Nommie's playground

Nommie

Space Kitty
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8th Timeline Proflies:

7th Timeline:
Tobian Solaris
Arador Drakar
Brion Varanus

8th Timeline:
Tycho Draykon Link)
Cher-No-Gorgon (Deceased)
Ebisu Saxon (Archived)
Muith Chekaik
Calath Draykon
Radth Kelborn

9th Timeline:
 
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Nommie

Space Kitty
SWRP Writer
Joined
Aug 16, 2018
Messages
676
Reaction score
315
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If you choose to travel with me for any reason. Do so at your own risk and don't do anything that will make you my next target.

Basic Info:
Name: Tobian Solaris
Nickname: Myec (preferred), Tobi
Age: 27 Years Old
Gender: Male
Height: 5'10"
Weight: 165 IBS
Species: Human
Home Planet: Kuat
Current Residence: Raxus
Stationed: Ziost
Living Quarters: Link
Marital Status: Single
Faction: Sith Empire
Occupation: Imperial Foreign Legion
Rank: Lieutenant
Force Sensitive: No
Face Claim: Diego Luna

Theme Song
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Appearance
With somewhat pale skin with a slight tan along with dark hair parted neatly to the left side with some bangs going to the right and matching dark eyes. Some women would say that Tobian is devishly handsome. But in his dark eyes a range of emotions can be seen; usually cold, warm or intense are the three main looks in his eyes. He does have a thick Kuatian accent that may make it difficult to understand him from time to time.

Clothing When not in uniform or Imperial Shock Corps Armor. Jacket, Shirt, Trousers, Boots, Thigh Holster & Belt, Necklace his sister gave him, and his formal outfit 1. Formal Outfit 2.
Uniform
Note: Other weapons are hidden elsewhere on him with his Vibroknife hidden in one of his boots. The same goes for his rank insignia, and what not that are hidden in one of his pockets.

Personality:
As how his eyes appear cold, the same would be said about his personality. He is as cold as he is calm, those are two things that others will find unsettling more so than his temper or how he does not trust others easily. Why it takes so much time to gain his trust is something he does not disclose but once someone has gained his trust and loyalty they will not lose it, however once they lose them it will be very difficult to gain them back. That is if it doesn't get him / her killed.

However it does not mean that Tobian is a cold hearted killer. He will only kill when ordered to do so or if he sees a need to. If he sees no reason then he won't. Though that does not apply when on a mission or in combat, then no one is shown mercy. Some may see it as weakness but Tobian does care about those under his command or lower than him, it doesn't mean though that those lower than him can go crawling to him about every problem under the sun. He still expects subordinates to take care of themselves. Tobian just doesn't like sending his men on suicide missions even though he will willingly volunteer for such missions. Some would say that it is his ego that is the cause of him volunteering for dangerous missions, part of it may be ego but he also has a lot of confidence in himself with a strong belief he can do such missions efficiently.

Those who are around him will find that he is a very quiet person, rarely starting conversations or participating. He is more of a listener than a talker. Tobian very rarely drinks because he hates the feeling of not being in control of his mind and body. Howeved when he is drunk he is not as tense or quiet, though still not much of a talker, he will show some emotions that he rarely shows including intimacy if with a woman he cares about. The only other time he does show emotion is when Tobian is talking to his mother and little sisters, smiling and laughing as he talks to them. He is very protective of his mother and sisters, any threats towards them will immediately bring Tobian's wrath on the being. So others should really think before they say anything about Tobian's mother and sisters. When around his mother and siblings, he becomes more passive, gentle and careful. Almost like he does a complete 360° change attitude / personality when with his family, even smiling when around them.

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Attributes:
Positive:

Loyal: More so positive for those who have earned his loyalty and trust. Once someone has gained them he will unquestionally follow orders he is given without fail. However when one loses them, it will take a lot to get his loyalty and trust back.

Cunning: Thanks to having to take care of his mother and sisters Tobian learned all sorts of tricks that he can put into use for the Sith Empire. Ranging from figuring out on the fly which way to send troops to getting out of being captured by enemy forces.


Calm: This is a personality others may find the most terrifying thing about him. Forget his temper since it very rarely shows it's ugly face. His ability to remain calm even in the thick of battle or a dire situation is the scariest thing about him.

Confident: Tobian has always been a very confident person. Very rarely does this waiver.

Quick Learner: Tobian is a quick learner whether it is learning a new weapon, combat skill, new systems or languages.

Neutral:
Caring: A side that very few get to see unless he shows it willingly. This is often something that prevents him to follow orders as directed in order to not send his men into an area that is suicidal and can be taken care of in another way.

Blunt: When talking to someone he may rush to the point of the conversation without niceties. Depending on who he is talking to of course. He always points out things whether its a trooper who has a piece of armor out of place or to get a woman off of him.

Playful: Something that only his mother and sisters see. No one sees this side of him unless they are present at his home. Or if they happen to be able to look through hologram images his mother sent him.

Cautious: Whether he has troops with him during a mission or going solo. Tobian is always cautious as to what routes to take or where to send the men. Not that it takes him forever to make decisions it just means he is careful when giving orders and what not.

Sarcastic: He doesn't speak sarcastically unless he is drunk, which is very rare, or if he wants to show a superior that he or she does not have his trust or loyalty yet. Sometimes his comments are funny. It's something he usually keeps restrained.

Fearless: Both a positive and negative. Tobian will willingly put himself into any sort of situation to save a comrade or mission for the Empire. It is a negative because he is willingly putting himself in situations that can get him injured or killed.

Negative:
Cold: More so as an affect from his childhood. He always appears cold to those who do not know Tobian at a personal level. It can lead others to want to avoid him or become uncomfortable when in the same room. It can even lead others to be suspicious of him.

Temperamental: Something that Tobian tries very hard to keep under control. He always shows remorse whenever his temper flares, because it was how his father was and the last thing that Tobian wants is to be like his father.

Pride / Ego: This is part of what drives him to willingly take part in dangerous or potentially suicidal missions. This could be what gets him killed.

Protective: More so aimed towards his family. Tobian will go AWOL at a moments notice if he hears anything going on at Raxus or his family in particular. He is so protective that event verbal threats will not end so well for anyone who said the threat.

Dangerous:
Distrustful: Because he does not trust others easily it may leave him wide open because either he doesn't trust others around him or they do not like him. This can be a tool those superior to him can use to take out those who are spies or a turncoat.

Obedient: Tobian is very obedient when it comes to following orders he is given. He will very rarely disobey orders.

Combat Relations, etc.
Gear:
  1. Aggressor series LRA Rifle
  2. ZBY-07 Blaster Pistol
  3. Korrien Type-0 Vibrosword
  4. Vibro-knife
  5. Imperial Shock Corps Armor (Armor part is black)
Ship: IS-3 Starfighter
Droid: PB-Series Protocol Droid that stays home with his mother and little sisters. It is the only one who has not given Tobian a reason to decomission it.

Skills:
  1. Multilingual: Tobian is able to speak basic, Kuat, and has learned to speak Gossam shortly after moving his mother and sisters to Raxus.
  2. Swordsmanship: He has an excellent ability to handle / use a vibrosword. Though he still has a long ways to go yet to be considered a master swordsman.
  3. Marksmanship: One of Tobian's best qualities is his skills with a rifle or pistol. This is due to lessons from his father and bounty hunter friend.
  4. Hand to Hand: Because of how rough life was growing up having to defend his mother and sister Tobian has developed good coordination for hand to hand combat.
  5. Photographic Memory: Tobian is able to memorize routes and other things to memory. How long he is able to remember different information varies of course.
  6. Level Headed: Even in the thick of battle Tobian is able to remain calm and collected. Though from time to time he may get a little hot headed, something he always tries to keep under control. This is only a skill when he is not being hot headed/ temperamental.
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Life Information

Past:

latest
Born on the planet Kuat his father was Magnus Cornelius a very respected man in The Republic military. His mother is Lily Cornelius, formally Solaris. Lily on the other hand was a spy for the Sith Empire, using her position as a nurse to gather intelligence that she later passed on somehow to her superiors. She met Magnus, who foolishly didn't figure out that she is infact a spy during the entire time he was courting her. The two did marry and Lily used her new position as his wife to her advantage.

Everything was perfect, to Magnus it was because he had a beautiful wife and now a son. For Lily it was because of her ability to send better intelligence to her superiors. Magnus spent a great deal of time teaching Tobian about everything military related, even teaching him how to shoot a pistol and how to think strategically. Magnus even took him to his base where he watched everything from watching his father to watching training sessions. The boy was confused to why his mother didn't protest to Magnus teaching Tobian to be a soldier like himself. He thought that it was because of Tobian being attracted to everything military due to him being a small boy. He had no idea that Lily didn't complain because she wanted Tobian to become a soldier, but not for the side that he or Magnus thought. By the age of five Tobian showed what he learned from his father so far in 'war games' with other boys his age while playing in the streets. Of course it was all just fun and games to Tobian at the time.

At the age of six though he learned just how important his father's lessons were when Tobian got his first taste of violence and possibly war. A small group of what his father called 'confused teenagers' opened fire on a group of Republic soldiers. While Tobian hid as his father instructed the boy watched his father valiently fight back only to fall wounded. The boy immediately went to his father's side, defending him from the enemy until other soldiers came to their aid. This incident boosted both Magnus and Lily's pride, though his mother was also angry and scared when she found out about the battle.

During the time that Magnus was recovering from his injury, the man saw just how much Tobian has learned in the time that the boy was taught as well as from the small battle / attack, while watching him play war games in the streets with other boys and girls. The fact that Tobian has learned a lot when the boy even managed to follow him through busy streets and 'ambush' him when Tobian saw an opening.


When Tobian was eleven years old his sister Shir arrived. While the boy was thrilled to be a big brother, Magnus was a bit disappointed. Magnus was hoping for another boy to carry on his legacy. For a few days Magnus didn't talk to Lily. The arrival of his little sister gave Tobian another reason to take his father's lessons seriously, however three months after his sister's arrival Magnus stopped the lessons all together. Tobian thought that it was because his father was too busy to spend time with him. So he thought nothing of it. What he did notice though was that the relationship between his mother and father went south with the two of them living two separate lives. He wanted to find out what exactly his father was doing but Lily adviced Tobian to wait until the right time to follow his father in order to find out where he was going when not home.

The chance came when Tobian was thirteen years old, because of Lily's position as a nurse there was still enough income to live comfortably. But the now teenager wanted to find out what his father was doing. The day that Tobian found out what Magnus was doing will destroy his loyalty to his father. Magnus claimed that he was going to work but Tobian and Lily knew it was a day he was supposed to have off so the teenager followed his father along the streets until Magnus walked inside one of the three local cantinas. The problem was that Tobian is not allowed inside because he is underage. But he still found a way to get inside, only to wish that he never did when he saw a woman sitting on his father's lap. The teenager knew that it was not a one time thing since the two acted too intimate. The boy ran out of the cantina and straight to the hospital to tell his mother. Lily was hurt by the news but didn't show it. When Tobian said that he now has no respect for his father, Lily told him that Tobian no longer needs lessons from Magnus, which the teenager agreed to.


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At the age of fifteen Tobian got a job at a local weapons shop to help his mother cover living costs. It was while working at the shop he met a bounty hunter named Krenis Silwook Signas who came in looking for weapons he needed for a mission. Which Tobian advised which to buy and sold the said weapons to the man. The teenager did not quite trust the man yet and was a bit suspicious of him. However when Krenis returned after his mission and asked Tobian to join him at a cantina, the teenager declined and Krenis respected his reasons when the teenager explained why. Winning Tobian's trust amd friendship. Instead the two went on a hunt together, during which Krenis was impressed by the teenager's marksmanship but told him it could use a little work. He offered to take Tobian with him on some bounty hunts and the two will split the pay right down the middle. Which Tobian immediately agreed to without second thoughts.

Returning home he witnessed his father hit his mother before Magnus left walking right past Tobian without a glance nor a word. The teenager watched his father leave then tended to his mother. He told her about what had happened and when asked if he agreed to go on the bounty hunts Tobian told Lily he agreed. She said that it was good that he accepted because Tobian would be a fool if he turned the offer down. Before he left a few months later with Krenis the relationship between Magnus and Lily improved to the point they were acting more like a proper couple. Which gave Tobian some relief.

For a couple months Tobian was away on his first Hunt with Krenis. It was a rather difficult one because their target knew that he had a price on his head for failing to pay the Hutt Cartel. So the target kept hopping from one planet to another. But eventually they found their target on Corellia where the two killed their target. And as Krenis told him they split the pay straight down the middle. After the hunt Tobian's friend offered to take him back home to which the teenager scoffed and told him, "And miss out on the hunt? Are you nuts?" So the two continued on with another hunt that turned into four more. Then Tobian had to return home to avoid his father getting suspicious. Which his father wasn't suspicious at all and thought that Tobian was just having a good time hunting. Of course he had no idea at the time what sort of hunts his son was involved in since word of the killings has not yet reached Kuat. Tobian returned to his job working at the weapon shop while his friend went back to his home planet Coruscant.

At age of sixteen Tobian was still going on bounty hunts with his friend on and off to keep his father off his trail. That was until Magnus came looking for him to have a talk to him of course the teenager's relationship with his father was still an estranged one. So the teenager refused to talk to his father. Instead he opted to go home, so home he went. Besides the few missions he did with Krenis the year went by with no events. Besides his father once again refusing to talk to Tobian's mother. Whom was pregnant for the third time. But later on lost the child for reasons unknown.

But once again Magnus took up drinking and seeing another woman after getting Lily pregnant for the fourth time. Tobian is now eighteen years old and taking on more of the role as head of the family since now his father very rarely came home. He still bounced around working at the weapon shop and bounty hunts with his friend. But one mistake was made during one mission that will reach his father's ear and reveal what Tobian has been up to.

During the bounty hunt they were hunting someone who was wanted dead by the hutt as usual. But this one was different as it was someone who had guards with him at all times. Krenis underestimated the guards and jumped in to attack without thoroughly thinking through everything. The pair was forced to back off when Krenis was wounded. Since the attack went on in broad daylight word spread and had reached his father before Tobian got home. Immediately he was confronted by Magnus and when asked Tobian told him it was because he was not taking care of the family. So Tobian did it to get the money to take care of his mother and sister. From that point Magnus knew that Tobian has no respect for him and their relationship will never be the same. He warned Tobian not to go on another mission with his friend, whom simply walked out of the room.

A few months later Tobian came home with Krenis to take his pregnant mother and little sister somewhere else since it was clear that Magnus no longer cared for them. But when they arrived outside the home they heard yelling and screaming, Magnus figured out that Lily was a spy. And so went into a rage, aimed at himself and his wife. Upon walking into the home Magnus started pounding Tobian with questions, asking if he knew that his mother was a spy. Though Magnus already knew the answer to that and then figured out what Tobian had been doing, who he and Krenis had been targeting all this time. But before he could act on it, Tobian shot and killed Magnus with a shot to the chest. Krenis wanted everyone to pile into his ship but Tobian pointed out that if Magnus knew then others did as well so it was best for them to split up. So while his friend went in his ship Tobian rushed to a dealer to buy a shuttle to.transport his mother and sister to another system, while he was gone Lily and Shir packed their belongings.

As soon as everything was loaded onto the shuttle, his mother and sister didn't pack much to begin with, Tobian took the two straight to Raxus. He sold the shuttle used to get away and used the money to buy a home for Lily and Shir. The three of them changed their last names to Solaris and hoped that now their life will be more tolerable. Soon Lily had a pair of twins, Li and Akira. Now more than ever was he focused on taking care of his mother and sisters as well as looking out for their safety. But with him and Krenis being forced to part ways since the Republic may possibly be looking for them he is on his own. But with them being far away from the jurisdiction of The Republic, Tobian hoped that he will not have to worry so much.

Present

Tobian is now twenty seven years old and since moving to Raxus things had gotten much better. Though now he goes by Myec Solaris instead of Tobian since his father was the one who chose his name. And now that the twins are old enough for Lily to take up being a nurse again. Tobian started looking for a new job since he had not heard from his friend for some time now. His plan was to find a job somewhere and send a portion of his pay to his mother to help ease the burden. As well as make his mother proud. And proud she was indeed when Tobian decided to join the imperial military. How his skills will contribute remains to be seen.

