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Imperium Bounties - The Prisoners of Reckoning
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The Prisoners of Reckoning is a series of bounties focusing on prisoners that escaped the imperial prison during the Battle of Reckoning.

Mandalore the Barbarian
After the death of Mandalore the Foolish, several warlords attempted to claim the mantle of Mand'alor. Among some of the more vicious warlords that spurred Andraste's wrath that sparked the first firebombing campaign was Mandalore the Barbarian. Mandalore the Barbarian had once led a Loyalist-supporting clan called Clan Kelborn. When the Loyalists lost, he became cold and vicious. When civil war shattered the clans once more, he sought dominance only to be captured by Darth Zlogonje and taken to Reckoning. Now free, Mandalore the Barbarian is attempting to coalesce the surviving members of Clan Kelborn to seek vengeance against the Imperium.​

OBJECTIVES:
  • Capture or eliminate Mandalore the Foolish
  • Optional - Eliminate Kelborn Mandalorians that Mandalore the Foolish has gathered
  • Optional - Gather intelligence on remaining Kelborn Mandalorians
ASSIGNED:
  • N/A
Ras Algethi
Ras Algethi was once the Seneschal under Knight-Commander Iona Peller. However, during the First Ambush on Lehon, Algethi aided Peller in her failed attempt to assassinate Darth Judicar. Peller died during the attack. Algethi was believed to have perished as well, but in reality had been captured by a Stormtrooper named Rufus Scryer. He was imprisoned on Reckoning on order of Darth Judicar for later questioning. Darth Exodeus usurping Judicar soon later led to Algethi being all but forgotten on Reckoning, a faceless number in the crowd of prisoners. When the Rebels assaulted Reckoning, they freed several prisoners, Algethi included. Now free, hope was no where to be found as Ras Algethi discovered the Imperial Knights are a husk of their former self. Take him out of his misery.​

OBJECTIVES:
  • Eliminate Ras Algethi
  • Optional - Eliminate an Imperial Knight assisting Ras Algethi
ASSIGNED:
  • N/A
The Archon
The ruler of the Hapan planet is called the Archon. When Chiss infiltrated the Hapes Cluster, the Archon at the time was the duchess-heir Bearta Thane. Thane was an obstacle to the Chiss and Imperium's plans, so Ubiqtorate spirited her away to Reckoning, not to be heard from again. However, now freed by rebels, she hopes to restore her sovereignty and take revenge against the imposter who has stolen her throne.​

OBJECTIVES:
  • Capture or eliminate The Archon
  • Optional - Learn of conspiracy to eliminate Imperium-appointed Governor-General, Archon Delacroix
ASSIGNED:
  • N/A
Barsen'thor
When Lamia Kressh was exiled by the Jedi Council, Matsu Ike and several of her supporters joined the woman in self-imposed exile. Among them was a Jedi who had taken up the title of Barsen'thor. This Barsen'thor, however, chose not to join the Imperial Knights like Ike and her supporters, choosing instead to wander the galaxy and provide help to those in need. However, the Barsen'thor found herself in over her head as Sith hunters targeted her. She was soon captured and interrogated for information. Failing to supply anything substantial, the Barsen'thor was sent to Reckoning to rot away. Now free, she seeks out to rejoin the elusive Jedi she once shied away from.​

OBJECTIVES:
  • Capture or eliminate the Barsen'thor
  • Optional - Jedi PC defends the Barsen'thor
ASSIGNED:
  • N/A
Admiral Velti
Admiral Velti has once been on the fast-track to becoming a Grand Admiral. However, his outcry against the Bombing of Muunilinst spurred the vexation of the Dark Lord of the Sith of that time, Darth Exodeus. For speaking out against the Imperium, Velti was sent to Reckoning, a reminder to anyone else who spoke against Exodeus and his methods. While thankful for the rebels in assisting in his escape, he cannot overcome his prejudices and work with the enemies of the empire. He has gone his own way, doing whatever he can to survive.​

OBJECTIVES:
  • Capture or eliminate Admiral Velti
  • Optional - Persuade Velti to return to the Imperium
ASSIGNED:
  • N/A
Brassk
Brassk was a vicious Transhodan slaver who operated in Imperial Space during Darth Exodeus' reign. When slavery was outlawed by Darth Vereor, Brassk was one of many slavers who found themselves arrested before they could flee to less civilized parts of the galaxy. When the rebels freed Brassk, Brassk decided he would return the favor by building a slave army to attack the empire.​

OBJECTIVES:
  • Eliminate Brassk
  • Optional - Free Brassk's slave army
  • Optional - Eradicate Brassk's slave army
ASSIGNED:
  • N/A
Zedey'yet
Zedey'yet was a Nirvanist who served as one of the leading members of the cult called the Silent, who vowed eternal silence as they viewed the voice as sin. Zedey'yet took this belief to an even higher extreme. He viewed all words as the products of sin, especially the deceitful words sprouted in imperial propaganda. He spoke out against this malady in the only way he could: through the HoloNet with mass messages. The Imperium was quick to arrest Zedey'yet and toss him into a Reckoning cell before the Silent even realized Zedey'yet was missing.​

OBJECTIVES:
  • Eliminate Zedey'yet
  • Optional - Fail to prevent Zedey'yet from warning the Silent
ASSIGNED:
  • N/A
















Insurgency Bounties - The Bounty Hunters
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The Bounty Hunters is a series of bounties focusing targeting bounty hunters hired by the Imperium to hunt down and eliminate the Rebels.

