Phantom's Ship of Ghosts

Phantom

Person of Many Anxieties
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Please do not reply, This is strictly for WIP stuff
 

Phantom

Person of Many Anxieties
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Kyra Vale-Haas

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"Throw me to the wolves and I will return leading the pack.”

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Information
[/fancybox4]
Full Name: Kyra Vale-Haas
Age: 47
Homeworld: Zelos II
Species: Zelosian

Height: 5'3"
Weight: 59kg

Eye Color: Blue-green
Hair Color: Red
Skin Tone: Caucasian



Profile
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Kyra Vale-Haas was raised on Zelos II with her older brother, Anton. They lived with their grandmother, helping with her farm and market stall. When she was old enough, she was put through the educational system along with her brother. School would take up most of her day, leaving little time to herself. But, when she did have free time, she would constantly be found in the woods behind the fields, inspecting plants and even hunting a little.

As she became more of an avid hunter, Kyra gained a small reputation in her town for always bringing in the finest meat. She would bring in deer, squirrels, ducks, and rabbits. Her accuracy with a bow was unparalleled in her town, but she still make a small living out of it. Contradictory to her hunting escapades, Kyra loved Nature. She would go out into the woods and catalog each new plant species that she found, bringing her sketches and data to the library at her school to compare them to the known species of plants. All of her findings were already discovered, but it was fun nonetheless.

This love of plants would eventually lead her to the Naboo University of Sciences, majoring in Biology, with a minor in Botany. Her experience in college lead to be much longer than she had thought. She was recommended by a professor for the University's Doctorate program, which ended up adding few more years to her stay at the school.

Thanks to the Doctorate program she met Ithica Vale, her future wife. Though neither of them knew it at the time. The two met when Ithica had applied for a tutor in Organic Chemistry, Kyra was happy to help. The pair met up weekly to study before Kyra made her move, and then they weren't studying the whole time they were together. It took another two-three years for Kyra to earn her doctorate, but as she was finishing hers, Ithica was beginning her own Doctorate program. One day, both women were approached by an exiled Jedi who offered to teach them both in the Force, which only spurred their research and love for science as they tried to see what the Force was capable of.

While waiting for Ithica to finish up with school, Kyra began working for her Brother, who had started a major company while Kyra was earning her doctorate. She used her knowledge to help find more eco-friendly fuel and food. She and Anton made a sizable profit off of their work. Using the money she earned and combining it with Ithica's, the couple built themselves an apartment on Serenno with a fully-functioning laboratory that fitted both of the women's needs.

Life was good for the two of them, but Ithica had developed a nasty habit of forgoing good and sleep, opting to stay in the lab 24/7. Kyra had to literally drag her out of the lab every night just so that she could sleep. Kyra had been nagging Ithica to go on a camping trip and get away from the lab for a weekend for almost a year. Finally, the Physicist conceded and the pair went to the woods surrounding the city they lived in.

Funny enough, both women planned on using the getaway as the chance to Propose. After Exchanging rings, both women vowed to each other to be better in their relationship. Their happiness was short-lived though. Jedi who had heard of Ithica's research on how one could strengthen another's connection to the Force through science. What the girls returned to was a horror show, all of Ithica's work had been stolen and all her notes destroyed.

Kyra held Ithica while she cried, comforting her until she fell asleep. The next few months were spent cleaning and repairing the lab as Ithica finally caved into allowing Kyra to help with the research. They started over completely, using Kyra's knowledge of Biology to take a new angle on the project. They had gotten to the point that had once stumped Ithica, but with both of their minds working through the problem, they were able to fix it

But, the Jedi learned of their progress once again, and decided to raid their home for a second time. This time, both women were home. The Jedi forced Ithica to test their machine on herself. It worked, but not the way they had imagined. What came out of the explosion was not human, but it was Ithica, so when the woman that Kyra loved tore apart the bodies of the Jedi and almost killed her, it took every fiber in her being not to defend herself. But Kyra was right not to, and once Ithca realized what she was doing.

