Armor Randor Wren's Mandalorian armor

Mockingjay

Her Eternal Excellency
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RANDOR WREN'S MANDALORIAN ARMOR

Reworked from his original Clan Wren armor after his exile, Rand's Mandalorian armor was designed as a second skin, an expression of his devotion to the Way of the Mandalore. The armor is made of both durasteel and beskar and painted in turquoise and burnt orange—his own colors, rather than his Clan's— to signify his separation from Clan Wren and his willingness to be out on his own in light of his uncle's command that he never set foot on Krownest again. Rand is proud of this armor above all other things and will not remove it in the presence of others.

LEGALITY

Legal. Though Mandalorian armor draws attention to its wearer, it is not illegal and is infact protected by religious freedom laws thourhgou t the galaxy due to the importance of the armor to the Way of the Mandalore cult.

Type and Coverage

Type: Medium

Coverage: (Coverage regions for Light armor is 1-3 regions, Medium is 4-5)
  • Head: Durasteel Mandalorian helmet.
  • Torso: Durasteel Mandalorian brestplate.
  • Back: Durasteel Mandalorian backplate.
  • Lower Arms: Beskar Mandalorian vambraces.
  • Lower Legs: Beskar knee plates.


Functions



Function 1: Jet Pack
  • Jet packs are back mounted units used by elite troops increase their mobility on the battlefield. The jet pack's maximum speed is 50 kph and it carries fuel for up to five minutes of continuous flight (flight mode), but can also be fired in short bursts triggered by jumping (combat mode). The wearer can control the system to switch between modes and/or disengage it from their armor via wrist controls. These packs are cumbersome, adding an additional 8kg for the average human (larger individuals will have heavier jet packs to support their weight). While the fuel is stable enough not to explode, direct hits from weapons can trigger the system inadvertently, after which it is rendered useless.
Function 2: Whipcord Thrower
  • The whipcord launcher was a personal weapon that fired a thin fibercord whip which then wrapped around and ensnared the target to restrict mobility up to 10 meters away while remaining attached to the mount point. It was detachable with a second use of the firing button. The whipcord launcher was favored by bounty hunters, as it was easy to carry and use and it virtually always ensured a live capture, though it could be cut by a vibro blade with ease.
Function 3: Wrist Flamethrower
  • Wrist flamers are rare, expensive, and dangerous armor attachments favored by mercenaries and soldiers more than bounty hunters, and are illegal in many systems. Wrist flamers are powered by small fuel capsules, and typically hold enough for 3 short bursts of flame. These bursts last 2 seconds, are one meter wide and have a maximum range of 3 meters. The weapon must be manually activated via button or switch, and must be disassembled to be reloaded.
Function 4: Gauntlet Buckler
  • Liked by bounty hunters and mercenaries, this small deployable shield on one forearm that provides protection over the space of 40 cm diameter circle, which is enough to usually cover the distance of the arm from fist to elbow. It can protect the wearer from 1 medium damage attack or 2 light damage attacks before deactivating. Heavy damage attacks are partially reduced, and deal "bleed through" equivalent to light damage. Once used, the shield must recharge and cannot be used again for the duration of the thread. The buckler has to be manually activated and deactivated. No other gauntlet functions may be used while the shield is deployed.
Function 5: Kneepad Rocket-Dart Launcher
  • The Kneepad Rocket-Dart Launcher is a type of rocket dart launcher worn and fired from a kneepad. It has a 5 meter range and you can fire 4 shots that must be manually reloaded. The darts have a strong impact that can knock over.

 
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