Armor Sovereign Protector Armor


He Who Stands At The Altar In Flames
SWRP Writer
Jan 2, 2016
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Sovereign Protector // Gale’s Armor

Modeled based off of the ancient armor designs of the Sunguard, and later their relative counterparts in the Imperial Royal Guard and Praetorians respectively, this intimidating, angular armor signifies the position of a Guardsman.

The color of Crimson indicates a standard, Honor, Royal Guard in charge of protecting military personnel.

This particular set was customized to the likings of Gale to include a crimson overlay.


Not necessarily illegal, however openly wearing this armor on hostile systems will draw hostile attention.

Type and Coverage

Type: Heavy


  • Head: A full coverage duraplast helmet with opaque transparisteel vision slits.
  • Torso: Durasteel segmented torso plating; then covers pelvis-region as well.
  • Back: Segmented torso plating, covering from neck to belt line.
  • Upper Arms: Duraplast shoulder coverage and wrap-around plating on outer arm.
  • Lower Arms: Durasteel segmented plating covering the elbow to the wrist, as well as the hands, of both arms; but segmented to allow fingers and hand articulation.
  • Upper Legs: Forearm length gloves with armored top side.
  • Lower Legs: Boots with duraplast shin plating.


Function 1: Computer Spike

  • Computer spikes are used to forcibly decrypt or unlock computer terminals. Most civilian systems can be cracked in one posting round, while most military or hardened systems take two or more.

Function 2: Armorweave Accessory

  • Most often in the form of a heavy cape, skirt, or underlay beneath armor, armor weave provides some protection against the penetrating effects of shrapnel from explosives and other unpowered high velocity impacts, with only a small amount of bleed through damage (bruising or very minor wounds). It offers no protection against kinetic impact or energy, vibroweapons, or similar "powered" weapons. Having more than one accessory (example: Cape + underweave) provides no additional effect.

Function 3: Vision Modes

  • This Allows a Helmet HUD to cycle to low-light OR thermal vision modes.

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