The Jedi knew where they lived, and would no doubt strike again. So the couple moved, packing their bags with clothes, first aid supplies, credits, and their weapons. Their first home was a small cottage somewhere in the Felucian outback. They lived well, Ithica would test her new powers most of the day, while Kyra went into town to buy food and withdraw more credits from her bank account.

But Ithica soon fell ill, her strength disappeared, and she couldn't move for days. In a last-ditch effort, she allowed Ithica to feed off of her. The action almost completely drained Kyra of any strength, but it caused Ithica to get better. So, on a hunch, Kyra went out hunting, but brought her prey back alive and had Ithica feed off the animal's Force signature.

They found that this process worked and stuck with it for almost a year. After a while, they both agreed that it was wrong to keep taking innocent lives and upsetting the balance of the forest. So, they moved to a world where crime was rampant and started to use the low-lives as food for Ithica.

Soon, Ithica had her own following of bounty hunters, and their roles had been reversed. Now it was Ithica dragging Kyra away from the lab as she experimented with Plants, Animals, and the Force. But soon, the following of Hunters turned against them, and the pair had to leave. But luckily there was a call.

To be updated as RP's begin to file through.


 
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Phantom

Person of Many Anxieties
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Alaara

AGE: 24

SEX: Female

SPECIES: Togruta

HOMEWORLD: None

HEIGHT: 5'8"

WEIGHT: 124 lbs

EYES: Blue

Montrails/Lekku: While with blue stripes

SKIN: Orangered​

Character Summary
Alaara lived a life of suffering up until almost a year ago. The life of a slave is not glamorous, it never really has been. But for her, it was even worse. Her task as a slave was the house Nurse. Which could entail tending to minor cuts and bruises to nursing beaten slaves back to health. Her Original master gave her much freedom in the way she was allowed to work, and how she was to act. Her manners were allowed to be a little looser, though she still had to speak respectively when around others like the Master.

The Master's son though, did not take kindly to the venom in her words whenever he'd approach her. The son, Dri'tel, had gotten fed up with her 'disrespect' and punished her for it, nearly killing her in the process. She was laid up in the Infirmary for weeks, forcing the backup nurse to take over her role. Once the Master heard of what Dri'tel did, he was furious. Alaara was the most experienced nurse in the house and was one of the best, considering she was a slave and all. But as soon as she was healthy enough, she was put back to work.

Only a week later, she welcomed a new slave into the house, and Edemmian who called herself Midnight. The two got off to a fough stard, but they soon became friends. They developed separate relationships with the Daughters of their master, but the two still remained friends despite not seeing each other very much.

Then, years later, their lives changed. Alaara had upset Dri'tel for the last time, and he began to punish her. Luckily, Midnight was there to see it and stopped it, nearly killing Dri'tel. Once They realized what had happened, they made a break for it. Running for their lives and into the woods to hide until they could get off-planet.
 
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Phantom

Person of Many Anxieties
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Name
___Venus Athens

Nicknames
___Occasionally called "V" by friends

Aliases
___None

Faction
____Jedi

Rank
___Padawan

Species
___Chiss

Gender
___Female

Height
___5'8"

Build
___curvy

Hair Color
___Midnight Blue

Eye Color
___Red

Force Sensitive
___Positive



latest

Homeworld
___Csilla

Notable Family
___TBD

Background
___The Jedi Order

Education
___Standard education given to the Jedi Order padawans

Occupation
___Apprentice

Notable Skills
___Piloting
___Mechanic
___Acrobatics
___Hand-to-hand combat

Languages
___Basic
___Huttese
___Binary

Strengths
___Book Smart
___Charming; when she wants to be
___Calm under fire
___Strong;independent female presence

Weaknesses
___over-confident
___Troublemaker
___Vain; but only a little



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Ship
___None

Home
___Whatever the Jedi Homeworld is

Other Property
___None

Credits
___1,000

Gear
___Light Saber
___Emergency Survival kit
___Portable Tool Kit
___First-Aid kit




Acquaintances
___N/A

Roleplays
___None






Venus Athens
-theme-

"One shouldn't fight Demons on an empty stomach."​

Appearance​

Venus, at age eighteen, is blessed with the Beauty of her mother, or at least that's what her Mentor told her. Her sense of dress is very modest, choosing to remain in her Jedi robes when going out in public, unless the situation calls for something different.
Attributes (Because people love them.)

