls selling every piece of gear imaginable. Just finding the right place to get a piece of tech or a cosmetic modification made would be a cool RP in itself, I think.
 
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