Shadow Walkers

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Lupe

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Shadow Walkers

Creation and Description
"They are no one, nothing and everything. They are our front lines and our last lines. They will not fail, they cannot."
~Tactical Commander Mar'tel'nuruodo on Shadow Walkers

Once instated as Tactical Commander, Mar'tel'nuruodo realized the need of an Elite squad that was capable of handling more delicate tasks that other divisions could not, such as the Military and the Immortals. So one of the first things he did was to begin working on drafts for a new type of unit that would that criteria and represent some of the best the Chiss has to offer. Eventually, after hours of brainstorming and consulting various confidants, most within CAIN, the Shadow Walkers were born. Now with the plan, Martel had to approach the Grand Imperator at the time, Arch'elie'lia, with the draft so that it can be approved and Martel can then begin searching for candidates. It did not take long after seeing the draft till Arch'elie'lia gave the green light to start the unit, giving the unit nearly unlimited resources for his team.

The make up for the unit is rather small in galactic scales, numbering at around five hundred, and then there is Martel and the Grand Imperator as the overseers of the overall unit. Each team consists of a highly trained sniper able to take shots from longer distances than the average sniper, then there is the grunt that is equipped with weaponry that is on par with that of the Immortals, then there is the Psy-operative who is a highly trained force sensitive, especially trained for the use of illusion and stealth based powers and the Engineer, a technical genius who is able to hack even the most complex terminals, and use other technical skills in battle. Each member has customized equipment, especially made for their roles, and can be customized further by the user. They also have access to some of the best equipment and weapons available to the Chiss Ascendancy, an advantage they share with the Immortals. Every member goes through training so advanced that they can fill any other role if necessary, but less efficient. They are also given full access to advance simulators that range from actual battle simulators to marksmanship games, which can be used in their free time.

Their main purpose is to do recon and scout missions deep behind enemy lines, before an invasion force gets there, and making exit damage no other unit of the Chiss Army would dare, or can, attempt when an invasion force does arrive. They earned the name Shadow Walkers by being invisible during their missions, leaving no trace of the Ascendancy when they are done. Due to their effectiveness, however, they are sometimes called on sabotage missions right before a huge battle to assassinate High Value Targets (or HVTs). They are some of the best the Chiss Army has to offer.

Because of their remarkable abilities in stealth, they are considered legends to the general Chiss Public and are not even known outside of Chiss Territory except to those in charge of the Chiss' allies. The names of operatives in the Shadow Walkers are erased from all records and their profiles no longer exist in any record. They are truly Shadow Walkers, things of myth and legend.

Beliefs
"A Shadow Walker knows that once they accept a mission, that they are making a promise to complete that mission, any means necessary. No mission is to be unfinished, it is their way"
~Tactical Commander Mar'tel'nuruodo on Shadow Walkers

Shadow Walker's are known to be among the most determined and loyal of the Chiss Army, personally hand picked by Tactical Commander Martel, a man who values loyalty above all else. This loyalty to their leader and to the Chiss Ascendancy leads them to great heights and to follow any given order, no matter how suicidal it may be at the time. They ask no questions or even hint at back talking and they trust that what they are doing is right, no matter how wrong it may seem.

Their determination forces them to complete any mission given to them, no matter how hard it is or how high the odds are stacked against them, they will always try to beat the odds. This makes the Shadow Walkers one of the most determined and patriotic force in the Galaxy. In the end they trust in themselves, their commander, the Ascendancy, and each other.

There is only one thing that could even make a Shadow Walker even think about disobeying a direct order, and that thing is when a man is being left behind. The reason is that those in the Shadow Walkers share a bond of brotherhood, a bond greater than any other, even greater than the bond between a Chiss and their chosen family. It is this bond that could drive them to disobey any direct order that would require them to leave behind a fellow Shadow Walker. Even if that fellow member is dead, they will still go in and retrieve the body for a proper burial. They are willing to risk their own life for their fellow teammate, making them extremely more effective, especially when they are in immediate danger; this makes them a near unstoppable force.

Training
"I wished nothing more than Death at the end"
~Unknown Shadow Walker recruit

When Martel first formed the Shadow Walkers he needed people to fill up the squad, so he picked forty of the best men in the Chiss Army to join. Despite each chosen soldier having previous training, all of them had to go through another course of training. No stone was to be left un-turned and every recruit was order to go through a month of remediation to make sure they at least knew the basics. Then they were required to go through another month of trial to see if the recruit was good enough to be allowed into the Shadow Walker training course. Once the trial was successfully completed the recruit would then procede to Shadow Walker Training. Six months of burning Hell, tougher than any other course of training the Chiss had in which Martel was personally involved in.