Tobian's goal is to one day create a battalion he will call Shadow Battalion. An elite group of soldiers who will not only get the job done when called on, but strike fear into the hearts and souls of anyone who even hears a whisper about their arrival.
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Relationships:

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Nommie

Space Kitty
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BRION VARANUS

AGE

► 27
SPECIES
► Human
HEIGHT
► 6'1"
WEIGHT
► 170
EYE COLOR
► Brown
HAIR COLOR
► Blackish Brown
HOMEWORLD
► Alderaan
CURRENT LOCATION
► Denon
GENDER
► Male
FACTION
► The Republic
RANK
► Lieutenant
OCCUPATION
► Bounty Hunter (side job)
Law Enforcement/ Intelligence
FORCE SENSITIVITY
► No
BIOGRAPHY

Born on the planet Alderaan Brion Varanus was born into a average middle class family. Of course it was hard to tell that they were middle class because his father was always good at managing their money and had a good income. His father is a successful trader and his mother is a stay at home mother. Or well was when Brion was a small child. As soon as he was able to stay home alone or while he was at school she helped her husband in the shop. Brion was always a bit rebellious, he would sometimes cause fights at school or sneak out at night.

When Brion was fourteen years old his father had enough and sent him to boot camp on Corellia to straighten him up. The plan did work at fixing his rebellious behavior but while on his way back the shuttle was pursued and boarded by a band of desperate pirates. The teenager did his best to stand up to them but some of those on board still got hurt, after that Brion kept on blaming himself even though he did everything possible. He heard about the Mandalorians from a trader who at one point visited his father's shop. Intrigued and seeing it as a way to better himself Brion went to the planet Madalore. While there he met Kraz Chatun, a Mandalorian who was a bouhty hunter and a gunsliger for hire. Brion learned alot from Kraz and was learning valuable skills. Though the violence that took place on the planet shocked him at first but soon grew used to it, perhaps even numb.

Brion remained on Mandalore until he was eighteen years old, remaining in contact with his mother and father. Whom didn't voice any concern for his decision to stay in the violent environment, though deep down they were terrified of the idea of losing their only child. During a large brawl was when Brion earned his mark as a warrior and so had the iconic tattoo placed on his left bicep. The teenager was planning to stay longer but when he got a message from home saying his mother was extremely ill Brion went back to Alderaan to help his father take care of his mother. Eventually his mother recovered and Brion left to visit Kraz only to find that he had been killed during a violent conflict. So he returned back to Alderaan and joined the Grand Army of the Republic to be a law enforcement officer and from time to time a bounty hunter. After his acceptance Brion had the Republic symbol added to the tattoo on his left bicep.

Things after joining up were quiet at first. But recently with the Queen's actions bringing about the rumors of war, Brion was forced to decide which side to support. The Queen and the Hutt Cartel or The Republic. It was not a hard decision to make, deciding to support the Republic. It didn't take much of anything to convince his parents to leave Alderaan, knowing that if war does happen that it will get dangerous and nasty. So he moved his parents to Denon where Brion knew they will, hopefully, be safe. Before leaving for base Brion helped his father set up a shop that has become more successful than the one he had on Alderaan. The young man still worries about the safety of his parents since the Hutt Cartel is nothing like other enemy forces.
PERSONALITY

A bit of a loner, Brion works better alone. But if he has to he will work with others. Possibly unlike some he's not afraid to get his hands dirty or to a degree rebel against orders when he deems it necessary. Brion has always had a bit of a rebellious streak that has now started to calm down. He is not much of a talker but will try his best to be friendly towards another being. It doesn't mean though that Brion doesn't care about others. Yes he may be a bit of a jerk but he does care about others. He personally looks out for others, when another person gets hurt he may lash out a bit but it is more towards himself because he feels that he has failed the other person. Despite what others may say about him, Brion feels that he is better at following orders than giving them and that he does not have the qualities of a leader. His team work skills is not that good and could use some improvement. While piloting his ship, Brion prefers his protocol droid to be the co-pilot but when he gets to know another being well enough he will let him or her pilot or co-pilot his ship.

While on missions Brion is a bit enthusiastic and OCD. Before taking out a target that has a bounty he will scout out areas for hours or days until he finds the perfect location for an ambush. While on group missions he still tends to be a bit OCD and strict. He is never funny or smiles while on group missions. But he will look out for the group.

As far as friendships go, Brion is very loyal to anyone he deems to be a friend. He is a type of friend who is available at all times. Even insane night hours. When someone asks for his help or to be there for him or her Brion will get to the being as quickly as he can. Behind closed doors Brion is a bit of a softy and a teddy bear, constantly tending to whoever he is courting at the time. Brion is also a bit of a goofball behind closed doors as well.


APPEARANCE

Standing at six foot and one inch tall Brion is very well built with what some would call a face of a friend. He doesn't look like someone who is a bounty hunter. Brion has a tattoo on his left arm that if one looked at closely will notice he is sided with The Republic and at one point affiliated with Mandalorians when he was a teenager. His facial hair is neatly trimmed and his hair is often messy, giving him a bad boy appearance. Some women may have some attraction to him because of his looks. He has dark eyes that matches his hair and complexion.

His choice of clothing when not in uniform is rather plain and varies from day to day. But it is typically a t shirt with military style trousers, his boots, gloves and his trench coat or his parka if he feels like wearing it. His blaster pistol is kept in a holster on his left thigh and his vibro-knife is hidden in his right boot.

Shirt, Trousers, gloves, belt, Gun Holster, Boots, Trench Coat, sometimes he wears this Parka

GEAR, ETC.

SKILLS:
Leadership: 5/10
Teamwork: 2/10
Marksmanship: 8/10
Combat: 6/10
Piloting: 5/10
Social: 5/10
Negotiating: 0/10
Politics: 0/10
Scouting: 6/10
H2H: 6/10
Demolition: 0/10
Intelligence: 7/10
Stamina: 6/10
Strength: 6/10


Language:
*His 50P Protocol Droid helps him translate other languages.
Mandalorian: 10/10
Galactic Basic: 10/10

GEAR:
50P Unit Protocol Droid (Helps him pilot his ship and communicate in languages he doesn't know.)
V-Type 102 Nubian Starship
Vibroknife
BP12 Blaster Pistol
RJF Standard Sniper Rifle

Republic Judiciary Armor


THREAD / MISSION TRACKER

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    • Community Service ― A group of smugglers are attempting to smuggle illegal goods and must be stopped/ Event Thread ― • FINISHED
    • Title ― Description ― • Thread Status
    • Title ― Description ― • Thread Status
    • Title ― Description ― • Thread Status
    • Title ― Description ― • Thread Status
    • Title ― Description ― • Thread Status
    ===================================
  1. Name ― Relation ― • Reason (If Enemy or Married)
  2. Name ― Relation ― • Reason (If Enemy or Married)
  3. Name ― Relation ― • Reason (If Enemy or Married)
  4. Name ― Relation ― • Reason (If Enemy or Married)
 
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Nommie

Space Kitty
SWRP Writer
Joined
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Messages
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JEDI FILE #009985
Arador Drakar



  • .............
  • Password:********



    Clearence Verified



    ACCESS GRANTED

    • NAME: Arador Drakar
      AGE: 14 Years
      SPECIES: Human-Morellian Hybrid
      Homeplanet: Alderaan
      FACTION: Jedi Order
      RANK: Shadow Knight
      HEIGHT: 5'5.5"
      WEIGHT: 140 ibs
      HAIR COLOR: Black
      EYE COLOR: Ice Blue
      FORCE: Yes
      Fight Style (Main): Niman
      TRAINED: No

      Force Abilities:
      Present: Whether it is due to his vision or naturally impaired. Arador does not have that good of an ability to use force abilities. Even the ones he is able to do are limited. But has somehow managed to specialize in mind trick type abilities.

      Force Sense: This ability allows Arador to sense who or what is around him. If someone he knows coming he will be able to tell by his or her individual aura, and lock onto him or her to check on them. Though the ability to lock on depends on how stong of a bond there is between them. If it is someone he does not know all he can tell is if it is friend or foe by their aura.

      Force Sight: As Arador describes it, it almost like a combination of how sharks pick up an animals electric currents and a whale's echolocation. This ability is limited due to his blindness so all he can pick up are outlines with faint details when it is objects. People appear as how they do when a person is color blind and a bit ghost like. He cannot see objects or people on the other side of walls or rooms.

      Force Listening: Something that came naturally to Arador when his eye sight started to become impaired. He can pick up the individual footsteps of people as well as what he or she is doing or going to do. Somewhat he can pick up conversations happening nearby or in another room as clear as day if the people are talking loudly or a normal conversation tone. He cannot pick up on mumbling or anything quiet nor can he hear when it is a loud environment or a conversation happening more than two rooms or floors away from him. When a conversation is out of range, it is muffled and unable to be understood.

      Telekinesis: Though limited due to his eyesight, Arador is able to lift people and objects. The distance he is able to lift or move people and objects is limited.

      Force Push & Pull: He tends to use these abilities in combination with saber combat. He can use this ability as he pleases since detecting a target isn't limited to his vision. But he is still careful with choosing when to use these abilities.

      Mind Trick: One of Arador's abilities and possibly the only one he can use to full affect. He can confuse a person or trick the person to do as he pleases or tell him information. Works best on those not force sensitive. He can only use this ability when absolutely necessary and when he is sure that he won't be attacked as he has to focus solely on his target to connect their minds. And the focus must be maintained. Along with that the ability takes up a huge amount of energy and will leave him vulnerable when the mind meld is broken.

      Force Cloak: Really an ability that is a branch of mind trick once he masters it. He can confuse a person's mind for a minute or two enough to appear ghostly in the person's eyes. He does not appear to be entirely invisible or soundless as his footsteps can still be heard. Affect on a person varies, and works best on those who are not force sensitive. It takes an enormous amount of energy and concentration to use this ability so use is limited to five seconds at most. Any more and he will run the risk of passing out due to exhaustion.

      Animal Bond: Somewhat of a variation of Mind Trick. Using the force, Arador can link his mind with that of an animal of his choice. How long he can maintain the bond depends on how calm it is when he links mind with the beast. The mind link also depends on how strong minded the animal is. When his mind is linked Arador can have the animal do as he pleases including the animal becoming a mount. However this ability takes an enormous amount of energy. So he must be wise when using it. As it will also leave him vulnerable to attack.

      Force Bond/Mind Meld: Arador is able to connect his mind with that of another force senaitive of his choosing. With this ability he is able to directly communicate with the being telepathically. Though like any force ability it takes energy and concentration. So choosing to use it has it's risks.

      Pervicax: Arador's chosen capstone for if / when he reaches level four. As he progresses to that point the boy will be figuring out how to use this ability and how to use it efficiently.

      * these abilities are discovered after Arador is kidnapped.

      Force Slow: Similar to mind trick. Arador manipulates the force to fog the mind of one opponent for a few seconds to two minutes. How it affects a person's mind varies as well as how long it lasts. Sometimes the function of legs and arms are affected but only for a few seconds. Works best on those not force sensitive.

      Force Corruption: Similar to Mind Trick as well. But the difference is that Arador can manipulate soldiers to change sides for a minute or two in order to set up a distraction. Works best on those not force sensitive. It takes an extreme amount of energy and concentration to the point he runs the risk of passing out after or during using this ability if he isn't careful. So use of it must be chosen very wisely.

      Force Drain: With this ability Arador is able to obsorb the force essense of force sensitive beings. The range is limited with others having to be in arms length of Arador.

      Force Rage: Using his fears, pain and anger to his advantage for a very short time. When in a rage his speed, strength and ferocity increase incredibly. Though when the rage wears off Arador is left extremely exhausted, numb and depressed. He even feels intense guilt and will isolate himself out of the fear he will hurt someone.

      Mind Shard: With this ability Arador inflicts psychological pain on a target of his choice. It is a psychological pain that expresses itself as a physical pain. It can render the target useless for a minute or two. It is similar to mind trick but is a quick poke at the mind instead of a strong hold.

      1:
      2:
      3:
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      5:
      6:
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      Saber One: Dark Bronze
      Saber Two: Dark Yellow
      Vibostaff
      Walking Stick
      Jedi Stealth Armor
      Vindler Sight Readers More so to hide the fact he is blind and his identity when the jedi are forced to go into hiding.

    • Standing at five foot and five in a half inches tall Arador is a little short for a young man his age and is a few pounds under weight. But he is well built thanks to being very active as well as the martial arts classes he has taken to date. His blue eyes are intense and caring, showing other emotions through his eyes from time to time. His condition has not gotten bad enough yet for another person to be able to see Arador is blind. His dark hair is kept short and neat at all times except for while on missions. Arador is always seen with a smile, very rarely does he have a poker face or a frown.

      He wears traditional jedi robes or his stealth armor. His footwear is mid calf brown boots. His lightsabers are kept on his belt through the use of a chain that he uses to let him know when he has them attached to his belt after using them or to let him know that someone is attempting to steal his lightsabers if he fails to sense the person. He mainly carries his walking stick in his right hand but when in combat it is either used as a weapon or held against his back through the use of a thin, soft rope. When not wearing his stealth armor or jedi robes Arador wears a plain top and lounge trousers.

      While the jedi are forced to go into hiding. Arador's attire completely changes from the traditional jedi clothing. And his hair is grown out and tied back. He also wears Vindler Sight Readers and has once again started using his walking stick along with his pet Vulptex to guide him around. His lightsabers are extremely well hidden along with his vibostaff and rifle.

    • Despite his disability Arador is always positive about the outlook of a situation, mission or tense converaation. In fact when he feels the atmosphere or people around him are too tense he will crack a joke or two to break the tension. Or if someone asks a question he will give a answer that will make some or all of those around him laugh. Of course he is only funny when it is appropriate. Sometimes his behavior, especially now that he can "see" has led others to think he has some degree of ADHD. Thought that is not the case. He is just behaving like a typical kid now that he is able to see his environment.

      He always looks out for others by the use of sensing with the force. When he feels someone is upset or struggling he will go to him or her to see if he can help. While on missions he does his best to keep his emotions in check, but it doesn't mean that Arador stops worrying about his friends or comrades, he just makes sure it doesn't get the better of him or cloud his judgement. Which gives him a calm disposition.

      He has a very high spirit, determined personality that shows itself while he is training. He will practice for hours on end until he gets whatever he is being taught to memory. He gets so determined that others may have to remind Arador to stop for rest.

      Every now and then like anyone with a condition or stress going on. Arador does have moments where he becomes depressed or doubtful. How long these bouts go for varies depending on how it is caused. When in these bouts he usually goes off somewhere where he trains intensely until he's at the point of exhaustion. The one thing Arador never does is throw his anger or frustrations at another person, yes if someone is willing to listen he will rant on about something, but he will never lash out at someone.

      But after he was kidnapped, though much of his old personality is still there. The boy does not trust those he does not know easily. He or she will have to earn his trust.

      On top of that he almost appears to be numb, showing little or no emotion when confronted. And may turn violent a flick of a switch. Though if he does go violent or on a rampage he will show regret afterwards and avoid contact from others out of fear that he will lash out again. His combat style becomes more aggressive but still calculated and strategic.

      Before Becoming Jedi & Kidnapped
      Born on the planet Alderaan to a single mother who accidentally got pregant while on vacation on the planet Coruscant with a friend. All that Arador knows is that his father is Morellian. It is a mystery if he has the lifespan of a Morellian or a Human, though his appearance is more Human than Morellian. Not knowing his father nor having him in his life didn't really seem to bother Arador while growing up. He was a happy boy growing up who often got into trouble at school because of pranks and jokes during classes. His mother and aunt along with his cousins had pranks and jokes aimed at them as well. But they were never dangerous, hurtful jokes or pranks.They were always good natured. At the age of ten his eyesight started to go down hill, upon going to a doctor he and his mother learned that Arador has Stargardt’s Disease. It was a shock to Arador and his family but the boy was determined to not let the diagnosis affect him mentally or emotionally. Understanding that at some point in his life that he will become completely blind, Arador started relying on his other senses to get around as his vision gradually got worse. It was while Arador was learning to depend on his other senses that it was discovered that the young man is force sensitive; while making his way to one of his classes the young man felt something coming at him fast. Another student who regularly bullied Arador was about to punch the young man. But before the bully's fist made contact Arador 'felt' it coming and moved his head out of the way then 'pushed' the bully away. It was not much of a 'push' but enough to put some distance between the two boys. Just as the bully closed the short distance a teacher was already at the scene.

