Nommie's playground

Nommie

Space Kitty
SWRP Writer
Joined
Aug 16, 2018
Messages
676
Reaction score
315
Code:
[abox3="90%"][float_left][bcolor=#000000][right_border=#191919][abox=215px][IMG]Here[/IMG]

[bcolor=#191919][COLOR=darkgoldenrod][exsize=10.5][CENTER][B][gfont=Revalia]General Information[/gfont][/B][/CENTER][/color][/exsize][/bcolor]
[column=2][gfont=Rationale][exsize=12][COLOR=#DAD7CD]
Location: Ryloth
Coordinates:
Faction: Galactic Alliance
Commanding Officer:
[/COLOR][/gfont][/exsize][/column][/abox][/right_border][bcolor=#191919][COLOR=transparent]_[/COLOR][/bcolor][/float_left]
[exsize=45][COLOR=transparent].[/COLOR][/exsize]
[exsize=50][gfont=Revalia][aname=1][COLOR=#FAFFFD][glow=indigo]Alliance Outpost[/glow][/COLOR][/aname][/gfont][/exsize]

[justify][gfont=Rationale][exsize=12][COLOR=#CCCCCC]Excerpt · [jumpto=3][COLOR=#CCCCCC]Overview[/COLOR][/jumpto] · [jumpto=4][COLOR=#CCCCCC]TBA[/COLOR][/jumpto] · [jumpto=5][COLOR=#CCCCCC]TBA[/COLOR][/jumpto] · [jumpto=6][COLOR=#CCCCCC]Layout[/COLOR][/jumpto][/exsize][/gfont]

[COLOR=#DAD7CD][gfont=Rationale][exsize=14][glow=indigo][b]Deucalic[/b][/glow], more accurately known as [B]Dþrúkállík[/B] in the language, and informally as the [b]Old Tongue[/b], was the primary spoken language of the Deucalian people and those assimilated into their culture. Following their departure of Deucalia, Deucalic has since splintered into a number of differing dialects, although they all remain mutually intelligible with one another. Contrary to how outsiders might refer to it, Deucalic is neither called, nor known as, “Deucalian”.[/exsize][/gfont][/COLOR][/justify]
[bcolor=#191919][COLOR=transparent]_[/COLOR][/bcolor]
[float_right][exsize=8][jumpto=1][COLOR=#FAFFFD][B]▵[/B][/COLOR][/jumpto][/exsize][/float_right][exsize=20.5][aname=3][COLOR=#CCCCCC][gfont=Revalia]Overview[/gfont][/COLOR][/aname][/exsize]

[justify][gfont=Rationale][exsize=14][COLOR=#DAD7CD]It is unknown when the ancient precursors that would become the Deucalians first arrived on Deucalia, although faint linguistic similarities strongly suggests [i]Old Deucalic[/i] is or descended from the proto-Basic family, similar to Old Coruscanti, Old Kuati, Old Brentaal and Old Corellian. Nonetheless, at some point the group that would become Deucalians diverged, both socially and culturally, which led to the language developing and evolving onto a completely separate path.

Since the exodus from Deucalia, [i]Deucalic[/i] has branched out into multiple dialects, due to their peoples interacting with other cultures across the galaxy. Consequently, [i]Deucalic[/i] has since been influenced by a number of other languages, such as Basic, Huttese, Bocce or Mando'a, with most dialects varying depending on the location in the galaxy where it is spoken. One common variant is;
[list][*][i]Æðsta Dþrúkállík[/i][color=transparent]_[/color]or [i]"Pure Deucalic"[/i], which is widely considered to be the oldest and "least-tainted" dialect.[/list]
Other dialects included;
[list][*][i]Tómarúm Dþrúkállík[/i][color=transparent]_[/color]or [i]"Spacer Deucalic"[/i] ([i]Deucalic[/i] influenced by Basic and/or Bocce)[/list]
[list][*][i]Mengað Dþrúkállík[/i][color=transparent]_[/color]or [i]"Polluted Deucalic"[/i] ([i]Deucalic[/i] influenced by Huttese, although can sometimes include Durese, Mando'a or Concordian)[/list]
[list][*][i]Röskun Dþrúkállík[/i][color=transparent]_[/color]or [i]"Jumbled Deucalic"[/i] ([i]Deucalic[/i] heavily diluted by any foreign language, so that very few words are actually Deucalic)[/list]
[list][*][i]Sameinuð Dþrúkállík[/i][color=transparent]_[/color]or [i]"Hybrid Deucalic"[/i] ([i]Deucalic[/i] that amalgamates elements of several dialects).[/list]

With the exception of "Pure Deucalic" (which is most common to, and most heavily spoken within, conservative Deucalian clans), most dialects can be found scattered among all the surviving Deucalian clans, as well as some descendants. Although it is not considered a formal necessity, most Decualians speak [i]Deucalic[/i] fluently and can readily understand the various dialects. For the vast majority, [i]Deucalic[/i] is learned in tandem with Basic, making most Deucalians innately bilingual, before choosing to pick up additional languages. It was extremely rare to find a Deucalian that did not speak the Old Tongue, or at the very least, readily understand it.

Because of the sundering of Deucalian civilization, some galactic powers (such as the Imperial Republica) consider [i]Deucalic[/i] to be a dying language, as the Deucalian society has undergone a cultural decline over the past three centuries.

[float_right][exsize=8][jumpto=1][COLOR=#FAFFFD][B]▵[/B][/COLOR][/jumpto][/gfont][/exsize][/float_right][exsize=20.5][aname=4][COLOR=#CCCCCC][gfont=Revalia]TBA[/gfont][/COLOR][/aname][/exsize][/COLOR]

[COLOR=#DAD7CD][gfont=Rationale][exsize=14]Write Up Here

[float_right][exsize=8][jumpto=1][COLOR=#FAFFFD][B]▵[/B][/COLOR][/jumpto][/exsize][/gfont][/float_right][exsize=20.5][aname=5][COLOR=#CCCCCC][gfont=Revalia]Title[/gfont][/COLOR][/aname][/exsize][/COLOR]

[COLOR=#DAD7CD][gfont=Rationale][exsize=14]Info Here[/exsize][/color][/gfont]

[COLOR=#DAD7CD][float_right][exsize=8][jumpto=1][COLOR=#FAFFFD][B]▵[/B][/COLOR][/jumpto][/exsize][/float_right][exsize=20.5][aname=6][COLOR=#CCCCCC][gfont=Revalia]Layout of Outpost[/gfont][/COLOR][/aname][/exsize][/COLOR]

[COLOR=#DAD7CD][gfont=Rationale][exsize=14]Info Here[/exsize][/color][/gfont]
[float_right][exsize=8][jumpto=1][COLOR=#FAFFFD][B]▵[/B][/COLOR][/jumpto][/exsize][/float_right][/justify][/abox3]
 

Nommie

Space Kitty
SWRP Writer
Joined
Aug 16, 2018
Messages
676
Reaction score
315
Fd4eQmJ.jpg
Name: Caius Veranius
Age: 30 Years
Gender: Male
Species: Pantoran
Homeplanet: Pantora
Faction: Sith Empire
Force Sensitive: No
Rank: Imperial Agent
 
Last edited:

Nommie

Space Kitty
SWRP Writer
Joined
Aug 16, 2018
Messages
676
Reaction score
315
The adventurous, force sensitive, adopted son of Tycho Draykon. He has a strong dislike and distrust towards the Sith and the Empire after events that took place on his homeplanet Jedha. He has a strong sense of loyalty to the GA as the faction sent forces that ultimately stopped the hell that the Sith and their Empire created.
  • Name: Calath Draykon
    Age: 18 Years
    Gender: Male
    Species: Human
    Homeplanet: Jedha
    Faction: Galactic Alliance
    Rank: Padawan / Rebel
    Force Sensitive: Yes
    Trained: Yes
    Face Claim: Matthew Broderick
    Theme 1: Link
    Theme 2: Link
    H2H: 5/10
    CQC: 4/10
    Piloting: 4/10
    Tactics: 7/10
    Marksmanship: 5/10
    Melee: 4/10
    Leadership: 6/10
    Espionage: 4/10
    Politics: 6/10
    Negotiations: 6/10
    Communication: 6/10
    Medical: 3/10

    Languages:
    Galactic Basic: 10/10
    Huttese: 6/10
    Mandalorian: 6/10
    Twi'leki: 5/10
    Bothanese: 5/10
    Zabraki: 4/10
    Catharese: 5/10

    Armor
    1.Enforcer Armor (no functions at all. Just the design/look)

    Weapons
    1. Westar C1 Blaster Carbine

    2. Calath's Lightsaber

    3. ZA-13 Blaster Pistol

    4. 2 standard flash bang grenades

    Noncombat
    1. SP2 Stardancer

    2. MIA-01

  • 49da3b31adcbfe467dbebe2f9d1391fe-1.jpg
    Four-Dauntless-Costume-Insurgent-Divergent.jpg

    71p0%2BJcatNL._UX522_.jpg


    Standing at five foot and eight inches tall Calath is average in height for a young man his age. Calath's hair, facial hair and eyes are dark in color. His build varies depending on who is looking at his medical charts but he usually averages out to slight above average build thanks to his active life style. His clothing is that of a normal civilian. His ZA-13 blaster pistol is always on his right hip, being Ambidextrous doesn't limit Calath to using a specific hand when using his pistol. His lightsaber / light foil is usually hidden in his coat instead of clipped to his belt. Sometimes he does wear a hat.

  • Knowledgable, cunning and eager to learn Calath is like a sponge when it comes to learning. He always sees a lesson in everything that happens to him or around him. Growing up he always tried his best to lay attention to everything. Even after he was adopted. Calath would even pay attention to how Tycho would bs his way through checkpoints or how the man would clean his weapons to forming attack plans for missions. Then when Ashlyna came along the boy paid attention to everything she would do or say. It was like Calath used every opportunity to learn.

    While living with Tycho and Ashlyna had taught Calath that despite what happened to him on Jedha there are still people he can trust. The young man still has that sense of caution when around people he does not know. He will talk to other people but until he gets to know a person Calath will not one hundred percent trust the person he is talking to.

    On top of that Calath does not trust or like the Sith. This is all due to the events on Jedha that caused him to have a very strong dislike of the Sith. It is unclear yet if this hate/dislike is enough to draw him to the dark side.

    What is preventing him from going down the dark side is not very clear but it may have something to do with what Ashlyna and Tycho have taught him so far. On top of his relationships being the reason, it is alao thanks to his loyalty to the Galactic Alliance that he hasn't switched sides.

    But now at the age of eighteen years old Calath is eager to get out of his parents protective hold and have an adventure of his own.

    Usage of his lightsaber is reserved for when it is needed. Until that point in combat Calath will only use his rifle or pistol in combat.

  • Born on Jedha, the Holy City or whatever others called it. Calath (Presently eight years old) was the son of a priest and a mother who went around to help others as well as run the small temple that his father preached from along with other temple activities. Things were prosperous, he and other children at or around his age were able to freely wonder the streets of Jedha as they did whatever childish things or games that they did. Then one day when Calath was six years old people wearing strange cloaks with armed guards came into the streets. He had heard some preaching from people who were followers of these cultists, and when he questioned his father about them all he was told that no matter what he has to stay away from those people. That is what Calath will do. But things went from bad to worse as the followers of the Cultists started targeting followers of other faiths. At first they were little things but as things progressed it went to where believers were being persecuted or murdered. Calath thought that the force will keep him and his family safe but it was not going to be. One night his mother woke Calath from his sleep as she hid the boy in a secret compartment in their home. That was going to be the last time he saw his mother and father. All he could hear was yelling and objects being thrown around in the rooms as the man in charge yelled for the guards to find Calath. But the secret compartment was so well hidden that they did not find the boy. Now orphaned the boy found himself having to fend for himself.

