So you decided to make a mandalorian...

Darasuum

RANCOR SQUAD!
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Hello my mango friends. I've seen a rise in mandalorians once again and it is delightful to see. Some people are branching out and their mandalorian character(s) are the first non-force sensitive characters they have ever played. As a result they are unsure of what technology or gear to use. Most of it doesn't matter whether or not you use the force but some of it does. so below I have put out some standard options.

Everything below is borderline generic and does not need any tech plots or extra effort. Your mandalorian can start with the equipment below. Naturally they will acquire more over time and you can choose which pieces you like or dislike and of course tweak. Everything below is just a suggestion from a fellow member. I also have it following the limitations on the number of weapons you can have. There are some other pieces I personally use on every character that I did not include because those were more personal taste than anything and I don't want this to be too complicated.

Feel free to ask me for advice on why I chose what I did or what would be better for upgrades. Hopefully you kick some butt with some of that stuff below.



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Armor: Medium Beskar'gam (suggested generic starting loadout - jump boots, thermal undersuit, gription boots, bola launcher)
Or
Heavy Beskar'gam - (suggested generic starting loadout - jump boots, thermal undersuit, gription boots)
Both with DG-500 Dueling Gloves of course

Melee: Beskad or shockboxing gloves or vibro-knife

Sidearm weapon(can carry up to two?): DH-7 Blaster Pistol or Strill Blaster Pistol
Long-arm weapon: WESTAR-C1 Blaster Carbine
Ordnance: 2 fragmentation grenades, 1 concussion grenade, 1 HH-69 Adhesive Grenade

extra gear:
  • some macrobinoculars - cuz why waste a function on a Scout HUD when you can just carry some portable zoom.
  • Flashlight
  • a couple of K.O. squares
  • NV5 personav - it's a GPS
  • port scanner - pocket slicer that even a caveman can use
  • 1x disposable syringe of Rev-all - It's not bacta, but it's the next best thing and your team mates won't hate you as much for sucking
 
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Tom

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Wow, this is super informative! You're as helpful now as you were back when I first joined.
 

Darasuum

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So you want to step up your game...

A new addition. I've added a bit about "easy" Advanced Tech for new people. If you don't want to stretch for the super hard advanced tech and just and a little edge on your otherwise normal equipment here is a list of upgrades you can get for your armor. These are mostly one to two thread items that can be acquired for newer members that also want to get some equipment before entering some player vs player threads. Mostly for Mandalorians it will be

You might notice that below I refrained from including ships. Upgrading a ship is usually a longer endeavor and most ships aren't meant to just be standalone and top of the line from the get go. If they are then they take a lot of threads and effort to get. If you do want to get a ship and upgrade it I am more than happy to give some advice but I recommend first focusing on items you carry with you on your person.


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Functions:
  • Cryocaster - like a flame thrower but ultra-cold instead of ultra-hot.
  • Energycord Launcher - lightsaber resistant method of restraining a target.
  • Gauntlet Buckler - not as tough or large as the Bulwark shield but still useful.
  • Repulsor - a force push for those without the force.
  • Sensory Protection - Prevents risk of being blinded or deafened in combat.
  • Shoulder Cannon - less of a cannon and more of a hands free blaster. Requires Scout HUD function to use though.
most functions in general take 2 or less threads to get. Check out the original staff designed functions here. It holds jetpacks, flame throwers, vision modes, etc. Some of those you might want to get before any of the other options above.


Pistols
:

Explosives
:

The staff designed explosives are good so take a look and see which ones you like. The most common to acquire is the Thermal Detonators. Keep in mind they are consumables so if you want to get more than one (ie a "replenishing supply") you will have to do more to establish that. They are more than weapons. They can be used for utilitarian purposes like breaching walls and a number of tactical maneuvers.
 
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