      His mother learned of what had happened including the fact that Arador is force sensitive. Naturally his mother was shocked by the news because she had no knowledge of anyone in the family being force sensitive. But now fearing for her son's safety now that she knew that Arador was being bullied she started taking him to martial art classes where he gained his walking stick and learned how to use it as an offensive and defensive weapon. Despite his vision being poor Arador learned pretty fast and mastered some of what was taught to him


      It was not only Arador's safety that his mother was worried about. Originally she didn't want Arador to become a jedi, telling him that he can't. Even though he had always wanted to become a jedi since he was a little boy, naturally like others she thought that because of his visual disability that he will not be able to become a jedi. But when it seemed that she got her message across to Arador , he contacted the jedi order without her permission, hoping that someone will give him a chance. After making contact, Arador told his mother. At first she was angry but after he explained his reasons she understood and agreed to allow him to get jedi training.

      Now at the age of fourteen Arador is still waiting for either a jedi master to give him a chance or for someone to contact him.

      Becoming A Jedi
      After waiting for some time for someone in the Jedi Order to reply to his message or come to him. The boy was just about to give up on the path he wanted to follow. Also one that he was being hinted to follow. While sitting by a fountain in the Town Square a jedi by the name of Alek Varsan approached him.

      Immediately Alek left Alderaan with his new mentor to begin his path of becoming a Jedi. As soon as the two got to Tython, his training began. At first it was difficult but eventually he got the gyst of it and somewhat able to turn the 'games' in his favor. While his master was on a mission, Arador left on one of his own. Teaming up with Tynian and later in Kane to bring a out of control zoo under control, there adopting a crystal wolf pup as his pet. Upon returning to Tython he was confronted by a very unhappy Alek Varsan, learning that the Jedi have been branded as outlaws. It appeared that now Arador's decision to join was at a very tense and trying time for the order.

      Leaving Tython behind, the two left with a small handful of others to a small jungle moon. There Alek continued to train Arador in the ways of combat and other skills a Jedi needs to learn. He also spent the time to hone in on his force abilities. During the weeks spent training, Arador has come to start seeing Alek as an older brother. Eventually it became time for Arador to contruct his first lightsaber.

      Heading down into one of the few caves on the small moon, Arador was able to find not one but two crystals that called out to him as well as seemingly test his abilities. After finding the crystals, Arador began the frustrating task of constructing his first lightsaber. After a handful lf attempts, Arador succeeded in constructing the first one using the crystal he found in the pool. His first blade is a dark yellow. The boy then went about constructing the second, it was still difficult. But eventually he got the second one done, this one being a dark bronze color.

      Kidnapped


      Escape from Sith Territory & After

      Medical
      The symptoms Arador is currently experiencing in regards to his disease are blurred vision, slight wavy vision, and blind spots. He does have some slight issues with brightly lit areas and glaring lights so he wears a special pair of glasses/goggles to help him cope. His night vision is a bit better than his day but that too will eventually become affected. At some point in his life, depending on how far the disease progresses, Arador will become nearly or completely blind. Other symptoms or issues may come to light as his disease progresses and my include a degree of color blindness.

      Pets: Aputsiak : A female Vulptex that Arador rescued while at a zoo full of dangerous creatures from all across the galaxy. She has become his faithful companion and a sight crystal wolf, guiding the teenager when he is not using his force sight.

      Relationships:
      Friends:
      1. Alek Varson / Mentor & Brother / Link
      2. Tynian / Friend / Link
      3. Kane / Friend / Link
      4. Name / Type Relationship/ Link

      Enemies:
      1. Ongye-Ui Miutigheid / Kidnapped Arador & Cause of descent into Darkness / Link
      2. Name / Reason / Link
      3. Name / Reason / Link
      4. Name / Reason / Link

      Threads:
      1. Strange Surprise / Link / FINISHED
      2. Training Begins / Link / FINISHED
      3. Zoo Keepers / Link / ACTIVE
      4. Training Part 2 / Link / ACTIVE
      5. Title / Link / Status
      6. Title / Link / Status
      7. Title / Link / Status
      8. Title / Link / Status

    • ........

Template by @ZayPat
 
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Nommie

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Mando App

IMPERIAL RECORDS FILE #2P9050
Ebisu Saxon
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  • Password:********

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    Clearence Verified

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    ACCESS GRANTED

    • Age: 16 Years Old
      Gender: Female
      Homeplanet: Mandalore
      Faction: TBA
      Occupation: TBA
      Face Claim: Yifei Liu
      Force Sensitive: No

      Family:
      1. Rakk Saxon = Brother
      2. Bo'r = Brother

      1. Mandalorian Armor
      2. Mandalorian Vibrosword
      3. Vibrostaff
      4. Blaster Rifle
      5. Blaster Pistol

      H2H: 7/10
      CQC: 6/10
      Scouting: 7/10
      Marksmanship: 5/10
      Leadership: 7/10
      Piloting: 3/10
      Medical: 7/10
      Computers: 2/10
      Espionage: 5/10
      Demolition: 0/10
      Tactics: 6/10
      Negotiations: 7/10
      Charisma: 6/10
      Mandalorian: 10/10
      Galactic Basic: 10/10

    • Standing at five foot and seven inches tall this twenty year old is at an average height for a young lady her age. Her slim body is well built. Her skin is somewhat tan with dark hair and eyes.

      Clothing she wears when not in combat varies day to day but is usually some sort of casual clothing with a few elegant pieces when she is required to wear them.

      Casual 1, Casual 2, Casual 3, Casual 4
      Elegant 1, Elegant 2
      Handbag


    • Caring and protective of those closest to her, Ebisu is very protective of her brothers. So much to the point that anyone who harms them will get a painful lesson as she attacks with the ferocity of a mother bear. This does not mean her attacks are blind and straightforward. No her attacks are always calculated and intelligent. Her tactics are always changing. No two attacks are exactly the same, though they will always have the same brutality. Enemies be warned, she will not always grant mercy. Only those who truly deserve it will be shown mercy.

      When it comes to what she is like off the battlefield, Ebisu is rather elegant with how she holds herself with pride. But is never rude to others, and never puts another down just because of his or her status in society. Never showing weakness or tears when out in public, she gets rather embarrassed when she even shows a smidge of emotion. Her sweet, calm temperament can and will change on a dime when pushed. She hates being around drunk men, but does know how to deal with them that can be rather entertaining to others. But to those who do try to win her affections while drunk will only get an embarassing lesson why not to try that approach again that may just a little bit damage a man's pride.

      Here

      1. Name = Link = Status
      2. Name = Link = Status
      3. Name = Link = Status
      4. Name = Link = Status
      5. Name = Link = Status
    • ........

Template by @ZayPat


Ebisu's Verd'goten

Trial One: Trial of Survival
On a planet of her brother's choosing. Ebisu is to survive for a week on a hospitable, and mostly uncolonized planet.

Trial Two: Trial of Duty

Trial Three: The Great Hunt
As part of the trials. Ebisu is to do her first solo bounty hunt completely on her own.
 
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Nommie

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IMPERIAL CRIMINAL RECORDS FILE #406096
TYCHO MYEC DRAYKON

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  • Password:********
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    SEARCHING RECORDS
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    FILE FOUND
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    PULLING FILE
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    ------------------------------------------------------------------
    • NOTICE: This criminal is dangerous and is always armed. If seen report his where abouts immediately. Do Not Approach.

      Crimes
      = Multiple counts of Theft ( 10 Confirmed; 20+ Suspected )
      = Suspect in the disappearance of an Imperial Officer
      = Suspect in Murder of a Civilian (Might be responsible for other murders)
      = An escaped convict on the run.
      = Suspected Rebel Sympathizer / Agent

      Previous Arrested ? Yes. Sentenced to 15 years of hard labor on Kessel due to be arrested during an attempt to steal Imperial Goods. Sentence is Justified.

      Location of stolen goods: Unknown. Evidence of where the goods were sent was destroyed before arrest. They were possibly sent to Rebels and other enemy groups.

      Was the Criminal Interrogated / Tortured for Information: Yes. But criminal remained silent and refused to answer any questions.


      Last Location: Kessel (escaped)

      Status: Missing

      Reward:
      =>TBA (Alive)
      =>TBA (Dead)


    • Age: 30 Years Old
      Gender: Male
      Species: Human
      Homeplanet: Nar Shaddaa
      Faction: Independent
      Occupation: Criminal / Smuggler
      Face Claim: Diego Luna

      1. Vibro-Knife
      2. Blaster Pistol
      3. Blaster Rifle


      H2H: 6/10
      CQC: 6/10
      Espionage: 4/10
      Marksmanship: 7/10
      Piloting: 5/10
      Negotiations: 3/10
      Speech: 4/10
      Politics: 2/10
      Tactics: 5/10
      Hacking: 5/10
      Social: 6/10 || 1/10 (when with upperclass)

      Galactic Basic: 10/10
      Huttsese: 5/10
      Mandalorian: 6/10


    • 83-best-diego-luna-images-on-pinterest-diego-luna-1-1.jpg
      Tycho stands at five foot and ten inches tall. He weighs 75kg. Tycho is above average built, but not too muscular due to poor nutrition growing up and rations during his term on Kessel being very poor. He has a three tattoos, one on his left wrist, and another on the left bicep. He has one the goes across his collarbone that says 'Strength' in Aurebesh. This man's clothing varies from day to day along with how his hair is kept. His hair is slightly tanned. His hair and facial hair are dark brown, appearing black in some lighting. He has dark eyes with an intense gaze that can either appear threatening or attractive depending on the person. Some may say his appearance is sexy.
      Common Appearances

      Hair One & Main Outfit
      Hair Two & Main Outfit

      Untitled68.jpg

      Untitled69.jpg

      Untitled67.jpg

    • Due to his criminal background, Tycho has a tough guy personality where he will very rarely smile. He doesn't bend easily or give into demands just as things start to look bad.

      Tycho is a very caring person. He cares about everyone who he sees as friends or family. Those that are closest to him are family. He also cares about the safety of his comrades, so he always plans battle or theft missions very carefully. Some may say he is OCD when it comes to planning for missions.

      Once someone has gained his friendship or alliance, that person will always find him backing him or her up. Of course if someone was to break his trust, there is a good chance he will find a way to stab that person back. Only one time though to get the message across that the friendship is over. After that, he doesn't hold any grudges.

      Though he does not like the upper most class of society. Not since it seemed the rich don't give a rip about how their corrupt policies affect those lower than them. This sometimes leads him to mess with them in someway, perhaps even being a little hostile. Though if an upper class civilian is being kind, Tycho will return the favor.

      Because of his criminal background, that he is trying to get out of, Tycho is very cautious and suspicious of others. If given the reason he will even be suspicious of those that are closest to him. But seems to always stay one or two steps ahead of those who are his enemies. Some would say that he is very cunning and intelligent for someone who had hardly any education.

      cropped-nar-shaddaa-night.jpg

      Born and raised in the slums of Nar Shaddaa. His father died of some illness going around two weeks before Tycho was born. His mother had lived in the slums of Nar Shaddaa all her life working hard to earn just enough money to feed herself and her son. Though she never earned enough to say that they were guaranteed to be able to eat the next day. Growing up in the streets of Nar Shaddaa was a tough life for anyone, more so for a young child. While his mother worked, Tycho had to fend for himself and stay out of trouble. Unknown to his mother the boy started living the life of crime. At the age of six the boy started pickpocketing drunkards for their wallets, making off with a decent sum of money each day. His mother just thought that her son found a way to get money the honest way. Well that was partially true since an Imperial Officer paid the boy to take messages to outposts within the city. But the money he was paid was barely enough to buy a meal or two. So during his deliveries was when he committed his crimes. Of course there was one time he was reported, but the drunkard was passed off as simply forgetting he had spent all of his money on alcohol and women. So little Tycho got away with the crime. At the age of eight the boy came down with an illness going around that was deadly to children, unlike the middle and upper classes the lower class had no access to medical care. So children were dying left and right due to this highly contagious illness. Tycho was lucky to have survived, but the illness severely scarred his lungs to the point he wheezes when pushed too far physically.
      As soon as he was able to walk, Tycho started working for the officer once again delivering anything and everything he, the other officers and soldiers needed. He was not well enough to pick back up on his old habits. The pay was still not that great but it was all that he can do for now. It will be his one and only chance at an honest life.
      When Tycho was thirteen years old his mother became ill. He went to the officer he usually reports to for work and begged him to help his mother. But the officer wouldn't help stating that slums are not worth using precious resources on. The boy severed his ties with the Imperials and took care of his mother until the inevitable happened. After his mother passed away his crimes increased ten fold. Instead of small crimes, Tycho started plotting to steal goods from the Empire. But in the way that Imperials stationed at Nar Shaddaa are accustomed to seeing. To start, the teenager started stalking officers and soldiers to learn where the easiest places are to steal. As well as when to steal. He even started pickpocketing the officers and soldiers for keys or gear.
      The first big crime was rather easy. With the help of some carefully chosen teammates, the plan was to steal weapons bound for Corellia and Korriban. With the size of their group it was rather easy and with the officers and soldiers going on break. The weapons and other goods were stolen and the security cameras disabled so the Empire won't find out who stole the weapons and other goods the team took off with. Tycho sold his share of the goods to Rebel and Hutt Cells who are taking a stand against the Empire. The sale brought in a large sum of money, but Tycho only kept a small portion of the money. The rest went to other slums in need.
      The jobs continued without fail. But eventually the Empire responded by sending more guards with their goods. And the security at the landing pads were increased and the command changed. But the teenager only upped his end of the game. He never killed a man except for once when the officer he used to help caught him in the act. The officer was killed and all evidence destroyed. So he was never discovered to be responsible for the man's disappearance.
      At the age of fifteen his luck appeared to be running out. He allowed one of his comrades to bring along someone who Tycho suspected was what criminals referred to as a squealer. But at the time the teenager was just glad to have more hands to help with the job. That was until the squealer was captured and ratted everyone out. The teenager was captured and jailed for forty eight hours since the job was a small profile crime. During the forty-eight hours Tycho was starved and beaten to encourage him to pursue a better path. Even though someone as low as him has little chance of finding a decent job. His crimes continued but better organized and executed. The team members may have changed for each job. But Tycho remained in charge.

