BIOGRAPHYComing into the world that was Dathomir, had probably been the last place anyone would pick to start a family. But not the Viresh family, in fact, they had already brought a child to this world, however, not that old.
The first year of Nezira and her twin's life proved a challenge for the parents, as they hadn't expected twins. What made it harder for the young newly eloped couple, was the fact that they were on their own with no help.
But, Tekau and Aloy had each other and together they could do anything, which they did, by raising 3 children on an insanely dangerous planet. Never a dull moment was to be seen as she grew up alongside her two sisters, one a twin, the other 4 years older.
Being the oldest of the three sisters, Nimueh acted very much like the grown-up among them. She was always the one to break the twins apart when fighting, provoking or teasing each other. Ilyana always had great fun finding wild critters and hiding them in Tashara's drawers, and then shriek in laugher when Tashara stormed after her.
With that said, sometimes the twins just wouldn't listen to their older sister, when they were out playing or exploring around the house. As Ilyana got older, her stubbornness only grew as she grew, which lead her to some very heated discussions between her and her dad.
Nezira had always shown traits of force sensitivity from when she was very young and it didn't take long before her mother, Aloy, started to train and teach Ilyana, as she had done her older sister in the way of the force.
Although growing up on a planet like Dathomir, has Nezira never been afraid from exploring. Also, with a natural sense of curiousity, thank to the folktales of spirits, told by her mother, tend Nezira to explore great many dangerous locations. Nezira does have a passion for collecting odd bits and pieces from ruins she comes across, whatever might have survived time.
However, when it comes to meeting new people, she's rather reserved, cautious or reluctant, only showing a fraction of who she is as a person.
Despite her reserved and cautious nature towards strangers, she does have a fondness trickery and especially towards her sisters or other people she trusts. Even showing traits of laughing and smiling when she's with her sisters.
While she not one to seek confrontation or fighting, if feeling cornered, threaten or intimidated, she won't hessitate to defend herself. Though she's not one to often anger in situation, coming off as rather cold and eerie instead
Jumping Spider | She named it Kira | Ilyana Befriended the little critter after she got lost when playing with her two other sisters by the Singing Mountain.
Being born on the coldest winter day that year, did have its advantages when living on Vandor. Nova were rarely, if ever sick when growing up due to her high resistant to cold that it was almost considered an immunity by summer-borned children.
Ever since she's been able to walk, she's been exploring and often much to her parent's dismay as they quickly learned Nova had a knack for disappearing out of their sight, causing hell in the great hall. And what did Nova do when she was found? Smiled and laughed, making it impossible for her parents to scold their little winter child.
However, as she grew older, it got harder and harder for Nova to get away with tricks and other shenanigans, no matter how hard Nova tried.
Being the daughter of the chief and shaman of the clan did come with ups and downs when she hit around the beginning of her teenage years. Nova often had to sit and listen and learn about clan business and its ways, which was incredibly boring for a 12-year-old girl. However, every time her dad, Grimnir, had the time, he always took her out to hunt or train, to teach her the Way of the Hunter or Warrior.
And if she wasn't pulled through clan teachings and physical training, she was with her mother, learning the ways of the force as a trainee along with a few other children.
She did get to experience life outside of her clan when her uncle took her to Fort Ypso along with a couple of other clan members as it was one of the closest and cheapest places to acquire parts for ships, droids and whatever else one's heart could wish for. The fact that it also was a place with a saloon, gambling hall and a droid-fighting arena was just how life was when you lived on a planet like Vandor.
It was also in Fort Ypso that Nova learned of her love for tinkering when she was visiting a smuggler's ware with her uncle in Fort Ypso. Quickly befriending the smuggler, she soon took the journey herself to Fort Ypso, just to see what exciting new wares he would have, which also made her rather familiar with the area and people that occupied the Fort.
When she hit around the age of 15, she got her first blaster pistol from her father, which then quickly after started to teach her how to use it.