8t88
A droid that once aided the Dark Jedi Jerec, it had been destroyed. However, a bounty hunter named Herbacca reconstructed the droid in order to use its vast array of deductive skills to track down insurgents and rebels. Rather than have 8t88 find insurgents, insurgents have chosen to come to 8t88, to finish what Kyle Katarn started long ago.​

OBJECTIVES:
  • Destroy 8t88
  • Optional - Learn of potential bounties sought by imperial bounty hunters for Force sensitives on Kashyyyk
ASSIGNED:
  • N/A
Herbacca
Herbacca was once a Wookie botanist that lived peacefully on Kashyyyk. However, Herbacca soon found herself a prisoner to slavers when Darth Exodeus came to power. Darth Vereor, however, brought change to an old system that left her master Brassk in jail and her freed. She decided to repay her debt to the Imperium through her own version of a life debt, to the institution itself by targeting the Imperium's enemies.​

OBJECTIVES:
  • Capture or eliminate Herbacca
  • Optional - Save Herbacca's life during fight, obtaining a life debt from her
ASSIGNED:
  • N/A
The Shapeshifter
For years, the bounty hunter simply known as The Shapeshifter was long suspected to be Geist Weiss in disguise. In reality, the Shapeshifter is a Clawdite. However, The Shapeshifter has fed on this reputation, invoking fear. The Shapeshifter has recently been hired by the Imperium to infiltrate the Rebellion and eliminate Darth Vereor's captor, Bastele.​

OBJECTIVES:
  • Find new recruit Dawson suspicious, discovering he's a changeling
  • Eliminate The Shapeshifter
ASSIGNED:
  • N/A
Darth Sidhell
Darth Sidhell is a rogue Sith who self-titled herself a Darth. Her actions have been tolerated by the Imperium due to her talent for hunting and stalking prey, a very active participate in Operation Knightfall. The Imperium has pulled her off the trail for Jedi in order to send her after the rebels, in hopes she can locate and rescue Darth Vereor.​

OBJECTIVES:
  • Eliminate Darth Sidhell
ASSIGNED:
  • N/A
Kelek Khari
Kelek Khari is a rising star in the Nirvanism cult known as the Silent. Vowing eternal silence, Kelek seeks to silence enemies of the Imperium, for a price of course. Kelek Khari has been a major source of funds for the Silent. Kelek Khari's new interest is the rebels who attacked Reckoning.​

OBJECTIVES:
  • Eliminate Kelek Khari
  • Optional - Steal the Silent's financial information, draining their accounts
ASSIGNED:
  • N/A
Leca Concorill
Leca Concorill is a Sith Master in the New Sith Imperium. Daughter of Grand Vizier, Darth Lukavy, she has big shoes to fill. Though rumors suggest she's not the level of mastery as her rank suggests, she can still be a formidable foe, as demonstrated by the trail of bodies she's left behind.​

OBJECTIVES:
  • Eliminate Leca Concorill
ASSIGNED:
  • N/A
 
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Jiang Winters

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Weight: 28 KG. Due to decades of physical training and over a decade spent in his armor, Sisk has become used to the weight of his gear, although the added weight does make it more difficult to perform acrobatics.

Composition: Sisk was one of the few Mandalorians allowed to wear nearly full Beskar armor, after Corden Vencu and Carien Bralor. Forged through time honored and honed Mandalorian Smelting techniques, with carbons added to the beskar ore to decrease weight while keeping the Mandalorian Iron's legendary resistance, Sisk's armor is a beautiful example of Mandalorian Artistry. Since the fall of the Mandalorians, and as his family grows, Sisk has taken pieces of the armor and smelted them into gear for his family. Now only the helmet, gauntlets, pauldrons, and boots are made from the famed Mandalorian Iron, with his torso, leg, and bicep armor being made from a high quality duraplast/durasteel weave.

Rating: 8.5. As the leader of Clan Renelo, and the former Protector Leader, Sisk's armor fell only below that of Mand'alor. Highly resistant to most types of weaponry, although the user is still vulnerable at the joints, and sustained fire at close range can breach it, as can a lightsaber held against the plates. Due to Sisk's propensity to use his natural agility in combat, it is very difficult for a foe to maintain contact for long enough to breach it.

Beskar with carbon:

  • Highly Resistant against: Lightsabers, kinetic weaponry, energy weaponry, melee weapons
  • Partially Resistant against: Heavy weaponry, explosives
  • Ineffective against: Repeated strikes from heavy weaponry


Durasteel/duraplast weave:

  • Highly Resistant against: Kinetic weaponry, melee weapons
  • Partially Resistant against: Energy based weaponry, lightsabers
  • Ineffective against:Electrical weaponry, heavy weaponry


Ablative flightsuit:

  • Highly Resistant against: Fire, extreme heat, extreme cold
  • Partially Resistant against: Light blasters, bladed weaponry, light slugthrowers, and light shrapnel
  • Ineffective against:Electrical weaponry, heavy weaponry, sustained fire


Description: Due to his former status as Sol'yc Cabur, Sisk's beskar'gam contains a much higher ratio of Beskar than standard units. With the helmet, gauntlets, pauldrons, and boots made of pure Mandalorian Iron, and the torso, bicep, and leg plates made of a high quality durasteel/duraplast weave.

Helmet: Pure Beskar with carbon. Contains environmental filters, state of the art comm systems, rangefinder, 6 different vision modes (Infrared, night vision, EMF, thermal, penetrating, or any combination of the others), 360 degree view, audio amplification, translation software, and a newly designed HUD, linked to his rangefinder, capable of tracking up to 30 targets at once, enhanced audio sensors, and built in macrobinoculars, all designed to help in his role as Alor. Due to its construction, is highly resistant to almost all weapon types.

Torso Armor: Built of a high quality durasteel/duraplast weave, this portion of Sisk's armor contains not only his armor's energy cell, but the main portion of his suit's reboot equipment and his air supply, capable of allowing the user to maintain in any environment for up to 2 hours without a recharge. Resistant to kinetic and energy weapons for short periods of time, and for one or two glancing blows with a lightsaber.

Pauldrons: Pure Beskar with carbon. As a melee fighter, Sisk is constantly in range of enemy strikes, and has taken the necessary precautions to protect his shoulders.

Bicep Armor: High Quality Durasteel/Duraplast weave. Same resistances as Torso Armor.