      At the age of sixteen the teenager met his first crush and lover. The fiery haired Amelia who had a mind that matched her good looks. The two hit it off straight away with flawless teamwork. At first it was every now and then that the two worked together but as time passed the two started working together all the time. It went on like this until at the age of nineteen Tycho got Amelia pregnant. One would think that during this time that he would find a way to earn a living honestly. But he was too far into the game to quit now. With Amelia out of action due to her pregnancy, Tycho continued the jobs either on his own or a select few of people. He was excited to become a father but it was not going to be. While he was off on a job one of the men he trusted the most tried to have his way with Tycho's love while in a drunken state. When the teenager returned he found Amelia huddled in a corner. The young man went into a rage and killed the man, his friend. Amelia lost the baby, but three weeks later died due to an infection.
      Deep in grief, Tycho locked himself away for weeks to grieve. Not doing anything to take care of himself, refusing work. After weeks of grieving Tycho took his first job since losing Amelia. But his head was not in the game. While trying to take off with more than what he can carry, he was captured. His trial was quick and the sentence harsh. Kessel. Tycho knew that he will literally be walking into hell and that it is a death sentence if he doesn't learn how to survive or figure out how to escape.

      th

      If surviving the streets of Nar Shaddaa was a challenge and life difficult. His time on Kessel was hell and will take a miracle to survive. Between the hard work, poor rations, and the abusive nature of the guards life was so difficult that it was beginning to have an affect on the young man's health. But he managed to make a few trustworthy connections that will at least allow him to get some rest when the guards are not looking and maybe a little extra time to eat when permitted. Just as he had good connections though, there were some who placed a target on Tycho's back. At one point while Tycho was hard at work to stay out of the guard's radar, one of these men purposely knocked over the young man's sack of ore he had been working to collect for the past hour. Having enough of being bullied, beaten and his rations stolen by the Twi'lek, Tycho got into a nasty fight with the man. It had it's perks; one of them being that the others who bullied him will think twice. Who wants to be bested by a bloke who is not in the best of health? Not a good label to have among the prisoners. But the downside was that he was heavily, brutally punished by the guards.
      After the beating he received for the fight Tycho kept his head low. But was looking for a way to escape, his behavior caught the attention of another man who was eager to escape as well. But while the bloke was nervous about such a move. Tycho was serious. He not only wanted to get off Kessel, but if he was going to survive he has to get out of there. The young man had no idea how much longer he will survive in these conditions. So he used his skills he learned on the streets and jobs he did to pin point escape points and guards he can pick pocket or lose their gear so easily. The nineteen year old managed to steal a few keys and even a blaster. He stashed them away where no one will find his loot. Now it was just finding a way to escape. The chance came unexpectedly when a small portion of the cavern and a few other men were working in, including his nervous partner, collapsed. Unfortunately his partner was caught in the pile along with a few others. Knowing his friend was dead and that the commotion will give him the chance he needed Tycho ran down the maze of tunnels he memorized during his time there. The teenager was not able to go back for his loot though since it was in the opposite direction. Coming to the hanger was when for the first time that he has ever hesitated about something. If he is caught he will be either killed on the spot or beaten to death.
      The chance for freedom was well worth the risk. So Tycho took it, smuggling himself onto one of the cargo ships that was presently being loaded up with precious ore. The young man found a loosened panel within the hall of the ship, squeezing himself in. The young man never felt so anxious in his life as he waited for the ship to take off. Eventually he felt the familiar feeling of the ship taking off. Tycho was one step closer to freedom. He slept during the entire flight, though waking up to make sure he hadn't been found out. Naturally the young man was panicked as he felt the ship land. Having no idea if he was back on Kessel or a heavily guarded platform. The teenager found that the platform was not guarded and in fact close to a patch of forest.
      Hiding behind a damaged crate full of ore he helped himself to a couple pieces since it will fetch him decent money. As the ship’s crew were busy unloading and no one paying attention he made a mad dash for the forest. Some did pursue but he was already long gone by the time they realized that Tycho was a stowaway.

      sw-kotor-Dantooine.jpg

      Tycho found out that the ship had taken him to Dantooine. A planet that is usually agriculture work with small towns here and there. Upon arriving Tycho found himself in some trouble when he bumped into a drunk Nerf Rancher. The bloke immediately moved towards using violence as he swung at the nineteen year old. The teenager was so well coordinated and focused that he was able to take down the rancher. Though due to his poor health it was not easy to take him down. His actions brought on the attention of the man who owned a Saloon called The Lucky Lady. The man preferred to be referred to as ‘Uncle Al’. He offered Tycho a job and a room in the Saloon. An offer he would be incredibly stupid to refuse. The teenager accepted the job that was rather fun and paid well, making sure that no fights broke out in the bar floor itself. Those who wanted to take a swing at each other did so in a ring for that very purpose. When Tycho's health recovered he was often tossed into the ring here and there when someone had a bone to pick with him.
      At one point a fight broke out when a young lady refused one man while she was notoriously flirting with another. So the rancher and the farm hand got into a scrape with the woman stuck in the middle trying to break them up. Tycho was just helping bring in a case full of alcohol. Seeing the fight the young man walked over and knocked out both men. That was the first time Tycho got on Uncle Al's bad side. Though the man was not angry with him for long. The teenager took up smuggling to bring his employer better alcohol at a better price than he was previously paying. But as the man became more impressed, his demands became far too risky. Risky to the point that Tycho quit working for the man. The teenager wondered from one ranch to the next looking for odd jobs to do or permanent work. But being someone with a sketchy background made work hard to come across.
      Eventually he came across a man by the name of John Cassidy, a low life like himself desperate to make a living. The man dreamed of starting a ranch. But how he was aiming to start the life was not honest. He planned to steal livestock and gear from other ranchers. John hired Tycho to help him steal Nerf's and other livestock from ranchers. He knew it was wrong. But Tycho is desperate for the money as he has gone without a decent meal or shelter for some time. Though the one man that John assigned him to steal from was the wrong man to mess with.
      On top of the missions to steal supplies from the Empire and sending the stolen goods to Rebel Cells. Tycho has participated in skirmish battles on Nar Shaddaa and other locations in the galaxy. Though the ones on Nar Shaddaa and neighboring planets he personally led since he knows the layouts of the planet like the back of his hand. To date he has participated in several skirmishes and surprise attacks on random Imperial targets. Each one was carefully thought through and brutally executed with strict orders that no civilians were to be harmed in anyway or killed.
    • ........

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Nommie

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XXXX FILE #000000
Slen-Es -Tsis
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    • Short Name: Tsis (T is silent)
      Age: 23 Years Old
      Gender: Female
      Species: Tiss'sharr
      Faction: Independent
      Occupation: Business Owner (She custom builds and repairs droids.)
      Force Sensitive: Slight

      Voice Claim: Claudia Kim

      Negotiations: 10/10
      Intelligence: 10/10
      Wisdom: 7/10
      Piloting: 4/10
      Combat: 1/10
      Espionage: 0/10
      Hacking: 0/10
      Computers: 8/10
      Tinkering: 9/10

      Basic: 7/10
      Tiss'sharr: 10/10
      Droid: 8/10
      Mandalorian: 5/10
      Huttese: 4/10

      *Tsis has a knack for finding valuable or rare gemstones. Which she fashions into jewelry.

      Ship: Standard Tiss'shurr light Freighter

      Protocol Droid: Link

      Standard Blaster Pistol: Link (For personal protection)

      Messenger Bag: Link (To carry her gear and personal valuables.

      Datapad : Link

    • Tsis is a rare Isk-ar, a white Tiss'sharr. Her entire body including the feathering on her head and elbows are white, that seem to sparkle in certain lighting. Her eyes are a greenish blue in color that show her curiosity of the world. She is 1.45 meters in height and rather short on length for a creature her age. She has two sickle shaped claws on her feet, on the tips are gold 'caps' to prevent her from accidentally injuring someone, herself or breaking the claw since they won't regrow. She has three fingered hands, each containing claws that she regularly files down to keep them dull. Though the claws are still pointed to aid in handling jewelry she makes.

      She wears a head scarf on her head. Around her neck is a Kyper Crystal necklace she designed and made. Around her wrist is an old coin and gemstones she fashioned into a bracelet.

    • Tsis is a cunning female Tiss'sharr, with a lot of intelligence for one at her age. She enjoys playing games that challenge the mind and thinking skills. Along with that she enjoys intelligent conversations, though she will engage in any conversation. She also tinkers with machines and droids, sometimes ships to see if she can make anything worthwhile.

      Along side tinkering and playing games that make her think. Tsis enjoys going for long walks to enjoy the scenery and see what she can find to fashion into jewelry. She uses the long walks to collect her thoughts and relieve stress.

      Tsis is a gentle soul who would rather talk over about a situation instead of resolving to violence. She never raises her voice. This gentle lizard has no idea why some are so judgemental of her kind, though she has some suspicions as to why. Because of this she is rather cautious when she goes out into the streets, as well as who she talks to. If she talks at all. But she hopes that when one does interact with her that he or she will walk away with positive second thoughts about her species.

      To avoid trouble Tsis usually sticks to herself or her own kind. But that is a problem when very few are willing to travel offworld. So when she travels this girl is always alone. On top of that she is careful with what she says and only speaks when she is spoken to.

      Granted she still has natural predatory instincts, Tsis strives to keep those instincts under control. Of course there are times she can't resist a good hunt.

      The only hatchling born to her parents. Her mother was a fashion designer and her father owned a business that had a variety of items he sold. Her parents knew from the moment Tsis hatched that she was special, but not because of her appearance. Usually it takes some time for a hatchling to get their bearings, but after a few attempts no more than ten minutes out of the egg, Tsis was up and running.

      At the age of five while out on a walk in the woods with her parents, Tsis followed them into a cavern. While exploring she found a curious looking crystal point, having no idea she had found a Kyper Crystal.

      Being a single child has it's perks, one being that she got all the attention from her parents and the second being that they taught her everything that they knew. The downside was that she had no siblings to play with and her parents were a bit strict as far as when she can play and her education. When not playing with others around her age group, Tsis spent her time studying, playing mind games and learning the business father owned.

      At the age of fifteen Tsis was at the very top of her class and taking classes that were well advanced for her age. What others thought didn't matter to the young Tiss. She was proud of what she had achieved so far. However during a family trip to Corellia to sell the clothing her mother made duringnher free time, and what droids her father made in his shop. Her parents were murdered and the young Tiss was injured. If it was not for the help of someone who was sypathetic, her story would have ended there. But she lived. When she asked why her parents were murdered. The answer was simple, because of what they are. It hurt the young reptile deeply, her and her parents only crime was not being born a human.

      But the young Tiss didn't go down the war path or anything of the sort. She knew that was not what her beloved parents would want. Instead she went back to Tiss'Shar and continued her studies. At the age of eighteen she inherited both her father's business. With the inheritance she wanted to change the view humans and other judgemental races on her kind. To do that she needed a protocol droid to help her with communication and to teach her galactic basic. Finding an old broken down protocol droid, Tsis fixed it up in no time and even improved it's programing. And as she planned, the droid taught her how to speak Galactic Basic and pick up a few other languages.

      After the programing of her droid was completed. Tsis started heading out to other planets to begin running the two businesses she inherited, throwing in her own handmade jewelry. The first time off her homeworld on her own was nothing but anxiety to the Tiss. But she learned a lot from that trip.

      Now at the age of twenty three, Tsis still owns and operates the businesses that she has inherited. The young lizard hopes that her going offworld to sell will gradually change the views others have of her kind.
    • ........

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Nommie

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IMPERIAL FILE #TS0610
Cher-No-Gorgon
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  • Password:********

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    • Codename: Apep
      Age: 25 Years
      Gender: Female
      Species: Tiss'shar
      Faction: Old Empire / Imperial Hutta
      Occupation: Assassin
      Force Sensitive: No

      Voice Claim: Suzanne Pleshette

      1.ZA-44 Blaster Pistol
      2. TBA
      3. TBA
      4. TBA

      Hunting/ Tracking:9/10
      Combat: 5/10
      Tactics: 2/10
      Piloting: 3/10
      CQC: 5/10
      H2H: 5/10
      Negotiations: 4/10
      Communication: 2/10 (language barrier)
      Teamwork: 2/10
      Leadership: 1/10
      Computers: 0/10
      Espionage: 6/10
      Demolition: 1/10
      Scouting: 7/10
      Intelligence: 8/10
      Charisma: 2/10
      Galactic Basic: 7/10

    • Gorgon is a tall female Tiss standing at 1.8 meters tall. Her scales are as black as night, sometimes showing up as blue in some lighting. Her eyes are a terrifying red that appear as though she can read one's thoughts or scare the living daylights out of anyone she looks at. Her feet contain the sickle shaped claw on each foot that are held off the ground to keep them sharp. Each finger ends with sharp claws that she keeps sharpened. Her jaws are filled with small but razor sharp teeth.

      She doesn't wear any armor but does have one strap around her left thigh with a holster that contains a small blaster and a collapsable vibroblade. She doesn't wear armor because she feels the material will slow her down and the reflections will give her location away when sneaking up on a target. Plus she is confident that her scales will give her protection and that she is fast enough to get out of the way when fired at.

    • Right from birth, her parents and other family members were frightened of Gorgon. Because of her appearance being that as dark as night. Her nightmarish eyes often chased other children her age away before they even got to know her. Gorgon was not a nightmarish reptile from the start. It was the way others, including her own kind and parents, treated her from the start that will drive her down a destructive, dark path.

      When she was five years old a Sith Lord took Gorgon away from her kind. While not telling her that she is force sensitive, he did tell her that she is special and will be treated as such. So the Sith took her to Korriban and trained her to be his personal assassin. She learned to love nothing but the thrill of the hunt and the rewards for the hunt. This training trend kept on going until she was fifteen years old when her master mysteriously never returned. She learned while looking for another to work for that her master was executed after trying to make a move for one of the two thrones. It was enough cause for Gorgon to keep her head low.

      She did eventually find another possible master in the Imperial Hutta borders. But he got himself killed during a shootout before Gorgon could meet him. So the search continues on with the reptile doing odd jobs during her search, mostly killing for gangs trying to get themselves established. Some possibly were rebels or Imperials/Sith gone rogue but Gorgon didn't care since she got the joy of the hunt and the reward of money that will get her a meal or two for her services.

      Wondering around within the three borders now at the age of twenty five, the only thimg that humans and other beings say about her are meerly passed off as a rumor about an all black Tiss that stalks around looking for her next target just for the thrill of the hunt.

      Gorgon is an intelligent, cunning reptile who even her comrades should be careful around. As she is good at spotting when someone shows wrakness around her whether it is physical or showing that he or she is frightened of her. When one shows that they are frightened of her, Gorgon will act on it. Her predatory instincts will be hard to ignore when in the same room as one who is injured or running from her.

      Gorgon greatly enjoys a good hunt, as she calls it, and will drag the "hunt" out for as long as she can or until she gets bored. Ending the hunt though will not be quick or painless for her enemy.

      She has a lot of pride in her hunting abilities along with her intelligence and strength. So much so that she rarely allows another to aid her during a mission. She will tolerate help, but will not enjoy it. Naturally she will not trust humans due to them judging her kind sometimes cruelly.

      Due to her strong urge to hunt, and what not. She does require a bit of a strong hand to keep her in line and to teach her when it is appropriate to let her instincts get the better of her.

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    • ........

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Nommie

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IMPERIAL FILE #109706
Kylath Mytos



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    ACCESS GRANTED

    • Age: 28 Years
      Gender: Male
      Species: Human
      Home planet: Tatooine
      Citizenship: Dantooine
      Marital: Single
      Faction: N/A
      Affiliation: Mytos Estate
      Occupation: Rancher / Zoologist
      Force Sensitive: No

      Family:
      Warren Mytos
      Malorie Myto
      Jyn Myto
      Jaq Myto
      Jaden Myto

      Face Claim: Toby Regbo


    • Fair skinned, blue eyed with blonde hair that has a slight wavy curl look with light facial hair, Kylath is any young ladies dream man when it comes to looks. The young man is five foot and eight inches tall. He is very well built due to his travels as a Zoologist and due to his work helping his father manage the farm and care for the animals. His clothing is rather simple while on the farm, a beige or white tunic, jeans and boots that go half way up his calves. He does have a belt that has his blaster pistol on the right side and a rope tied to his belt on the left. His hunting rifle is either in a special sheath on his swoop bike or slinged to his back. Kylath is always seen smiling, even while hard at work.
      While he is off on his adventures Kylath wears a khaki shirt, with jeans and hiking boots. On his back he carries a backpack that contains all of his gear along with his pistol he carries for his safety.


    • 1. Rifle
      2. Pistol
      3. Swoop Bike
      4. vibro-knife
      5. Falthier

      The Falthier Kylath owns are what he rescued and races either for fun or competitively in races here and there. He only uses his swoop bike to get around the Estate when his two critters are resting. He is extremely good at racing. So much so he often comes in second or first place. Kylath is a natural at reading animals, though he not always quick at responding to dangerous messages due to his fascination. He has some experience with combat, enough that he can defend his family and the estate if he has to and stand his ground. Kylath is able to think quickly and clearly when in a tight situation, but he is not the greatest with computers. As far as language goes he can speak Basic, Bocce, Rodian amd Mandalorian. He has some knowledge with Huttese, Shyriiwook and Ewokese but just enough to have some understanding of what is being said and nothing more. Due to his travels to Utapau, Kylath has steadily started to speak and understand Utapese.