The training covered things such as advanced marksmanship, stealth tactics, battle tactics, code decryption, bomb disarming and constructing, surviving interrogation and team tactics. It used live fire exercises and real life situations in order to condition the recruit to his/her pinnacle of mental and physical fitness, and to weed out the ones that could not handle the pressure and stress. Towards the end of training, the recruits were sent to Bunduki to learn from ex-folowers of Palawa the fighting style, Teräs Käsi, this further thinned the number of recruits. Eventually at the end of the training only four were left, making the squad Martel needed. Now with his squad at the ready, Martel sent each of them to specialized schools for further training in the area they were proficient in, finishing their training.

(If you are interested in joining, PM me, if I'm not around PM Black Noise, or Wiess)
 
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Lupe

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Squad

Sniper (Sov’exa’nuruodo)
Space_Vagabonds__Sniper_by_ukitakumuki.jpg


Armour
DESIGNATION: Scout Sniper Amor
NICKNAME: S-1
WEIGHT: 35lb
MANUFACTURER: Chiss Engineering Systems (CES)
CLASSIFICATION: Stealth Armor
COMPOSITION: 25% Hybrid Plexisteel, 15% Cortosis Weave, 60% Duranium
HIGH RESISTANCE: Energy Weapons, minor/glancing strikes, fire, small arms
fire
PARTIAL RESISTANCE: Shrapnel, kinetic energy, kinetic weapons
VUNERABLE TO: Heavy weapons, high powered rifles, armour-piercing
ammunition, assault rifle, electrical weapons
EXTRA: Stealth Cloak, stealth field generator, advanced stealth
unit, sound dampening belt, stealth field reinforcement
visors, shadowskin, reflec.

Rifle
Name: Bizon Arms NTR-2
Description: The weapon Krakt uses is a sniper rifle originally produced
by Chiss Engineering Systems, and has been modified for
Shadow Walker use. A series of modifications to it’s body
components, trigger mechanism, stock, and barrel have
rendered it 35% lighter than it’s original model, and
approximately 20% more powerful.
Classification: Sniper Rifle
Manufacturer: Chiss Engineering Systems (CES)
Ammunition Type: Blue Tibanna Gas Bolt
Magazine Capacity: Six (6) High Powered HEAP Rounds
Rate Of Fire: Semi-Automatic
Mod Potential: Sights, barrel, bipod, upper rail, grip, silencer.
Built In Components: Scope, Bipod, Silencer.

Pistol
Name: Staken 92SE S-Class
Description: The 92SE is a special forces full-automatic pistol, designed
as a last resort for the Shadow Walkers by CES. It is
lightweight, and powerful. S-Class has been modified
to be a rapid-fire second option for the Shadow Walker
Sniper unit.
Classification: Full-Automatic Pistol
Manufacturer: Chiss Engineering Systems
Ammunition Type: Green Tibanna Gas Bolt
Magazine Capacity: 21 Rounds
Rate Of Fire: Full-Automatic
Mod Potential: Suppressor, laser sight, scope.
Built In Components: Supressor.

Combat/Grunt (Spektar/Clarissa Specter)
mitchellmohrhauser06a.jpg

Armour
DESIGNATION: Medium Force Assault Armor
NICKNAME: MFAA Mk.I
WEIGHT: 45 lbs.
MANUFACTURER: Chiss Engineering Systems (CES)
CLASSIFICATION: Medium Assault Armor
COMPOSITION: 25% Hybrid Plexisteel, 30% Cortosis Weave, 45% Duranium
HIGH RESISTANCE: Energy weapons, Lightsaber or related arms, fire
PARTIAL RESISTANCE: Shrapnel, heavy weapons
VUNERABLE TO: Heavy weapons, high powered rifles, armour-piercing
ammunition, assault rifle, electrical weapons, kinetic arms
EXTRA: Borrows the defense systems from the Immortal armor (The blinding light/Phoenix Burning), provides maximum protection without affecting the wearers ability to wield the force, has a universal interface for use with vehicles of all kinds, extra ammunition pouches, shaped to deflect larger calibre weaponry