STRENGTH: Venus was trained to use her small stature to her advantage, virtually doubling her strength against most opponents.

DEXTERITY: Fairly flexible, could go far in a Gymnastics competition if given the chance.

CONSTITUTION: Other than a Chiss' natural resistance to cold, nothing special.

INTELLIGENCE: Venus was fond of school when she was a youngling, and worked diligently. Her learning morphed into more hands-on techniques, causing her to be assigned to her master.

WISDOM: About as wise as a rebellious eighteen year-old can be.

CHARISMA: Venus is very awkward, having not had much interaction with the outside world save for a few missions.





Personality​

Venus is an enigma. All she ever knew was the Jedi Order, it shaped her, and made her into who she is today. She is an avid student, learning quickly through experience more than anything else. Her curiosity about machines lead her to hanging about the Hangers and learning all she could about ships and how to repair them.

When she was assigned to Cle'Ath, she took the opportunity to learn all she could about the process of making a lightsaber, the materials needed, and the different styles that could be made. With all of this information, she began to become less and less social, only interacting with the outside world when she went on missions and supply runs with her master.




Biography​


Venus was born on Csilla to a Jedi Mother and a Naval Commander in the Chiss Planetary Army. She was set to live a good life, Living with her father until she became of age to join the jedi, should she have the Force. Unfortunately, almost a month after Venus was born, her parents were killed in a terrorist attack. Instead of trusting either of their parents, Venus' entrusted her to the Jedi.

She was raised among the Jedi Monks and Knights of Jedha, learning to use and manipulate the force from an early age. She had several teachers over the years, many of whom feared that she might not be cut out for the Jedi Life. But she soon proved them wrong as she advanced through her teachings.

As she advanced to the rank of Padawan, she found herself assigned to many masters, not quite finding the right one until about a year ago, when she was assigned to Cle'Ath Ash'Aun. The older Togrutan is one of the Weapon makers for the Jedi, and she taught Venus all that she knew about the weapon making process.

She used her newfound knowledge and free time to create a new Lightsaber, one that fitted her well. It's crystal is deep green, but it has a slight crack in it, causing the beam to look unstable. For the saber to actually function without an explosion, Venus had to fashion two exhaust ports on opposite sides of the hilt, forming a crossguard.

Bio will be updated as RP's happen.






























































 
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Phantom

Person of Many Anxieties
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[fancybox4=http://media.tumblr.com/7b303fd86dd34d26d75838e347905356/tumblr_inline_mlcueoJmOb1qz4rgp.gif] Tage Mak[/fancybox4]

NAME: Quinten "Q" Jameson
AGE: 22
SPECIES: Human
HOMEWORLD: Corellia

FACTION: The Highest Bidder
RANK: Bastard

HEIGHT: 5'9"
WEIGHT: 145 lbs
SKIN COLOR: White
EYE COLOR: Blue

CHARACTER SUMMARY:
“Of course it'll work. Put your back into it.”



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Character Information




  • When and where Quentin was born doesn't matter, because it didn't do anything for him. His mother was a washed-up alcoholic who cried over her dead-beat husband who was too busy getting high to care about whether or not his son was alive. Sooner or later they slipped up and the Corellian Social Services relieved the addicts of their child and send Quentin off to a family worse than the first.

    At the age of three, he was moved again, and again, and again, and many more times as he got older. Finally, at the age of seventeen, he got fed up with all of the crappy homes that he had been put through and decided to go out on his own. So, he packed his bag with the credits he stole from his foster mother, food, a small first Aid kit, clothes, a small holopad, and his foster father's blaster pistol.

    His first week out on the streets resulted in him getting mugged and losing everything but the pistol and his holopad. Mostly because he had dropped his bag and run as soon as the muggers pulled out a gun. Soon after, Q made an arrangement with a local Martial Arts dojo, lessons for work.