    Now at the age of eight years old the boy found himself being thrown into a cell along side other believers or people from other faiths. Fighting to survive in a filthy cell, getting very little to eat. Luckily for him the cell was so full that he found himself right next to the cell door, allowing the boy to have access to fresh air. Something that others in the cell very rarely got. Though every one in the cell took turns going to the cell door or the single window to get some clean air in their lungs. Him being next to the cell door meant that the boy was able to watch the guards, memorizing who was on watch at what time and duration as well as memorizing the passcode to the cell door. Then on the day that he and the other people were going to be executed, a Twi'lek and a human man came waltzing in like a couple in love. But it was all just an act. As the two rebels were in range of the two guards, the two rebels attacked. Swiftly taking out the two guards with relative ease. Then the man will tell the boy that the two are there to get him and the other prisoners out of there. Calath was able to tell Tycho the passcode and so he and the other prisoners were freed from their cells. Immediately Calath stuck with Tycho, however when it was time for him to leave the officer to head to the ship while Tycho held the guards and Cultists back, the boy felt like he was being orphaned all over again. But the boy will go with the group that the Rebel Officer was leading to the man's ship. There he eagerly waited until Tycho finally came onboard the ship, he shyly followed the man to the cockpit, to find himself being picked up and placed into the co-pilot seat.

    It was immediately after the events on Jedha that Tycho adopted Calath as well as gave the boy the last name of Draykon. Slowly the boy started to open up.

    Soon after Tycho adopted him Calath started to open up and show what he is really like. An energetic child who was like a sponge when it came to learning. Sometime after Tycho adopted the kid it was discovered that Calath was force sensitive after he accidentally read the mind of another soldier and freaked out from what he saw.

    It was not long after Tycho adopted him that the boy met Ashlyna a jedi that his adopted father is friends with. As time progressed and the boy spent more time with Ashlyna he started seeing the woman as a mother figure even though Tycho and the jedi are not officially together. It was mainly because she was the only woman that was in the kid's life after he was adopted. After a brief talk about him being force sensitive and taught how to stop himself from accidentally reading people's minds or emotions, Ashlyna gradually started teaching Calath things that she had learned.

    Now at the age of eighteen Calath has started striking out on his own.

    Military Life / Adventures start here..

    Relationships
    - Tycho Draykon (Adopted Father)
    - Ashlyna Talmount (Mother Figure)

  • TITLE — Short description [LINK] ● (thread status)
    TITLE — Short description [LINK] ● (thread status)
    TITLE — Short description [LINK] ● (thread status)
    TITLE — Short description [LINK] ● (thread status)
    TITLE — Short description [LINK] ● (thread status)
    TITLE — Short description [LINK] ● (thread status)
    TITLE — Short description [LINK] ● (thread status)
    TITLE — Short description [LINK] ● (thread status)
    TITLE — Short description [LINK] ● (thread status)
    TITLE — Short description [LINK] ● (thread status)

  • ........



Code:
[abox=410px][fancybox3=https://i.ibb.co/LZmBwcB/Untitled9-1.jpg]The adventurous, force sensitive, adopted son of Tycho Draykon. He has a strong dislike and distrust towards the Sith and the Empire after events that took place on his homeplanet Jedha. He has a strong sense of loyalty to the GA as the faction sent forces that ultimately stopped the hell that the Sith and their Empire created.[/fancybox3][tabs]
[tab=Basic][justify] [FONT=Goudy]Name: Calath Draykon
Age: 18 Years
Gender: Male
Species: Human
Homeplanet: Jedha
Faction: Galactic Alliance
Rank: Padawan / Rebel
Force Sensitive: Yes
Trained: Yes
Face Claim: Matthew Broderick
Theme 1: [url=https://youtu.be/DvCYiliJP_w]Link[/url]
Theme 2: [url=https://youtu.be/M0BDDtAeAVI]Link[/url]
[spoiler=Skills]
H2H: 5/10
CQC: 4/10
Piloting: 4/10
Tactics: 7/10
Marksmanship: 5/10
Melee: 4/10
Leadership: 6/10
Espionage: 4/10
Politics: 6/10
Negotiations: 6/10
Communication: 6/10
Medical: 3/10

Languages:
Galactic Basic: 10/10
Huttese: 6/10
Mandalorian: 6/10
Twi'leki: 5/10
Bothanese: 5/10
Zabraki: 4/10
Catharese: 5/10
[/spoiler]

[Spoiler=Gear]
Armor
1.[Url=http://www.thestarwarsrp.com/forum/index.php?threads/enforcer-armour.88264/]Enforcer Armor[/url] (no functions at all. Just the design/look)

Weapons
1. [Url=http://www.thestarwarsrp.com/forum/index.php?threads/westar-c1-blaster-carbine.84723/]Westar C1 Blaster Carbine[/url]

2. [Url=http://www.thestarwarsrp.com/forum/index.php?threads/calaths-lightsaber.88847/] Calath's Lightsaber[/url]

3. [Url=http://www.thestarwarsrp.com/forum/index.php?threads/za-13-blaster-pistol.85957/]ZA-13 Blaster Pistol[/url]

4. 2 standard flash bang grenades

Noncombat
1. [Url=http://www.thestarwarsrp.com/forum/index.php?threads/sp2-stardancer.84368/]SP2 Stardancer[/url]

2. [Url=http://www.thestarwarsrp.com/forum/index.php?threads/mia-01.85885/]MIA-01[/url]
[/spoiler]
[/FONT]
[/justify][/tab][tab=Appearance][justify] [FONT=Goudy][Spoiler=Facial Appearance]
[Img]https://i.ibb.co/s2bSCN1/49da3b31adcbfe467dbebe2f9d1391fe-1.jpg[/img][/spoiler]
[Spoiler=Clothing / Main Outfit]
[Img]http://costumeplaybook.com/wp-content/uploads/2015/04/Four-Dauntless-Costume-Insurgent-Divergent.jpg[/img]
[Img]https://images-na.ssl-images-amazon.com/images/I/71p0%2BJcatNL._UX522_.jpg[/img][/spoiler]


Standing at five foot and eight inches tall Calath is average in height for a young man his age. Calath's hair, facial hair and eyes are dark in color. His build varies depending on who is looking at his medical charts but he usually averages out to slight above average build thanks to his active life style. His clothing is that of a normal civilian. His ZA-13 blaster pistol is always on his right hip, being Ambidextrous doesn't limit Calath to using a specific hand when using his pistol. His lightsaber / light foil is usually hidden in his coat instead of clipped to his belt. Sometimes he does wear a hat. 
[/FONT]
[/justify][/tab][tab=Personality][justify] [FONT=Goudy]Knowledgable, cunning and eager to learn Calath is like a sponge when it comes to learning. He always sees a lesson in everything that happens to him or around him. Growing up he always tried his best to lay attention to everything. Even after he was adopted. Calath would even pay attention to how Tycho would bs his way through checkpoints or how the man would clean his weapons to forming attack plans for missions. Then when Ashlyna came along the boy paid attention to everything she would do or say. It was like Calath used every opportunity to learn. 

While living with Tycho and Ashlyna had taught Calath that despite what happened to him on Jedha there are still people he can trust. The young man still has that sense of caution when around people he does not know. He will talk to other people but until he gets to know a person Calath will not one hundred percent trust the person he is talking to. 

On top of that Calath does not trust or like the Sith. This is all due to the events on Jedha that caused him to have a very strong dislike of the Sith. It is unclear yet if this hate/dislike is enough to draw him to the dark side. 

What is preventing him from going down the dark side is not very clear but it may have something to do with what Ashlyna and Tycho have taught him so far. On top of his relationships being the reason, it is alao thanks to his loyalty to the Galactic Alliance that he hasn't switched sides. 

But now at the age of eighteen years old Calath is eager to get out of his parents protective hold and have an adventure of his own.

Usage of his lightsaber is reserved for when it is needed. Until that point in combat Calath will only use his rifle or pistol in combat.
[/FONT]
[/justify][/tab][tab=History][justify] [FONT=Goudy][Spoiler=Part One]
Born on Jedha, the Holy City or whatever others called it. Calath (Presently eight years old) was the son of a priest and a mother who went around to help others as well as run the small temple that his father preached from along with other temple activities. Things were prosperous, he and other children at or around his age were able to freely wonder the streets of Jedha as they did whatever childish things or games that they did. Then one day when Calath was six years old people wearing strange cloaks with armed guards came into the streets. He had heard some preaching from people who were followers of these cultists, and when he questioned his father about them all he was told that no matter what he has to stay away from those people. That is what Calath will do. But things went from bad to worse as the followers of the Cultists started targeting followers of other faiths. At first they were little things but as things progressed it went to where believers were being persecuted or murdered. Calath thought that the force will keep him and his family safe but it was not going to be. One night his mother woke Calath from his sleep as she hid the boy in a secret compartment in their home. That was going to be the last time he saw his mother and father. All he could hear was yelling and objects being thrown around in the rooms as the man in charge yelled for the guards to find Calath. But the secret compartment was so well hidden that they did not find the boy. Now orphaned the boy found himself having to fend for himself. 

Now at the age of eight years old the boy found himself being thrown into a cell along side other believers or people from other faiths. Fighting to survive in a filthy cell, getting very little to eat. Luckily for him the cell was so full that he found himself right next to the cell door, allowing the boy to have access to fresh air. Something that others in the cell very rarely got. Though every one in the cell took turns going to the cell door or the single window to get some clean air in their lungs. Him being next to the cell door meant that the boy was able to watch the guards, memorizing who was on watch at what time and duration as well as memorizing the passcode to the cell door. Then on the day that he and the other people were going to be executed, a Twi'lek and a human man came waltzing in like a couple in love. But it was all just an act. As the two rebels were in range of the two guards, the two rebels attacked. Swiftly taking out the two guards with relative ease. Then the man will tell the boy that the two are there to get him and the other prisoners out of there. Calath was able to tell Tycho the passcode and so he and the other prisoners were freed from their cells. Immediately Calath stuck with Tycho, however when it was time for him to leave the officer to head to the ship while Tycho held the guards and Cultists back, the boy felt like he was being orphaned all over again. But the boy will go with the group that the Rebel Officer was leading to the man's ship. There he eagerly waited until Tycho finally came onboard the ship, he shyly followed the man to the cockpit, to find himself being picked up and placed into the co-pilot seat. 

It was immediately after the events on Jedha that Tycho adopted Calath as well as gave the boy the last name of Draykon. Slowly the boy started to open up. 

Soon after Tycho adopted him Calath started to open up and show what he is really like. An energetic child who was like a sponge when it came to learning. Sometime after Tycho adopted the kid it was discovered that Calath was force sensitive after he accidentally read the mind of another soldier and freaked out from what he saw. 

It was not long after Tycho adopted him that the boy met Ashlyna a jedi that his adopted father is friends with. As time progressed and the boy spent more time with Ashlyna he started seeing the woman as a mother figure even though Tycho and the jedi are not officially together. It was mainly because she was the only woman that was in the kid's life after he was adopted. After a brief talk about him being force sensitive and taught how to stop himself from accidentally reading people's minds or emotions, Ashlyna gradually started teaching Calath things that she had learned. 

