Outpost Blue - No One Left Behind Dice

TerranSteel

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100: Critical success.
81-99: Rousing success. Everything goes better than expected
51-80: Success. Everything goes as planned

26-50: Barely a success. You succeed in your end goal but take some sort of negative in doing so
11-25: Mild fail, fail with some minor consequence
2-10: Major fail, fail with more serious consequence

1: Critical fail.

Our dice thread for the attempt to rescue @Kestrel and secure our fallens' dog-tags. @Ecclessey
 

TerranSteel

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First roll is to see how many men we bring with us;

1-2 = 4
3-4 = 6
5-6 = 8

Edit: 6 total. Smaller strike force compared to the Second Sword main assault group.
 

Eccles

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Echo Squad's entry to be unnoticed by the pirates
 

TerranSteel

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Roll to see if Echo Squad locates the security control room.

Edit: This station is cursed.
 

Eccles

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Echo squad to quickly take out the lone guard
 

Eccles

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Roll to avoid further detection
 

TerranSteel

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Roll to see if the med-station is occupied.
1-3 = has pirates in it
4-6 = empty

Edit: well well.
 

TerranSteel

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Roll to see there are unsecured medical records to locate deceased ranger IDs and prisoners.

Edit: We find records of the deceased Rangers but none for the prisoner, as she wasn't wounded in the first wave. No location found yet.
 
Last edited:

Eccles

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Roll for pirates to enter the med-bay (high is they do, low they don't)
 

Eccles

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Number of pirates (max 6)
 

Eccles

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Echo Squad to take them out (80+ they get a live capture)
 

TerranSteel

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Corran and remaining Echo squad down the pirates.

26-50: Only two
51-80: All four are lethally taken out
80+: One survives to interrogate and is cooperative
 

TerranSteel

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Roll to see if both shot Rangers are dead.
1-10: Both are dead
11-15: One is live
16-20: Both are alive

Edit: Both are dead.
 

Eccles

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Roll to find keycards on the dead pirates
 

Eccles

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Roll to find the cell that's holding our captive ranger
 

Eccles

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Roll to see if there's guards near @Kestrel's cell (low is not, high is yes)
 

Kestrel

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Rolling to see if Bast is injured from capture. (Low is no, high is yes).
Is there anything around to easily transport her? (evens is yes, odds is no)
 

Eccles

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Rolling to see if the group can back-track to the shuttle.
 

Eccles

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Rolling to see if they encounter more pirates (succes = no)
 
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