Revora's Armored 'Skin'

Caught in Strangereal

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Revora's Armored Sith skin

Revora's personal armor. After being captured by the Sith during a failed operation. Revora would be horrible mutated by Kalanda Tiishire. During the process she had her pyshique changed and armored plates infused into her skin now a permanent fixture of her body. This while giving her a new means of protection is now a mark of shame and the dark side that she is forced to bear for the rest of life. It serves a cruel twist on the Mandalorian ideal of armor serving as ones second skin.


LEGALITY

Mandalorian armor- typically defined as anything bearing the cultures iconic T-visor- has been banned in Sith space as a part of the Mandalorian Cultural Repression laws meant to curb the peoples individualistic and rebellious tendencies. Outside of Sith space, the armor doesn't tend to invite any further scrutiny than other armors in its class, and local jurisdictions vary widely.


INTENT

To Provide a personal writeup for my character's armor and keep track of any changes made to it.


ADVANCED TECH
No.


Type and Coverage

Type: Heavy

Coverage:




    • Head: A full coverage duraplast helmet and steel helmet with a more open visor design tinted read.
    • Torso: Durasteel and duraplast chest plating fused and molded to user's chest.
    • Back: Durasteel and Duraplast plating molded and fused to user's back with noticeable armored cover over the spinal column
    • Lower Arms: Phrik plated armored alloy integrated into Forearms and and hands.
    • Upper Arms: Interlaced Duraplast fused to the skin along with a fur cowl wrapping over the shoulders.
    • Upper Legs: Duraplast plating that wraps around the upper thighs intergrated into the skin.
    • Lower Legs: Armored Boots with duraplast shin plating and knee pads



Functions

Function 1: Jump Boots


    • This unusual technology- a precursor to rocket boots- is able to propel a person up to 10 meters beyond what a normal person would normally be able to jump, especially when armored. It is not capable of sustained flight, and requires a brief engine cool-down before it can be used again (1 post cool-down).
Function 2: Armorweave Accessory

  • Most often in the form of a cape or underlay beneath armor, modern armorweave provides protection against the penetrating effects of shrapnel from explosives, basic slugthrowers, and unpowered melee weapons using a tightly woven lattice of the material. It offers no protection against kinetic impact or energy, and vibroweapons (or similar "powered" weapons) cut or burn right through. Having more than one accessory (example: Cape + underweave) provides no additional effect.
Function 3:Thermal Undersuit

  • Thermal undersuits wick away or reflect thermal energy for brief periods of time. They are not nearly as effective as a suit that firefighters would wear. Most commonly used to protect soldiers from short blasts from flamethrower weapons or brief exposure to extreme heat, and are only good for 1-2 posts of exposure depending on intensity. They are useless against blasters.
 
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Darasuum

RANCOR SQUAD!
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@Caught in Strangereal if the pic shows coverage in an area you have to have armor in that area too as a general rule of thumb.

It looks like the armor is covering lower and upper legs, 2 different sections and not covering upper arms like you might want it to.
 
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