Rifle
Name: X-41
Description: A prototype light rifle, the X-41 is lightweight and durable while still managing to pack a punch. Designed to hit targets from afar, Spektar chose the X-41 to use at long range when enemies were out of range of her force powers.
Classification: Designated Marksman Rifle
Manufacturer: Chiss Engineering Systems (CES)
Ammunition Type: HEAT 6.8x55mm slug; alternative: HP 6.8x55mm slugs
Magazine Capacity: 15 HEAT rounds
Mod Potential: Rugged Combat Optics (RCO) 4x optical zoom, bipod, extended mags, underslung 60mm grenade launcher, vibrobayonet, recoil control stock, HUD linked camera

Pistol
Name: K938 Canine SOPMOD
Description: The side arm of choice for the Empire modified for Special Forces use, the Canine is a 12 shot blaster pistol capable of downing most light armored enemies easily. Using the revolutionary 'Omnicell' technology, the Canine is able to accept power from any power cells the user can insert into the magwell.
Manufacturer: Imperial Engineering & Technology
Ammunition Type: Omnicell
Magazine Capacity: 12-14 shots (Depending on powercell used, typically 12)
Mod Potential: 2x zoom Combat Optics, HUD linked camera, tac-lite, laser sight, surpressor, tazer.



Engineer(Slice/Mara)
Space_Vagabonds__Combat_by_ukitakumuki.jpg

(Modified Version of Combat Armor)
Armour
DESIGNATION: Light Combat Assault Armor
NICKNAME: LCAA Mk.I
WEIGHT: 40 lbs.
MANUFACTURER: Chiss Engineering Systems (CES)
CLASSIFICATION: Light Assault Armor
COMPOSITION: 30% Hybrid Plexisteel, 30% Cortosis Weave, 40% Duranium
HIGH RESISTANCE: Energy weapons, fire
PARTIAL RESISTANCE: Shrapnel, heavy weapons, Lightsaber or related arms
VUNERABLE TO: Heavy weapons, high powered rifles, armour-piercing
ammunition, assault rifle, electrical weapons, kinetic arms
EXTRA: Borrows the defense systems from the Immortal armor (The blinding light/Phoenix Burning), has a universal interface for use with vehicles of all kinds, extra ammunition pouches, shaped to deflect larger calibre weaponry, it has stashes for parts and computer spikes, or otherwise said, anything an engineer might need.

Rifle
Name: KAFKA SOPMOD
Description: Kafka is a light SMG designed for use by the Engineer team of the Shadow Walkers. It has a full automated option. It has a good ammo capacity and deals good damage.
Classification: SMG
Manufacturer: Chiss Engineering Systems (CES)
Ammunition Type: Energy rounds
Magazine Capacity: 200 shots.
Rate Of Fire: Semi-Automatic / Full automated
Mod Potential: Sights, barrel, upper rail, grip, extra ammo.
Built In Components: Scope

Pistol
Name: Staken 92SE C-class
Description: The 92SE is a special forces full-automatic pistol, designed
as a last resort for the Shadow Walkers by CES. It is
lightweight, and powerful. C-Class has been modified
to have a larger capacity for the Shadow Walker
Engineer unit.
Classification: Semi-Automatic Pistol
Manufacturer: Chiss Engineering Systems
Ammunition Type: Green Tibanna Gas Bolt
Magazine Capacity: 42 Rounds
Rate Of Fire: Semi-Automatic
Mod Potential: Suppressor, laser sight, scope.
Built In Components: Laser sight.


Psi Ops (Mar'vion'timurius)
Space_Vagabonds__Psi_Ops_by_ukitakumuki.jpg

Armour
DESIGNATION: Psi Ops armour
NICKNAME: P-O
WEIGHT: 40lb
MANUFACTURER: Chiss Engineering Systems (CES)
CLASSIFICATION: Force user armour.
COMPOSITION: 25% Hybrid Plexisteel, 15% Cortosis Weave, 60% Duranium
HIGH RESISTANCE: Energy Weapons, minor/glancing strikes, fire, small arms
fire
PARTIAL RESISTANCE: Shrapnel, kinetic energy, kinetic weapons
VUNERABLE TO: Heavy weapons, high powered rifles, armour-piercing
ammunition, assault rifle, electrical weapons
EXTRA: Shock absorbant gell, Extra storage capacity.

Rifle
Name: Kadmas 01
Description: Kadmas is a light but moderatly powerfull rifle that most importantly seldom needs reloading due to it's large energy clip. It is good at everying yet excells at no element in paticular apart from capacity.
Classification: Semi auto rifle.
Manufacturer: Chiss Engineering Systems (CES)
Ammunition Type: Energy rounds
Magazine Capacity: 240 shots.
Rate Of Fire: Semi-Automatic
Mod Potential: Sights, barrel, upper rail, grip.
Built In Components: Scope, High power torch.