Now at the age of eighteen Calath has started striking out on his own.
[/spoiler]

[Spoiler=Part Two]
Military Life / Adventures start here..
[/spoiler]

Relationships
- [url=http://www.thestarwarsrp.com/forum/index.php?threads/tycho-draykon.84753/]Tycho Draykon (Adopted Father)[/url]
- [url=http://www.thestarwarsrp.com/forum/index.php?threads/ashlyna-talmount.87229/]Ashlyna Talmount (Mother Figure)[/url][/FONT]
[/justify][/tab][tab=Threads][justify] [FONT=Goudy]TITLE — Short description [LINK] ● (thread status)
TITLE — Short description [LINK] ● (thread status)
TITLE — Short description [LINK] ● (thread status)
TITLE — Short description [LINK] ● (thread status)
TITLE — Short description [LINK] ● (thread status)
TITLE — Short description [LINK] ● (thread status)
TITLE — Short description [LINK] ● (thread status)
TITLE — Short description [LINK] ● (thread status)
TITLE — Short description [LINK] ● (thread status)
TITLE — Short description [LINK] ● (thread status)[/FONT]
[/justify][/tab][tab=Close][COLOR=transparent]........[/COLOR][/tab][/tabs][/abox]



Code:
[abox3="66%"][CENTER][IMG]http://img10.deviantart.net/d59e/i/2011/299/4/0/kalippe_lightsaber_by_jnetrocks-d4dyzpo.jpg[/IMG]

[exsize=40][B][FONT=book antiqua][COLOR=Grey]Calath's Lightsaber[/COLOR][/FONT][/B][/EXSIZE][/CENTER]


[float_right][B][COLOR=#ffffff]AFFILIATION[/COLOR][/B]
Calath Draykon / Jedi Order

[COLOR=#ffffff][B]MANUFACTURER[/B][/COLOR]
Calath Draykon

[COLOR=#ffffff][B]SIZE[/B][/COLOR]
Blade: 1 meter
Handle: 24 cm

[COLOR=#ffffff][B]WEIGHT[/B][/COLOR]
0.7 kg

[COLOR=#ffffff][B]COMPOSITION[/B][/COLOR]
Chromium[/float_right]

[COLOR=#ffffff][B]WEAPON TYPE[/B][/COLOR]
Melee

[COLOR=#ffffff][B]DAMAGE TYPE[/B][/COLOR]
Melee

[COLOR=#ffffff][B]AMMUNITION CAPACITY[/B][/COLOR]
N/A

[COLOR=#ffffff][B]FIRE SELECTOR[/B][/COLOR]
N/A

[COLOR=#ffffff][B]MAX RANGE[/B][/COLOR]
Blade length plus arm length


[CENTER][COLOR=#ffffff][B]DESCRIPTION[/B][/COLOR][/CENTER]
[SIZE=3][justify]Calath's personal lightsaber. It is slightly lighter than the typical lightsaber to not give away he is a jedi as he hides it in a pocket on the inside of his coat. The lighter design means he can learn forms of lightsaber combat that requires fast movement. The blade is a light, icy blue color and is one meter in length. 

[CENTER][COLOR=#ffffff][B]LEGALITY[/B][/COLOR][/CENTER]
Legal in GA borders, possibly restricted in Mando controlled areas. Highly illegal in Sith Space.

[CENTER][COLOR=#ffffff][B]INTENT[/B][/COLOR][/CENTER]
To create a lightsaber for my Jedi Calath Draykon.

[CENTER][COLOR=#ffffff][B]ADVANCED TECH[/B][/COLOR][/CENTER]
No
[/justify][/SIZE][/abox3]

kalippe_lightsaber_by_jnetrocks-d4dyzpo.jpg


Calath's Lightsaber


AFFILIATION
Calath Draykon / Jedi Order

MANUFACTURER
Calath Draykon

SIZE
Blade: 1 meter
Handle: 24 cm

WEIGHT
0.7 kg

COMPOSITION
Chromium
WEAPON TYPE
Melee

DAMAGE TYPE
Melee

AMMUNITION CAPACITY
N/A

FIRE SELECTOR
N/A

MAX RANGE
Blade length plus arm length


DESCRIPTION
Calath's personal lightsaber. It is slightly lighter than the typical lightsaber to not give away he is a jedi as he hides it in a pocket on the inside of his coat. The lighter design means he can learn forms of lightsaber combat that requires fast movement. The blade is a light, icy blue color and is one meter in length.

LEGALITY
Legal in GA borders, possibly restricted in Mando controlled areas. Highly illegal in Sith Space.

INTENT
To create a lightsaber for my Jedi Calath Draykon.

ADVANCED TECH
No
 
Last edited:

Nommie

Space Kitty
SWRP Writer
Joined
Aug 16, 2018
Messages
676
Reaction score
315
Code:
[b]Character Name and Level:[/b] @Tycho Draykon Lv1 (When plot started)

[b]Character Rank:[/b] Rebel (At start of plot)

[b]Name of Plot:[/b] Retrieving Stolen Goods

[b]Participants in the plot (Character accounts):[/b]
@Tycho Draykon (@Nommie)
@Levi Solus (@vamp, only got two posts in.)
@Crix Dolan (@Zay)
@Vardon Galland (@Pyrenees)
@Nefieslab (Staff DM, Fourth thread)

[b]Intended Outcome of Plot:[/b] To find and return the goods that were stolen by the Smugglers to the Businessman. Earning the GA access to supplies. 

[b]Actual Outcome of Plot:[/b] The goods are successfully returned to the businessman and the GA gains access to supplies on the grounds that Tycho returns to take care of any Smugglers that may cause problems. 

[b]Any PVP or Staff DMing involved?[/b] Yes @Nefieslab

[b]Link to Dice Roll Thread if used:[/b]
[url=http://www.thestarwarsrp.com/forum/index.php?threads/brawl-in-the-cavern-redo-dice.89931/#post-1513000]Brawl in the Cavern Dice (Redo)[/dice]
[url=http://www.thestarwarsrp.com/forum/index.php?threads/protecting-the-train-and-goods-redo-dice.89939/#post-1513130]Protecting the Train and Goods Dice (Redo)[/dice]

[b]Relevant Threads and a description per thread in chronological order:[/b]
[url=http://www.thestarwarsrp.com/forum/index.php?threads/trouble-with-shipping.85655/#post-1468323]Trouble with the Shipping[/url]: Tycho and his partner Miran meet with the Businessman that had contacted the GA to find out what is going on. After learning the details, Tycho decides to take up the case. 

[url=http://www.thestarwarsrp.com/forum/index.php?threads/brawl-in-the-cavern-redo.89933/#post-1513066]Brawl in the Cavern (Redo)[/url]: Tycho leads Levi, Crix and Varkon into a cavern where the gang of smugglers has been stashing goods that have been stolen. A hard, long battle takes place. But the rebels succeeded in their mission. 


[url=http://www.thestarwarsrp.com/forum/index.php?threads/protecting-the-train-and-goods-redo.89940/#post-1513071]Protecting the Train and Goods (Redo)[/url]: After beating the Smugglers in the cavern. The goods are loaded onto a train to take them back to the businessman. But Smugglers come and attempt to board the train. Thanks to Crix's help the smugglers failed. 

[url=http://www.thestarwarsrp.com/forum/index.php?threads/returning-the-goods.89405/#post-1508578]Returning the Goods[/url]: Tycho reports to the businessman to tell him all the goods are accounted for.

Code:
[b]Faction:[/b] GA
[b]Planet or Sector:[/b] Ryloth
[b]Grid Coordinates:[/b] R-17
[b]Completed Plot:[/b] [URL=http://www.thestarwarsrp.com/forum/index.php?threads/retrieving-stolen-goods.90321/]Link[/url]
@Aberforth
 
Last edited:

Nommie

Space Kitty
SWRP Writer
Joined
Aug 16, 2018
Messages
676
Reaction score
315
Character Name: @Tycho Draykon

Thread Name & Link: Hands Off!

Brief Description of the Thread's Goal: Maybe people aren't so intimidated by the Galactic Alliance's performance so far. Well, once we successfully escape from Dressel and reach Mimban guess what happens out of shear irony. We get attacked by some pirates looking to steal what we just stole. Still piloting the Overhead freighter (unless we took the time to transfer 60 tons worth to another ship (doubtful) we'll have to fight the pirates off with the mediocre defenses of the overhead freighter.

Brief Description of Intended Action: To take out the fighters that were drawn off of the ship Brent is onboard.

Link to Dice Roll: dice roll[/dice]
 
Last edited:

Nommie

Space Kitty
SWRP Writer
Joined
Aug 16, 2018
Messages
676
Reaction score
315
Code:
[B]What is going to happen in your plot?[/B]
Thread One:
1. GA Representatives are to meet with the leader of the Pau'an. Discuss with them the cost of establishing a base on their planet and their ships
2. If an agreement can be reached. Find out the best possible locations to establish a base.

Thread Two:
1. A flock of domesticated Dactillion have escaped their pen. 
2. Help track down and capture the flying reptiles; 6 total.

Thread Three:
1. a band of poachers have been illegally capturing or killing Varactyls. One of the creatures the people here depend on to get around.
2. Locate the poachers and bring them to justice. Can be captured or killed. 

Thread Four:
1. Ths ship docks are being held hostage by a violent band of smugglers.
2. Sneak in while the locals have the smugglers distracted and take them out to release the docks back to Utapau control. 

[B]What other players will be a part of this?[/B]
Will find players when plot is approved

[B]Where are all the places (if more than one) that your plot will be taking place?[/B]
Utapau

[B]Please provide a basic in-character timeline of what you expect to happen.[/B]

[B]What do you or your character hope to achieve with this plot? What is the "end-game"?[/B]



[B]Do you need any involvement of canon NPCs or faction leaders to be DMed by a staff member? If so, please detail who/what and for what purpose.[/B]
No
 
Last edited:

Nommie

Space Kitty
SWRP Writer
Joined
Aug 16, 2018
Messages
676
Reaction score
315
Code:
[B]Thread Name/Link:[/B] Missions listed below in the spoiler box. Really need to start keeping up on my mission tracker. 

[B]Mission Summary:[/B]  Various Missions that Tycho has completed. I don't remember which have been submitted already so I am listing them all here. 

[B]Requested reward:[/B] Since he is at twenty completed missions I believe Tycho qualifies for The War Hero (?) Not sure though. XD

[Spoiler=Completed Mission Tracker]
1. [Url=http://www.thestarwarsrp.com/forum/index.php?threads/rumble-in-the-sand.85452/]Rumble in the Sand[/url]

2. [Url=http://www.thestarwarsrp.com/forum/index.php?threads/the-darkest-nights.88012/page-2#post-1492558]The Darkest Nights[/url]

3. [Url=http://www.thestarwarsrp.com/forum/index.php?threads/thats-why-we-believe.87722/]That's why we Believe[/url]

4. [Url=http://www.thestarwarsrp.com/forum/index.php?threads/i-am-the-storm.87488/#post-1484745]I am the Storm[/url]

5. [Url=http://www.thestarwarsrp.com/forum/index.php?threads/trouble-with-shipping.85655/]Trouble with the Shipping[/url]

6. [Url=http://www.thestarwarsrp.com/forum/index.php?threads/brawl-in-the-cavern.87136/]Brawl in the Cavern[/url]

7. [Url=http://www.thestarwarsrp.com/forum/index.php?threads/getting-some-ears.85695/#post-1468123]Getting some Ears[/url]

8. [Url=http://www.thestarwarsrp.com/forum/index.php?threads/to-have-and-to-control.86297/#post-1473281]To have and to Control[/url]

9. [Url=http://www.thestarwarsrp.com/forum/index.php?threads/sullust-by-the-sword.86278/]By the Sword[/url]

10. [Url=http://www.thestarwarsrp.com/forum/index.php?threads/setting-up-camp.86330/]Setting up Camp[/url]

11.[url=http://www.thestarwarsrp.com/forum/index.php?threads/its-all-about-the-power.86298/#post-1477348]It's all about the Power[/url]

12. [Url=http://www.thestarwarsrp.com/forum/index.php?threads/network-access.86984/#post-1479865]Network Access[/url]

13. [Url=http://www.thestarwarsrp.com/forum/index.php?threads/parts-not-included.86906/]Parts not Included[/url]

14. [Url=http://www.thestarwarsrp.com/forum/index.php?threads/night-shift.88373/#post-1496852]Night Shift[/url]

15. [url=http://www.thestarwarsrp.com/forum/index.php?threads/breakout.89598/#post-1508946]Breakout[/url]