    Q had become good with machines and technology and had spent most of his free time working on computers or speeders; much to the discomfort of his foster parents. But his skills had become useful in fixing up the dojo and installing new security and technological upgrades.

    Q opened a side business for repairing technology and speeders, and soon became known in his area for his talent. But around the age of nineteen, he began to set his sights on work centered around technology and computer systems. With his most frequent job being slicing into someone's system to either unlock it or steal credits.

    Eventually, he had earned/stole enough credits to buy a small freighter and take his business across the galaxy.



  • If you were to describe Q you would use; Asshole... Or maybe Jackass... Possibly a Dick? But, in all honestly, Q has a very low tolerance for people he deems to be "stupid" or "an Idiot". His idea of a compliment is this: "Hm, your IQ must be higher than normal, is there something wrong with you?"

    Q's upbringing has left him to disrespect those who he believes are abusing their wealth. He has called himself the "technological Robin Hood" but it hasn't really caught on. His weakness is children, if he sees a child in an abusive home, he is the first to respond and try to help them, because he had been in their shoes.







    • Armor (Personalizations include: Removal of Hidden blade (right foot), Replacement of Dart launcher (Right wrist) with Hidden Blade (Same length and mechanism as footblade), and Removal of Disk helmet and face coverings.)
    • Thunderslug Pulse Wave Pistol
    • Vibrosknife
    • First Aid kit
    • Miniature Holopad
    • Slicing kit
    • Standard blaster pistol

      **All guns have 2 extra clips, and he generally carries only one pistol at a time.
 
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Phantom

Person of Many Anxieties
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Arrow-class Light Freighter


AFFILIATION
Open Market

MANUFACTURER
Barton Industries

CLASS
Anaxes War College System
Light Freighter

ROLE
Transport goods

COMPOSITION
Durasteel and Plasteell and Duraglassl

DIMENSIONS


CREW
1 Pilot, 1 Co-Pilot (Can be replaced with dedicated Astromech)

PASSENGER CAPACITY
3-6 passengers

CARGO CAPACITY
500kg

HANGAR CAPACITY
1-2 speederbikes

CONSUMABLES
5-8 weeks

SPEED/MANEUVERABILITY
Speed and how it handles goes here!


ARMAMENT

  • Boomboom
  • More boomboom

EQUIPMENT
  • Equipment
  • Equipment
  • Equipment


DESCRIPTION
Describe your ship in detail. A ship is a ship, but what stands out about this one? What is it like, what should be known about it? Is it reputable and reliable work horse or is it a cheap piece of junk? Is it a successful product or commercial failure? What do people use it for? Why was it designed and built? Is it old and not manufactured anymore? Is it new on the market? Describe how the interior is set up, where the crew sits, how the accommodations are, etc. Tell us as much as you can.

LEGALITY
Describe the legality of ownership for this thing. Is it restricted to people with certain licenses? Is it illegal to own? A light freighter would be legal basically everywhere unless it's illegally modified or armed, but a gunboat loaded for Zillo beasts is probably going to be illegal or heavily restricted in many systems unless you're specially licensed or a member of groups allowed to be so armed.

INTENT
This is one of the most important sections. Why are you making this ship? What stands out about it and what role does it fill on the site? Who do you intend to use this ship? This should be a well-developed idea beyond "could be useful and there isn't one so I'm making it". If this is generitech, you can omit this section, but please be sure to ling to whatever design it is based on.

ADVANCED TECH
YES/NO. Advanced tech requires an approved plot to build, steal, buy, or otherwise obtain. Most unusual or above average technologies should fit into this category. Also include any other special notes about acquisition, if applicable. How might one obtain this tech?


 
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Phantom

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Sasha Ivanov

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Age Nineteen
Occupation Exile
Species Miraluka-Vahla Hybrid
Gender Female
Years Active One
Faction Exiles
Level 1
‘’The stubborn enough person can survive just about anything.’’

