Operation Stardust

Malon

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What is going to happen in your plot?

The Noble Court has ruled over the Anoat sector for centuries and, for at least the past five, have resisted the attempts of the Sith Empire to absorb the sector in their growing bid of galactic domination. But the Court fears that it won't be able to resist forever and, having been inspired by the Ifranian Revolution, has cried out for help.

The Court has resources we can use: planets for bases, shipyards to build our fleet, and there are even rumors of Jedi ruins somewhere in the sector. And, with the Sith Empires fighting each other and the Mandalorians in the opposite direction, this is an opportunity we cannot afford to waste. We are dispatching agents to the sector to secure the Noble Court's allegiance to the Alliance. Good luck, do not fail, and may the Force be with us...

What other players will be a part of this?​
Myself, @Deviant, @Mithias, @Cazar, @Philosoraptor, @Farnis, @Wit, @Lazy, @Kayenta, @Shalken, @Vosrik, @Orbit, and @Valen Pelora

Where are all the places (if more than one) that your plot will be taking place?​
Hoth, Mataou, Bespin, Anoat

Please provide a basic in-character timeline of what you expect to happen.​
1. [ASK/DICE/DM] "Mad Brawl on Mataou" — The planet Mataou has been a haven for the Hutts for five hundred years, especially since Empire robbed them of their prestigious status back in Imperial Hutta. The remaining Hutt crime lords hate the Sith as a result, and it's time to use that to our advantage. Borraga the Hutt is the lord in charge of the underground on Mataou and there are reports that he is holding a tournament at his palace on Mataou. Infiltrate the tournament and find a way to convince him to give us access to his network and resources.

2. [OPEN/PvP] "They Came From the Cold" — Her Highness of the Noble Court fears that Czerka Corporation—known for its criminal dealings, proclivity for slavery, and tendency towards outright terrorism in some systems—has set up a listening outpost on remote Hoth. Hoth is the perfect location for a rebel base, full of old pirate bases and shipwrecks for salvaging. Take a small team, and gear suited for the cold, and take out that Czerka listening post. Pose as pirates so that no one suspects a rebel cell!

3. [ASK/DICE/DM] "Winter Wonderland" — The actual pirates on Hoth are also a problem. The most dangerous of these are holed up in the ship graveyard in the mountains of Hoth. A second team will go to the graveyard and take out the pirates at all cost. We can repurpose their bunkers into our own once they are gone.

4. [ASK/DICE/DM] "Raise the Shields!" — Finally, a third team will investigate the site of a defunct energy shield just outside the ship graveyard in the mountains of Hoth. This shield generator will be important to protecting a future base on Hoth from an orbital bombardment. Clear the surroundings of any dangerous creatures and then repair the generator to prepare it for use by the Alliance.

5. [ASK/DICE/DM] "Traces of the Past" — The planet Anoat, the capital of the Court, has an ancient Jedi shrine that is built over a nexus of the Force. Here, it is possible to look deeper into the Force than most other places in the galaxy and here might be the best location for a new hidden Jedi enclave. A team of Jedi should investigate the shrine to be sure that it is what the legends say that it is and to probe its nexus for answers.

6. [OPEN/PvP] "Head in the Clouds" — One of the reasons that Czerka Corporation wants the Court is for its access to precious tibanna gas harvested from Bespin. Alliance Command has received notice that a Czerka executive is en route to Bespin to negotiate a trade agreement with Court-affiliated production companies there. We must stop this, but we have to be careful in our approach. Disguised as pirates, ambush the executive's ship before it reaches Bespin and convince him that the deal with Bespin is not worth his time or the trouble.

7. [ASK/DICE/DM] "Assassin's Creed" — The Order of Kouhun are specialized assassins that deal in black-mail and political strife. Despite their questionable methods, the Alliance could put their skills to good use, but it will not be easy to convince them to join our payroll. Track down their base on Anoat and convince them to see things our way—either through talk or through force.

8. [OPEN/PvP] "The Final Push" — In an effort to appease pushy officials in Czerka, a small embassy was permitted to be erected on Anoat. In order to convince the Noble Court to join us, we have to drive any Czerka presence, regardless of size, from the sector. Break in to the Czerka embassy and sabotage their operations there, stealing any worthwhile information while you can. To throw Czerka off of our scent, plant evidence that disgruntled employees were to blame for the embassy's failure.

9. [OPEN/Social] "The Spark is Lit" — Her Majesty is holding a private party to celebrate the Court's new relationship with the Alliance. Make an appearance to show her our numbers and our serious commitment freeing the entire galaxy from Sith reign. The party will be punctuated by the signing of a formal treaty between the Court and the Alliance, marking us as official allies in the war against the Empire.

What do you or your character hope to achieve with this plot? What is the "end-game"?​
The Galactic Alliance will formally making an alliance with the Noble Court of the Anoat sector and gain the Anoat sector as part of their territory.

Do you need any involvement of canon NPCs or faction leaders to be DMed by a staff member? If so, please detail who/what and for what purpose.​
Nope. We should be able to self-DM these.
 

Insalius

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As always, your plots look really fun. I wish I could join in X3 The difficulty and length looks good, so this has my...

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