Gauntlets: Pure Beskar with carbon. Sisk has modified these to be deadly CQC weapons, with the left having his flamethrower attachment, with a range of 5 meters, his MM9 rocket system, and a set of extendable blades running over the top of his hands and down the outside of the gauntlet. The right has been fitted with a stun prod that extends over the top of Sisk's hand, and is controlled by voice commands. This allows a non lethal stun charge to be applied to opponents with every punch. The right also contains a grappling hook with a 30 meter line capable of holding 1000 kilos, a flamethrower, and both gauntlets contain a dart launcher capable of holding either poisonous or soporific darts, incredibly useful when a target needs to be taken alive. The right gauntlet also outfitted with extendable CQC blades in the same configuration as the left.

Codpiece and leg armor: High Quality Durasteel/Duraplast weave. Same resistances as Torso Armor.

Boots: Pure Beskar with carbon, knee high boots allow Sisk an extra blocking option in combat with Lightsaber wielding opponents. Contain magnetized soles to allow Sisk to operate in zero-g environments.

Bodysuit: Underneath his plates, Sisk wears an Armorweave flightsuit, capable of dissipating energy by a decent amount. This allows him to take hits between his plates and not be incapacitated fully. Although energy will bleed through, it will mitigate the damage from an energy weapon to a burn, and the impact of a projectile weapon to a concussive force, much like a bulletproof vest. Sustained fire can breach it. It is also fire retardant.

Jetpack: Uur'prudii "Silent Shadow" Repulsorlift Pack

Kama: The traditional Mandalorian battle skirt that Sisk wears is armored with titanium, with 1 inch discs sewn into pockets throughout the kama, providing his legs with superior protection against weapons and debris while allowing him to maintain his agility..

Extendable Combat Blades: Built into the kneeplates of Sisk's armor, these blades are designed to extend at a sharp blow, such as driving a knee into an opponent. Angled slightly away, Sisk can use them without harm to himself. Made of hardened durasteel, they are designed to puncture the spaces in between plates on armored opponents, and as a viable means of piercing light armorweave and unarmored opponents. At 10 centimeters, with enough force and a good aim they are long enough to lacerate internal organs. Each blade is serrated, meant to inflict the maximum amount of damage upon entry and exit.

Battery reboot: To counter the sheer amount of ion weaponry in the galaxy, Sisk has installed a series of battery packs, used to do a quick reboot of essential armor systems in case of shutdown. This system is triggered with a main power grid failure through feedback loops, and can bring vital systems back online in ~10 seconds.

Reflec Coating: As with all Renelo warriors, Sisk's armor has a thin layer of reflec on the exterior, used to befuddle enemy sensor scans when in hostile territory.
 

Dmitri

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For later.

[10:55:56 PM] Fat Possum: [6:34:10 PM] Prospero of RP: And because frankly the way she's playing
[6:34:16 PM] Prospero of RP: Is the risk-averse bullshit that's been hampering this timeline
[10:56:00 PM] Fat Possum: Didn't see that before, lmao.
[10:56:08 PM] jess: lmao?
[10:56:20 PM] jess: I haven't been playing at all.
[12:58:13 AM] jess: https://justpaste.it/kboq
[12:58:23 AM] jess: [6:18:30 PM] Prospero of RP: Who cares? We take her shit
[6:18:34 PM] Prospero of RP: And every time she shows her head in public
[6:18:38 PM] Prospero of RP: Any Open thread she is ever in
[6:18:39 PM] TV's Frank: Just feed her false information.
[6:18:40 PM] Prospero of RP: We will have an OOC task force
[6:18:46 PM] Prospero of RP: Sign up now
[6:18:48 PM] Prospero of RP: Bounty for her
[6:18:52 PM] Prospero of RP: I will give you
[6:18:53 PM] TV's Frank: Use it to lure Besadii forces intro a trap
[6:18:54 PM] Prospero of RP: Ten million credits
[6:18:56 PM] Prospero of RP: If you bring her to me
[6:18:57 PM] Prospero of RP: Alive.
[6:18:58 PM] Prospero of RP: And unspoiled
[6:19:01 PM] Prospero of RP: So I can crush her skull.
[6:19:02 PM] amy myatt: whoa, but isn't stalking her open threads harassment?
[6:19:05 PM] Prospero of RP: lololololololol
[6:19:06 PM] amy myatt: could get us in trouble
[6:19:08 PM] Prospero of RP: No it isn't.
[6:19:12 PM] Prospero of RP: She has a bounty on her ****ing head
[6:19:14 PM] Prospero of RP: She's a criminal
[6:19:18 PM] Prospero of RP: It's pretty straightforward
[12:59:43 AM] jess: [6:25:26 PM] Prospero of RP: And she is basically in RP exile
[6:25:30 PM] Prospero of RP: Because she won't come out to fight
[6:25:35 PM] Prospero of RP: In that case, we win either way.
 

Dmitri

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Prospero telling Liberation Rainbow to stalk and harass Bee's Eris.
 

Silverface

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Should clean it up so it doesn't have a ton of giant smiley faces on it.
 

Ravensmark

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OK let's set up some traps then. The ubiq is doing there job IOC. Let's have some fun ICC. Its easy. Since eris is siding with Weiss we set up and open thread with eris and have our guys jump in to capture her after others cause issues or try to attack. We can kill or arrest them all and have eris escape.
 

Dmitri

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Not sure why smilies are showing up.

My concern is Prosperous. He's good at finding loopholes and exploiting them. I say we don't give him an opportunity to do that. He claims to care about the story but he hasn't demonstrated that. He likes to mess with people to stroke his ego, to lord over the "sheeple" (his word). And he gets away with it because he gets on admins' good side. All other cases like this led to the abuser getting in trouble.
 

Silverface

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I see no reason to interact with someone or some group that has an OOC agenda of harassment.
 

Bee

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Yeah if you put it in a code tag or whatever it won't make smileys.