Born to the unholy union of a Vahla Shaman, and a Miralukan Pilgrim, Sasha's life belonged to the Darkness from the start. The Inherent pull to the Force from both species, makes the Dark's pull on her that much stronger. Her family was split between the two different ways of life that her parents lead.

Her father wanted her to follow in his tradition of a Shaman and lead their people spiritually. While her mother wanted to keep her daughter as far away from the temptation of the Dark as she could. Eventually, her parents were divorced and had shared Custody. Sasha would live with her mother until she was thirteen, and then with her Father until she was eighteen.

Sasha's life with her mother was one of peace and the Force. Her mother spent almost every hour of the day meditating and trying to steer Sasha away from the Darkness. Her mother taught her how to use her innate Miralukan Ability of Force sight to see the world around her in a new light. By the age of thirteen, her mother feared that her training would not be able to last Sasha much longer as she moved to her father's way of life, but all she could do was hope.

Sasha's father was a Shaman in the Vahlan society, a position of religious and political power only bestpwed to those with great conviction, and red hair. Sasha's red hair signified that she would be trained as a Shaman, but she was not a full Vahlan, which also disqualified her to be a full shaman. So, to remedy this, she would be trained as a Warrior Shaman.

She was taught how to fight with weapons, defend herself, and how to use the Force. Unlike the Force Lessons that her mother had given her, her teachers cared not what spectrum of the Force she used, as long as she was able to complete her task and defeat her opponent.

As she grew into a woman, she began experimenting with the Force. She discovered that with careful training and concentration, she could manipulate the Force to create, amplify, and alter sound. This new fondness of sound earned her the nickname, "The Screaming Siren".

As she approached her eighteenth birthday, she was given a choice; Travel and see the galaxy on her own whim, or join the Ember of Vahl and dedicate her life to the Vahla religion. Wanting to experience more in life than the Ember, she set off in a piece of junk starfighter.

But, while she was flying through Exile space, she was shot down and captured. She was a prisoner for perhaps a month before the Exile in charge offered her a chance at freedom as their apprentice. She refused the offer at first, but caved in as the Dark's influence on her became stronger.

Equipment and Skills

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A skilled Combatant, Sasha's armor was made especially for her and to suit all of her needs in combat. Her skill in hand-to-hand went unrivaled when she was training with the Father, but in the Exiles, she still has much to learn. The same goes for her adeptness with the Force.

Her skill with a lightsaber is at a Novice Level, since the only weapons like it that she had been trained with was a crude VibroRapier. Her saber was fashioned to be elegant and sleek, with a slim handle that is made from a carved wood from Kashyyyk. With a pink Kyber crystal on the inside, the blade it produces is long and thin, allowing for more maneuverability during combat.

Personality & Traits

Berfore her life as an Exile, Sasha was conflicted, with the Miralukan teachings of light from her Mother, rivaling with the pull of the Darkness that her Vahla blood had cursed her with. She was taught restraint by her mother, and would often show it in her training with her father. But, the Vahla sought to wipe away that restraint and replace it with Malice. They were unsuccessful.

But now as an Exile, the last remnants of her teachings of Light faded away as the Darkness gnawed at her soul and turned her into what she had wanted to avoid becoming for so long. While she still had the strength to show mercy at the end of a fight, she would go all out until she was sure that she won.


 
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Phantom

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Samirah Dare

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Age Twenty-Nine
Occupation Mercenary
Species Human
Gender Female
Years Active Two
Faction Hutt Cartel
Level 1
‘’You don't need a weapon when you are a weapon.’’

Samirah had been in the military since she was born. Her father and Mother were both in the Republic Army's Spec Ops division when they met and married. Samirah grew up learning how to defend herself, learning Martial Arts as soon as she could walk, and she spent most of her teenage years with some sort of weapon in her hand.

She was a Shoe-in when she applied for the Republic Special Ops division. She was trained as a Sniper and acted as such in over 20 missions, with nearly 60 confirmed kills overall. Her skills as a Sniper, and her reputation of watching over her comrades earned her the nickname, Overwatch.