16. [url=http://www.thestarwarsrp.com/forum/index.php?threads/returning-the-goods.89405/#post-1508578]Returning the Goods[/url]

17. [url=http://www.thestarwarsrp.com/forum/index.php?threads/protecting-the-train-and-goods.88660/page-2#post-1506549]Protecting the Train and Goods[/url]

18. [url=http://www.thestarwarsrp.com/forum/index.php?threads/master-and-commander-the-far-side-of-the-galaxy.88757/page-2#post-1505798]Master and Commander: Far Side of the Galaxy[/url]

19.  [url=http://www.thestarwarsrp.com/forum/index.php?threads/smashing-the-goliath.88725/page-2#post-1501585]Smashing the Goliath[/url]

20. [url=http://www.thestarwarsrp.com/forum/index.php?threads/behind-enemy-lines.88804/#post-1500860]Behind Enemy Lines[/url]
[/spoiler]
 
Last edited:

Nommie

Space Kitty
SWRP Writer
Joined
Aug 16, 2018
Messages
676
Reaction score
315
Code:
[abox3=70%][border3=white][float_right][abox=220px][border1=white][img]http://www.treasuremountainmining.com/image/EB0213QBRA4.jpg[/img]
[bcolor=white][size=3][color=#000][b][center]General information[/center][/b][/color][/size][/bcolor]
[size=1][column=2][b][color=#444444]Constructed[/color][/b]

[b][color=#444444]Location[/color][/b]

[b][color=#444444]Builder(s)[/color][/b]
N/A

Where ever Kyber is found

Natural Occurance[/column]
[bcolor=white][size=3][color=#000][b][center]Political information[/center][/b][/color][/size][/bcolor]
[size=1][column=2][b][color=#444444]Affiliation[/color][/b]

No Affiliations[/column]
[bcolor=white][size=3][color=#000][b][center]Physical specifications[/center][/b][/color][/size][/bcolor]
[size=1][column=2][b]
[b][color=#444444]Appearance[/color][/b]
Small & Clear

[/column]
[bcolor=white][size=3][color=#000][b][center]Lore information[/center][/b][/color][/size][/bcolor]
[column=2][color=#444444][b]Type[/b][/color]

Site  lore[/column]
[bcolor=white][color=transparent].[/color][/bcolor][/size][/size][/size][/border1][size=1][size=1][/size][/size][/abox][size=1][size=1][/size][/size][/float_right][size=1][size=1][size=1]
[color=white][size=10][b][center]Ranite[/center][/b][/size][/color]

—Person/thing that said it[/justify][/indent][/size]
[size=2][indent][justify]A natural occurring crystal that is sometimes found with Kyber Crystals. While it is found with Kyber, Ranite is not a true Kyber Crystal. It is often called False Kyber.[/justify][/indent][/size][indent][spoiler=Contents][abox=50%][size=3][center][b][color=white]Contents[/color][/b][/center]
[color=white][b]1.[/b][/color][jumpto=1]Overview[/jumpto]

[color=white][b]2.[/b][/color] [jumpto=2]Intent[/jumpto][/size][/abox][/spoiler][/indent]

[indent][size=6][b][aname=1][color=white]Overview[/color][/aname][/b][/size]

[size=2][justify][U]Kyber vs Ranite[/u]
The one main difference between Kyber and Ranite is their origins. Kyber is made in the heart of the largest stars while Ranite is made on a planet through natural processes like volcanoes and tectonic processes. 

The second difference is that Kyber is made with both living and nonliving compounds and is considered a living thing. Ranite is made from nonliving compounds. 

Sometimes Ranite is found with Kybernite (Kyber Crystal) veins. Cross contamination of FS characteristics may find its way to Ranite, but the Ranite is not truly FS. 

While a nonforce sensitive will not be able to tell the difference between Ranite and Kyber as the appearance of the crystals are similar. A force sensitive will be able to tell if he or she is holding a true Kyber Crystal. A FS who is not familiar with Kyber may find themselves thinking he or she has found Kyber until someone who knows the difference tells them otherwise. The reason being that a NFS or unfamiliar FS may mistaken Ranite as Kyber is because Ranite is clear like Kyber that has not been bonded to a Jedi. However someone who is familiar with Kyber will be able to tell that Ranite is not a living crystal. 

[U]Uses[/u]
Because of the molecular and physical  structure of Ranite. The crystal [u]is not suitable[/u] for use as a lightsaber crystal or any other function that will replace a true Kyber Crystal.

So if a character is to find one the only uses it will have is as a nice desk decoration, jewelry, or as a good luck charm.[/justify][/size][/indent]

[indent][size=6][b][aname=2][color=white]Intent[/color][/aname][/b][/size]

[size=2][justify]To create an item that may add some depth to the site. As Jedi / Sith in a teaching position can use this to teach students the difference between True Kyber and False Kyber. Or for characters to stumble upon purposely or accidentally.[/justify][/size][/indent][/size][/size][/size][/border3][/abox3]


EB0213QBRA4.jpg

General information​
Constructed

Location

Builder(s)
N/A

Where ever Kyber is found

Natural Occurance

Political information​
Affiliation

No Affiliations

Physical specifications​

Appearance
Small & Clear


Lore information​
Type

Site lore

.

Ranite​

A natural occurring crystal that is sometimes found with Kyber Crystals. While it is found with Kyber, Ranite is not a true Kyber Crystal. It is often called False Kyber.
Contents
1.Overview

2. Intent

Overview


Kyber vs Ranite
The one main difference between Kyber and Ranite is their origins. Kyber is made in the heart of the largest stars while Ranite is made on a planet through natural processes like volcanoes and tectonic processes.

The second difference is that Kyber is made with both living and nonliving compounds and is considered a living thing. Ranite is made from nonliving compounds.

Sometimes Ranite is found with Kybernite (Kyber Crystal) veins. Cross contamination of FS characteristics may find its way to Ranite, but the Ranite is not truly FS.

While a nonforce sensitive will not be able to tell the difference between Ranite and Kyber as the appearance of the crystals are similar. A force sensitive will be able to tell if he or she is holding a true Kyber Crystal. A FS who is not familiar with Kyber may find themselves thinking he or she has found Kyber until someone who knows the difference tells them otherwise. The reason being that a NFS or unfamiliar FS may mistaken Ranite as Kyber is because Ranite is clear like Kyber that has not been bonded to a Jedi. However someone who is familiar with Kyber will be able to tell that Ranite is not a living crystal.

Uses
Because of the molecular and physical structure of Ranite. The crystal is not suitable for use as a lightsaber crystal or any other function that will replace a true Kyber Crystal.

So if a character is to find one the only uses it will have is as a nice desk decoration, jewelry, or as a good luck charm.


Intent

To create an item that may add some depth to the site. As Jedi / Sith in a teaching position can use this to teach students the difference between True Kyber and False Kyber. Or for characters to stumble upon purposely or accidentally.
 
Last edited:

Nommie

Space Kitty
SWRP Writer
Joined
Aug 16, 2018
Messages
676
Reaction score
315
Code:
[abox=410px][fancybox3=https://vignette.wikia.nocookie.net/aliens/images/9/95/Nemoidian.jpg/revision/latest?cb=20080830221740]A humble humanoid from Neimoidia. This usually calm and collected Senator can become a bit hot headed when discussing sensitive topics or targeted with racist targeting from other people. [/fancybox3][tabs]
[tab=Basic][justify] [FONT=Goudy]Name: Muith Chekaik
Age: 40 Years
Gender: Male
Species: Neimoidian
Homeplanet: Neimoidia
Faction: United Protectorate
Rank: Senator
Force Sensitive: No
Trained: No
Voice Claim: Ken Watanabe

[spoiler=Languages]
Galactic Basic: 10/10
Neimoidian: 10/10
Huttese: 6/10
Mandalorian: 4/10
[/spoiler]

[Spoiler=Gear]
[Url=http://www.thestarwarsrp.com/forum/index.php?threads/universal-translating-device.88826/]Universal Translating Device[/url]
[Url=http://www.thestarwarsrp.com/forum/index.php?threads/dtx-1480-informaster.84508/]DTX-1480 Informaster[/url]
[/spoiler]
[/FONT]
[/justify][/tab][tab=Appearance][justify] [FONT=Goudy]
Standing at 2.04 meters tall Muith is an intimidating figure because of his height and reptilian appearance. His appearance is similar to a Duros but instead has a pasty green skin color instead of blue. 

He wears traditional Neimoidian red senatorial robes complete with a headdress. Due to his passive nature he does not carry any weapons. 

[/FONT]
[/justify][/tab][tab=Personality][justify] [FONT=Goudy]
Despite his intimidating appearance Muith is a gentle being. He never raises his voice to a yelling pitch except for when he has to. As in addressing a large crowd of people or talking in a location that is noisy. He very rarely cusses or insults another person. 

The only selfish trait Muith has is looking out for his people and being a voice for those who cannot speak up for themselves. 

The only time he will have a go at someone is when someone targets him racially or mistakens him for a Duros. 

When in a tough situation Muith is able to keep himself calm and level headed. At all times he seems to be thinking of something and writing notes down. 

Muith doesn't tolerate racism and will react negatively even if he isn't the target. 

[/FONT]
[/justify][/tab][tab=History][justify] [FONT=Goudy][Spoiler=Part One]
With a childhood that is like that of any Neimoidian, he had to fight to survive. Poor or rich everyone in the race started out that way. Because of that upbringing Muith learned the trait that he had to be greedy to survive. He was one of a few to survive the crucial period and live through the seven years as nothing more than a grub. The moment he reached the seven year mark Muith was welcomed into the hive. 

At a young age Muith worked hard under the watchful eye of another Neimoidian who worked as a member of the local council. In a ways Muith was a pupil of the older being. It was during this time period that it was discovered that the young reptilian had the gift of words. 

Just because of this talent though Muith's childhood was not easy. During the time he was growing up until his adulthood. His planet was under the jurisdiction of the Imperial Republica and with it their xenophobic antics. Including their crushing laws. During one incident Muith tried to talk to a Imperial officer about their restrictive laws. But was waved off. It was after this the reptilian being learned another way to be selfish. 

Muith continued to work in the diplomatic field, refusing to use physical weapons stating that words can be just as efficient if not more effective. Eventually his work led him to becoming a senator. 
[/spoiler]

[Spoiler=Part Two]
Senator Life Here
[/spoiler]

Relationships
- Name / Link
- Name/ Link[/FONT]
[/justify][/tab][tab=Threads][justify] [FONT=Goudy]TITLE — Short description [LINK] ● (thread status)
TITLE — Short description [LINK] ● (thread status)
TITLE — Short description [LINK] ● (thread status)
TITLE — Short description [LINK] ● (thread status)
TITLE — Short description [LINK] ● (thread status)
TITLE — Short description [LINK] ● (thread status)
TITLE — Short description [LINK] ● (thread status)
TITLE — Short description [LINK] ● (thread status)
TITLE — Short description [LINK] ● (thread status)
TITLE — Short description [LINK] ● (thread status)[/FONT]
[/justify][/tab][tab=Close][COLOR=transparent]........[/COLOR][/tab][/tabs][/abox]

A humble humanoid from Neimoidia. This usually calm and collected Senator can become a bit hot headed when discussing sensitive topics or targeted with racist targeting from other people.
  • Name: Muith Chekaik
    Age: 40 Years
    Gender: Male
    Species: Neimoidian
    Homeplanet: Neimoidia
    Faction: United Protectorate
    Rank: Senator
    Force Sensitive: No
    Trained: No
    Voice Claim: Ken Watanabe

    Galactic Basic: 10/10
    Neimoidian: 10/10
    Huttese: 6/10
    Mandalorian: 4/10
    Twi'leki: 3/10
    Bothanese: 3/10
    Zabraki: 2/10



  • Standing at 2.04 meters tall Muith is an intimidating figure because of his height and reptilian appearance. His appearance is similar to a Duros but instead has a pasty green skin color instead of blue.

