Storyline?

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Hue

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Okay, when I left for band camp I already knew that I would be missing a lot of stuff, but now I am really confused. The most I can figure out is that a large number of Sith turned away from us, and we lost Dantooine. Could anyone enlighten me as to how this could happen or if I'm missing any other major events?
 

Sir Dakar

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Why I am part of the Sith now... Muahahahah
 

Ser Gregor

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We lost Dantooine, Rogal betrayed us, Xiantos betrayed them, uhm, we now have an evil super powerful dude who wants my possition, and I think that's about it.
 

Hue

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I told you Rogal was a traitor. Any idea what's going to happen with the evil super powerful dude? Is he a PC?
 

Dexington

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Its Boli. I'm pretty sure I know what will happen, and I'm not telling.
 

Ser Gregor

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I dunno. He may try and help me with the war, then when everything is settled down, he might try for my spot. Looks like you and him will have to duke it out for my spot.
 

Green Ranger

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Ah, but as you lack the will of the warrior, I have already won! Rematch? You lose again! Had enough? I THOUGHT SO!
 

Hue

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Can anyone request a few topics giving examples of how super-powerful he is? I'd like to see who's competing for the highest rank in the most powerful faction ever.
 

Dexington

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His fight with me in the grand tournament... Check his profile (Khavaal) for his RPs other than that. First one shows power I think.
 

Kit

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<div class='quotetop'>QUOTE(He Who Mars the Skin of Gods @ Aug 15 2007, 03:14 AM) <{POST_SNAPBACK}></div>
His fight with me in the grand tournament... Check his profile (Khavaal) for his RPs other than that. First one shows power I think.[/b]

Yeah, the one where he's discovered is a good indicator of his power. I personally think he's cheating somehow...

STEROIDS!! CORRUPTION IN THE SYSTEM!! OMG!!!
 

Green Ranger

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Nah, you'll see. Khavaal is eventually going to cease using standard Force powers eventually and focus solely on his Grandchild abilities. Of course, that's got its own cons and pros, as he won't be able to use as many powers, though they'll be much more powerful.
 

Kit

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I personally think that's cheating.

I HAVE UBER POWERS THAT YOU CANNAE STOP, EVADE OR EVEN DETECT!! BLOOGRAHAHAHAHAHAAAAA!!

Also, d'you think it was very fair to beat a Sith lord when your guy was still pathetically weak, having been dormant for centuries?

Huh? HUH?!?

But i'm not bitter. In fact, i'm not even here. (and never was) *dissapears*

*reappears*

And i know mancery has been approved somewhere high up, and existed here for ages, but that's not to say i have to like it. Or appreciate it.

*sticks tongue out at boli, and disapears again*
 

Hue

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I agree with the traitor. It's really cheap to just make this character and say it can do a bunch of crazy uber-powerful shtuff. I mean, Phoenix has four arms, is telepathic and is an extremely good force-user, but he has something to counter each of those traits. (The main things being low close-combat skill/strength and a lack of creativity.)
 

Brandon Rhea

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I approved Boli's character. Discussion over.
 

Dexington

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<div class='quotetop'>QUOTE(Phoenix @ Aug 15 2007, 05:56 PM) <{POST_SNAPBACK}></div>
I agree with the traitor. It's really cheap to just make this character and say it can do a bunch of crazy uber-powerful shtuff. I mean, Phoenix has four arms, is telepathic and is an extremely good force-user, but he has something to counter each of those traits. (The main things being low close-combat skill/strength and a lack of creativity.)[/b]

Lesson on Mancery: Use it too much and you will die. Use it a little bit and you start bleeding, use it enough and you won't be able to move.

Weakness enough for you?
 

Ser Gregor

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Was just going to say "Take it up with Bac."

Anyways, Boli's actually fucking confusing me. I have no idea where he's going with Khavaal.
 

Green Ranger

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Probably bumping an old thread, but I felt I needed to respond to this and resolve some stuff. Khavaal was designed to confuse you all, because in all honesty, being cooped up in a hole for too long does get thing a bit strange. I've already planned out scenarios for both if Khavaal beats or is defeated by Nexus, and those all have potential changes that are designed to keep you guessing. I'm also planning a complete re-write of his profile, as in reading it, there are a lot of unintentional Illidan pars, which I now hate and purpose to rid of as much as possible.