Dunno. I'm pretty disappointed in all of this. Bac is apparently telling the chat that I'm "super sad" about their plans - I'm not. I'm frustrated and disappointed that this sort of "make things unfun for a member because we don't like them" behavior is acceptable. Call someone a slut and you get banned, organize a 40+ member zerg rush with no IC justification (since they have no way of knowing she's a spy) and welp, that's fine. Brandon telling Prosp/the chat that I'm trying to settle this shit in private is super shitty too, but they're BFFs so I'm not surprised.

I like the idea of faking her death a lot. Ubiq Ciphers don't have Imperial records/identities, so it's not like there'd be a huge paper trail to keep track of.
 
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Ravensmark

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Shh, Rarda is a Chess there is always a paper trial.
 

Bee

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Rarda has a secret room with pictures of her everywhere, linked together by thumbtacks and bits of string. I knew it.
 

Dmitri

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interdictor_zps2690851b.jpg

(images used with permission; property of Stormcloud, scifi-meshes.com)

interdictor3_zpsdd385332.jpg
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Manufacturer
Kuat Drive Yards

Model
Hyperion 2-class Star Destroyer

Class
Battlecruiser

Role
Capital ship combat

Composition
Quadranium-Reinforced Alusteel (hull & superstructure), Reinforced Duraplast (additional armor plating around reactor bulb), Transparisteel (viewports)

Dimensions
Length: 3,200 meters

Crew
27,300 (optimal)

Passenger Capacity
1 Stormtrooper Legion and it's attached vehicle complement.
VIP function rooms.

Cargo Capacity
20,000 standard tonnes.

Consumables
2 standard years

Complement
Starfighters (72; one wing), Shuttles & Assault Craft (144; two wings)

Armament
Spinal mounted super-heavy composite beam cannons ( 2 ),Heavy Turbolaser Cannons (150), Medium Turbolaser Batteries (100), Heavy Ion Cannons (10), Light Laser Cannons (60; twin barrel, turreted, point defense)

Equipment
Military Grade Sensor Array, Military Grade Targeting & Fire Coordination Module, Military Grade Navigation Module, HoloNet Transceiver, Advanced Life Support Module, Tractor Beam Projectors (10), Advanced Internal Security System (auto-blaster turrets, ray shielding, lethal & non-lethal gas deployment, motion tracking, thermal tracking, reinforced blast doors, anti-tamper locks, ability to seal off most areas and vent atmosphere, etc), Military Grade Reinforced Shield Generators ( x4 ), Backup Military Grade Shield Generators ( x6 ), Escape Pods, Armed Life Pods

Description

The Hyperion 2 is a heavily armed refit of the original Hyperion-class battlecruiser, removing it's powerful gravity generators in favour of increased armament and defensive features. While it features less utility weapons, the refit eliminating the medium laser cannons completely and reducing the heavy ion cannon armament, it has increased point defense lasers and main battery guns. It's gravity well generators have been replaced with powerful shield generators instead, keeping the bumpy appearance but greatly enhancing it's ability to absorb damage whilst also dishing it out.

The Hyperion 2 features two new weapons systems, a pair of spinally mounted super heavy composite beam lasers, designed for the elimination of other heavy capital ships, putting the Hyperion's enourmous reactor to work powering these weapons systems alongside it's other weapons. Currently, the composite beam lasers are not precise enough to hit ships smaller than 1 kilometer in length reliably.

The key weakness of the Hyperion, while mitigated with greater shield power and thicker plating around it's vulnerable underbelly, remains. The ship relies heavily now on it's immense shield output to protect itself, lest a solid hit to it's armoured citadel overload the reactor.

The refit process for the Hyperion-2 is still ongoing, so Hyperion-1's still remain in service until the refit process is complete.

 

Dmitri

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Ideas for "Building An Army" and "Imperial Might" mission packs. Haven't organized them yet, and some I haven't decided if will go for the former or the latter.

-The Esk-kha Threat: This will actually involve four members, one from each main faction. It will involve a cabal Sith Master or general seeking to gain an army and awakens the Esh-kha hibernating on Belsavis in order to get it. However, the Esh-kha have other plans and hope to revitalize their age-old campaign to conquer the galaxy. The four participants have to work together to stop the Esh-kha, likely by tapping into the World Razer's power to destroy Belsavis (which obviously I'll need admin approval to destroy the planet), or if not allowed to use World Razer, the four work together to contact the Imperium and escape before the fleet arrives to Base Delta Zero the planet (again, will need admin approval). The Imperium member will either be a follower of the cabal Sith/general if Coterie-oriented, or on Belsavis to investigate the suspicious actions of the Sith/general. The Jedi and Rebel members have obtained intelligence about the plan and went to Belsavis to stop the Sith/general, believing the cabalist was seeking to empower the empire's military might. The Hutt member will have been recently incarcerated on Belsavis for some crime, and escapes confinement; this person works with the other three to survive and escape.

-Revan's Army: Another doomed attempt by the Coterie, this time a cabalist sought to awaken the HK army at Telos. However, the old standing orders remain and the HK are seeking to eliminate Jedi (which they see Sith as Jedi) and destroy the Republic (which to them is the empire). The mission would involve loyalists stopping the army and destroying the factory once and for all.

-The Dodecian: The Coterie rescue the imprisoned Dodecian, Oran Ilisid, in order to court the remains of the Givin Domain Forces led by Commander Foahl.

-The Crown Prince: The Coterie rescue the imprisoned Prince Cane Es Cade, who is the son of the Cinnagaran empress-in-exile, Cake Es Cade. The rescue is an attempt to court the remains of the Cinnagaran Royal Guard and Cinnagaran Defense Fleet, which fled during the Second Battle of Empress Teta.

-The Coven: A Nightsister clan has gone out of control. The Imperium shows its iron will over Dathomir by eradicating this clan. (if taking place after "The Dowager", they are also accused for the governor's death). Aided by a member of Stormstride?