Pistol
Name: Balthazar 32
Description:The Balthazar is praised throught the galaxy for it's stopping power and strength. As they say it can put down a Wookie in one shot and then finish off his friends with the rest.
Classification: Handgun.
Manufacturer: Chiss Engineering Systems (CES)
Ammunition Type: High calibur bullets.
Magazine Capacity: 8 shots
Rate Of Fire: manual
Mod Potential: Extended clip. Laser sight.
Built In Components: Weighted pistol grip.
 
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Lupe

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Ships, Droids, and Extra Armor

Transports
Space_Vagabonds__Nighthound_by_ukitakumuki.jpg

Manufacturer: Streinar Technologies
Model: KR91-N “Nighthound”
Classification: Dropship

Length: 21.73 meters
Width: 9.65 meters
Height: 4.35 meters

Max crew capacity: 2
Minimum crew: 1

Passenger Capacity: 5 man squad
Cargo capacity: Two Battlesuits
Life Support: Yes
Communications System: Yes
Life stock (food ect.)(full crew): 2 weeks

Enigne: Plasma Jets
Max Speed: 1050km/h in Atmosphere
MGLT: 105
Hyperdrive Rating: class 2.5
Power plant: Koensayr N2I-4 power converter
Shielding: none
Hull: Durasteel with a outer ablative armor layer

Armaments: 30mm AAA(Anti-Material Autocannon, dual-fed HE/HV), 30mm HVSC(High Velocity Sniper Cannon)


fury_interceptor_by_columbussage-d47iu63.jpg

Manufacturer: Streinar Technologies
Model: UE27-F “Fury”
Classification: Gunship/Transportation

Length: 23.84 meters
Width: 12.45 meters
Height: 4.21 meters

Max crew capacity: 4
Minimum crew: 2

Passenger Capacity: 5 man squad
Cargo capacity: 1 speeder
Life Support: Yes
Communications System: Yes*
Life stock (food ect.)(full crew):*N/A

Enigne: High Yield Plasma Drive
Max Speed: 1250km/h in Atmosphere
MGLT: 112
Hyperdrive Rating: Class 2
Power plant: Koensayr N2I-4 Power Generator
Shielding: Yes
Hull: Durasteel with a outer ablative armor layer

Armaments: Twin linked lascannons, Heavy Lascannons, Missile Pods, Multi-Meltas.


miguel_martinez_monje_11.jpg

Manufactured By: Chiss Engineering Systems (CES)
Model: SW-Umbra Heavy Jeep Transport
Class: Jeep Transport
Length: 7 meters
Crew: 1
Passenger Capacity: 4
Speed: 140 MPH
Shielding: Equipped (Ultra Light)
Armor: Titanium

Armament:
LO-903 High Velocity Laser Cannon (1)
S-99 Pop Out Heavy Repeater (1)

Description: Fast, deadly and agile, the Umbra HJT, is the perfect vehicle for Shadow Walkers when they need to make a quick and dirty evac, or need to hit an outpost with a little boom. Its light shielding protects the hull from blaster fire from anything from a blaster rifle down, if it is hit by anything heavier it makes contact with titanium armor. The titanium armor is capable of withstanding massive blasts, and any shrapnel damage. The Umbra's primary weapon a Laser Canon is capable of firing powerful bolts that are able to pierce medium armor at a high rate, making it a deadly weapon. If that wasn't enough, a heavy repeater can pop out from the hatch on the top of the Jeep, making the Umbra, Death on Wheels.



Droids
miguel_martinez_monje_07.jpg

Designation-[Name]: LP-958 "Seeker"
Droid Type: Assault Droid [A.D.]
Gender Program: Masculine

Built in Armament-[If any]: Heavy Laser Blaster //Light Repeater(x2)//Self-Destruct Sequencer [Concealed, 2m blast radius. 5 second timer after activation. Energy, Sonic, and Frag damage.]
Plating-[Armor]: 3882-J9863 Titanium Ship-Grade Plating
Built in Energy Fields: Light XF-Blastoid Shield
Other Equipment: Liquid Cable Emitter, Night Vision, Thermal Vision, Holocam Recorder, Targeting Laser, Radar Beacon. Enviroment Compensator, Anti-Oxidization Varnish.