    He wears traditional Neimoidian red senatorial robes complete with a headdress. Due to his passive nature he does not carry any weapons.



  • Despite his intimidating appearance Muith is a gentle being. He never raises his voice to a yelling pitch except for when he has to. As in addressing a large crowd of people or talking in a location that is noisy. He very rarely cusses or insults another person.

    The only selfish trait Muith has is looking out for his people and being a voice for those who cannot speak up for themselves.

    The only time he will have a go at someone is when someone targets him racially or mistakens him for a Duros.

    When in a tough situation Muith is able to keep himself calm and level headed. At all times he seems to be thinking of something and writing notes down.

    Muith doesn't tolerate racism and will react negatively even if he isn't the target.


  • With a childhood that is like that of any Neimoidian, he had to fight to survive. Poor or rich everyone in the race started out that way. Because of that upbringing Muith learned the trait that he had to be greedy to survive. He was one of a few to survive the crucial period and live through the seven years as nothing more than a grub. The moment he reached the seven year mark Muith was welcomed into the hive.

    At a young age Muith worked hard under the watchful eye of another Neimoidian who worked as a member of the local council. In a ways Muith was a pupil of the older being. It was during this time period that it was discovered that the young reptilian had the gift of words.

    Just because of this talent though Muith's childhood was not easy. During the time he was growing up until his adulthood. His planet was under the jurisdiction of the Imperial Republica and with it their xenophobic antics. Including their crushing laws. During one incident Muith tried to talk to a Imperial officer about their restrictive laws. But was waved off. It was after this the reptilian being learned another way to be selfish.

    Muith continued to work in the diplomatic field, refusing to use physical weapons stating that words can be just as efficient if not more effective. Eventually his work led him to becoming a senator.

    Senator Life Here

    Relationships
    - Name / Link
    - Name/ Link

  • TITLE — Short description [LINK] ● (thread status)
    TITLE — Short description [LINK] ● (thread status)
    TITLE — Short description [LINK] ● (thread status)
    TITLE — Short description [LINK] ● (thread status)
    TITLE — Short description [LINK] ● (thread status)
    TITLE — Short description [LINK] ● (thread status)
    TITLE — Short description [LINK] ● (thread status)
    TITLE — Short description [LINK] ● (thread status)
    TITLE — Short description [LINK] ● (thread status)
    TITLE — Short description [LINK] ● (thread status)

  • ........
 
Last edited:

Nommie

Space Kitty
SWRP Writer
Joined
Aug 16, 2018
Messages
676
Reaction score
315
Code:
[fancybox3=https://us.123rf.com/450wm/scottff72/scottff721609/scottff72160900011/64765007-futuristic-ranger-space-marine-surveying-the-battlefield-3d-rendering.jpg?ver=6]
[CENTER][GFONT=Raleway][SIZE=12][COLOR=#B0C4DE]Mimban Ranger Armor[/COLOR][/SIZE][/GFONT][/CENTER]

[center][justify]Designed to be light, flexible yet durable. Made up of durasteel plating those that wear the armor can be comfortable knowing that Mimban Ranger armor will keep him or her protected while exploring hostile worlds or during the thick of battle. 

Wearers of the armor are able to modify the functions and coverage of the armor according to their needs. So appearance of the armor may vary. Some choose to wear the sash as a scarf to add further protection from blowing sand, snow or other weather conditions. Some may wear it because it looks unigue. 

The under uniform and boots are made of highly durable, rip resistant materials. However does not add protection the rest of the armor provides.

While the armor may be banned or illegal in Sith held territories due to Mimban being in GA territory and alligned with the faction. Other factions can easily obtain this set of armor if they choose to start off with it.[/justify][/center]

[Center][GFONT=Raleway][SIZE=6][COLOR=#B0C4DE]LEGALITY[/COLOR][/SIZE][/GFONT][/center]

[center][justify]May be illegal to wear in Sith Space since Mimban is in GA Space and allied with the GA. But is legal everywhere else.[/justify][/center]

[Center][GFONT=Raleway][SIZE=6][COLOR=#B0C4DE]INTENT[/COLOR][/SIZE][/GFONT][/center]

[center][justify]To create another generic set of cool looking armor for players to use if they wish.[/justify][/center]

[Center][GFONT=Raleway][SIZE=6][COLOR=#B0C4DE]ADVANCED TECH[/COLOR][/SIZE][/GFONT][/center]
No. It is common enough that it is not hard to come across or obtain. That is unless a player attaches advanced functions to his / her armor. 

[CENTER][GFONT=Raleway][color=#B0C4DE][SIZE=6]Type and Coverage[/SIZE][/color][/GFONT]

[justify][font=Palatino Linotype][size=4][b]Type:[/b] Medium Armor

[b]Coverage:[/b] (Coverage regions for Light armor is 1-3 regions, Medium is 4-5, Heavy is 6-7)
[list][*]Head: Entire Head and Neck
[*]Torso: Chest, Abdomen and Groin
[*]Back: Upper & Lower Back
[*]Upper Arms: Plating to protect the upper arm down to the elbows.
[*]Upper Legs: Plating protect thighs to the knees
[/list][/size][/FONT][/justify][/center]


[CENTER][GFONT=Raleway][SIZE=6][COLOR=#B0C4DE]Functions[/COLOR][/SIZE][/GFONT][/CENTER]
[justify][FONT=Palatino Linotype]


[gfont=Raleway][color=#B0C4DE][size=5]Function 1:[/size][/color][/gfont] Thermal Undersuit
[list][*]Thermal undersuits wick away or reflect thermal energy for brief periods of time. They are not nearly as effective as a suit that firefighters would wear. Most commonly used to protect soldiers from short blasts from flamethrower weapons or brief exposure to extreme heat, and are only good for 1-2 posts of exposure depending on intensity. They are useless against blasters.[/list]
[gfont=Raleway][color=#B0C4DE][size=5]Function 2:[/size][/color][/gfont] Environment Suit
[list][*]While it is not rated for extended exposure to extreme hazards, this body suit (when combined with an enclosed helmet) can protect the wearers body from the effects of environmental and weaponized toxins and similar hazards for up to 5 posting rounds.[/list]
[gfont=Raleway][color=#B0C4DE][size=5]Function 3:[/size][/color][/gfont] What Function?
[list][*]Describe the function, what it does, and what limitations it has.If you are creating a generic tech armor using preapproved function, copy the description of the function from the pre approved list.[/list]
[gfont=Raleway][color=#B0C4DE][size=5]Function 4:[/size][/color][/gfont] What Function? (4 Functions for Medium or Light Armor only)
[list][*]Describe the function, what it does, and what limitations it has.If you are creating a generic tech armor using preapproved function, copy the description of the function from the pre approved list.[/list]
[/FONT][/justify][/fancybox3]



Mimban Ranger Armor

Designed to be light, flexible yet durable. Made up of durasteel plating those that wear the armor can be comfortable knowing that Mimban Ranger armor will keep him or her protected while exploring hostile worlds or during the thick of battle.

Wearers of the armor are able to modify the functions and coverage of the armor according to their needs. So appearance of the armor may vary. Some choose to wear the sash as a scarf to add further protection from blowing sand, snow or other weather conditions. Some may wear it because it looks unigue.

The under uniform and boots are made of highly durable, rip resistant materials. However does not add protection the rest of the armor provides.

While the armor may be banned or illegal in Sith held territories due to Mimban being in GA territory and alligned with the faction. Other factions can easily obtain this set of armor if they choose to start off with it.

LEGALITY

May be illegal to wear in Sith Space since Mimban is in GA Space and allied with the GA. But is legal everywhere else.

INTENT

To create another generic set of cool looking armor for players to use if they wish.

ADVANCED TECH
No. It is common enough that it is not hard to come across or obtain. That is unless a player attaches advanced functions to his / her armor.

Type and Coverage

Type: Medium Armor

Coverage: (Coverage regions for Light armor is 1-3 regions, Medium is 4-5, Heavy is 6-7)
  • Head: Entire Head and Neck
  • Torso: Chest, Abdomen and Groin
  • Back: Upper & Lower Back
  • Upper Arms: Plating to protect the upper arm down to the elbows.
  • Upper Legs: Plating protect thighs to the knees


Functions



Function 1: Thermal Undersuit
  • Thermal undersuits wick away or reflect thermal energy for brief periods of time. They are not nearly as effective as a suit that firefighters would wear. Most commonly used to protect soldiers from short blasts from flamethrower weapons or brief exposure to extreme heat, and are only good for 1-2 posts of exposure depending on intensity. They are useless against blasters.
Function 2: Environment Suit
  • While it is not rated for extended exposure to extreme hazards, this body suit (when combined with an enclosed helmet) can protect the wearers body from the effects of environmental and weaponized toxins and similar hazards for up to 5 posting rounds.
Function 3: What Function?
  • Describe the function, what it does, and what limitations it has.If you are creating a generic tech armor using preapproved function, copy the description of the function from the pre approved list.
Function 4: What Function? (4 Functions for Medium or Light Armor only)
  • Describe the function, what it does, and what limitations it has.If you are creating a generic tech armor using preapproved function, copy the description of the function from the pre approved list.
 
Last edited:

Nommie

Space Kitty
SWRP Writer
Joined
Aug 16, 2018
Messages
676
Reaction score
315
Code:
[abox3=70%][border3=white][float_right][abox=220px][border1=white][img]https://vignette.wikia.nocookie.net/starwars/images/5/54/Liberty.png/revision/latest?cb=20130417043224[/img]
[bcolor=white][size=3][color=#000][b][center]General information[/center][/b][/color][/size][/bcolor]
[size=1][column=2][b][color=#444444]Commander[/color][/b]

[b][color=#444444]Location[/color][/b]

[b][color=#444444]Builder(s)[/color][/b]
Gen. Draykon

Mobile / Varies

Galactic Alliance[/column]
[bcolor=white][size=3][color=#000][b][center]Political information[/center][/b][/color][/size][/bcolor]
[size=1][column=2][b][color=#444444]Affiliation[/color][/b]

GA[/column]

[bcolor=white][size=3][color=#000][b][center]Physical specifications[/center][/b][/color][/size][/bcolor]
[size=1][column=2][b][color=#444444]Flagship[/color][/b]
Valhala
[b][color=#444444]Fleet[/color][/b]
Ships of various sizes
[/column]

[bcolor=white][size=3][color=#000][b][center]Lore information[/center][/b][/color][/size][/bcolor]
[column=2][color=#444444][b]Type[/b][/color]

Personal lore[/column]
[bcolor=white][color=transparent].[/color][/bcolor][/size][/size][/size][/border1][size=1][size=1][/size][/size][/abox][size=1][size=1][/size][/size][/float_right][size=1][size=1][size=1]
[color=white][size=10][b][center]Tycho's Fleet[/center][/b][/size][/color]

[size=3][indent][justify][i]I may not personally think that I am up to the task. But If you say I am then who am I to argue? I will put the fleet to use for the GA.[/i]
—Tycho Draykon[/justify][/indent][/size]
[size=2][indent][justify]The write up for the fleet is due to  [b][color=white][url=http://www.thestarwarsrp.com/forum/index.php?threads/tycho-draykon.84753/]Tycho Draykon[/url][/color][/b] being promoted to General. The promotion comes with him gaining command for a small fleet. Though he does not personally think that he is fit for the task he will do his best to put it to some use for the GA. Right now it is nothing more than a mobile base for the GA that contains small ships that he can use to send troops to other locations to break up his fleet if need be. While some of the npcs that Tycho commands stay with the fleet, the rest are usually deployed to assist characters that are on missions.[/justify][/indent][/size][indent][spoiler=Contents][abox=50%][size=3][center][b][color=white]Contents[/color][/b][/center]
[color=white][b]1.[/b][/color][jumpto=1]Overview[/jumpto]

[color=white][b]2.[/b][/color] [jumpto=2]Intent[/jumpto][/size][/abox][/spoiler][/indent]

[indent][size=6][b][aname=1][color=white]Overview[/color][/aname][/b][/size]

[size=2][justify]Mainly consisting of his [url=http://www.thestarwarsrp.com/forum/index.php?threads/ilum-class-frigate.84365/]Illum Class Frigate[/url] named Valhala as his capital ship, two [url=http://www.thestarwarsrp.com/forum/index.php?threads/overhead-class-freighter.84375/]Overhead Class Frigates[/url] (two because he has added his own personal freighter to the fleet), one [url=http://www.thestarwarsrp.com/forum/index.php?threads/ms-1800-medical-support-freighter.88168/]MS-1800 Medical Support Freighter[/url]. 