-The Dowager: The Coterie assassinates the Governor-General of Dathomir, who has been oppressing several clans (per the agreement between Geist and the Stormstride clan). Murder done to court a few Nightsister clans.

-Mandalore the Lonely: A gang of Mandalorian survivors led by an alor have fled to once-abandoned Mandalorian supply despot Chai La. Unbeknownst to them, Chai La has been under surveillance for almost a decade (one of my characters had planted malware into this place during Part 1 of the timeline). An imperial strike team annihilates the survivors at Chai La.

-New Ties: The Imperium protects Natori's defection to the empire.

-The Fraust Family: The Fraust Family was one of the antagonists in the Winter War. Many of the members were killed during the Winter War, and before that, the Duros Genocide. The survivors of the Fraust Family have fled somewhere. Either the Imperium annihilates the survivors, or the Coterie courts the Fraust Family.

-Fire Force: Count Sam had an Indie Faction called Fire Force led by his Moff Kir Xinn. After a terrorist attack, he was imprisoned for his neglegence that allowed the attack to happen. The faction was archived. I could approach Count Sam to see if he's fine with Xinn escaping after Reckoning and using the resurrected Fire Force to attack the Imperium. The Imperium destroys the Fire Force or the Coterie courts Fire Force.

-The Effulgent: The Coterie maybe courts one of the surviving ships from the Battle of Roon?
 
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Dmitri

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Mission Directory
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One-shot missions do not belong to any particular mission pack, and their content will vary considerably from one mission to the next. Please use the sign-up page to express interest in any of the following assignments.

Mother Knows Best
A millennium ago, the mysterious entity Abeloth, otherwise known as The Mother, laid a trap for the Jedi on Upekzar. The host she had been using at the time was destroyed, her presence at the Circle of Visions vanquished. However, a cult has risen under the banner of a person claiming to be The Mother. Turning the Circle of Visions into the cult's base, The Mother has declared her intent to be Queen of the Stars. Unknown if this cult leader is indeed Abeloth, the Imperium has sent a team to Upekzar. While the majority of the taskforce will target the Cult of Abelth while two elite agents will go after The Mother herself to end her reign once and for all.​

OBJECTIVES:
  • Attack the ring of volcanic islands known as the Circle of Visions
  • Kill The Mother
  • Optional – Experience a Force Vision after killing The Mother (confer with Faction Leader of the vision's details)
ASSIGNED:
The Ruins of Dis
The Phrisan disease heralded the end of the planet Dis. The parasite reanimated the dead, and only through the heroics of a few that the menace was stopped, the Planet of Dis destroyed in the process. However, a Chiss research team set up a station on the fragments of Dis, hoping to study any remains of the Phirisan disease they can. Commander Krest'ygia'nuruodo surprised his superiors by finding a sample of the disease preserved in a specimen locked up in what was once a military bunker. Krest'ygia'nuruodo left his team to study the disease as he left to journey back to Csilla to report his findings. However, what he doesn't know is that he was exposed to the disease, his affinity with the Force delaying the effects of the disease for now. Unfortunately his team is not so lucky, and the team has fallen into madness as the Chiss slowly turn into zombies. An imperial patrol has just discovered the outpost and sent a team to investigate the silent base. Expecting a ghost town, the team will find itself unprepared when the "ghosts" attack.​

OBJECTIVES:
  • Survive the Chiss outpost at the Dis asteroid field
  • Learn Krest'ygia'nuruodo departed for Csilla; warn the Chiss Ascendancy to stop infection into Chiss Space
  • Optional - Chiss outpost destroyed either by sabotage or bombed by the patrolling vessel
ASSIGNED:
Second Skirmish at Yinchorr
After the attack on the Royal Academy of Yinchorr by insurgent forces, tensions between the Sith Pureblood tribes on the planet have worsened. One tribe, the Zeyeth, have accused the Imperium of favoritism, as only one Yinchorr academy had been saved, yet the academy frequented by many Zeyeth offspring, the Royal Academy, did not survive. The Zeyeth Pureblood Sith have attacked the Royal Guard Academy on Yinchorr, taking several students along with the Imperium's own Minister of Education Mar'noa hostage. With Yinchorr relations fragile, the Imperium has chosen to attempt to defuse the situation with a small team rather than a flashy show of force. It is up to the chosen team to defuse the hostage crisis.​

OBJECTIVES:
  • Free Minister Mar'noa and the hostages
  • Either negotiate with the Zeyeth Sith or eliminate the Zeyeth Sith that have taken Mar'noa and the students hostage
ASSIGNED:

Second Battle of Balmorra
Balmorra was conquered by the Imperium years ago. Though the population resisted, it eventually came into line. The Colicoids, however, required a more violent subjugation. The culprit behind the campaign was a Mandalorian named Olacon Ferr, who became govenor-general of the planet. After the Second Mandalorian Genocide, Ferr was removed from authority after speaking out against the genocide against his brethren. Fear of Ferr was was kept the Colicoids in line. With Ferr gone, the Colicoids plotted their next move, and prepared for war. Finally ready, the Colicoids have attacked the Sobrik area. Having seized the Troida Military Workshop, the Colicoids have begun their assault on the Okara Droid Factory, the last outpost they need before they attack the Balmorran Arms Factory. The Imperium has shifted from defense to offense as it sends elite operatives to neutralize the Hive Queen that's taken sanctuary in the Troida Military Workshop. The Queen's death would be a devastating blow against the Colicoids, one that would insure a quick defeat for the Colicoids.​

OBJECTIVES:
  • Attack the Troida Military Workshop
  • Capture or kill the Colicoid Hive Queen
  • Optional – Learn of an unknown organization instigating the Hive Queen's attack
ASSIGNED:
The Old One
NOTE: The following mission is intended for usage by the mainstream members of the Imperium, but does hold the option to be ran from a Coterie angle.
Loyalist - Ubiqtorate has learned that several starfighters used by insurgents were supposedly defective and scrapped products of the Mon Calamari Shipyards as documented by the Quarren Cthul, one of the shipyard's foremen. The Imperium has chosen to teach any other dissidents a lesson by eliminating Cthul.