    • Compassionate and hardworking, Kylath never complains about work he has to do in the massive estate or the traveling he is required to do. The young man loves and enjoys everything that he has to do to help his father. Possibly more so than his younger brother and sister. He always has a warm smile on his face, minus when something does upset him. He always tries to pull pranks on his little sister and brother when he is visiting. The young man absolutely loves animals, it hurts him when he sees animals being mistreated and will swoop in to rescue the animal if he could. Kylath always gets excited, sometimes over excited, when seeing a wild animal or a new domestic animal. His love for animals drives his passion when off on his Zoology Adventures and his work on the family estate.

      He does have some sympathies for the rebels. But he doesn't want any involvement with any of the Cells. In fact after one brief encounter during a skirmish he witnessed, a battle that took place somewhere else and seeing the after math of both, Kylath has become a bit of a pacifist. So much so he helps his father keep his brother from running off to join the Rebels. Not just to protect the family from the consequences that may follow. But to also prevent his brother winding up like the casualties he had witnessed. Though he has never told his father about any of the things he has witnessed. Afraid that if he did it would make his father worry and what not more whenever Kylath leaves for business matters or the races he competes in. He enjoys competing in Falthier flat races and cross country races, he doesn't enter every single race since he makes sure his two Falthier are well rested in between races. Because of his strong sense of duty to his family part of his winnings is always given to his father.

      Kylath is very loyal to his father and family. He will anything he is asked to do without question. On top of that he is very protective of his family. This young man has a natural sense of duty, taking an active part in county affairs including searching for criminals. Due to not wanting his family to see and experience the same horrors he did, Kylath actively takes part in chasing off rebels when any shows up. He cares a lot for the safety of others as well, but if someone stabs him, his father or his family in the back he will show some hostility the next time that person shows up. Though he will not do anything physical unless provoked or he sees the need for violence.


    • Being the oldest out of four children was not a easy position growing up. There was more weight on his shoulders as far as learning the family trade and running the estate. As soon as he was able to walk Kylath was helping with little things like feeding the Endorian Chickens and collecting the eggs or feathers the birds dropped. Of course his mother and father were there to make sure he didn't get hurt since the rooster had a bad rep for going after Kylath. Well up until Kylath threw a bucket of water on the rooster. At the age of five the boy started going into the stables and fields to learn, though his father did the work and had the boy keep his distance from the animals for his safety. Out of all the children, Kylath showed the eagerness to learn and the passion to take care of the animals even at a young age.

      At the age of twelve Kylath was helping moving bales of hay to the fields to feed the Narfs and Bantha herds and helping his father with veterinary stuff that needed to be done here and there. He also learned how to ride a swoop bike so he can do quick check in on the herds that roamed around the estate lands. He was even taught how to use a rifle, though he was not allowed to carry one around. The boy at one point was out checking on a herd that had a new arrival to see how the calf was doing. However when he got out to the location of the herd he was jumped by a bloke who was trying to steal the calf to add it to his young herd. The boy learned the valuable lesson to think before acting that day when he tackled the man without thinking first. He was very easily over powered when the man threw Kylath to the ground and had a gun pointed to his head, but one of the commotion got the attention of the other farmhands and his father. All of whom came to Kylath's aid and in turn overpowered and captured the would be thief.

      At the age of fourteen Kylath went on a school trip to an aquatic world with a few specks of islands. The planet had strict laws when it came to protecting the wildlife. Which were mostly aquatic but each island had animals unique only to each island. The teenager was beginning to have a passion for wildlife as he observed the animals he and the other students were staying at during the trip. The passion for wildlife came while he was kayaking across the bay with a few other kids when a whale breached right next to his boat and started interacting with him. The other students moved away out of fear, but Kylath was intrigued. And wondered how such a massive animal can be so gentle. The deal was sealed, from there the boy knew that he also wanted to become a zoologist and study the different creatures that called each planet home. Upon going home Kylath started reading about the wildlife that roamed each and every planet in the galaxy. To get past the language barriers he studied enough of each language to get some understanding of information each planet had on their wildlife. Of course he still helped out around the estate and only studied when he had the time to do so.

      th


      When he was sixteen years old the teenager went into town to get supplies for the estate that his father sent him to pick up. He was standing that the counter to pay for the supplies when he heard a commotion outside. Stepping out he saw a man beating a Falthier. Confronting the man he learned that it was because the creature came in second during a race. There was no money involved so the man didn't lose any money. The teenager defended the animal saying that beating her was not the answer. Then offered to take the creature off his hands. The abusive man made a wager that if he can win two out of three races that he can take the Falthier home free of charge. But if he lost he was to turn away and forget he had seen the creature and not care about what fate she was going to face. The teenager accepted the wager. The problem was that he had never been in a race before, but the Falthier needed help. And the teenager wanted to help the poor creature. But it was no ordinary race, not the flat race he was expecting. It was a cross country race with bushes, creeks and fences that were to be jumped. A few of them with low lying branches. That meant a lot of trust had to be established between the animal and rider. If his problems couldn't get any worse he spotted his father in the crowd, remembering that he should have been home hours ago. The teenager confronted his father only to be told that his father would have done the same for the Falthier. That was all the encouragement the teenager needed, though he was not off the hook with Warren for disobeying. Kylath mounted the Falthier, calling her Burc'ya. Mandalorian for friend. But her racing name was Distant Star. The start of the race was difficult and nerve wrecking for the boy. But when the jump with the low lying branch was approached and cleared the teenager gained a whole new level of confidence as a few other riders failed to clear the same jump. Clearing that jump also established a level of trust between him and Burc'ya enough so that the creature not only caught up to the rider they were to beat. But passed him by one length then to such a distance there was no way the rider's Falthier could catch up. The first race was won with a six length gap between Burc'ya and the other Falthier. Only one more race had to be won to secure Burc'ya's freedom from the abusive owner. The second race was a flat race. A one on one race against the rider that was just beaten. Once again Burc'ya came on top despite being severely beaten. With her victory the Falthier now belonged to Kylath and was free from fear and abuse. But what the teenager didn't know though was that the locals were watching the race and pacing bets on who would win. Kylath was given the winnings but gave the money to Warren.

      With the Falthier recovering from the race and the abuse she endured from her previous owner, Kylath went straight back to helping managing the estate affairs. It still seemed that out of all the kids Warren and his mother had that he was the only one that was eager to learn and passion for what he did on the family estate and farm. It at one point led Kylath and Jaden to butt heads when the teenager caught Jaden sneaking off to see his girlfriend in the middle of the night. But Warren brought Kylath inside telling him to leave Jaden alone and reminded him that some mistakes had to be learned and corrected the hard way. As well as that it was not his job to look after his brother all the time and that he himself still had a lot to learn as well.

      At the age of eighteen while he and Warren were off on some other planet to secure selling meat to feed Imperial troops the teenager found himself stuck in the middle of a Rebel attack. Things got messy very quickly with innocent civilians falling with injuries or killed. The young man was grazed by a bolt on the left side of his waist while he was helping move injured Imperial troops and civilians. Kylath at one point did help to push the Rebels back and out to a point all of them were captured. When he got back to the hotel the teenager told his father that he was no where near the location of the attack. The boy chose to lie because he didn't want his father to know how close he came to losing his son. Even during the entire flight back home he lied to his father about it all, telling him the same story. Though there was a good chance that Warren knew that Kylath was lying. For a time the teenager distanced himself because of the experiences from the attack, though he was still doing his part of running the estate, he wasn't talking to anyone. The trend continued for a few weeks until Kylath decided it was time to break it. Though he still refused to tell the truth about where he was during the attack. A few days after he started to become a bit more social the teenager won his first major race with four lengths between him and the other rider's Falthion. The prize money was huge, enough to buy more livestock to add to the herd. As agreed between him and Warren the teenager gave his father half of the prize money and pocketed the rest.

      At the age of twenty one Kylath met his first crush. A country girl who like him grew up on an estate. The young man proceeded with the relationship until he learned that the girl was trying to marry Kylath so that Warren's land was added to that of her fathers whenever Warren passed away. After learning this the young man broke off the relationship and told his father about it all. From here Kylath was cautious about which crowds he got himself into and what women he dated. Though the relationships didn't last very long. It was around this age that he went on his first trip as a zoologist to study Varadacty on the planet Utapau. The young man was like all other creatures he had seen was fascinated with the reptiles and even got to ride one to get around. Though he wasn't permitted to take the one he was riding back home. The young man learned through this conversation that he learned the species was at risk of going extinct for multiple reasons. So he was sent home with a batch of eggs to see if he can successfully raise some that will eventually be released to the wild. Of course the young man offered to do such a service when he learned of the species fate as a whole if he didn't at least try. So he took the batch of eight eggs home, the mother illegally poached for her hide and feathers. Of course it will be some time before he sees his project succeed as Varadctyl eggs take quite some time to hatch. As the wait for the eggs to hatch started, Kylath built a little enclosure to house them long enough for them to grow up and learn skills they will need to know to survive in the wild. A few months after the young man finished the enclosure six of the eggs hatched on time while the other two hatched a week late. They were immediately put in the enclosure he built to prevent his mother's furniture from being destroyed.

      For the next few years Kylath balanced racing, working on the Estate and his job as a Zoologist. The young man no idea how he balanced it all until the day came for him to take the hatchlings back to Utapau. For this event Kylath brought his father along so he can see the results of his hard work. The young man realized that in his own way he was proving that he can manage the Estate whenever Warren needs a break or time to get away with his wife. The young man was excited to see the little reptiles scamper off into the wild. He was sent home with another batch to do the whole thing again. When he returned home with Warren his mother pulled him aside to talk to him about Jyn. She had one birthday wish to see a real whale and see animals in the wild how Kylath gets to do. So the young man made arrangements to take Jyn to the same planet where he discovered his passion for wildlife, seeing how her face lit up was a great reward. But the trip was cut short suddenly when once again a Rebel skirmish happened to wrestle the planet out of Imperial control happened. The two were out in the bay in kayaks to watch for whales when the battle took place. He tied Jyn's kayak to his and proceeded to take her back to shore as the girl panicked. The two were knocked out of the kayaks and into the water, but the young man managed to get him and his sister to shore where they were discovered by rebels. Because they couldn't be trusted the two were held captive. At one point Kylath overpowered the man left behind to guard them and led his traumatized sister to safety where they secured a shuttle back to Dantooine. Of course their mother and father learned of what had happened. His sister convinced her brother that it was not his fault that the two were in harms way since no one knew the attack was going to happen. Since that day Kylath has been plagued with nightmares each night that will continue on for as long as he lives, something that he had to come to terms with.

      Not long after Kylath learned that there was a band of Rebels gearing up for in the young man's terms cause everyone unneeded and undeserved pain. So he joined the county militia to chase them off. Not that he agreed with the Empire's policies. The young man just didn't want to see those closest to him suffer. Especially his family. With the help of other militia groups went out on a search just to find out that it was just a band of drunken men trying to cause trouble. When he returned home Kylath was shocked to learn that his brother wanted to join the Rebels. Fearing that his brother had no idea what he will be getting himself and the family into and so helped to talk him out of it. The young man himself did have some sympathies for the Rebels and their cause but he hoped that the fighting will end soon before the war becomes more of a blood bath.

      Eventually their Estate grew and with it owned three Falthions whom all Kylath raced with some success and with it bringing some income into the family that way. The herds that they managed also.grew considerably. And some how Kylath managed to balance both his work on and for the Estate and his Zoology work with the racing tossed in here and there. The young man has not found a matfh yet as far as love life since all the potential matches were only after him for the money and the Estate since being the oldest meant that he may be the one to inherit it all. The now twenty eight year old does want to give his parents grandchildren, but he was torn between doing the jobs and racing that he loves to do or starting a family. Kylath knows that he will have to give up something in order to start a family.

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Template by @ZayPat


Name and link to profile: Kylath Mytos Link
Why you'd like to archive the character: While the idea of him was fun to come up with and sounded like a good / fun character. I don't think he will get into threads and more so collect dust. So I would like to archive him.
 
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Nommie

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tusken_camp01.jpg
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So it is to the current suns, that the Sand People hate all outsiders and give them no footing. You come again, time after time, adaptable slaves to the machine. (Segment of Tusken History)
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If one was to claim that Tusken Raiders are religious beings, people with culture. He or she may be laughed at and passed off as being drunk. Besides hardly anyone is welcomed into a tribe, so such claims are usually passed off. Some may even say that it is impossible for such creatures to have any religion or culture. Some may be shocked when they find out for themselves that Tusken Raiders are in fact religious and have culture that may vary among the individual tribes.
There are a few parts of Tusken culture and religion that remains the same in every single tribe that wonders the desert terrain of Tatooine. For one everything that they use must keep them connected to nature in some way, from their clothes, their weapons, and transportation. All the materials for their clothing and weapons are made from some sort of object that is reused, recycled or repurposed for some sort of function. Parts of their rifles and other weapons are commonly made up of repurposed or recycled parts. Even rocks may be used for part of a weapon.
It is rumored that at one point Tuskens were a slave race under the control of cruel masters, who used them as for free labor and at the same time destroyed the once lush forested planet until it was nothing but a barren desert. And the masters simply left when there were no more materials that they deemed useful. But what the Tuskens are taught, is that a great Krayt Dragon appeared before a lone Tusken and told him that they can drive out the slave masters only by the use of materials native to Tatooine, as well as how to make the weapons that will drive them out. The Tusken in turn passed on these instructions to the others. Just as the Great Dragon told them, the Tuskens fashioned weapons only out of materials from the environment or parts that their masters discarded as trash. The makeshift weapons were then hidden in Krayt Dragon dens where their masters were too scared to look. Some of the Tuskens figured out how to tame Banthas and bring the wild Massiffs to their side. Both beasts were rumored to have almost been extinct at that time. Then when the time was right, the Tuskens were said to have stood up to their cruel masters, one fight becoming a short lived war that ultimately drove their masters off of Tatooine. Though some outsiders may say that the ‘master race' was already in the process of leaving at the time of the revolt.
Whatever the outsiders believe, the Tuskens have such a strong belief that through the use of the Great Dragon's instructions and using materials only native to Tatooine was the reasons their masters were defeated and chased off their planet. It is so strong that they continue these same instructions to this day. They use them to structure their Tribes, their lives and when they face their enemies. It is believed that using materials that are not connected to nature is sacrilegious, the ultimate sin a Tusken can commit. They even refuse to use any sort of ship.
It is believed that Tuskens attack outsiders because they view everything about them as being disconnected from nature and therefore unworthy of being allowed to roam the landscapes of Tatooine and being around the Sand People for any duration of time. Some outsiders who claim they traveled with a Tusken Tribe gained their trust by discarding their modern technology and proving themselves to be great warriors by using the weaponry Tuskens use to bring down a Tribe's enemy or a Krayt Dragon that the Great Dragon has permitted to be killed.
As Tuskens have no form of writing, all religion rules, and stories are told orally. Youngsters are taught from a young age though only a select few will be selected to pass on the knowledge. To get one smidge of a fact or rule wrong is considered to be blasphemy punishable with death.

Clothing and Weapons
Every material thing in a Tusken’s life is an item that has been reused, recycled or repurposed in some way. A Tusken will never accept an item he or she deems to be blasphemous. To make their weapons including the iconic Gaderffii is made from materials found in the desert landscape. They may not accept materials from outsiders, but Tuskens will take parts from ships and vehicles that are left abandoned and fashion them into weapons or camp needs. Materials for clothing varies from tribe to tribe but are usually made from the fur a Bantha sheds or from materials gained during raids.
Tusken Raiders are always covered from head to toe to protect them from the heat of the day, the cold nights and sandstorms. Tusken Raiders never show any patch of skin or remove any clothing. In fact it is forbidden and punishable. Punishment varies in each tribe. The only time. Tusken will remove any clothing is in the privacy of their tent during mating, child bearing or to treat a wound. The only other time a Tusken will reveal any skin is during blood rituals. Besides these scenarios a Tusken will never remove any clothing. Besides the fact that removing clothing will expose them to the harsh weather of Tatooine, it is considered that it is following the lewd ways of outsiders and so removing them from being one with nature and the ways / traditions their ancestors instructed them to live.


