Family Roon Orar'da'yadr (Clan Trenessar)

Rhogar

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Roon Orar'da'yadr

History


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NAME: Vicanthix Trenessar
AGE: 54
SPECIES: Human Female

FACTION: Mandalorians
RANK: Alor be Aliit Trenessar/Leader of Roon Orar'da'yadr

HEIGHT: 6'4
WEIGHT: 160 Lbs.
HAIR COLOR: Graying
EYE COLOR: Blue

STRENGTH:
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DEXTERITY:
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STAMINA:
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INTELLIGENCE:
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WISDOM:
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CHARISMA:
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Clans Within the Sect
Clan Trenessar- Led by Vicanthix Trenessar. A longtime ally of Skirata, that once the latter clan waned, they would inherit the fortress. Like their sister Clan, mainly warriors and religious zealots. Numbers 450 (300 warriors, 50 children, 100 noncoms)



History
The Clans of the Orar'da'yadr have existed since the days of the Taung and their war with the Zhell on Coruscant. At that time, however, they were known as Clan Tor. During the retreat of Mandalorians to Roon, Skirata would sever off under the leadership of Korvantiz Tor, now Skirata and still remain loyal to Mand'alor the First. For over three thousand years, Skirata would thrive, through both warfare and trade. Ever religious zealots, they would wage war for the glory of Kad Ha'rangir, the Destroyer God. It wouldn't be until the days of Mand'alor the Indomitable that divisions would begin to form. More Clans would splinter off from Skirata, though many remained their alliances. Following the death of Indomitable, Skirata would remain faithful to Ultimate, serving in the Mandalorian Wars at various battles, namely the Battle of Cathar. Surviving the Battle of Malachor V, Skirata would continue to fight the enemies of the Mandalorians, creating small pockets across Mandalorian Space where they could survive. They would wait and they would bide their time. However, once allies of Clan Ordo, it would be the years following the Mandalorian Wars that would erupt a centuries long war between the Clans. During the Mandalorian Wars, half of the Clans that splintered from Skirata would be destroyed entirely.

In the days of the Old Republic, around 3696 BBY, Clans Skirata, Naskar, and Dha'rekr would be fast allies with the formation of Diru on the horizon. Despite their strength, Skirata would nearly be wiped out in a single night. The Alor at the time, legendary Jormundor Skirata, would not only see the survival of his Clan but a vast expansion of it. Where they had numbered only a thousand prior to the attack, they were reduced to only one hundred. In twenty years they would go on to settle over a dozen worlds with numbers near ten thousand. His actions would not only guarantee the survival of his Clan, but would ensure the existence of those Clans that swore vassalship. Clans that had separated would once more return to fly under the banner of the Orar'da'yadr, now officially named such. The Orar'da'yadr would make a base in the mountains 6000 miles west of Keldabe, in a fortress known as The Citadel. They would also have bases on Ordo, Shogun, Dxun, Concordia, Concord Dawn, Roon and Jakelia. Through the various wars with Clans, the Empire, the Republic, and other galactic conflicts, Skirata would once more drop to numbers below 6000.

In the thousands of years that followed, the Orar'da'yadr rose and fell. And though many Clans perished in the Cataclysm, some managed to survive. Life long enemies of the Republic due to various wars and atrocities in the past, as well as ardent enemies of the Sith, they would trust only their kind. And when those of their homeworld abandoned Manda'yaim, they remained, moving to bunkers under the Citadel. With Diru as renowned smiths and craftsmen, they would find a way to support the Coalition through their trade while Skirata and Naskar acted as armies for hire. While they were now shadows of their once former glory, they survived. And while other Clans sold their souls, they refused to stray from the Gods.

