Armor The Mynock Suit

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Galactic Fallout
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The Mynock Suit

The Mynock Suit is a far cry from anything a respectable mandalorian would wear. Aside from it lacking a single piece of beskar, the outfit was entirely coated in shatterweave, giving it excellent stealth capabilities. The majority of the suit is comprised of fleixmetal, a very lightweight metal that gives excellent protection against blaster shots, at the cost of impact resistance. The suit has been modified with both a bola launcher and whipcord thrower to offer a small array of non-lethal takedown equipment. Additionally, the durasteel boots of the armor actually have the 'jump boot' modification built-in.

The helm of the armor has a white mynock painted above it's visor, and features a HUD system with different visions modes as well as a built-in commlink. Additionally, the suit is equipped with a cape that was coated in shatterweave, proving only aesthetic benefit. The suit also has a utility-belt with an extensive number of different pockets, latches, and compartments, as well as two black thigh-mounted holsters for equipment.


LEGALITY

Illegal. The Mynock Suit is the outfit of known vigilante and rebel "Mynock Man". The wearer is to be brought to justice immediately by Sith Empire forces.

RESTRICTIONS
Not force-user compatible.

Type and Coverage

Type: Medium

Coverage: 5 Regions


  • Head: Duraplast Helmet with mandalorian T-visor, coated in shatterweave.
  • Torso: Fleximetal plates cover the majority of the chest, stomach, and groin area.
  • Back: Fleximetal plates cover the upper and lower back.
  • Upper Arms: Fleximetal pauldrons cover each shoulder and tricep.
  • Lower Arms: A dark grey bodyglove covers the lower arms. (Unarmored)
  • Upper Legs: A dark grey bodyglove covers the upper legs. (Unarmored)
  • Lower Legs: Durasteel plated boots are worn above the dark grey bodyglove.


Functions

Function 1: Shatterweave Armor Coating
  • An incredibly rare and expensive material. Scatterweave is a coating that reflects very little light, making it extremely useful for sneaking at night. It also "scatters" the wearer's heat signature, making it difficult for automated sensor systems or thermal visors to get a precise fix on the wearer's location without intense scans.
Function 2: Right Wrist-mounted Whipcord thrower
  • The whipcord launcher was a personal weapon that fired a thin fibercord whip which then wrapped around and ensnared the target to restrict mobility up to 10 meters away while remaining attached to the mount point. It was detachable with a second use of the firing button. The whipcord launcher was favored by bounty hunters, as it was easy to carry and use and it virtually always ensured a live capture, though it could be cut by a vibro blade with ease.
Function 3: Left Wrist-mounted Bola Launcher
  • The gauntlet bola Launcher is a useful addition to a bounty hunters arsenal. Single shot, takes several seconds to reload, and has a max range of 25 meters. A successful hit tangles a foe in a strong durasteel wire to slow down or even capture the target.
Function 4: Vision Modes
  • This Allows a Helmet HUD to cycle to low-light OR thermal vision modes.
Function 5: Jump Boots
  • This rare and expensive technology is able to propel a person up to 10 meters beyond what a normal person would normally be able to jump, especially when armored. It is not capable of sustained flight, and requires a brief engine cool-down before it can be used again (1 post cool-down). These do NOT function mid air.
 
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