Armor Raya's Beskar'gam

Altaris

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Raya Kryze's Beskar'gam


Passed down from generations past and reforged to fit its current owner, Raya is almost exclusively seen donning this Beskar’gam - both on and off the battlefield. Perhaps the most notable characteristic of this armor is its striking Bronze color - having become Raya’s signature amongst the Mandalorian Crusaders.

Sporting the signature T-visor of most Mandalorian armor, Raya’s beksar’gam is comprised primarily of segmented duraplast plates over an armorweave bodysuit - providing her with adequate protection against blaster fire and kinetic damage. The shoulder-pauldrons of her armor are embossed with the Kryze insignia, signifying Raya’s own clan affiliation. The only pieces of pure Beskar - metal passed down from her ancestors - have been forged into a pair of matching vambraces, providing coverage to her hands, wrists and forearms.

Since the onset of the Crusades, Raya has further modified and upgraded her armor with advanced technology - equipped with a rocket launcher and gauntlet buckler on her right wrist, alongside a flamethrower on her left. The helmet is fitted with a vision HUD and built-in commlink.

The accompanying Kama and scarf are removable when necessary.


LEGALITY

Mandalorian armor, though rare, is not illegal in most places. That said, wearing a full-face helmet in public spaces is frowned upon, and often illegal in many core worlds, especially in or near government facilities- not to mention that many identification cards in various systems require a full-face photo. This drives many strict adherents of "the way" to operate exclusively on the fringes of the galaxy.

INTENT

Mandalorian armor that Raya wears regularly - both on and off the battlefield.

RESTRICTIONS
It is generation's old, customized Mandalorian armor owned by Raya. Thus, it is not to be used by others.

Type and Coverage

Type: Medium armor

Coverage: (Coverage regions for Light armor is 1-3 regions, Medium is 4-5, Heavy is 6-7)


  • Head: Duraplast helmet, front, and back of the head, down to the neck.
  • Torso: Duraplast armored chest and abdomen.
  • Back: Duraplast armored upper and lower back.
  • Lower Arms: Bes'kar hands, wrists, forearms.
  • Lower Legs: Duraplast armored Feet, shins, calves, and knees.





Functions



Function 1: Jetpack
  • Jet packs are back-mounted units used by elite troops to increase their mobility on the battlefield. The jet pack's maximum speed is 50 kph and it carries fuel for up to five minutes of continuous flight (flight mode), but can also be fired in short bursts triggered by jumping (combat mode). The wearer can control the system to switch between modes and/or disengage it from their armor via wrist controls. These packs are cumbersome, adding an additional 8kg for the average human (larger individuals will have heavier jet packs to support their weight). While the fuel is stable enough not to explode, direct hits from weapons can trigger the system inadvertently, after which it is rendered useless.
  • Force User Compatible?: No
Function 2: Right Wrist Gauntlet Buckler
  • Liked by bounty hunters and mercenaries, this small deployable shield on one forearm that provides protection over the space of 40 cm diameter circle, which is enough to usually cover the distance of the arm from fist to elbow. It can protect the wearer from 1 medium damage attack or 2 light damage attacks before deactivating. Heavy damage attacks are partially reduced, and deal "bleed through" equivalent to light damage. Once used, the shield must recharge and cannot be used again for the duration of the thread. The buckler has to be manually activated and deactivated. No other gauntlet functions may be used while the shield is deployed.
  • Force User Compatible?: No
Function 3: Left Wrist Flamethrower
  • Wrist flamers are rare, expensive, and dangerous armor attachments favored by mercenaries and soldiers more than bounty hunters, and are illegal in many systems. Wrist flamers are powered by small fuel capsules, and typically hold enough for 3 short bursts of flame. These bursts last 2 seconds, are one meter wide, and have a maximum range of 3 meters. The weapon must be manually activated via a button or switch and must be disassembled to be reloaded.
  • Force User Compatible?: No
Function 4: Vision Modes
  • This Allows a Helmet HUD to cycle to low-light OR thermal vision modes.
  • Force User Compatible?: Yes
Function 5: Right Wrist Rocket
  • Wrist rockets have a flight range of 100 meters and have a blast radius of 3 meters. They are single-shot devices and require manual reloading after use. They are effective against lightly armored vehicles, moving parts such as gears or hydraulics, and infantry, and do equivalent damage to a frag grenade. The must be manually fired by button or trigger.
  • Force User Compatible?: No

 
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