Because he's still a relatively new character, I can change a lot about him, especially what happened before he got put in his hole and even how they managed to contain him. I'll probably work really closely with Bac and his knowledge on the pre timeskip change to reflect it, hopefully tying in with one of the Dark Lords of that time to bring the story more tightly knit.

Read my profile for what IC knowledge you should have on Mancery, it's only a paragraph or two and it's fairly easy reading. I'll update that more and more as Khavaal becomes more involved in the galaxy as a whole, and as I introduce the Grandfather, and some minor NPC grandchildren that will pop up every now and then. I'm also going to allow certain other players to make grandchild or Hidden Art sensitive characters in the future, though only people I deem I can trust with not being over the top with the powers and being true to my idea of the 'Second-wave Mancery' that this timeline is exposed to. I will however, give you some OOC only information.

Aftersickness is the bane of all users of the Hidden Art. Back in the days of the Mancery academy, practitioners had access to a power that would help regenerate or minimalize the effects of aftersickness, thus allowing them to use the powers for longer without repucussions. This constant healing effect was nonetheless draining, and many Mancers would hibernate for days between extended uses of theirs powers for their fatigued bodies to recover. That practice has been lost to time, and the only possible location of such teachings is either in the hands of the Grandfather himself (if such a figure is even real), or in the tombs of a fallen Mancer Lord or Mancer Master, of which there was only ever one of each of the Mancer academy of old.

There are roughly ten stages of aftersickness (again, I cannot stress more that this is currently OOC knowledge only), which will be listed below:

1st stage - No obvious or evident damage or injury, though muscle and fat tissue is burnt off at an extreme rate. Clots and cancers can form in the first stage in the hands of those insufficiently prepared for it's effects, though this is extremely rare in the first stage unless used by an untrained Grandchild or Mancer through an emotional outburst or unconscious usage.

2nd stage - Wasting of muscle or fat tissue is more obvious and damaging, and the user is struck with fatigue. 2nd stage aftersickness usually requires only an hour (or less) of rest or meditation to recover. The risk of cancer or clots is equal to first stage aftersickness.

3rd stage - Was originally the first stage of aftersickness before more research on the effects of aftersickness was conducted. This is the callsign of a trained Mancer exerting a minor level of power. Cracking of skin and general dehydration occur, and the eyes become bloodshot. Recovery time of one to two hours. User recieves severe muscles fatigue once aftersickness sets in and recieves a minor migraine.

4th stage - The callsign of nearly all Mancers using power, and the most easily identifiable. Common signs include bruising of the fingers, hands and forearms, bloodshot eyes and blood vessels protruding from the flesh. Recovery time of at least four hours after use. User recieves crippling migraines within an hour of aftersickness setting in and bodily exhaustion.

5th stage - Flesh blisters and cracks and bruises form. Chance of clots and cancer is heightened further. Recovery time of at least a day of meditation or rest, and user becomes near incapable of movement once aftersickness sets in. Recovery time of one day.

6th stage - The 'nosebleed' stage. Nose drips or sprays blood from the nose at this stage when exerting any measure of power. Bruises become more serious and skin opens to the point of bleeding. After ten minutes, user is incapable of movement, suffering incredible muscle fatigue and spasms and incapacitating migraines. Chance of stroke increases along with risk of blood clots and cancers forming. Recovery time of two days.

7th stage - The threshold of 'safe' use of power. Blood vessels in eyes and brain can burst, leading to stroke, blindness or in rare cases death. Blood sprays from nose and mouth with exertion of power. Scar tissue breaks and bruising and crackign can cover up to 60% of body. Recovery time of four days.

8th stage - Risk of fatality at 50%, risk of coma at 90%. Exertion of power results in skin cracking, blistering, scar tissue breaking and opening old wounds. Scar tissue breaks and bruising and cracking can cover 80% of body. Recovery time of one week of continuous meditation or rest.

9th stage - Risk of fatality at 80%. Strangely, risk of a coma is reduced to only 20%, as is risk of blood clot or cancer. If the user does not die, they can spend up to a month recovering.

10th stage - Instant death, though the use of such power to hit the tenth stage is unprecedented since the time of Grakon. No recovery time as you're dead.

Hope that answers all questions about Khavaal being overpowered and such. If you have any more questions about this, ask them in Khavaal's profile.
 

Dexington

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Awesome. Now you have to re-introduce the colored ranks. :p
 
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