Dependable Companions
Bantha-ST.jpg

500

There are two native beasts to Tatooine that outsiders easily associated with Tusken Raiders, Massiffs and Banthas (Though also recognized for delicious Bantha Steaks.). Around the time of the Tusken Revolt these two creatures were believed to have been on the verge of going extinct. But have since bounced back. Since the first Tusken that tamed these two beasts, they have always played some role in Tusken culture and religion. Through these two creatures, the Tusken maintain some connection to nature.

The gentle Bantha are the only mode of transportation Sand People will use besides their own two feet. The people will never use any other mode of transportation as it is viewed as sacrilegious and disconnects them from nature and the Great Dragon. At a young age a Tusken is blood bonded to a Bantha of his or her gender. A Tusken is expected to take care of the Bantha he or she is bonded to until the day either or both the Tusken and Bantha die. If a Bantha dies due to lack of care or due to combat the Bantha will receive a full burial. It is not uncommon for a Tusken to commit ritual suicide sometime after his or her Bantha dies or if they fail to bond with another Bantha. No Tusken tribe will ever harm or kill a Bantha, not even to one that is found deceased in the desert. If one is found deceased that Bantha will receive a full, proper burial. Tribes protect both domestic and wild herds with full brutality, ruthlessly attacking outsiders who would dare to hunt the gentle beasts.
The gentle beasts are more than just a way to get across the shifting sands, taking their camps with them. Through the gentle Banthas, they have learned where to find precious resources and where to take shelter during the freakish Tatooine sandstorms. How the Tuskens and Bantha communicate is not shared with outsiders, not even those that have gained their trust.

The other creature that is associated with Tuskens is that Tatooinian Massiff. Unlike their close cousins across the galaxy, the Tatooinian Massiff are huge compared to them. While outsiders see them as scary, savage beasts. The Tuskens see them as their loyal, protective companions. Just like the Banthas they were at one point on the verge of going extinct until the Revolt. At a young age a Tusken is blood bonded to a Massiff but at a much younger age than when a Tusken will be blood bonded to a Bantha. But unlike the bond with a Bantha, a Tusken is bonded to a Massiff of the opposite gender. A male Tusken is bonded to a female Massiff and vice versa for a female Tusken. A Tusken is usually bonded to a Massiff as soon as they are able to walk to provide a means of protection and play companion while their parents are busy tending to camp needs or fending off a threat. Just like with Banthas, when a Massiff dies the creature will get a full burial. But unlike a Bantha, Tuskens leave offerings at the site of the burial in the belief that if the bond is maintained even after death, the Massiff's spirit will protect the Tusken and his/her family. As these creatures naturally do not live as long as Tuskens or Banthas, a Tusken will simply bond with another Massiff when the previous bonded creature passes.


The Great Dragon
th
According to legend the Great Krayt Dragon is identified as the largest Kryat Dragon on Tatooine. It is so massive that entire sand dunes move in it's wake. It's roar so loud it causes the land around it to shake and dunes to become smooth 'plains' of sand. It's size will even cause the bravest of Sith Lords to shake with fear when in the Great Dragon's presence. Despite the Dragon being passed off as myth or legend by outsiders, the Kuar claim the Dragon is in fact real and that no one sees ot because the Great Dragon will only show itself to those it deems worthy to be in it's presence.

To those in the Kuar Tribe, the Great Krayt Dragon is the ultimate example of a creature that has adapted to the harsh environment of Tatooine. A creature that is seen as a teacher, and protector as well as a punisher. It is a creature that is revered and feared. The Kuar show the great beast a huge amount of respect as they know the power the beast has at it's disposal. They as a Tribe believe they are the only ones able to establish peace with the Dragon and worthy of seeing it. If a member of their tribe sees the beast and is unharmed it is seen as that tribesman being spared from the Dragon's wrath and are destined for great things. While if one is harmed then he or she has committed a sin and has been punished.

To maintain peace with the Great Krayt Dragon, peace offerings are left for the beast. The offerings consisting of animals that make up it's diet as well as body parts of their enemies or outsiders. When the roar of the Dragon is heard it is met with celebration or dread depending on the distance. Hearing the roar during a ritual means they have pleased the Dragon and therefore has it's blessing.

When the roar is heard at such a close distance it is interpreted as a warning that peace between the Dragon and the Kuar is strained and at risk of breaking. To re-establish peace the everyone from the tribe leaves an offering to the Dragon. When the Great Dragon is seen outside the camp it is seen as a sign that their offering has been rejected due to someone or multiple people committing so much sin that peace cannot be re-established until the sinners are punished. Punishment depends on the sin and the size of the peace offering to the Dragon depends on the sins and number of sinners. If the number of sinners are great or the sin warranting death, the sinners themselves are offered to the dragon.

To show the Great Dragon the Kuar Tribe is worthy and deserving of it's protection and mercy. They often 'mark' outsiders or sinful Tusken Tribes for the Dragon to target. Targets who the Tusken feel deserve to feel the Great Dragon's power as it unleashes it's wrath. The Tuskens believe that when they pray to the Great Dragon and leave him offerings that through dreams the Dragon will give them instructions on how to face their enemies and who to leave for the Dragon to punish himself.

It is a religious sin to harm or kill the Great Krayt Dragon. If one is to harm the Dragon. He or she is banished from the Tribe. If he or she manages to survive then it is interpreted as their sin has been forgiven. However if one is to kill the Great Krayt Dragon then he or she is sentenced to death. Outsiders who harm or kill the Great Krayt Dragon are brutally slaughtered. If the outsider has livestock with them they are offered up to other Krayt Dragons to re-establish peace between the Kuar and the Dragons.

Failure to establish and maintain peace with the dragons means that the tribe is doomed to feel the Great Dragon's power as it unleashes it's wrath upon the tribe. Spelling the extinction of the tribe. Outsiders who travel with the Kuar Tribe must also establish peace through offerings to the Great Dragon. Which also shows that he or she are willing to live by Tusken law for the duration they are traveling with them.
the-hobbit-the-desolation-of-smaug-fx-049-970x646-c-2.jpg
The current Great Krayt Dragon is called Sek'nos by the Kuar and other Tuskan tribes as well as outsiders. He is a massive 105 meters from the tip of his snout to the tip of his tail (Leaving skeptical researchers estimating the dragon to be hundreds of years old.). His appearance is that of the Greater Krayt Dragon subspecies.

Besides his massive size, Sek'nos can also be identified by his scales that start off rusty colored on the top of his back and fading to a sandy color on his underside. So even if only a small portion of his bulk is seen it is easy to tell if it is him. Possibly from surviving poaching attempts from outsiders or ritual hunts from other Tusken Tribes, as well as from battles with other Dragons Sek'nos's body is riddled with battle scars. This often leads Mandalorian outsiders to believe he is the symbol of a warrior. Some Outsiders come to Tatooine with the hope of catching a glimpse of this giant dragon.

Due to his massive size making him a target for poachers and treasure hunters. The Tuskens keep the locations the Great Dragon appears most often at a secret. Just as the Kuar claim, this Great Dragon only shows itself to them as it has come to learn the Tribe will not harm him.

The Intent of this article is to create a fairly basic religion lore for Tusken Raider tribes that may be rped during this TL. As the religion lf Tusken Raiders are very religious people to the point it drives everything in their society. Pretty much a go to outline of their religion.
 
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Nommie

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[abox3="66%"][CENTER][IMG]https://i.ibb.co/JmvC1q5/images-34.jpg[/IMG]

[exsize=50][B][FONT=book antiqua][COLOR=Grey]KL-01[/COLOR][/FONT][/B][/EXSIZE][/CENTER]


[float_right][B][COLOR=#ffffff]AFFILIATION[/COLOR][/B]
Open Market

[COLOR=#ffffff][B]MANUFACTURER[/B][/COLOR]
Kuar-arms

[COLOR=#ffffff][B]SIZE[/B][/COLOR]
106.68 cm (total)
Handle: 34.56 cm
Blade: 72.12 cm

[COLOR=#ffffff][B]WEIGHT[/B][/COLOR]
1.7 kg (Just the blade)
2.5 kg (All together)
[COLOR=#ffffff][B]COMPOSITION[/B][/COLOR]
Handle = Durasteel
Scabbard = Durasteel
Blade= Cortosis
[/float_right]

[COLOR=#ffffff][B]WEAPON TYPE[/B][/COLOR]
Melee

[COLOR=#ffffff][B]DAMAGE TYPE[/B][/COLOR]
Melee

[COLOR=#ffffff][B]AMMUNITION CAPACITY[/B][/COLOR]
N/A

[COLOR=#ffffff][B]FIRE SELECTOR[/B][/COLOR]
N/A

[COLOR=#ffffff][B]MAX RANGE[/B][/COLOR]
Arm length plus blade length


[CENTER][COLOR=#ffffff][B]DESCRIPTION[/B][/COLOR][/CENTER]
[SIZE=3][justify]Wanting.to design the perfect blade. The owner of Kuar-Arms went through who knows how many designs. Each design varied in material as well as overall look. Then one day he found the blade that had perfect balance in the blade to make it strong enough for the rough 72cm blade to go up against vibroblades and lightsabers. Yet light enough to be wielded without impacting a soldiers ability to fight with the weapon.

[CENTER][COLOR=#ffffff][B]LEGALITY[/B][/COLOR][/CENTER]
Perfectly legal.

[CENTER][COLOR=#ffffff][B]INTENT[/B][/COLOR][/CENTER]
To create a melee weapon because there are many guns and not many melee weapons.

[CENTER][COLOR=#ffffff][B]ADVANCED TECH[/B][/COLOR][/CENTER]
No

[/justify][/SIZE][/abox3]
 
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Nommie

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[LIST]
[*][B]What is going to happen in your plot?[/B]
Upon learning of a businessman having trouble with smugglers the Alliance will send a team to Tatooine. There they will locate the man and question him about what is going on. The businessman will tell the team where the supplies are located. The team are to go to the cavern, secure the supplies and neutralize the smugglers by killing or capturing them. When the supplies are returned to the businessman, he will give the said supplies to the Alliance as a thank you for helping him with the situation. The other perks are that the businessman will start feeding the Alliance information and the cavern can be used as a secondary outpost for the Alliance or for the Rangers.

[*][B] What other players will be a part of this?[/B]
Will find other players if / when the mission /  plot is approved.

[*][B] Where are all the places (if more than one) that your plot will be taking place?[/B]
Tatooine

[*][B] Please provide a basic in-character timeline of what you expect to happen.[/B]

A. After hearing word of a businessman having trouble with smugglers stealing goods while they are in transit to his shop. A team is sent to investigate.

B. They learn that the smugglers ( team of six smugglers) are using an old Krayt Dragon cave as a point of not only to hide the stolen goods but also as a hideout.

C. Find the cavern, and secure the supplies. Then take out the smugglers. Either kill or capture. No one is allowed to get away.

D. Return the stolen goods to the businessman.

[*][B] What do you or your character hope to achieve with this plot? What is the "end-game"?[/B]

If everything goes well the businessman will give the stolen supplies to the Alliance as a thank you for taking care of the smugglers that have been stealing his supplies and will feed the Alliance information as he gets it. As an added plus the cavern can be used as a secondary outpost on Tatooine for the Alliance or the Rangers.

[*][B] Do you need any involvement of canon NPCs or faction leaders to be DMed by a staff member? If so, please detail who/what and for what purpose.[/B]
No
[/LIST]

Thread One Summary:
After hearing word of a businessman having trouble with smugglers stealing goods while they are in transit to his shop. A team is sent to investigate.They learn that the smugglers are using a cave carved out by the planet's wind as a point of not only to hide the stolen goods but also as a hideout.
Participants:

Thread Two Summary:
The team located the cavern, and secure the supplies. Then take out the smugglers. Either kill or capture. No one is allowed to get away. (A dice roll will determine the number of Smugglers and the smugglers' actions )
Participants:

Thread Three Summary:
The team proceeds to return the stolen goods to the businessman by loading the goods onto a train the businessman has sent when the team leader notified him the goods were secured. On the way to the shop a gang of smugglers / pirates attack the train. The team is to defend the train and supplies at all costs. (Will be DM'd or Dice Rolled.)
Participants:

Thread Four Summary:
The team succeeds returns the stolen goods to the businessman. Whom is so pleased to learn his shop will no longer have problems with smugglers stealing his goods, he gives the Alliance the stolen goods as a 'thank you'. He also pledges to feed the Alliance information as he gets it. The cavern is also set up as a base / outpost for the Alliance to use.
Participants:

Thread Five Summary:
After the supplies have been safely delivered to the businessman, a team is sent back to the cavern to make sure it is secure for the Alliance. When they return they find that a new gang of smugglers are using the cavern and must clear them out. But there is a catch. The smugglers are rumored to have hostages.
Participants:

=======

Thread One: Trouble with Shipping
The Alliance has sent your team to Ryloth to investigate a series of thefts. Locate the Businessman and find out what exactly is going on.
Participants: Full
1. Nommie
2. Great Jamie

Thread Two: Battle in the Cavern
Good work on locating the cavern. Now get a team in there and take out the Smugglers. Then secure the Businessman's goods. (Thread will be DM'd, dice rolled or PVP)
Participants:
1. Nommie
2. Great Jamie
3. Real Russian
4.
5.

Thread Three: Protect the Train
The supplies have been loaded onto the train. You must protect the train and the supplies at all costs! (Thread will be DM'd, Dice Rolled or PVP)
Participants:
1. Great Jamie
2. Real Russian
3.
4.
5.

Thread Four: Watch Your Aim!
Another gang of smugglers are using the cavern that has just been cleared as a staging post to rob supply trains again. Clear them out so that supplies for the town can proceed unmolested. Be careful though. There are rumors that there are hostages. Don't hit the hostages! (Thread will be dice rolled, /DM'd or PVP)
Participants:
1. Nommie
2.
3.
4.
5.

Thread Five: Safe and Sound
Good work! Now that the Supplies have made it. Report to the Businessman and tell him the good news!
Participants:
1.Great Jamie
2.
 
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Nommie

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[LIST]
[*][B]What is going to happen in your plot?[/B]
The Alliance is alerted that a [url=http://www.thestarwarsrp.com/forum/index.php?threads/overhead-pirate.85034/]
Overhead Pirate
[/url] filled with stolen supplies has been abandoned on Bandomeer. The reason why the ship was abandoned is unknown. Not wanting to pass up the chance of gaining a ship and supplies (Medical, Weapons and food) a small team is sent to Bandomeer to investigate. The hope is to secure both the ship and the supplies for the Alliance. So the Empire is not alerted to Galactic Alliance activity in the area, the team is to dress as pirates or wear civilian clothing.

[*][B] What other players will be a part of this?[/B]
Will find other players if plot / mission is approved.

[*][B] Where are all the places (if more than one) that your plot will be taking place?[/B]
Bandomeer

[*][B] Please provide a basic in-character timeline of what you expect to happen.[/B]
1. After being dropped off at the entry point on Bandomeer where the abandoned ship was said to have been located. The team will search for the abandoned shuttle.

2. If the team finds the ship in working condition they are to secure it and prepare to leave as quickly as possible.

3. A  team of pirates ( 6 to 8 ) come looking for the ship that was supposedly left behind.

4. A skirmish takes place. A dice roll will determine if the pirates flee or stay and are neutralized.

5. When the pirates are defeated the team will leave with the secured ship and supplies.

[*][B] What do you or your character hope to achieve with this plot? What is the "end-game"?[/B]
In the end if everything goes to plan. The Alliance will gain a ship full of supplies (Medical, Food, Weapons.)

[*][B] Do you need any involvement of canon NPCs or faction leaders to be DMed by a staff member? If so, please detail who/what and for what purpose.[/B]
No
[/LIST]


Thread One: Stealing Pirate Loot Part One Link
The team is dropped off on Bandomeer to find an abandoned pirate ship. To do so they must find a way across a patch of desert without being seen and without taking too long. But it appears luck will not be on their side when a local gang of criminals attack the team. It turns out that they are mistaken for another rival criminal gang in the same area. Take out the criminal gang! (Opposition will be DM'd)

Thread Two: Down The Well We Go Link
Just when it seemed that things can't get any worse part of the team falls into an old mine shaft during a freak rainstorm. Forcing the rest of the team to do a rescue mission to find the missing team members. They will have to find the cave entrance then navigate the cave system to find the other team members.