Like all soldiers, Samirah hit her breaking point. She was sent on a mission with her usual team, a simple hit and run assassination that only really needed a team of two, But Samirah got carried away, all her years of killing took over, and she killed all living beings in the same building as her target.

Once she realized what she had done, she knew that she could not go back to her team or the Republic, so she hijacked one of the ships that had been owned by one of her victims and left that world behind, heading to Nar Shadaa, where she could sell her skills to make a decent living. There she came into contact with the Cartel and started to work almost exclusively for them.

The Cartel was where she discovered Spice and women, ways to cope with what she had done and the resulting PTSD from her years of service. She was able to recover from a brief Spice addiction while in the military, but now with no SO to keep her in check, her addiction returned with fervor to keep her mind from falling to pieces thanks to the PTSD.

Equipment and Skills

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A skilled Combatant, Samirah is well versed in several forms of Martial Arts. She learned how to wield a Vibro sword. focussing in a form based off of that a Jedi would use, with traditional techniques passed down from generation to generation within her family.

She was also trained in a multitude of Ranged weapons, she is most accurate with her father's old 2L Blaster Rifle, which she modified with a Silencer, and a scope to function as a sniper rifle until she is able to buy a proper one. She also carries her 4C Blaster Pistol with her almost everywhere. Along a combat knife, and several other items she found useful during her time as a Sniper.

When she joined the Cartel, Samirah bought herself the Deadeye Bounty Hunter Armor, recognizing it's versatility, and usefulness for her new occupation. She saved for quite a while before she was able to buy her ship, an 820-series Light Freighter which she dubbed The Dinozo a tribute to her Mother's Maiden name.

Personality & Traits

Samirah was raised as a soldier, so she understands the hardships of war and what it can do a person's mind. And she know first hand how devastating PTSD can be. Unfortunately, she has found unhealthy ways to cope with the effects, Spice. She is not a constant user, but when she feels an episode come on, she will do anything for a fix so that she doesn't have to endure the pain.

Otherwise, Samirah appears to be fine, she jokes, drinks, and parties like anyone would while on Nar Shadaa. But, she also is a product of her upbringing, she is always looking over her shoulder, being aware of everything that is going on while simultaneously planning a way out of any situation. This allows her to be prepared for almost everything.


 
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Phantom

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Frigga "Frigg" Yahm
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Age Twenty-Five
Occupation Deleucian
Species
Gender Female
Years Active Two
Faction Hutt Cartel
Level 1
‘’If there's no booze ’’
Yaddda dadda
Equipment and Skills
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A skilled Combatant, Samirah is well versed in several forms of Martial Arts. She learned how to wield a Vibro sword. focussing in a form based off of that a Jedi would use, with traditional techniques passed down from generation to generation within her family.
She was also trained in a multitude of Ranged weapons, she is most accurate with her father's old 2L Blaster Rifle, which she modified with a Silencer, and a scope to function as a sniper rifle until she is able to buy a proper one. She also carries her 4C Blaster Pistol with her almost everywhere. Along a combat knife, and several other items she found useful during her time as a Sniper.
When she joined the Cartel, Samirah bought herself the Deadeye Bounty Hunter Armor, recognizing it's versatility, and usefulness for her new occupation. She saved for quite a while before she was able to buy her ship, an 820-series Light Freighter which she dubbed The Dinozo a tribute to her Mother's Maiden name.
Personality & Traits
Samirah was raised as a soldier, so she understands the hardships of war and what it can do a person's mind. And she know first hand how devastating PTSD can be. Unfortunately, she has found unhealthy ways to cope with the effects, Spice. She is not a constant user, but when she feels an episode come on, she will do anything for a fix so that she doesn't have to endure the pain.
Otherwise, Samirah appears to be fine, she jokes, drinks, and parties like anyone would while on Nar Shadaa. But, she also is a product of her upbringing, she is always looking over her shoulder, being aware of everything that is going on while simultaneously planning a way out of any situation. This allows her to be prepared for almost everything.

 
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