When the Republic arrived and the Mandalorians fought their Civil War, the Orar'da'yadr would fight on the side of their traditions. They would fight to preserve their traditions, to keep the Culture from poisoning itself by adapting too much from the Republic. They would fight and they would lose. Those of the Orar'da'yadr would be slain on Concordia and Dxun down to the last man and once more the other bases would go into hiding. The Orar'da'yadr would survive and never forget. When the Death Watch formed, the warriors of the Orar'da'yadr would once more descend from their mountain fortress to take up arms. They would start their fight against House Kryze, their millennia old traditions of martial combat immediately giving them the upper hand. They believed in bringing back the warrior traditions, but not the terrorism that Death Watch would implement. Once the terror attacks started, the Orar'da'yadr would begin to fight Death Watch, not for House Kryze, never for them, but for their people. Their battles would keep them well enough away from Sundari and when Pre Viszla conquered the Capital, the Orar'da'yadr would return to their mountain fortress. With the death of Pre Viszla, Maul would rise to power and for the first time since the creation of their people, an Outsider ruled them. Enraged, the Orar'da'yadr would launch attacks against Death Watch across the system, refusing to join Bo Katan or her resistance for her part in the current state of affairs for their people. In fact, the Orar'da'yadr would only fight along Katan and the resistance in the Siege of Mandalore, though despite a member of a subsect of Skirata taking part in the training of the Republic Clone troopers, they were wary of the Republic Forces. Once the battle was won, the Orar'da'yadr would return to their mountain fortress, unwilling to follow Bo Katan or House Kryze.


Long thought lost by the other kin of the Orar'da'yadr, those of Roon would eventually rally under Clan Trenessar and believe themselves to be the last of the Coalition. Having been attacked by Deucalians early on in their existence, they would win a bloody battle and eventually the war. Though instead of executing survivors, they would bring them into the fold thus emboldening the elites of their sect known as the berserkers. It would be sometime prior to the Cataclysm that they lost contact with the other sects and from there would go on to thrive in their solace. With their close proximity to Ryloth, they would make their living hunting slavers. It is only until recently, that they have discovered the survival of other sects.

Religion and Training

Vastly religious as a whole, the Clans of the Orar'da'yadr worship mainly Kad Ha'rangir, the Destroyer God as well as Hod Haran, the trickster god. Seeing the last hundred years as a large influence of Arasuum, the Sloth God and their mortal enemy, the Clan is ready to once more bring about change for Kad. The most religious and zealot of the warriors are the Berserkers. They carve the history of their people, clan, and gods onto their bodies and oftentimes fight without beskar, due to the shortage of the strong metal.

Highly traditional, the verd'goten of the Clans of the Orar'da'yadr is brutal, with there being some recorded deaths. The most elite of their warriors are called the A'den Kal, the first step to taking the oaths of the Akaan Salyr. Though some favor ranged weapons, a favorite of the Covert is blade combat. They have a long history of slaying Force Users and some would call it their specialization.

Notable PC's

Vraes Trenessar
Taldorak Trenessar (Formerly)



Sigil, Gar'ku'yayr, and Tann
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Built by Skirata during the 3682 BBY, the fortress would be built in much the same fashion as the Citadel of Mandalore, with duracrete poured around a reinforced metal skeleton. Located in a mountain range in the northwest hemisphere of Roon, an already hard to reach world, they have thrived in their seclusion. At the base of the mountain range they are settled on, lies the free village of Tann.

Defenses:
-2x AA guns placed around the perimeter (2 to be gained in rp)
-8x AP turrets placed around the outskirts with an additional 4 placed in choke points within the walls.
-2x Artillery cannons set up for constant fire

Housing:
-Masti holds the current population within mountain bunkers similar to their Mandalore kin but has the ability to hold up to four thousand comfortably with expansion into the main fortress.
-There is also a heavily guarded escape route through the mountain should the base fall, the mountain pass can be rigged to blow to stop enemies from chasing.

Hangar (mountain launch tube):
8x Kom'rk Class Transports
4x Fang Class Fighters

Tann:
835 Freed slaves that work farms and help supply the fortress that protects them.

Intent
To expand onto the already approved main article of the Orar'da'yadr and flesh out the Coalitions Roon Sect.
 
Last edited:

Logan

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The family part seems fine. The fortress part I would give the same comment that I did on the mountain fortress article. Starting smaller is generally a better idea, especially for locations/organizations/etc that haven't really done anything in the actual RP.
 

Rhogar

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Alrighty, I halved the defenses save the artillery. If I need to deduct more, I will
 

Rhogar

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Alrighty, I halved the defenses save the artillery. If I need to deduct more, I will
 

Logan

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Looks ok now.

Approved.
 
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