Armor Talon's Battle Beskar'gam


SWRP Writer
Jan 8, 2020
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Although heavy armor is the preference for many Mandalorians- especially front line shock troopers- many Mandalorian Bounty Hunters and other loners make use of lighter armor that allows them more mobility and flexibility for completing their tasks, while still offering reliable protection and the intimidating presence of their signature t-visors. With the increasing rarity of pure Beskar, many Mandalorians have turned to lighter armor styles that allow them more flexibility and maneuverability to make up for their decreased defensive properties of inferior armor materials. Like all Mandalorian armor, every one of these suits is unique to their wearer, and the range of customization options is huge. Talon has specifically customized this specific set for warfare. Having another which he strictly uses for stealth missions, the demise of the group of Mandalorians he trained with left him with more than a few spare sets of armor. He quickly found stealth was no good in close quarters combat and so decided he needed a spare change of clothes...


Mandalorian armor, though rare, is not illegal in most places. That said, wearing a full face helmet in public spaces is frowned upon, and often illegal in many core worlds, especially in or near government facilities- not to mention that many identification cards in various systems require a full face photo. This drives many strict adherents of "the way" to operate exclusively on the fringes of the galaxy. Talon is no exception.


To specify the customization of Talon's armor.

Type and Coverage
Type: Medium
  • Head: A full coverage durasteel helmet with transparisteel t-visor
  • Torso: Segmented beskar-alloy plating over bantha hide undersuit covering most of torso
  • Back: Solid beskar-alloy plating over bantha hide undersuit, covering upper back
  • Upper Arms: dursasteel pauldrons and elbow protectors
  • Lower Legs: Armored Boots with durasteel shin plating and knee pads


Function 1: Repulsor
  • Originally designed to counter combat with force sensitives, this tool is able to project a strong repulsor field replicating a Force push. It projects up 10 meters and its limited power cell only allows for 3 uses before it needed changing. The repulsor has significant recoil and the wielder must carefully brace themselves before use- both to ensure accuracy and to prevent the user from being knocked over themselves or having their arm torn from its socket.
  • Force User Compatible?: No
Function 2: Wrist Flamethrower
  • Wrist flamers are rare, expensive, and dangerous armor attachments favored by mercenaries and soldiers more than bounty hunters, and are illegal in many systems. Wrist flamers are powered by small fuel capsules, and typically hold enough for 3 short bursts of flame. These bursts last 2 seconds, are one meter wide and have a maximum range of 3 meters. The weapon must be manually activated via button or switch, and must be disassembled to be reloaded.
  • Force User Compatible?: No
Function 3: Wrist Rocket
  • Wrist rockets have a flight range of 100 meters and have a blast radius of 3 meters. They are single-shot devices and require manual reloading after use. They are effective against lightly armored vehicles, moving parts such as gears or hydraulics, and infantry, and do equivalent damage to a frag grenade. The must be manually fired by button or trigger.
  • Force User Compatible?: No
Function 4: Whistling Birds
  • Whistling birds are an extremely rare and powerful device for dealing with multiple assailants. Requires an enclosed helmet or visor for use. Can target up to four visible enemies within a 15 meter radius of the wielder and fires miniature seeking rockets at each. Each rocket deals light explosive damage and additionally causes a light concussion grenade effect (half effectiveness) within half a meter of detonation point. A whistling bird magazine typically carries 12 rounds before having to be replaced.
  • Restricted: Yes. Can only effectively target NPCs.
  • Force User Compatible?: No.
Function 5: Jet Pack
  • Jet packs are back mounted units used by elite troops increase their mobility on the battlefield. The jet pack's maximum speed is 50 kph and it carries fuel for up to five minutes of continuous flight (flight mode), but can also be fired in short bursts triggered by jumping (combat mode). The wearer can control the system to switch between modes and/or disengage it from their armor via wrist controls. These packs are cumbersome, adding an additional 8kg for the average human (larger individuals will have heavier jet packs to support their weight). While the fuel is stable enough not to explode, direct hits from weapons can trigger the system inadvertently, after which it is rendered useless.
  • Force User Compatible?: No