At the moment due to the small size of the fleet and lack of assault ships besides a fleet of fighters that may use the bay to store their ships, it is designed to be a mobile base for other rebels to utilize in between missions. He can use the shuttles or freighters to move supplies or troops to other bases or fleets. If there is enough warning before hand Tycho can order his fleet to scatter at  a moments notice if there is risk of an attack.  Then meet back up when the coast is clear at another location. 

The fleet is only used for official GA business. So it will not enter any space pvp and what not if it is permitted. 

[indent][size=6][b][aname=1][color=white]Valhala[/color][/aname][/b][/size][/indent]

The flagship of Tycho's  small fleet, The Valhala is an Illum-Class Frigate that the former criminal resides in when carrying out his duties that do not require him to be accompanying others on missions. It is easily able to be recognized due to how it is much bigger than the other ships in the fleet. This is where soldiers will be gathered at in between missions if they choose to use the fleet as a resting stop while on their way to another part of the galaxy. Just as easily the soldiers can choose to stay for an easy ride to their destination or until the fleet is closer to save on fuel. 

[float_right][abox=300px][tabs][tab=1][img]https://i.pinimg.com/736x/60/77/1e/60771e2b0087a396fc89fb11015f5570.jpg[/img]

Corridors[/tab][tab=2][img]https://media.moddb.com/images/engines/1/1/57/2.png[/img]

Hanger[/tab][tab=3][img]http://i.imgur.com/e9oBCD3.jpg[/img]

War Room[/tab][tab=4][img]http://www.cgarchitect.com/content/portfolioitems/2014/12/106270/lab_1_POST_large.jpg[/img]

Medical Room[/tab][tab=5][img]https://i.pinimg.com/originals/06/b4/34/06b434094d9af6eadf40cb78d846f44a.jpg[/img]

Bridge[/tab][tab=6][img]https://media.indiedb.com/images/members/1/298/297045/shot0017.jpg[/img]

Tycho's Office[/tab][/tabs][/abox][/float_right]
As the fleet is set up to be a mobile base. The Valhala is designed to house as many troops as it can carry. The corridors are wide enough for soldiers in small groups to pass each other without bumping or creating road blocks. Just as crucially the ship does have a medical wing that is big enough to treat soldiers that the medical freighter brings back. There are three kolto tanks available along with a surgical room and sick beds. At one end of the medical room is the medic's office where the head medical officer can be found. 

The hanger bay like others of its class is massive. Able to hold four shuttles and eight starfighters as the same time (currently there are only two [url=http://www.thestarwarsrp.com/forum/index.php?threads/antelope-class-shuttle.84337/]Antelope Class Shuttles[/url] for use. No fighters yet.). This allows Tycho to use The Valhala as a base not only for ground troops but for a starfighter squadron as well and transport them closer to where they are needed. Additionally he has his personal freighter docked with the Valhala through the use of the docking ring and tube. This is to serve as a way to get troops off the ship in an emergency situation or for his and another officer's personal use if needed. 

If one is looking for Tycho either to make a report or something they will most likely find him on the ships bridge or in his office. Next to his office is his living quarters. Those doors always remains locked. At one side of his office is where he keeps the Gaderffii Stick he got off of a Tusken Warlord he defeated during his first mission for the Galactic Alliance about a dozen years ago. 

Right across from his office is the location of the "war room" where he will possibly meet with other officers and superiors to discuss missions plans or other events if the holotable is required for the meeting. He may be found here while deep in the planning phase for upcoming missions. Then finally there is the bridge. The main part of the ship where one will find Tycho when he is not off on missions or taking care of other duties. Here is where most of the crew is to get the fleet safely from one part of the galaxy to another as well as when to scatter the fleet. No decisions are made without being run by Tycho for the final approval or adjustments. With the safety of the men and women in mind, the soldiers can rest comfortably knowing that the General will make the best decision possible to ensure them a safe passage. [/justify][/size][/indent]

[indent][size=6][b][aname=2][color=white]Intent[/color][/aname][/b][/size]

[size=2][justify]To create a write up for Tycho's fleet since it may be required and so people can see what the fleet will be used for. This will be edited if any ships are added to the fleet.[/justify][/size][/indent][/size][/size][/size][/border3][/abox3]

latest

General information​
Commander

Location

Builder(s)
Gen. Draykon

Mobile / Varies

Galactic Alliance

Political information​
Affiliation

GA


Physical specifications​
Flagship
Valhala
Fleet
Ships of various sizes


Lore information​
Type

Personal lore

.

Tycho's Fleet​

I may not personally think that I am up to the task. But If you say I am then who am I to argue? I will put the fleet to use for the GA.
—Tycho Draykon
The write up for the fleet is due to Tycho Draykon being promoted to General. The promotion comes with him gaining command for a small fleet. Though he does not personally think that he is fit for the task he will do his best to put it to some use for the GA. Right now it is nothing more than a mobile base for the GA that contains small ships that he can use to send troops to other locations to break up his fleet if need be. While some of the npcs that Tycho commands stay with the fleet, the rest are usually deployed to assist characters that are on missions.
Contents
1.Overview

2. Intent

Overview

Mainly consisting of his Illum Class Frigate named Valhala as his capital ship, two Overhead Class Frigates (two because he has added his own personal freighter to the fleet), one MS-1800 Medical Support Freighter.

At the moment due to the small size of the fleet and lack of assault ships besides a fleet of fighters that may use the bay to store their ships, it is designed to be a mobile base for other rebels to utilize in between missions. He can use the shuttles or freighters to move supplies or troops to other bases or fleets. If there is enough warning before hand Tycho can order his fleet to scatter at a moments notice if there is risk of an attack. Then meet back up when the coast is clear at another location.

The fleet is only used for official GA business. So it will only enter pvp threads if it is permitted and appropriate.


The flagship of Tycho's small fleet, The Valhala is an Illum-Class Frigate that the former criminal resides in when carrying out his duties that do not require him to be accompanying others on missions. It is easily able to be recognized due to how it is much bigger than the other ships in the fleet. This is where soldiers will be gathered at in between missions if they choose to use the fleet as a resting stop while on their way to another part of the galaxy. Just as easily the soldiers can choose to stay for an easy ride to their destination or until the fleet is closer to save on fuel.

  • 60771e2b0087a396fc89fb11015f5570.jpg


    Corridors
  • 2.png


    Hanger
  • e9oBCD3.jpg


    War Room
  • lab_1_POST_large.jpg


    Medical Room
  • 06b434094d9af6eadf40cb78d846f44a.jpg


    Bridge
  • shot0017.jpg


    Tycho's Office
As the fleet is set up to be a mobile base. The Valhala is designed to house as many troops as it can carry. The corridors are wide enough for soldiers in small groups to pass each other without bumping or creating road blocks. Just as crucially the ship does have a medical wing that is big enough to treat soldiers that the medical freighter brings back. There are three kolto tanks available along with a surgical room and sick beds. At one end of the medical room is the medic's office where the head medical officer can be found.

The hanger bay like others of its class is massive. Able to hold four shuttles and eight starfighters as the same time (currently there are only two Antelope Class Shuttles for use. No fighters yet.). This allows Tycho to use The Valhala as a base not only for ground troops but for a starfighter squadron as well and transport them closer to where they are needed. Additionally he has his personal freighter docked with the Valhala through the use of the docking ring and tube. This is to serve as a way to get troops off the ship in an emergency situation or for his and another officer's personal use if needed.

If one is looking for Tycho either to make a report or something they will most likely find him on the ships bridge or in his office. Next to his office is his living quarters. Those doors always remains locked. At one side of his office is where he keeps the Gaderffii Stick he got off of a Tusken Warlord he defeated during his first mission for the Galactic Alliance about a dozen years ago.

Right across from his office is the location of the "war room" where he will possibly meet with other officers and superiors to discuss missions plans or other events if the holotable is required for the meeting. He may be found here while deep in the planning phase for upcoming missions. Then finally there is the bridge. The main part of the ship where one will find Tycho when he is not off on missions or taking care of other duties. Here is where most of the crew is to get the fleet safely from one part of the galaxy to another as well as when to scatter the fleet. No decisions are made without being run by Tycho for the final approval or adjustments. With the safety of the men and women in mind, the soldiers can rest comfortably knowing that the General will make the best decision possible to ensure them a safe passage.

Intent

To create a write up for Tycho's fleet since it may be required and so people can see what the fleet will be used for. This will be edited if any ships are added to the fleet.
 
Last edited:

Nommie

Space Kitty
SWRP Writer
Joined
Aug 16, 2018
Messages
676
Reaction score
315
Thread One
(+3)_Destroy Krillik infestation on a profitable mine
Link

Thread Two
(+3)_Speak/deal with local protesters to one of the mines

Thread Three
(+3)_Explore caves on a planet to discover mineral deposits (environmental hazards)

Thread Four
(+5)_Destroy a local pirate base to protect deliveries
Link

Thread Five
(+5)_Negotiate a deal with new buyers

=======
(+10)Set up a new mining complex on a world via plot
 
Last edited:

Nommie

Space Kitty
SWRP Writer
Joined
Aug 16, 2018
Messages
676
Reaction score
315
Code:
[b]PvP Thread Name and Link:
Pvp with Opposition
[Url=http://www.thestarwarsrp.com/forum/index.php?threads/breaker-of-chains.89623/]Breaker of Chains[/url] = 1 Kill

[Url=http://www.thestarwarsrp.com/forum/index.php?threads/red-right-hand.87558/#post-1486682]Red Right Hand[/url] = 2 kills

Rewards Seeking:[/b]
Slayers Sigil= For the two kills in Red Right Hand. 
Mandalorian Vambraces = For killing a Sith in a PVP. 

[Url=http://www.thestarwarsrp.com/forum/index.php?threads/function-repulsor.88292/]Repulsor[/url] For first pvp win 

[Url=http://www.thestarwarsrp.com/forum/index.php?threads/quickdraw-blaster-pistol.84573/]Quickdraw[/url] for the second pvp win.
 
Last edited:

Nommie

Space Kitty
SWRP Writer
Joined
Aug 16, 2018
Messages
676
Reaction score
315
Vorgas Vas Plot

Code:
[B]What is going to happen in your plot?[/B]
A group of GA characters (and any indies that join in) led by Tycho Draykon arrive at Vorgas Van. A group is sent down to the planet to secure the Jedi Temple there. Only to find that a gang of pirates are usijg the rundown temple as a base. So the group is tasked with clearing out the pirates to secure it. 

Meanwhile up in orbit a small fleet ( One freighter class and four fighters) the pirates use return after selling goods they stole on the black market. Detected as they come out of hyperspace. A squadron of fighters will engage with the small fleet and bring them down before they can reach the surface. 

[B]What other players will be a part of this?[/B]
Will look for players when plot is accepted. 

[B]Where are all the places (if more than one) that your plot will be taking place?[/B]
Vorgas Vas

[B]Please provide a basic in-character timeline of what you expect to happen.[/B]
Thread One: Self DM / Dice
A. The group goes to the surface to secure the Jedi Temple. But find it is occupied by pirates. 