Thread Three: Fight on the Hills Link
After the other team members are rescued from the cavern. They take shelter in a rocky mountain type of landscape so those that were rescued can be assessed for any injuries. While they are getting some much needed rest it seemed that they will not get any of the rest that they need as the criminal gang they were mistaken for in thread one gets the jump on the team. Thankfully the team has the location they are hidden at as their main advantage. Defeat the criminal gang! ( Opposition will be DM'd)

Thread Four: Stealing Pirate Loot Pt 2 Link
After spending longer than planned on the Bandomeer, the team can finally set their eyes on what they came here for. The ship that they were sent to look for. Assess the ship to see if it still works then get out of there. But once again their plans go astray as the pirates that abandoned the ship have returned to reclaim it. Defeat the pirates and get the heck out of there! (Opposition will be DM'd)
 
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Nommie

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[fancybox3=http://www.socialgiri.com/wp-content/uploads/2013/08/about-thumbnail-placeholder.png]
[CENTER][GFONT=Raleway][SIZE=12][COLOR=#B0C4DE]Ebisu's
Beskar'gam
[/COLOR][/SIZE][/GFONT][/CENTER]

[center][justify]Ebisu inherited her mother's armor. She is the first to inherit the armor as their grandmother didn't go down the Mandalorian path. The design of Ebisu's armor is to allow her to move a bit easier as she executes melee or H2H combat. It is also designed to hide her gender.[/justify][/center]

[Center][GFONT=Raleway][SIZE=6][COLOR=#B0C4DE]LEGALITY[/COLOR][/SIZE][/GFONT][/center]

[center][justify]As a Mandalorian is required to wear armor. This is perfectly legal in some jurisdictions. As part of the Sith Mandalorian suppression laws, the armor is banned within Sith borders.[/justify][/center]

[Center][GFONT=Raleway][SIZE=6][COLOR=#B0C4DE]INTENT[/COLOR][/SIZE][/GFONT][/center]

[center][justify]To create a set of armor for Ebisu to wear when she has passed her Verd'goten.[/justify][/center]

[Center][GFONT=Raleway][SIZE=6][COLOR=#B0C4DE]ADVANCED TECH[/COLOR][/SIZE][/GFONT][/center]
No

[CENTER][GFONT=Raleway][color=#B0C4DE][SIZE=6]Type and Coverage[/SIZE][/color][/GFONT]

[justify][font=Palatino Linotype][size=4][b]Type:[/b] Medium Armor

[b]Coverage:[/b] (Coverage regions for Light armor is 1-3 regions, Medium is 4-5, Heavy is 6-7)
[list][*]Head: Yes
[*]Torso: Yes
[*]Back: Yes
[*]Upper Arms: Shoulders Only
[*]Lower Arms: No
[*]Upper Legs: No
[*]Lower Legs: Knees Only
[/list][/size][/FONT][/justify][/center]


[CENTER][GFONT=Raleway][SIZE=6][COLOR=#B0C4DE]Functions[/COLOR][/SIZE][/GFONT][/CENTER]
[justify][FONT=Palatino Linotype]


[gfont=Raleway][color=#B0C4DE][size=5]Function 1:[/size][/color][/gfont] Thermal Undersuit
[list][*]Describe the function, what it does, and what limitations it has. If you are creating a generic tech armor using preapproved function, copy the description of the function from the pre approved list.[/list]
[gfont=Raleway][color=#B0C4DE][size=5]Function 2:[/size][/color][/gfont] Concealed Blade
[list][*]Describe the function, what it does, and what limitations it has. If you are creating a generic tech armor using preapproved function, copy the description of the function from the pre approved list.[/list]
[gfont=Raleway][color=#B0C4DE][size=5]Function 3:[/size][/color][/gfont] Scout HUD
[list][*]Describe the function, what it does, and what limitations it has.If you are creating a generic tech armor using preapproved function, copy the description of the function from the pre approved list.[/list]
[gfont=Raleway][color=#B0C4DE][size=5]Function 4:[/size][/color][/gfont] Bola Launcher
[list][*]Describe the function, what it does, and what limitations it has.If you are creating a generic tech armor using preapproved function, copy the description of the function from the pre approved list.[/list]


[/FONT][/justify][/fancybox3]
 
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Nommie

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Code:
[Center][b][u][Font=Cortana]GALACTIC ALLIANCE RYLOTH OUTPOST[/font][/b][/u][/center]

Code:
[float_left][img]image link[/img][/float_left]
[Font=Cortana]Here[/font]

Code:
[CENTER][FONT=CORTANA]INFO HERE[/FONT][/CENTER]
 

Nommie

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Code:
[abox3=650px]
[center][img]https://image.ibb.co/jZ1EsA/Nommie-s-playground-Star-Wars-Role-Play-1.jpg[/img]


[aname=GT_3][exsize=80][color=grey][font=Trajan Pro]Rhax’ra[/font][/color][/exsize][/aname][/center][/abox3][abox3=575px][cbox4=575px][center][font=Trajan Pro]BIOGRAPHY[/font][/center][/cbox4]
[float_left][cbox2="153px"][center][img]http://orig00.deviantart.net/7e9b/f/2008/317/9/9/stock__sandwoman_outfit_i_by_cynical_sin.jpg[/img][/center]

[justify][size="2"][b][color=grey]NAME:[/color][/b] Rhax’ra
[color=grey][b]AGE:[/b][/color] 22 Years
[color=grey][b]SPECIES:[/b][/color] Tusken Raider

[color=grey][b]FACTION:[/b][/color] Independent
[color=grey][b]RANK:[/b][/color] LV 1

[color=grey][b]HEIGHT:[/b][/color] 5'5"
[color=grey][b]WEIGHT:[/b] [/color] 135 Ibs
[color=grey][b]HAIR COLOR:[/b][/color] N/A
[color=grey][b]EYE COLOR:[/b][/color] N/A

[color=grey][b]STRENGTH:[/b][/color]
[color="#a0a0a0"][color=#A0522D]███████[/color]███[/color]
[color=grey][b]DEXTERITY:[/b][/color]
[color="#a0a0a0"][color=#A0522D]█████[/color]█████[/color]
[color=grey][b]STAMINA:[/b][/color]
[color="#a0a0a0"][color=#A0522D]███████[/color]███[/color]
[color=grey][b]INTELLIGENCE:[/b][/color]
[color="#a0a0a0"][color=#A0522D]█████[/color]█████[/color]
[color=grey][b]WISDOM:[/b][/color]
[color="#a0a0a0"][color=#A0522D]███████[/color]████[/color]
[color=grey][b]CHARISMA:[/b][/color]
[color="#a0a0a0"][color=#A0522D]████[/color]██████[/color][/size][/justify][/cbox2][/float_left]
[justify][font=Euphemia][exsize=11.4]
Rhax'ra was the six child her parents had but the only one to survive the trials and to adulthood. At a very young age life on Tatooine was difficult due to that harshness of the climate during the day and night. Not to mention that sometimes there would be situations with outsiders. Some that were aggressive and deadly. But the young Tusken learned how to survive by watching everything that her mother and father did, and unlike her older siblings Rhax was very observant. She copied everything that her parents did, skills that she had to learn if she was going to survive. At the age of two years old she was blood bonded to a male Tatoinnian Massiff, a creature that will be her companion and protector for as long as it lives. Her first dangerous encounter with humans was while the men and some of the women were off hunting nearby, leaving a few adults to run the camp and protect the children. But a gang of humans tore through the camp on their bikes, killing and destroying. Little Rhax with the guidance of her companion found a place to hide in a small cave. A few other young Tuskens hid in the small hiding place as well. In the end the Tribe will bury the dead and move on, trying to get as far away from the Outsiders as possible. However the men went out under the guidance of the Warlord and attacked the gang of Outsiders that committed the unprovoked attack on their camp.

At the age of five years old Rhax was blood bonded to a Bantha that was the same gender as hers as per the Tusken traditions. The young Tusken took taking care of her two animal companions very seriously and soon had a very strong bond with both animals. Around this age while the Tribe was moving to a new location, a freakish sandstorm moved through. The young Tusken found herself separated from her Tribe, her two companion animals the only things with her. if she was not so observant of her parents and of other Tuskens she may not have learned the skills that will undoubtedly important now. But through her two companions Rhax learned how to find food, shelter and water as these two creatures are naturally know how to find these resources. Just as the young Tusken was going to be given up for dead, young Rhax strolled into the camp on her Bantha.

Events after that did not change much as far as events. Just the usual. At the age of sixteen she took part in the coming of age ritual. She was sent out to do her first solo hunt for the top predator of the planet, the fierce Krayt Dragon. But according to the tribe elder there was only one that the Great Dragon permitted for Rhax to kill. If she killed the wrong dragon then the Tusken will not pass the ritual and may face a heavy punishment from the Great Dragon. So the Tusken went off on her hunt for the Dragon she is to kill. After a week of searching, Rhax found her target. It was a hard battle but in the end the dragon was dead, the pearl cut out and a few scales and teeth were removed from the animal. But the creatures body will not go to waste as smaller predators came to reap the benefits of her kill. Upon her return she received what Outsiders may say was a hero's welcome.  Almost immediately she was blood bonded to a male Tusken named Grug'kurrl whom like her was successful during his trial. Together the pair will have two children an outgoing boy named Grug'ukrr and a shy little girl named Rex'tei. Rhax took her duties as a mother very seriously and became extremely protective of the two youngsters. Where ever she went they went, but making sure the two youngsters were with her was not that hard since they naturally followed her everywhere. And like her they are very observant so they watched and copied everything that she did. Even her mate joined in on teaching the two little ones when he was not performing his camp duties or going on raids.

Once again while the Tuskens were camped at a place called Rorke's Rift, named so for the large canyon nearby, while the men were off hunting and the women and children left at the camp on their own. A band of Humans and other races of Outsiders attacked. The women did their best to fend off the attackers but the Outsiders were determined to gain this piece of land. Rhax'ra quickly gathered her two children and three others that were now orphaned. placing all the children on her Bantha. She and other Tusken women and children fled the scene as quickly as they could. Once again the Tuskens were forced out of the few refuges available during the sandstorm season. But Rhax'ra what was left of the women and children to an old Krayt Dragon den that she found years ago when she was separated from the tribe as a small child. The men eventually found them, angered the men started doing harsh, brutal raids on the Outsiders that dared to force them out of their land.

During a retaliation attack, Rhax'ra's mate was killed. Very few of the men came back. With their numbers so low the members of the tribe moved deep inside Rorke's Rift. Life that is usually difficult became much harder as the canyon is scarce of food and water. Life became so hard that children succumbed.

Determined to see to her five children surviving, Rhax'ra made the tough call (that possibly exiled her and her children from their tribe) and placed her children on her Bantha and led them away. It was possibly a deadly decision to make but as she has learned through the years tough times calls for tough decisions and changes to be made. She eventually somehow got humans from a minor settlement to allow her and her children to live outside of the town. At first it was a rocky with tensions rising here and there due to the language barrier and misunderstandings of customs. But eventually it will prove to be beneficial to both parties with Rhax'ra acting as a guide as well as a sniper when called on to help. Eventually she will gain attention from the Sector Rangers along with employment a little further on down the road after a few test runs. It has yet to be seen how Rhax'ra and her children will benefit from her beijg employed by the Sector Rangers.

[/exsize][/font][/justify][/abox3]
[abox3=575px][cbox4=575px][center][font=Trajan Pro]PERSONALITY[/font][/center][/cbox4]
[float_left][cbox2="180px"][center][img]https://i.ibb.co/wBcz1sH/gpic1-2.jpg[/img][/center]

[abox=180px][size=2][center][color=grey][b]PRACTICAL SKILLS[/b][/color][/center][/size][TABLE]
[TR][TD][center][color="#a0a0a0"]■■■■■[/color]
[size=1]Slicing[/size][/center][/TD][TD][center][color="#a0a0a0"][color=#A0522D]■■■■[/color]■[/color]
[size=1]Survival[/size][/center][/TD][TD][center][color="#a0a0a0"][color=#A0522D]■■■■[/color]■[/color]
[size=1]Tracking[/size][/center][/TD][/TR][TR][TD][center][color="#a0a0a0"][color=#A0522D]■■■[/color]■■[/color]
[size=1]Hunting[/size][/center][/TD][TD][center][color="#a0a0a0"][color=#A0522D]■■■[/color]■■[/color]
[size=1]Leadership[/size][/center][/TD][TD][center][color="#a0a0a0"][color=#A0522D]■■■[/color]■■[/color]
[size=1]Invest.[/size][/center][/TD][/TR][/TABLE][/abox][abox=180px][size=2][center][color=grey][b]COMBAT SKILLS[/b][/color][/center][/size][TABLE]
[TR][TD][center][color="#a0a0a0"][color=#A0522D]■■■■[/color]■[/color]
[size=1]Blasters[/size][/center][/TD][TD][center][color="#a0a0a0"][color=#A0522D]■■■[/color]■■[/color]
[size=1]Rifles[/size][/center][/TD][TD][center][color="#a0a0a0"][color=#A0522D]■■■■[/color]■[/color][/color]
[size=1]Misc.[/size][/center][/TD][/TR][TR][TD][center][color="#a0a0a0"]■■■■■[/color]
[size=1]Demo.[/size][/center][/TD][TD][center][color="#a0a0a0"][color=#A0522D]■■■[/color]■■[/color]
[size=1]H2H[/size][/center][/TD][TD][center][color="#a0a0a0"][color=#A0522D]■■■[/color]■■[/color]
[size=1]Daggers[/size][/center][/TD][/TR][/TABLE][/abox][abox=180px][size=2][center][color=grey][b]EDUCATION[/b][/color][/center][/size][TABLE]
[TR][TD][center][color="#a0a0a0"]■■■■■[/color]
[size=1]Huttese[/size][/center][/TD][TD][center][color="#a0a0a0"]■■■■■[/color]
[size=1]Rodian[/size][/center][/TD][TD][center][color="#a0a0a0"]■■■■■[/color]
[size=1]Ryl[/size][/center][/TD][/TR][TR][TD][center][color="#a0a0a0"]■■■■■[/color]
[size=1]Tactics[/size][/center][/TD][TD][center][color="#a0a0a0"][color=#A0522D]■■■[/color]■■[/color]
[size=1]Politics[/size][/center][/TD][TD][center][color="#a0a0a0"][color=#A0522D]■■■[/color]■■[/color]
[size=1]Espionage[/size][/center][/TD][/TR][/TABLE][/abox][/cbox2][/float_left][justify][font=Euphemia][exsize=11.4]
Like others of her race, Rhax does not like what they call Outsiders, anyone who does not respect their way of living, steal their lands or just straight up don't like for whatever reason. She is a very religious Tusken, making sure to take the time to leave an offering to the Great Dragon so that he will grant her family protection. She mskes sure that the five youngsters that she is taking care of take part in the religious aspects of their lives from offerings to everything else.

Rhax is an excellent mother, devoting a lot of time to the care of the youngsters she already takes care of as well as the other youngsters in the Tribe. The safety and care for the five youngsters in her care always comes first, she will defend them with all her strength. She will defend them as fiercely as some would say that of a dragon or some other animal that are very protective of their young. When someone gets too close to her youngsters, Rhax will attack with full aggression if it is an Outsider approaching the youngsters. If it is someone she trusts approaching she may verbally say something if she does not want him or her around the children at the time. Mostly when she is trying to get the rambunctious youngsters to go to bed.

Rhax has a good amount of knowledge on the landscape as far as where to find resources or places to take shelter at during sandstorms.  It is knowledge that she is trying to pass on to the others in the small tribe, but she has many more years left to make sure that the knowledge is passed on to the younger generations.

When in a combat situation, Rhax does not go straight for the attack. Instead she will stand back and observe her enemy before making a move. Some Outsiders may say that it is strange behavior for a Tusken since usually they go straight for the attack, and very rarely form strategies. Because she is physically weaker than a male of her species, Rhax does not fully engage in hand to hand combat unless she has to, like when she is defending her five youngsters, or if she happens to be caught off guard. But like the typical Tusken she is specialized in close quarter combat, she is just not as strong as the opposite gender.