Processor-[What the droid is currently designed and programmed to do.]: Battle/Scout**
Sensor System-[Any extra programming packages that are built in.]: Baktoid Targeting System// Precision Grade GMX-Map Generator// Stealth Generator.

vanquish8510.jpg

Designation-[Name]: DOW-78 "Hound"
Droid Type: Assault Droid [A.D.]
Gender Program: Masculine

Built in Armament-[If any]: Multiple Concussion Missles//Light Repeater(x2)//Cortosis teeth and claws//Self-Destruct Sequencer [Concealed, 2m blast radius. 5 second timer after activation. Energy, Sonic, and Frag damage.]
Plating-[Armor]: 3882-J9863 Titanium Ship-Grade Plating
Built in Energy Fields: Heavy XH-CES Shield
Other Equipment: Liquid Cable Emitter, Night Vision, Thermal Vision, Holocam Recorder, Targeting Laser, Radar Beacon. Enviroment Compensator, Anti-Oxidization Varnish, Comlink.

Processor-[What the droid is currently designed and programmed to do.]: Battle/Scout**
Sensor System-[Any extra programming packages that are built in.]: Baktoid Targeting System// Precision Grade GMX-Map Generator// Stealth Generator// Dog Vocabulator.
Extra Armor
Space_Vagabonds__Assaulter_by_ukitakumuki.jpg
 
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Lupe

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Base

nuclear_sheep_herding_party_by_voyager212-992x474.jpg

Bay-06, CEDF Base, Kinoss

Located in the CEDF(Chiss Expansionary Defense Force) base on Kinoss, is Bay-06, the Shadow Walker's Headquarters. Inside the base is where the team plans, rests, and lives. Bay-06 features some of the most advanced technology and equipment in the Chiss Ascendancy. The base is full of experimental vehicles and weapons, anything to give the Shadow Walkers an advantage over its enemies. Security and Defense in Bay-06 is top notch, DNA, retinal, and palm scans are common place, along with video feed from every single corner of the base which does facial scans. If someone fails any of the scans the whole base goes in lockdown and the CED forces nearby are alerted to enemy presence and immediately respond with force. Also every door and wall is reinforced with Titanium and Cortosis weave to ensure that there is no breaking them down easily.

There are six main section of Bay-06: The Command Center, The Sleeping Area, The Recreational Area, The Armory, The Shooting Range and The Hanger. Each section has their own purpose, such as the Command Center is where the Shadow Walkers to receive briefings or reports on a mission they just came back from. It is home to some of the most advanced computers in the galaxy, that contain some of the most top secret information, along with a hologram set up that can communicate to anyone in the galaxy. Due to its importance and risk of being a prime target, The Command Center is guarded by turrets near all the doors and has its own power source, as well as having a self destruct sequence if someone attempts to hack the computers and being placed at the far end of the facility, forcing attackers to go through every other section.

The Sleeping Area is located to the front of the Command Center and is where the Shadow Walkers sleep comforted by the best beds, chairs, and holovids the Chiss has to offer, as well as an alarm system that is designed to wake them up even if they were knocked unconscious. All Shadow Walkers sleep there each with their own room that can be personalized at their will.

Next, in front of the Sleeping Area, is The Recreational Area. This is where the Shadow Walkers go to have fun but also train though a little less rigorous than the training done in the Shooting Range. For the more mental squad members there are games like Dejarik, Cerean Puzzle Cubes, Chambers, Muhndee, Shronker, Trin sticks, and for those who really want a mental challenge Divoran holochess. For the more physical squad members there are games such as Shockboxing, fencing, and swimming. While for those who just want to have fun can participate in games of Sabacc, Pazaak, Rancor's Maze, Pool, and Desert Draw.

In front of the Rec Area is where the big guns are kept, the Armory. The Armory shares some of the same security as the Command Center as well as having all weapons and suits of armor DNA coded so that only Shadow Walkers can use them. This is where all the Shadow Walker's keep their extra weapons since their personal weapons are kept with them at all times due to security reasons.

Next is the Shooting Range which is in front of the Armory. It includes fully projected targets and multiple modes for shooting such as zero gravity, Bounce, Rocket Darts or long distance. It also includes a state of the art simulator for those who want to practice on different terrains and games that hone marksmanship such as Ring Toss, and Rancor Hunting.

Lastly is the Hanger which is in front of the Shooting Range. Here is where all the vehicles, ships and droids are kept. It is also the only entrance into Bay-06, thus it is heavily guarded by turrets and advanced sensors. As well as having a complement CEDF Troops.
 
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