B. The group engages the pirates to clear them out of the temple. 

C. When the pirates are defeated on the ground the base is secured. 

Thread Two: Self DM / Dice
A. As the group heads to the ground. A small pirate fleet comes out of hyperspace. 

B. The squad of rebel fighters engage the small fleet and takes them down

C. When the pirate fleet is defeated the air/space is secure. 

[B]What do you or your character hope to achieve with this plot? What is the "end-game"?[/B]
The end goal is to achieve bringing Vorgas Vas into the folds of the GA.

[B]Do you need any involvement of canon NPCs or faction leaders to be DMed by a staff member? If so, please detail who/what and for what purpose.[/B]
No involvement of NPCs, Faction Leaders or DM from the staff is needed.
 
Last edited:

Nommie

Space Kitty
SWRP Writer
Joined
Aug 16, 2018
Messages
676
Reaction score
315
Code:
[abox3="66%"]
[CENTER][IMG]https://i.ibb.co/hCCtL8p/Untitled4.jpg[/IMG][/CENTER]

[SIZE=7][gfont=Raleway][COLOR=gray]The Valhala[/COLOR][/gfont][/SIZE]


[SIZE=3][float_right][B][COLOR=#ffffff]AFFILIATION[/COLOR][/B]
Jedi Oder/ Galactic Alliance

[COLOR=#ffffff][B]MANUFACTURER[/B][/COLOR]
Rebel shipyards

[COLOR=#ffffff][B]CLASS[/B][/COLOR]
[url=https://starwars.fandom.com/wiki/Frigate]Frigate[/url]


[COLOR=#ffffff][B]ROLE[/B][/COLOR]
Ship-Of-The-Line

[COLOR=#ffffff][B]COMPOSITION[/B][/COLOR]
[abbr="hull & superstructure"]Duranium[/abbr] and [abbr="viewports"]Transparisteel[/abbr]

[COLOR=#ffffff][B]DIMENSIONS[/B][/COLOR]
Length = 350 meters

[/float_right]

[COLOR=#ffffff][B]CREW[/B][/COLOR]
25 minimum, 250 optimum

[COLOR=#ffffff][B]PASSENGER CAPACITY[/B][/COLOR]
100

[COLOR=#ffffff][B]CARGO CAPACITY[/B][/COLOR]
300 Standard Tons

[color=#ffffff][b]HANGAR CAPACITY[/b][/color]
8 starfighters; 4 shuttles

[COLOR=#ffffff][B]CONSUMABLES [/B][/COLOR]
4 Standard Months

[COLOR=#ffffff][B]SPEED/MANEUVERABILITY[/B][/COLOR]
An Ilum-class frigate can reach 50 MGLT maximum acceleration and has average maneuvering characteristics


[COLOR=#ffffff][B]ARMAMENT[/B][/COLOR][/SIZE]
[LIST]
[*]14x dual medium laser turret, 7x port, 7x starboard
[*]10x dual heavy laser turret, 4x port, 4x starboard
[*]3x turbolaser turret, 1x dorsal, 1x port, 1x starboard.
[*]2x tractor beam emitter.
[/LIST]

[SIZE=3][COLOR=#ffffff][B]EQUIPMENT[/B][/COLOR] [/SIZE]
[LIST]
[*]1x class 4 hyperdrive with class 10 backup
[*]8x docking ring with integrated docking tube and hull-cutting tools
[*]2x military-grade deflector screen generator, 1x primary, 1x backup.
[*]1x long-range communication suite.
[*]1x long-range sensor suite.
[*]Many escape pods.
[*][url=http://www.thestarwarsrp.com/forum/index.php?threads/upgraded-navicomputer.85927/]Upgraded Navicomputer[/url]
[/LIST]


[CENTER][COLOR=#ffffff][B]DESCRIPTION[/B][/COLOR][/CENTER]
Like the rest of the Ilum-Class Frigate vessels in the Galactic Alliance fleet it has large guns, armor and shields. It is designed for taking on other capital warships, such as enemy frigates, corvettes and cruisers. Like other vessels of it's class it is the backbone of the fleet and the largest, most powerful ship the faction may have in their arsenal. Like other Ilum class vessels The Valhalla is equipted with 14 dual medium laser turrets, 10 dual heavy laser turrets and a trio of turbolaser turrets that will allow it to take on vessels that are similar in size. However the ship is not equipped with a targeting or weapon systems to take on starfighters and other maneuverable vessels. So it still depends on smaller vessels that can take on small enemy ships as part of it's defense. Like others of it's class it can carry eight star fighters along with four shuttles. 

Like the other various rebel vessels, The Valhala was built at a secret rebel operated shipyard that is beyond the imperial boundaries, with designs that Tycho personally saw to being built into The Valhala. Mainly the upgraded navigation system and a large enough hospital wing for the sick and wounded. It is basically designed to be a mobile base for the Galactic Alliance, Jedi Order, and allies.

[CENTER][COLOR=#ffffff][B]LEGALITY[/B][/COLOR][/CENTER]
Restricted. Ilum-class frigates are considered capital warships, generally making them illegal for civilian ownership.
[CENTER][COLOR=#ffffff][B]INTENT[/B][/COLOR][/CENTER]
This ship is the flagship of Tycho's fleet. The fleet was earned as part of a [url=http://www.thestarwarsrp.com/forum/index.php?threads/rebel-files-2018-2019-completed-threads.85455/page-11#post-1511513]promotion / mission reward[/url]. The ship will be a mobile base for the Galactic Alliance and Jedi Order to use in between missions. 

[CENTER][COLOR=#ffffff][B]ADVANCED TECH[/B][/COLOR][/CENTER]
YES. As this is an Illum class ship it is not easy to buy, steal or acquire. If a character wishes to gain The Valhala it will require a plot to do so.


[/abox3]


Untitled4.jpg

The Valhala


AFFILIATION
Jedi Oder/ Galactic Alliance

MANUFACTURER
Rebel shipyards

CLASS
Frigate


ROLE
Ship-Of-The-Line

COMPOSITION
Duranium and Transparisteel

DIMENSIONS
Length = 350 meters

CREW
25 minimum, 250 optimum

PASSENGER CAPACITY
100

CARGO CAPACITY
300 Standard Tons

HANGAR CAPACITY
8 starfighters; 4 shuttles

CONSUMABLES
4 Standard Months

SPEED/MANEUVERABILITY
An Ilum-class frigate can reach 50 MGLT maximum acceleration and has average maneuvering characteristics


ARMAMENT

  • 14x dual medium laser turret, 7x port, 7x starboard
  • 10x dual heavy laser turret, 4x port, 4x starboard
  • 3x turbolaser turret, 1x dorsal, 1x port, 1x starboard.
  • 2x tractor beam emitter.

EQUIPMENT
  • 1x class 4 hyperdrive with class 10 backup
  • 8x docking ring with integrated docking tube and hull-cutting tools
  • 2x military-grade deflector screen generator, 1x primary, 1x backup.
  • 1x long-range communication suite.
  • 1x long-range sensor suite.
  • Many escape pods.
  • Upgraded Navicomputer


DESCRIPTION
Like the rest of the Ilum-Class Frigate vessels in the Galactic Alliance fleet it has large guns, armor and shields. It is designed for taking on other capital warships, such as enemy frigates, corvettes and cruisers. Like other vessels of it's class it is the backbone of the fleet and the largest, most powerful ship the faction may have in their arsenal. Like other Ilum class vessels The Valhalla is equipted with 14 dual medium laser turrets, 10 dual heavy laser turrets and a trio of turbolaser turrets that will allow it to take on vessels that are similar in size. However the ship is not equipped with a targeting or weapon systems to take on starfighters and other maneuverable vessels. So it still depends on smaller vessels that can take on small enemy ships as part of it's defense. Like others of it's class it can carry eight star fighters along with four shuttles.

Like the other various rebel vessels, The Valhala was built at a secret rebel operated shipyard that is beyond the imperial boundaries, with designs that Tycho personally saw to being built into The Valhala. Mainly the upgraded navigation system and a large enough hospital wing for the sick and wounded. It is basically designed to be a mobile base for the Galactic Alliance, Jedi Order, and allies.

LEGALITY
Restricted. Ilum-class frigates are considered capital warships, generally making them illegal for civilian ownership.
INTENT
This ship is the flagship of Tycho's fleet. The fleet was earned as part of a promotion / mission reward. The ship will be a mobile base for the Galactic Alliance and Jedi Order to use in between missions.

ADVANCED TECH
YES. As this is an Illum class ship it is not easy to buy, steal or acquire. If a character wishes to gain The Valhala it will require a plot to do so.


 
Last edited:

Nommie

Space Kitty
SWRP Writer
Joined
Aug 16, 2018
Messages
676
Reaction score
315
Code:
[Center][u]You've Been Evicted[/u][/center]

[float_left]][img]https://i.ibb.co/mHNyNvN/Screenshot-2019-07-11-16-23-45-1.png [/img][/float_left] As the first step of what has been planned. General Draykon is planning to bring Vrogas Van, a planet that contains an abandoned Jedi Temple, into the folds of the Galactic Alliance. But pirates have been using the planet as a base for their illegal activities. 


Thread One: Eviction Notice: A team of rebels led by Tycho will head down to the surface to clear out the temple of pirates. Make sure they get the message the Alliance has come to claim the Temple and they are no longer allowed here.

1. @Tycho Draykon
2.
3.
4. 

Thread Two: Boot Out: While the team heads down to the surface make sure no pirates get to the surface to give their allies any form of support. Make sure to give them the message that the Alliance is here to stay. 

1.
2.
3.
4.

To sign up for a mission thread please fill this out. Remember your characters must be approved to take part in a mission thread. Slots are first come first served. 

Character Name / Subaccount Link
Preferred thread
 
Last edited:

Nommie

Space Kitty
SWRP Writer
Joined
Aug 16, 2018
Messages
676
Reaction score
315
Code:
[B]What is going to happen in your plot?[/B]
[Color=teal]Thread One: While stopped on the planet Phaeda Tycho has learned that a gang of pirates has stolen a military power core from an imperial base somewhere. Seeing this as a good opportunity to gain the military-grade power core, Tycho has disguised himself as a pirate to try to locate the power core. 

Thread Two: The pirate gang that stole the power core is located. Tycho and his partner are then, during a game of Sabacc, will learn the location of where the stolen military-grade power core is kept. And the team may make off with a little bit more money in their pockets at the end of the thread. (Nice bonus right?)

Thread Three: The team will head to the location where the power core is kept. They are to infiltrate the location and steal the military power core from the pirates.[/color] 

[B]What other players will be a part of this?[/B]
[Color=teal]Will find players when plot is approved.[/color] 

[B]Where are all the places (if more than one) that your plot will be taking place?[/B]
[Color=teal]Phaeda[/color]

[B]Please provide a basic in-character timeline of what you expect to happen.[/B]
[Color=teal]Thread One: (Self DM)
1. After learning a gang of pirates have stolen a valuable power core. Tycho and his partner(s) will disguise themselves as pirates.
 
2. The group navigates the dangerous streets while looking for the gang they are looking for. Possibly getting into some fights with other gangs. 

3. The pirate gang the group is looking for is finally located. 

Thread Two: (Self DM)
1. Tycho and his partner(s) will join the pirate gang at the sabacc table. 

2. The group will strike up a conversation with the pirates to get the information they want. All the while not giving off the impression the group plans to steal it. 

3. If the conversation goes well. The group will hopefully gain the information by the end of the game they are playing with the pirates. 

Thread Three: (Dice)
1. The group is to locate the location of where the power core is being kept. 