Reaching around 5'1 tall, Nova has a slim and extremely well-toned build due to her harsh survival and hunting training by her father, Grimnir Ragna, in order to survive the unforgiving weather and nature on Vandor. However, her feminine futures are still very much prominent and it can be a deceiving beauty that hides her feral strength and animalistic aggressiveness in combat. Blessed with light freckles on her nose and cheeks like her mother, they tend to show much clearer in the sun or warm weathers. With thick wavy long red hair reaching just the centre of her back, she often braids it, to keep it from going unchecked and adds bits and pieces of different things she can make or get her hands on to accessories it.
Due to the extream cold weather on her home planet, she uses various warm clothes that are a mix between reversed fur and multilayered cloth to keep herself warm. The only times she's not covered in a layer of warm clothes is usually when she's inside the great halls and wears a much lighter version of her outside clothes, as the fire keeps her from freezing.
Nova often applies paint to her face in terms of warpaint, when she's out hunting with her dad, alone or with another member of the clan. Other times is usually when she's training in hand-to-hand combat or with various weapons.
Despite living on the icy Iridium Mountain on the planet called Vandor, has Nova never lost her sarcastic sense of humour. Her sense of optimism in a way has also been kept intact against all odds of living in such a hostile and icy world.
She does have a knack for tinkering with technology and often like to split things apart just to see how it works.
However, when out hunting or fighting, all of that she becomes a rather ruthless hunter and warrior, earning her the nickname;
Little Fang. by her father. Due to being born in the winter months, has Nova's body adapted a much stronger immunity to extream low temperatures. She likes the cold weather of Vandor and often likes to just sit by herself, surrounded by snow and ice as it calms her.
Nova is a very stubborn girl, and she will never give up on something, even if it appears too difficult, especially when fighting or hunting are involved. With that said, due to her young age, she tends to rash into action more times than her father and mother would have liked.
As Nova is still a young girl and While she shows great promise, the trainee still has a long way to go, before she can call herself an expert or master in the force. With that said, Nova is a hardworking girl and always want to push herself to do better, no matter how many obstacles she must face.
Nezira's attire has a minimal armour implemented, as she also uses it for her daily lives. It is also something she made herself and are very dear to her. Her attire consist of dark red
Legal in all systems. Nothing illegal in its construction and certainly no crime to wear it wherever you like. However, it might get difficult to get, as it's Nezira's personal attire
To provide a personal armour for Nova and one I can upgrade as the time goes on.
Type and Coverage
Type: Light/Medium/Heavy Armor
Coverage: (Coverage regions for Light armor is 1-3 regions, Medium is 4-5, Heavy is 6-7)
Torso: Lightweight blast fabric underneath with removable Duraplast plate inserts
Back: Lightweight blast fabric underneath with removable Duraplast plate inserts
Function 1: Environment Suit
While it is not rated for extended exposure to extreme hazards, this bodysuit (when combined with an enclosed helmet) can protect the wearers body from the effects of environmental and weaponized toxins and similar hazards for up to 5 posting rounds.
Function 2: Armorweave Accessory
Most often in the form of a heavy cape, skirt, or underlay beneath the armor, armour weave provides some protection against the penetrating effects of shrapnel from explosives and other unpowered high-velocity impacts, with only a small amount of bleed-through damage (bruising or very minor wounds). It offers no protection against kinetic impact or energy, Vibro weapons, or similar "powered" weapons. Having more than one accessory (example: Cape + under weave) provides no additional effect.
Age: 30 Gender: Male Species: Polanuk (Sibling species of Balinak) Sexuality: Heterosexual Height: 3 meters (9'10) Weight: 300 kg (661 lbs) Fur Colour: White Eye Colour: Dark Brown Homeworld: Garnib Residence: N/A Faction: Independent (Mandalorian) Rank: Metalsmith Force Sensitive: No Reputation: Unknown
Njallgard's past before being taken in by a Mandalorian is not much to cheer about. Born on the planet Hoth to a couple of nobodies just trying to get by through hunting and selling meat. Njallgard was no younger than a few years when his family got jumped by a group of pirates with bounties on their heads. While Njallgard's parents fought back with a bit of success, in the beginning, they were quickly outgunned by the sheer numbers of pirates looking to rob the house for valuables. However, it didn't take long for the pirates to surround the home and kill Njallgard's parents in the back from a distance, making Njallgard an orphan.