Coterie - The Coterie has learned the Quarren Cthul, a Mon Calamari Shipyars foreman, has been selling starfighters to enemies of the empire, including terrorists who've caused the deaths of hundreds of civilians. While seeking to remove the empress from power, the Coterie still cares for the people of the Imperium, and has chosen to stop Cthul.​

OBJECTIVES:
  • Fight past the security droids that guard Cthul's office
  • Eliminate Foreman Cthul
ASSIGNED:
An Old Hope Dies
NOTE: Will count towards training. Requires an acolyte and a crusader.
The Imperium discovered signs of a cabal on Yavin IV. Crusader Kes and Operative AN3990 thwarted the cabal and their leader, the Yavin IV's rector. The cabal was thought to be lost forever. However, it's been discovered that a few of the cabalists survived, and are planning their revenge. The cabal has planted a bomb inside the temple. On accident, a novice Sith acolyte detects the bomb during a lesson, allowing the plot to be stopped.​

OBJECTIVES:
  • A crusader will teach an acolyte to use Force Sense
  • While attempting to learn to broaden ones senses in the Force, the acolyte accidentally senses the presence of the bomb
ASSIGNED:
The Fraust Family [Imperial Might/Building An Army]
The Duros political group known as the Fraust Family has suffered several setbacks. During the Duros Genocide, the Fraust Family's leader and several members were personall killed by the Butcher of Duros, Narak. The Fraust Family later attempted to aid Darth Medus and Darth Gand in the Winter War, though were defeated by Fel and Scryer's forces. Now they are few, and have fled to their old hideout on Koli, a planet in the Duros system. A patrolling Dagger-class Corvette called the Cynosure however has come across the hideout and has begun an attack.​

OBJECTIVES:
  • If completed by loyalists, agents will attempt to eliminate the Fraust Family on Koli
  • If completed by Coterie, agents will attempt to stop the Cynosure's attack.
ASSIGNED:
Meatbags Strike Back [Imperial Might/Building An Army]
The Coterie knows it will need more forces in order to continue to keep challenging the empress' rule. Coterie-sympathizer Welbeck, the governor-general of Telos who succeeded the imprisoned Kir Xinn, sought the fabled HK-51 army hidden by Revan. Welbeck finally found the factory and reactivated the HK-51 droids, or so he thought. In reality, he accidentally reactivated the HK-50 droids, who seek the end of organic life. Before the HK-50 droids can escape Telos, they must be stopped and the factory destroyed permanently.​

OBJECTIVES:
  • Fight to the command room of the factory to send out a virus to all HK-50 droids
  • Destroy factory
  • Optional - Reactivate and use HK-51 droids to fight the HK-50 droids
ASSIGNED:
The Dodecian [Building An Army]
During the Invasion of Yag'Dhul, the surviving elements of the Givin Domain Forces realized defeat was inevitable, especially after the Dodecian Oran Ilisid, the Givin leader, was captured. Under the command of Commander Foahl, the Givin Domain Forces fled Yag'Dhul, to wait to fight another day. The Coterie has met with Commander Foahl, seeking alliance. However, Foahl reports that the Givin Domain Forces is not unified, with some members seeking revenge while others want to remain in hiding or flee further into Free Space. He suggests the rescue of the imprisoned Dodecian Ilisid, who could rally the soldiers to a single cause. Such an endeavor won't be easy. After the Battle of Reckoning, Ilisid was shipped back to Yag'Dhul were he is currently confined in the Senatorial Terrasect, the current residence of the self-proclaimed Togruta Dodecian Lospheira Fi.​

OBJECTIVES:
  • Infiltrate the Senatorial Terrasect on Yag'Dhul
  • Rescue Dodecian Oran Ilisid
  • Optional - Eliminate Dr. Nex, a Givin scientist who helped the Imperium sneak past the planetary defenses during the Invasion of Yag'Dhul
ASSIGNED:
Belphegor's Prime [Imperial Might]
A fight broke out on Yag-prime earlier in the day between drunken off-duty Stormtroopers. Before it could turn serious, two members of the Imperium managed to intervene and stop it from getting serious. For publicity, the Togruta Governor-General Lospheira Fi, who has declared herself the new Dodecian, has invited the two interlopers to her residence at the Senatorial Terrasect in order to publicly thank them for their intervention. However, during the visit, an attack breaks out on the Senatorial Terrasect. Fi's guards engage the Givin terrorists in order to allow the two visitors to escape the Senatorial Terrasect with the governor-general. A barren wasteland and more hostiles between them and the nearby Iliad Military Base, the two visitors will use their skills to not only survive, but to keep Lospheira Fi alive.​

OBJECTIVES:
  • Journey through the barren wastes between the Givin Senatorial Terrasect and the Iliad Military Base
  • Keep "Dodecian" Lospheira Fi alive
  • Optional - Teaching moment in which one participant teaches the other a skill in the Force, possibly tied in to overcoming an obstacle
ASSIGNED:
The Crown Prince [Building An Army]
During the Second Battle of Empress Teta, the crown prince Senator Cane Es Cade met with the Sith and negotiated an end to hostilities, ending the battle. Cane's actions were suspected as coerced, but never proven by the Cinnagaran populace. However, Coterie knows the truth. Cane Es Cade was compelled through the Force to surrender Empress Teta. Since then he has constantly been drugged in order to keep him obedient, that his status as the Cinnagaran Governor-General is only for publicity, to keep the Tetans in line. During Lady Keres Vol Fyr's rebellion, Keres attempted to manipulate Cane Es Cade. Though she was stopped before Cane could be employed, the Imperium decided to keep the counteracting drug nearby just in case. The Coterie has learned the counteracting agent is in the possession of Lord Vane Nnitrilyaje. The Coterie has taken the place of Lord Vane Nnitrilyaje's drivers on his way to visit Cane Es Cade at the Iron Citadel.​