2. Infiltrate the building and locate the power core. 

3. Engage with any opposition as the group secures control of the military-grade power core.[/color]

[B]What do you or your character hope to achieve with this plot? What is the "end-game"?[/B]
[Color=teal]It is hoped that at the end of the thread that the Military Grade Power core will successfully be obtained.[/color] 

[B]Do you need any involvement of canon NPCs or faction leaders to be DMed by a staff member? If so, please detail who/what and for what purpose.[/B]
[Color=teal]No. There is no need for canon NPC or faction leaders to be DMed.[/color]


What is going to happen in your plot?
Thread One: While stopped on the planet Phaeda Tycho has learned that a gang of pirates has stolen a military power core from an imperial base somewhere. Seeing this as a good opportunity to gain the military-grade power core, Tycho has disguised himself as a pirate to try to locate the power core.

Thread Two: The pirate gang that stole the power core is located. Tycho and his partner are then, during a game of Sabacc, will learn the location of where the stolen military-grade power core is kept. And the team may make off with a little bit more money in their pockets at the end of the thread. (Nice bonus right?)

Thread Three: The team will head to the location where the power core is kept. They are to infiltrate the location and steal the military power core from the pirates.


What other players will be a part of this?
Will find players when plot is approved.

Where are all the places (if more than one) that your plot will be taking place?
Phaeda

Please provide a basic in-character timeline of what you expect to happen.
Thread One: (Self DM)
1. After learning a gang of pirates have stolen a valuable power core. Tycho and his partner(s) will disguise themselves as pirates.

2. The group navigates the dangerous streets while looking for the gang they are looking for. Possibly getting into some fights with other gangs.

3. The pirate gang the group is looking for is finally located.

Thread Two: (Self DM)
1. Tycho and his partner(s) will join the pirate gang at the sabacc table.

2. The group will strike up a conversation with the pirates to get the information they want. All the while not giving off the impression the group plans to steal it.

3. If the conversation goes well. The group will hopefully gain the information by the end of the game they are playing with the pirates.

Thread Three: (Dice)
1. The group is to locate the location of where the power core is being kept.

2. Infiltrate the building and locate the power core.

3. Engage with any opposition as the group secures control of the military-grade power core.


What do you or your character hope to achieve with this plot? What is the "end-game"?
It is hoped that at the end of the thread that the Military Grade Power core will successfully be obtained.

Do you need any involvement of canon NPCs or faction leaders to be DMed by a staff member? If so, please detail who/what and for what purpose.
No. There is no need for canon NPC or faction leaders to be DMed.
 
Last edited:

Nommie

Space Kitty
SWRP Writer
Joined
Aug 16, 2018
Messages
676
Reaction score
315
Code:
[b]Character Name and Level:[/b] @Tycho Draykon (Lv3)

[b]Character Rank:[/b] General

[b]Name of Plot:[/b] You've been Evicted

[b]Participants in the plot (Character accounts):[/b]
@Tycho Draykon
@Zex Vric
@Eisa Swan
@Vash Tembra
@Jaruut Arrlya

[b]Intended Outcome of Plot:[/b] A group of GA characters (and any indies that join in) led by Tycho Draykon arrives at Vrogas Van. A group is sent down to the planet to secure the Jedi Temple there. Only to find that a gang of pirates is using the rundown temple as a base. So the group is tasked with clearing out the pirates to secure it. 

Meanwhile up in orbit a small fleet the pirates use return after selling goods they stole on the black market. Detected as they come out of hyperspace. A squadron of fighters will engage with the small fleet and bring them down before they can reach the surface. 

[b]Actual Outcome of Plot:[/b]
As expected in Eviction Notice Tycho and Zex engage pirates outside and inside the temple. After hard battles with groups of pirates, and sustaining injuries the two rebels succeeded in taking out the pirates and taking control of the temple. The same can be said for Boot Out, the enemy was engaged in three waves, each one being dealt with accordingly and like the ground forces with a bit of a struggle with one of the pilots almost being taken out of the fight due to the damage he sustained. A third pilot jumped into the fight, helping Eisa and Vash bring their part of the mission to a successful end. Thankfully both groups pulled through, bringing both parts of the mission to a successful end. The end being Vrogas Vas now being under GA control. 


[b]Any PVP or Staff DMing involved?[/b]
No. There was no PVP or Staff DMing involved in the plot.


[b]Link to Dice Roll Thread if used:[/b]
[url=http://www.thestarwarsrp.com/forum/index.php?threads/eviction-notice-dice.90414/#post-1515307]Eviction Notice Dice[/url]
[url=http://www.thestarwarsrp.com/forum/index.php?threads/boot-out-dice-rolls.90430/#post-1514160]Boot Out Dice[/url]


[b]Relevant Threads and a description per thread in chronological order:[/b]
[url=http://www.thestarwarsrp.com/forum/index.php?threads/eviction-notice.90415/#post-1515386]Eviction Notice[/url]: Tycho led the operations on the planet's surface. Upon approaching the temple the two rebels discover that the entrance is guarded. The two go on the offensive and eventually take the guards. But the commotion alerts the pirates inside the temple. Resulting in the following battles with two groups of pirates being a bit more difficult than what was planned. But in the end, the two rebels successfully took out the pirates and with it gained control of the temple. 

[url=http://www.thestarwarsrp.com/forum/index.php?threads/boot-out.90410/]Boot Out[/url]: While Tycho led the ground operations. The Squadron Lieutenant Eisa Swan led the operations during the space battle. The first wave consisting of only a single pirate craft. The following two waves took the rebels a bit more to take out, with one of the two fighters taking heavy damage. But with the arrival of some unexpected help from Jaruut, the three waves of the enemy craft were successfully taken out. With the defeat of the enemy crafts, the Alliance gained control of the planet from above.


Code:
[b]Faction:[/b] GA
[b]Planet or Sector:[/b] Vrogas Vas
[b]Grid Coordinates:[/b] K-7
[b]Completed Plot:[/b] [url=http://www.thestarwarsrp.com/forum/index.php?threads/youve-been-evicted.90547/]Link[/url]
@Aberforth
 
Last edited:

Nommie

Space Kitty
SWRP Writer
Joined
Aug 16, 2018
Messages
676
Reaction score
315
Code:
[B]What is going to happen in your plot?[/B]
[Color=orange]During a meeting with leaders on Antar 4, Tycho calls in for aid when a larger tidal wave than normal destroys a large section of the town. In thread one players are to prevent slave traders from taking advantage of the chaos by kidnapping people to take back to Hutt controlled worlds. They must take out the slave traders while aiding the people who may still be trapped in damaged buildings and vehicles. 

In thread two players are to stop a large gang of smugglers from stealing the supplies that were brought to help the people rebuild as well as treat those that have been wounded.[/color]


[B]What other players will be a part of this?[/B]
[Color=orange]Will find players when the plot is approved.[/color]


[B]Where are all the places (if more than one) that your plot will be taking place?[/B]
[Color=orange]Antar (Antar 4)[/color]


[B]Please provide a basic in-character timeline of what you expect to happen.[/B]
[Color=orange]Thread One: (Self DM)
1. Rebels are to search for survivors in damaged buildings and vehicles. 

2. Prevent employees of the slave trade from kidnapping civilians of Antar 4. 

Thread Two: (Dice)
1. Guard the supplies Tycho has had brought to help in the recovery efforts. 

2. Take out all smugglers who will come to try to steal the supplies.
[/color]

[B]What do you or your character hope to achieve with this plot? What is the "end-game"?[/B]
[Color=orange]By aiding with the recovery efforts on Antar 4. The GA will secure an alliance with the Antar system.[/color]
 

[B]Do you need any involvement of canon NPCs or faction leaders to be DMed by a staff member? If so, please detail who/what and for what purpose.[/B]
[Color=orange]No. Do not need any Canon NPCs or Faction Leaders to be DMed by Staff.[/color]

What is going to happen in your plot?
During a meeting with leaders on Antar 4, Tycho calls in for aid when a larger tidal wave than normal destroys a large section of the town. In thread one players are to prevent slave traders from taking advantage of the chaos by kidnapping people to take back to Hutt controlled worlds. They must take out the slave traders while aiding the people who may still be trapped in damaged buildings and vehicles.

In thread two players are to stop a large gang of smugglers from stealing the supplies that were brought to help the people rebuild as well as treat those that have been wounded.



What other players will be a part of this?
Will find players when the plot is approved.


Where are all the places (if more than one) that your plot will be taking place?
Antar (Antar 4)


Please provide a basic in-character timeline of what you expect to happen.
Thread One: (Self DM)
1. Rebels are to search for survivors in damaged buildings and vehicles.

2. Prevent employees of the slave trade from kidnapping civilians of Antar 4.

Thread Two: (Dice)
1. Guard the supplies Tycho has had brought to help in the recovery efforts.

2. Take out all smugglers who will come to try to steal the supplies.



What do you or your character hope to achieve with this plot? What is the "end-game"?
By aiding with the recovery efforts on Antar 4. The GA will secure an alliance with the Antar system.

Do you need any involvement of canon NPCs or faction leaders to be DMed by a staff member? If so, please detail who/what and for what purpose.
No. Do not need any Canon NPCs or Faction Leaders to be DMed by Staff.
 
Last edited:

Nommie

Space Kitty
SWRP Writer
Joined
Aug 16, 2018
Messages
676
Reaction score
315
Code:
[fancybox4=https://i.ibb.co/Zx4B4Kv/2vbj8p.gif]Rebels... Jedi.. I do not have much time to explain. There has been a massive tidal wave.. everything has been destroyed. I have sent my fleet to bring you and any supplies you can bring to Antar 4. You must get here as quickly as you can... People are.. [End Transmission][/fancybox4]

[u][b]Frands with Goats[/b][/u]

[b]Thread 1:[/b] While meeting with leaders on Antar 4. General Draykon found himself along with the citizens of the small moon facing a tidal wave that was far larger than normal. As the people try to recover from the disaster, a shady bunch of kidnappers with the plan to kidnap as many people they can and send them to Hutt worlds as slaves. Stop these shady people as you search damaged buildings for survivors. (Self DM)

1. @Tycho Draykon
2. @Arda Breaux 
3. @Brent Fury Drast

[b]Thread 2:[/b] Searching for survivors is vital. Tycho has ordered to have supplies delivered to Antar 4. Which are vital to the recovery efforts the citizens of Antar 4 will be facing. Just as there are shady people that are here to kidnap people. There are unfortunately pirates and smugglers planning to use the chaos to their advantage to steal the supplies that have been brought to the planet. Not one bit of the supplies are allowed to be taken. Stop all potential thieves. (Dice)

1.
2.
3. 

[b]Character Sign Up[/b]

1. Character Name / Link 
2. Rank/Level
3. Preferred Thread


[fancybox4=https://i.ibb.co/Zx4B4Kv/2vbj8p.gif]Rebels... Jedi.. I do not have much time to explain. There has been a massive tidal wave.. everything has been destroyed. I have sent my fleet to bring you and any supplies you can bring to Antar 4. You must get here as quickly as you can... People are.. [End Transmission][/fancybox4]

Frands with Goats

Thread 1: While meeting with leaders on Antar 4. General Draykon found himself along with the citizens of the small moon facing a tidal wave that was far larger than normal. As the people try to recover from the disaster, a shady bunch of kidnappers with the plan to kidnap as many people they can and send them to Hutt worlds as slaves. Stop these shady people as you search damaged buildings for survivors. (Self DM)

1. @Tycho Draykon
2. @Arda Breaux
3. @Brent Fury Drast

Thread 2: Searching for survivors is vital. Tycho has ordered to have supplies delivered to Antar 4. Which are vital to the recovery efforts the citizens of Antar 4 will be facing. Just as there are shady people that are here to kidnap people. There are unfortunately pirates and smugglers planning to use the chaos to their advantage to steal the supplies that have been brought to the planet. Not one bit of the supplies are allowed to be taken. Stop all potential thieves. (Dice)

1.
2.
3.

Character Sign Up

1. Character Name / Link
2. Rank/Level
3. Preferred Thread
 
Last edited:
Top