Rexx's Random Rolls

Rexx

Rex Imperialis
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Here they are
 

Rexx

Rex Imperialis
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Joined
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215
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86
Rolling 1d10 to determine whether or not there are pirates that spooked the workers in Can We Fix It?
3-10 is yes

[Dice]d10[/Dice]
 

Rexx

Rex Imperialis
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Rolling 1d10 to spot pirates in Can We Fix It?
6-10 is success

[Dice]d10[/Dice]

+1 for high alert
 

Rexx

Rex Imperialis
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Roll for a wall of telekinesis in Can We Fix It?

[Dice]d10[/Dice]
+2 for time to gather the Force
 

Rexx

Rex Imperialis
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Botajef: Lock Down roll for maximum distance (in meters) of cone-shaped Force Fear

Rolling 1d20

[Dice]d20[/Dice]

+4 for level and Gauntlet power
 

Rexx

Rex Imperialis
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Rolling 2d10 for counterassault troops in Botajef: Lock Down:

[dice]2xd10[/dice]
 

Rexx

Rex Imperialis
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Roll for Kalladrrl to redirect blaster fire lethally, 1d10 7 and up lethal deflect:

[dice]d10[/dice]
 

Rexx

Rex Imperialis
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Are there alarms sounding? 4+ for no alarms

[dice]d10[/dice]
 

Rexx

Rex Imperialis
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Roll for a grenade 'n' Force maneuver in Botajef: Lock Down:

[Dice]d10[/Dice]

+3 for level, Gauntlet and deception
 

Rexx

Rex Imperialis
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Do they surrender on Botajef? Total of 19-20 on a d20 will decide

[Dice]d20[/Dice]

+1 for terror tactics
 

Rexx

Rex Imperialis
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Scared troops in B:LD?

[Dice]d10[/Dice]
+2 continued terror tactics
 

Rexx

Rex Imperialis
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Number of troopers:

[Dice]d20[/Dice]

+2 for two rounds to reinforce
 

Rexx

Rex Imperialis
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How many Kalladrrl can hit:

[Dice]d10[/Dice]

+4 for csustained channeling of Force power through the Gauntlet
 

Rexx

Rex Imperialis
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Telekinetic finishers in Botajef: Lock Down:

[Dice]d10[/Dice]

+3 for level and gathered Force
 

Rexx

Rex Imperialis
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Blaster fire redirects:

[Dice]d10[/Dice]
 

Rexx

Rex Imperialis
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Roll for Kalladrrl's Choice:

1-5 -- Ending 1
6-10 -- Ending 2

[Dice]d10[/Dice]
 
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