OBJECTIVES:
  • Pretending to be Vane Nnitrilyaje's driver, overpower the Cinnagaran lord and steal the counteracting drug
  • Don the identities of Vane Nnitrilayje and his bodyguard to infiltrate the Iron Citadel and reach the throne room
  • Capture Cane Es Cade and escape
  • Optional - Frame Vane Nnitrilyaje for the kidnapping
ASSIGNED:
Let Them Eat Cake [Imperial Might]
Empress Cake Es Cade was once the ruler of Empress Teta. However, during the Second Battle of Empress Teta, she abandoned her home and son in order to escape with much of the Cinnagaran Royal Guard and the home fleet. She fled with many of the Galactic Alliance forces and Jedi that had been on Empress Teta on the time. She fled in order to fight another day. However, not all of her subjects share that belief. Some view her as a deserter, saving herself by throwing away her people. Cake Es Cade has attempted to revitalize the Cinnagaran forces to rally up and remove the imperial occupation. The power of her fleet, however, has diminished over the years, either having engaged the imperial navy or abandoned Cake Es Cade. Now Cake Es Cade seeks to court Lord Llaban, one of the remaining Cinnagaran lords on Empress Teta. While she believes Lord Llaban to still be loyal to her, her absence and abandonment had led to Lord Llaban to shift loyalties to House Weiss and the Imperium. Lord Llaban has leaked her visit to his imperial overlords in order to let them handle a focal point for Tetan insurgency.​

OBJECTIVES:
  • Ambush the visiting Cake Es Cade and her guards at Llaban's estate
  • Kill Cake Es Cade
ASSIGNED:
  • N/A
The Cults of Thalassa [Imperial Might]
Two death cults have arisen on Thalassa. The first is the Andrastites, a cult that has been building power for the last six years. The group believes Andraste to be the Sith'ari. The other is a newly formed group, the Undying, who've splintered from the Andrastites in order to worship Darth Somnus, believing him more power as evidence by surviving her attack. However, both cults have shown themselves to be a nuisance, and intelligence gathered indicates both are preparing for a purge in the Sith ranks, to eliminate all Sith who do not sure their beliefs that their respective saints are the Sith'ari. As such, the Imperium has decided to sent a small team ot Thalassa in order to stir tensions between the two cults by framing an attack on one cult by the other. The belief is that the two cults will destroy themselves, preventing the Sith from having to spend further resources in containing the two cults.​

OBJECTIVES:
  • Attack an Andrastite or Undying enclave on Thalassa
  • Kill The Popess, leader of the attacked cult
  • Leave behind evidence to suggest the other cult carried out the attack
ASSIGNED:
The Dowager of Dathomir [Building An Army]
The governor-general of Dathomir is a Nightsister matriarch named Malifisandra. She had ruled over Dathomir for the last seven years. She has kept the Nightsister clans in check by occasionally having Force sensitive children taken to be Sith and raiding enclaves of any clans that even hint at opposing the empire. She has shown favoritism to some clans, including the Stormstride. But not all are lucky, and many clans resent her, chiefly the Ironborn. The Ironborn once sought dominance over the other clans during Grendell's rebellion, but Malifisandra has kept them pacified. If she were to be taken out of the picture, the once stable Dathomir could erupt into conflict, a conflict that would drain imperial resources.​

OBJECTIVES:
  • Assassinate Governor-General Malifisandra
  • Optional - Frame Stormstride for her murder
  • Optional - Frame Ironborn for her murder
ASSIGNED:
The Coven [Imperial Might]
(If taking place prior to The Dowager of Dathomir, the attack is one of Malifisandra's raids, a show of force to the Nightsister clans. If taking place after The Dowager of Dathomir, the attack is in retribution for Malifisandra's murder.)

The Imperium has decided to send a message to the squabbling Nightsister clans. The Ironborn have protested the recruitment of Nightsister children into the Sith Order. Due to recent events, Ironborn has been targeted. The taskforce has been ordered to eradicate their sister village at the edge of the Shattered Ridge.​

OBJECTIVES:
  • Eradicate Ironborn village near Shattered Ridge
ASSIGNED:
  • N/A
Tal'galar [Imperial Might]
The Mandalorians are a shadow of their former selves, near-extinction. Many of the survivors have fled to Free or Hutt Space, others have gone on to join rebellions against the empire. While many seek to return revenge, others simply hide. Survivors of Clan Ferr have fled to an abandoned Mandalorian depot called Chai La. Unbeknownst to Clan Ferr, Chai La has been under imperial surveillance for over twelve years. When Clan Ferr arrived at Chai La, alarms were set off, and now a taskforce has been sent to eliminate or capture the Mandalorians.​

OBJECTIVES:
  • Challenge Clan Ferr's alor, Feruun Ferr, to mortal combat
  • Optional - Obtain the allegiance of Clan Ferr
  • Optional - Eradicate Clan Ferr
ASSIGNED:
  • N/A
 
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Dmitri

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Darth Somnus wasn't surprised that he had managed to shock the major. Scryer did well of trying to hide it, though the Force still radiated part of his feelings. Whatever Scryer had imagined would happen here, this was not even close to any of his hypotheses. However, Darth Somnus was convinced Scryer was the right man for the job. He was loyal. Uncorrupted by Sith politics. The displacement of promotions supported that theory. The Dark Lord had done some investigating in the few hours since he had arrived, and had learned that the Office of the Grand Vizier had no records of any promotion paperwork for Rufus Scryer since his promotion to Major, which he knew multiple forms had been sent, as Sev had told him in the past. Darth Lukavy, probably with Darth Zlogonje's support, had hindered this man's progress in favor of their own agent, Briggs. He suspected that if one were to delve deeper, he could find other similar cases. Lukavy had been busy, using her office to shuffle around pieces for her dejarik board.