When the pirates entered the house, they were met with a little bundle of white fur, namely Njallgard. With a low growl, Njallgard snapped and clawed out after the pirates, every time they tried to get closer. In the end, they managed to capture Njallgard, but not before losing a finger or two, prompting him to be knocked out.
His time with the pirates went by in a blur, as he acted more like a wild animal than an actual person, as he was kept in a cage, like an animal. A few times Njallgard managed to break out of his cages thanks to his ever-growing strength, by jumping whoever tried to feed him. His countless primal attacks and escape attempt started to really annoy his captures, having already lost one member of the crew from Njallgard. The final straw for the pirates, was when Njallgard was about the age of 8, where he bite off a hand of a drunk pirate, trying to grab his blaster he dropped inside of Njallgard's cage. Snapping his powerful jaw over a drunk pirate's wrist and just pulled while going on a frenzy, clawing deep long bloody marks on the pirate's arm with his claws.
Safe to say, the pirate died of blood loss, causing an uproar among the pirate crew as the ship's captain had been the one wanting to keep Njallgard as his pet. The captain ended up being forced to give his crew permission to kill Njallgard or face an open mutiny. However, after Njallgard was shot with a sleep dart by the captain, to make it less painful for his "pet", was the ship attacked by Mandalorians.
When the Mandalorians had killed the pirates and searched the ship, they found the cage that Njallgard was sleeping in. They were surprised, not expecting to find a kid in a cage, kept like an animal. One of the Mandalorian in the raiding party, a smith called Mellow, without a second thought, opened the cage and carried Njallgard back to the Mandalorian ship.
To this day today, Njallgard still doesn't know why his old Mandalorian mentor decided to take Njallgard with him when he saw the little white creature in the cage. But when Njallgard woke up again, he was a completely different place, not just place, but a planet too. At first, Njallgard acted just like he did around the pirates, as a primal wild animal, attacking everything and everyone coming too close to him.
Everyone kept their distance, but not the one who saved him. Whether it was him feeling bad for Njallgard, or he genuinely saw something in Njallgard, the Polanuk has never figured out. But, the armoured man didn't give up on Njallgard and little by little the Polanuk bear returned to a much functioning state of mind.
Growing up in a Mandalorian society, Njallgard was treated just like the rest of the foundlings in the clan, which came him a sense of belonging, having lived most of his young child life in a cage, the freedom, and acceptance felt liberating. Although the Polanuk was a foundling as the rest of the kids, he spent most of his free time around the Mandalorian that saved his life. It didn't take long for the teachers to notice Njallgard's knack for aggressive fighting, his direct tactics and just straight out superior strength and size he had over the rest of the foundlings. Thereafter Njallgard was put into training as a shock-trooper, which Njallgard relished in.
Around the age of 15, Njallgard really started to take fascination with Mellow's work and just smithing in general. That fascination took Njallgard down the path of becoming an apprentice for Mellow, which in return taught the Polanuk the ways of traditional Mandalorian metalsmithing.
Depending on who you ask, you might get a variant choice of words to describe the type of person Njallgard is. However, the most common word people associate him with, is intimidating. Though, despite his massive and intimidating size, he has a surprisingly calm and even an approachable demeanor when meeting him outside of work. Njallgard is a creature of focus, commitment, and sheer willpower when he sets his mind to something or if the situation requires it.
He's a very aggressive fighter and not afraid of fighting dirty if it means victory. Njallgard is a very straight forward guy and doesn't deal in subterfuge and he despises people that double-crosses and responds very violently to it. In fact, his most preferred way of dealing with people that have wronged him is by executing them with his massive two-handed maul.
He loves a good cigar and liquor on the stronger side, which is also a way to get on his good grace if one offered.
Aola | Pilot | Clear-headed | Voice of reason | Medic.
Claire | Mechanic | Energetic | Loud mouth | Gunner | Curses like a mother kriffer.
Turk | Gunner | Arms specielist | Dark Humour | A bit mad.