Darth Somnus couldn't help but laugh by Scryer's declaration of intolerance for politics. "To be honest, I've never cared for them much either. My illusions make it easier to hide my irritation." It was a little bit of a stretch. It was true that parts of politicking he didn't care for, with it being true that such irritation was easy to hide behind a wall of illusions, but at the same time he thrived in the political world. He didn't always show it, as he didn't seek it. Rather, he navigated it with experience. It had worked well for him over the years, allowing power to accumulate to him rather than entering the limelight to beg for it.



WIP. Will finish tonight, once I remember what's on the datapad.
 

Clayton

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Banehound Rewrite
Basically it needs to be way more legible. It's just a little too hamfisted in description, so I'm making it fall in lime with the template the rest of the ships use.

Manufacturer

Joint project between Sienar & Alda Industries

Model
Imperial Star Destroyer, Mark XI.v

Class
Star Destroyer

Role
Mainline Warship, Planetary Defense

Composition
Alusteel (hull & superstructure), Transparisteel (viewports)

Dimensions
Length: 1,600 m

Crew
Optimum -17,500
Minimal - 500
Passengers - 10,500

Passenger Capacity


Cargo Capacity


Consumables
2 standard years

Complement
Starfighters (72; one wing), Shuttles & Assault Craft (24; two squadrons), Transports/Landers (2), AT-AT/a (20), AT-ST/a (40)


Armament
Super-Heavy Twin Turbolaser Cannons (8; main guns, turreted), Turbolasers (32; twin-barrel, turreted), Light Turbolasers (48; tri-barreled, turreted), Flak Guns (16; turreted), Ultra-Light Laser Cannons (24; CIWS Rotary barrel, turreted) Concussion Missile Launchers (4; long-range anti-starship)

The carrier variant is outfitted with five more twin turbolaser cannons and two more concussion missile launchers.

Equipment
Military Grade Sensor Array, Military Grade ECM Suite, Military Grade Targeting & Fire Coordination Module, Military Grade Navigation Module, HoloNet Transceiver, Tractor Beam Projectors (6), Military Grade Shield Generators (Ray and Particle), Standard Life Support Module, Standard Internal Security System (security cameras, reinforced blast doors, anti-tamper locks), Escape Pods, Armed Life Pods

Description
Lots​
 

Clayton

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star_wars___imperial_star_destroyer_commission_by_adamkop-d6tcgnt.jpg

image tentatively used with permission from Adamkop, deviantart, yaddayadda

Manufacturer
MandalMotors & Kuat Drive Yards
Model
Nova-class Heavy Cruiser

Class
Heavy Cruiser

Role
Frontline Warship, Combat Escort

Composition
Alusteel (hull & superstructure), Transparisteel (viewports)

Dimensions
Length: 875 m

Crew
5,200 (optimal)

Passenger Capacity
400

Cargo Capacity
6,000 Metric Tons

Consumables
3 standard years

Complement
Starfighters (24; two squadrons)


Armament

Turbolasers (44; twin barrel, turreted), Heavy Ion Cannons (16; twin barrel, turreted), Concussion/Proton Torpedo Tubes (7; 1 prow, 3 port/starboard), Ultra-Light Laser Cannons (16; CIWS Rotary barrel, turreted)


Equipment
Military Grade Sensor Array (powerful, long range scanners & early detection systems), Standard Life Support System, Military Grade Targeting & Fire Coordination Module, Military Grade Electronic & Cyber Warfare Module, Military Grade Navigation Module, HoloNet Transceiver, MandalMotors ILR-6 Hypermatter Reactor, E-25G Power Generators (2), Military Grade Shield Generators, Advanced Internal Security System (auto-blaster turrets, ray shielding, motion tracking, thermal tracking, anti-tamper locks), Escape Pods, Armed Life Pods

Description
The Nova was born as a sister ship of the Monitor, and several initial ships were produced before being deemed unnecessary with the Banehound filling the role of frontline warship. Support for the Nova still remained in the Navy, particularly veterans of the campaign against the GA, and the men who tested the initial production vessels. However, the need for a capable combat escort in defensive or offensive roles became painfully clear after the disastrous Battle of Fondor. With the prospect of heavily retrofitting all Banehounds in the fleet on the table, attention once again was drawn to the Nova. It was decided that in order to increase overall effectiveness of battlegroups, and as a long-term cost-saving measure, the Banehound line would be slowly decommissioned in favor of the Nova Heavy Cruiser.

The Nova is quite the formidable Cruiser. Unlike the Monitor sister line, the ship has greatly improved armor, shielding, and weapons in order to serve as a ship-to-ship combatant. This however comes at a cost. The Nova can only field enough fighters and interceptors to enact combat patrols around herself. She is slower than the Monitor ships, meaning it would be impractical to send one as part of an interdiction group. She also has a complete lack of tractor beams. Finally, the point-defense weapons are designed to mainly protect critical areas from torpedo and missile threats: The two hangars, the bridge, and the engines. Strikecraft defense is left up to the two squadrons of interceptors.

**This is what I would submit as a heavy cruiser. It's got some formidable weaponry, and is designed to be a formidable threat. The side-mounted torpedo tubes allow the ship to focus turbolaser fire on the next target. As the ship moves past the previous target, now crippled, a final, devastating torpedo broadside is delivered. I have however given it drawbacks. There are no assault craft or shuttles given reduced hangar capacity, transports fewer passengers, has fewer provisions, no tractor beams, and can't keep up with a Hyperion on interdiction duty. Point-defense is limited to critical areas and its own fighter coverage.

Adjusted for differences between heavy and regular turbolasers, mass drivers, etc, it should have about the same power draw from weapons as the Cartel's Keldabe Heavy Cruiser, so there shouldn't be any issues there. (And also that the Keldabe's weapons are all single turreted, there are fewer actual weapon stations/hardpoints on the Nova)
 
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