[/exsize][/font][/justify][/abox3]
[abox3=575px][cbox4=575px][center][font=Trajan Pro]LEGACY[/font][/center][/cbox4]
[float_left][cbox2="153px"][center][img]http://monstersvault.com/wp-content/uploads/2018/01/star-wars-bantha-creature-tatooine4.jpg[/img]

[size=2][color=grey][b]EQUIPMENT[/b][/color][/size][/center][size=2][b][url=google.com][color=grey]Armor[/color][/url][/b]
—MOD
—MOD

[url=google.com][color=grey][b]Weapon[/b][/color][/url]
—[url=http://www.thestarwarsrp.com/forum/index.php?threads/cycler-rifle.84576/]Cycler Rifle[/url]
—5 Rounds (3 Cartridges)
[url=google.com][color=grey][b]Weapon[/b][/color][/url]
—[url=http://www.thestarwarsrp.com/forum/index.php?threads/gaderffii-stick.85703/#post-1468031]Gaderffii Stick[/url]
—N/A

[color=grey][b]Weapon[/b][/color]
—N/A

[/size][/cbox2][/float_left][justify][font=Euphemia][exsize=11.4]
[color=white]TITLE —[/color]  Short description [LINK] ●
[color=white]TITLE —[/color]  Short description [LINK] ●
[color=white]TITLE —[/color]  Short description [LINK] ●
[color=white]TITLE —[/color]  Short description [LINK] ●
[color=white]TITLE —[/color]  Short description [LINK] ●
[color=white]TITLE —[/color]  Short description [LINK] ●
[color=white]TITLE —[/color]  Short description [LINK] ●
[color=white]TITLE —[/color]  Short description [LINK] ●
[color=white]TITLE —[/color]  Short description [LINK] ●
[color=white]TITLE —[/color]  Short description [LINK] ●[/exsize][/font][/justify][/abox3]
 
Last edited:

Nommie

Space Kitty
SWRP Writer
Joined
Aug 16, 2018
Messages
676
Reaction score
315

BIOGRAPHY


stock__sandwoman_outfit_i_by_cynical_sin.jpg

NAME: Rhax’ra
AGE: 22 Years
SPECIES: Tusken Raider

FACTION: Independent
RANK: LV 1

HEIGHT: 5'5"
WEIGHT: 135 Ibs
HAIR COLOR: N/A
EYE COLOR: N/A

STRENGTH:
██████████
DEXTERITY:
██████████
STAMINA:
██████████
INTELLIGENCE:
██████████
WISDOM:
███████████
CHARISMA:
██████████

Rhax'ra was the six child her parents had but the only one to survive the trials and to adulthood. At a very young age life on Tatooine was difficult due to that harshness of the climate during the day and night. Not to mention that sometimes there would be situations with outsiders. Some that were aggressive and deadly. But the young Tusken learned how to survive by watching everything that her mother and father did, and unlike her older siblings Rhax was very observant. She copied everything that her parents did, skills that she had to learn if she was going to survive. At the age of two years old she was blood bonded to a male Tatoinnian Massiff, a creature that will be her companion and protector for as long as it lives. Her first dangerous encounter with humans was while the men and some of the women were off hunting nearby, leaving a few adults to run the camp and protect the children. But a gang of humans tore through the camp on their bikes, killing and destroying. Little Rhax with the guidance of her companion found a place to hide in a small cave. A few other young Tuskens hid in the small hiding place as well. In the end the Tribe will bury the dead and move on, trying to get as far away from the Outsiders as possible. However the men went out under the guidance of the Warlord and attacked the gang of Outsiders that committed the unprovoked attack on their camp.

At the age of five years old Rhax was blood bonded to a Bantha that was the same gender as hers as per the Tusken traditions. The young Tusken took taking care of her two animal companions very seriously and soon had a very strong bond with both animals. Around this age while the Tribe was moving to a new location, a freakish sandstorm moved through. The young Tusken found herself separated from her Tribe, her two companion animals the only things with her. if she was not so observant of her parents and of other Tuskens she may not have learned the skills that will undoubtedly important now. But through her two companions Rhax learned how to find food, shelter and water as these two creatures are naturally know how to find these resources. Just as the young Tusken was going to be given up for dead, young Rhax strolled into the camp on her Bantha.

Events after that did not change much as far as events. Just the usual. At the age of sixteen she took part in the coming of age ritual. She was sent out to do her first solo hunt for the top predator of the planet, the fierce Krayt Dragon. But according to the tribe elder there was only one that the Great Dragon permitted for Rhax to kill. If she killed the wrong dragon then the Tusken will not pass the ritual and may face a heavy punishment from the Great Dragon. So the Tusken went off on her hunt for the Dragon she is to kill. After a week of searching, Rhax found her target. It was a hard battle but in the end the dragon was dead, the pearl cut out and a few scales and teeth were removed from the animal. But the creatures body will not go to waste as smaller predators came to reap the benefits of her kill. Upon her return she received what Outsiders may say was a hero's welcome. Almost immediately she was blood bonded to a male Tusken named Grug'kurrl whom like her was successful during his trial. Together the pair will have two children an outgoing boy named Grug'ukrr and a shy little girl named Rex'tei. Rhax took her duties as a mother very seriously and became extremely protective of the two youngsters. Where ever she went they went, but making sure the two youngsters were with her was not that hard since they naturally followed her everywhere. And like her they are very observant so they watched and copied everything that she did. Even her mate joined in on teaching the two little ones when he was not performing his camp duties or going on raids.

Once again while the Tuskens were camped at a place called Rorke's Rift, named so for the large canyon nearby, while the men were off hunting and the women and children left at the camp on their own. A band of Humans and other races of Outsiders attacked. The women did their best to fend off the attackers but the Outsiders were determined to gain this piece of land. Rhax'ra quickly gathered her two children and three others that were now orphaned. placing all the children on her Bantha. She and other Tusken women and children fled the scene as quickly as they could. Once again the Tuskens were forced out of the few refuges available during the sandstorm season. But Rhax'ra what was left of the women and children to an old Krayt Dragon den that she found years ago when she was separated from the tribe as a small child. The men eventually found them, angered the men started doing harsh, brutal raids on the Outsiders that dared to force them out of their land.

During a retaliation attack, Rhax'ra's mate was killed. Very few of the men came back. With their numbers so low the members of the tribe moved deep inside Rorke's Rift. Life that is usually difficult became much harder as the canyon is scarce of food and water. Life became so hard that children succumbed.

Determined to see to her five children surviving, Rhax'ra made the tough call (that possibly exiled her and her children from their tribe) and placed her children on her Bantha and led them away. It was possibly a deadly decision to make but as she has learned through the years tough times calls for tough decisions and changes to be made. She eventually somehow got humans from a minor settlement to allow her and her children to live outside of the town. At first it was a rocky with tensions rising here and there due to the language barrier and misunderstandings of customs. But eventually it will prove to be beneficial to both parties with Rhax'ra acting as a guide as well as a sniper when called on to help. Eventually she will gain attention from the Sector Rangers along with employment a little further on down the road after a few test runs. It has yet to be seen how Rhax'ra and her children will benefit from her beijg employed by the Sector Rangers.



PERSONALITY


gpic1-2.jpg


PRACTICAL SKILLS

■■■■■
Slicing
■■■■
Survival
■■■■
Tracking
■■■■■
Hunting
■■■■■
Leadership
■■■■■
Invest.

COMBAT SKILLS

■■■■
Blasters
■■■■■
Rifles
■■■■[/color]
Misc.
■■■■■
Demo.
■■■■■
H2H
■■■■■
Daggers

EDUCATION

■■■■■
Huttese
■■■■■
Rodian
■■■■■
Ryl
■■■■■
Tactics
■■■■■
Politics
■■■■■
Espionage

Like others of her race, Rhax does not like what they call Outsiders, anyone who does not respect their way of living, steal their lands or just straight up don't like for whatever reason. She is a very religious Tusken, making sure to take the time to leave an offering to the Great Dragon so that he will grant her family protection. She mskes sure that the five youngsters that she is taking care of take part in the religious aspects of their lives from offerings to everything else.

Rhax is an excellent mother, devoting a lot of time to the care of the youngsters she already takes care of as well as the other youngsters in the Tribe. The safety and care for the five youngsters in her care always comes first, she will defend them with all her strength. She will defend them as fiercely as some would say that of a dragon or some other animal that are very protective of their young. When someone gets too close to her youngsters, Rhax will attack with full aggression if it is an Outsider approaching the youngsters. If it is someone she trusts approaching she may verbally say something if she does not want him or her around the children at the time. Mostly when she is trying to get the rambunctious youngsters to go to bed.

Rhax has a good amount of knowledge on the landscape as far as where to find resources or places to take shelter at during sandstorms. It is knowledge that she is trying to pass on to the others in the small tribe, but she has many more years left to make sure that the knowledge is passed on to the younger generations.

When in a combat situation, Rhax does not go straight for the attack. Instead she will stand back and observe her enemy before making a move. Some Outsiders may say that it is strange behavior for a Tusken since usually they go straight for the attack, and very rarely form strategies. Because she is physically weaker than a male of her species, Rhax does not fully engage in hand to hand combat unless she has to, like when she is defending her five youngsters, or if she happens to be caught off guard. But like the typical Tusken she is specialized in close quarter combat, she is just not as strong as the opposite gender.



LEGACY


star-wars-bantha-creature-tatooine4.jpg


EQUIPMENT
Armor
—MOD
—MOD

Weapon
Cycler Rifle
—5 Rounds (3 Cartridges)
Weapon
Gaderffii Stick
—N/A

Weapon
—N/A



TITLE — Short description [LINK] ●
TITLE — Short description [LINK] ●
TITLE — Short description [LINK] ●
TITLE — Short description [LINK] ●
TITLE — Short description [LINK] ●
TITLE — Short description [LINK] ●
TITLE — Short description [LINK] ●
TITLE — Short description [LINK] ●
TITLE — Short description [LINK] ●
TITLE — Short description [LINK] ●


Color Codes
Coral=Sign Language
Maroon=Tusken
 
Last edited:

Nommie

Space Kitty
SWRP Writer
Joined
Aug 16, 2018
Messages
676
Reaction score
315
th


Gaderffii Stick


AFFILIATION
Open Market

MANUFACTURER
Various Manufactures
Usually by Character

SIZE
120 cm long

WEIGHT
5 kg

COMPOSITION
Varies, but metals are preferred.
WEAPON TYPE
Melee

DAMAGE TYPE
Melee

AMMUNITION CAPACITY
N/A

FIRE SELECTOR
N/A

MAX RANGE
Arm length plus weapon length


DESCRIPTION

Usually associated with Tusken Raiders on Tatooine. This curious shaped weapon is actually found on other planets. And why not when it can be used as a spear, an axe or something to beat something or someone. The shape of it can even come in handy for digging or harvesting. If on were to be able to spend time with a Tusken he or she may learn the various ways this Item can be used besides as a weapon. It is not that heavy in regards to weight and so can easily be wielded in one hand or with two depending on how a character wants to use the weapon. When in the hands of Tusken Raiders the spear end is usually coated with some sort of venom or something else that is poisonous, other cultures that have this weapon may use this same practice or not.

LEGALITY
Legal

INTENT
As part of Tusken culture, a Tusken will make one as part of their coming of age ritual/ceremony. Plus this weapon gives another melee weapon option since characters that are not Tuskens can also come across materials to make this weapon, find one in a shop or gain one by killing a Tusken.

ADVANCED TECH
No. One can obtain one by killing a Tusken or making one themselves.

 
Last edited:

Nommie

Space Kitty
SWRP Writer
Joined
Aug 16, 2018
Messages
676
Reaction score
315
Code:
[abox3=50%]


[center][IMG]https://www.bing.com/th?id=OIP.kzju58bK5bdHG8Le-UTXSQHaJM&w=166&h=206&c=7&o=5&dpr=2&pid=1.7[/IMG][/center]

[CENTER][size=8][color=#f2f2f2]MIA-02[/color][/size][/CENTER]

[float_right][color=#ffffff]Affiliation:[/color]
Open Market

[color=#ffffff]Manufacturer:[/color]
AstroCorps

[color=#ffffff]Type:[/color]
Astromech[/float_right]

[color=#ffffff]Power Supply:[/color]
48 Hour Power Pack, Rechargeable

[color=#ffffff]Sensors:[/color]
1 hologram projector and recorder
1 audio receptor
1 photoreceptor

[Color=white]Tools & Equiptment:[/color]
1 Manipulator Arm
1 Servodriver Arm
1 Hydrospanner Arm
1 Integrated Comlink
3 Magnetic Wheels
1 Spotlight
1 Computer Probe
1 Reader Socket
1 Standard I/O Socket
1 Small Fire extinguisher

[color=#ffffff]Size:[/color]
0.63 Meters Tall

[color=#ffffff]Composition:[/color]
Carbo-plas and Durasteel.


[center][color=#ffffff][b]DESCRIPTION[/b][/color][/center]
The MIA-02 or "MiniAstro" as they are popularly referred to as, are a line of small astro droid that are really designed for small ships. But they are popular among those who own freighters or just prefer these small droids over their bigger counterparts.  So that they can have the multiple gears, usually one arm contains two to four tools each that the droid can cycle through rather quickly for the right tool. Usually one arm will contain manipulator, servodriver, and hydrospanner. The second arm contains the computer probe. Due to their small size, the Miniastro does not have an arm with a circular saw or other extra tools bigger astrodroids may have. 

 Because they are small compared to other astrotech droids, when a part is damaged to the point of having to be completely replaced that part has to be specially ordered, though some shops may readily carry the parts for this droid. But that said parts does not cost near as much as those for the other astrodroid models, one can easily buy multiples of the parts since they are cheaper. 

[center][color=#ffffff][b]LEGALITY[/b][/color][/center]
Perfectly Legal

[center][color=#ffffff][b]INTENT[/b][/color][/center]
To create a mini astro droid for small ships or for anyone who wants a small droid. Who doesn't want a small droid running around? 

[CENTER][COLOR=#ffffff][B]ADVANCED TECH[/B][/COLOR][/CENTER]
Nope.

[/abox3]




th

MIA-02

Affiliation:
Open Market

Manufacturer:
AstroCorps

Type:
Astromech
Power Supply:
48 Hour Power Pack, Rechargeable

Sensors:
1 hologram projector and recorder
1 audio receptor
1 photoreceptor

Tools & Equiptment:
1 Manipulator Arm
1 Servodriver Arm
1 Hydrospanner Arm
1 Integrated Comlink
3 Magnetic Wheels
1 Spotlight
1 Computer Probe
1 Reader Socket
1 Standard I/O Socket
1 Small Fire extinguisher

Size:
0.63 Meters Tall

Composition:
Carbo-plas and Durasteel.


DESCRIPTION
The MIA-02 or "MiniAstro" as they are popularly referred to as, are a line of small astro droid that are really designed for small ships. But they are popular among those who own freighters or just prefer these small droids over their bigger counterparts. So that they can have the multiple gears, usually one arm contains two to four tools each that the droid can cycle through rather quickly for the right tool. Usually one arm will contain manipulator, servodriver, and hydrospanner. The second arm contains the computer probe. Due to their small size, the Miniastro does not have an arm with a circular saw or other extra tools bigger astrodroids may have.

Because they are small compared to other astrotech droids, when a part is damaged to the point of having to be completely replaced that part has to be specially ordered, though some shops may readily carry the parts for this droid. But that said parts does not cost near as much as those for the other astrodroid models, one can easily buy multiples of the parts since they are cheaper.

LEGALITY
Perfectly Legal

INTENT
To create a mini astro droid for small ships or for anyone who wants a small droid. Who doesn't want a small droid running around?

ADVANCED TECH
Nope.

 
Last edited:

Nommie

Space Kitty
SWRP Writer
Joined
Aug 16, 2018
Messages
676
Reaction score
315
Generic

Radth Kelborn

th

Description

Standing at six feet tall, Radth’s (Sounds like Wrath) appearance is intimidating. He is extremely well built as a result of it rough lifestyle. His hair and eyes are dark brown in color. There are tattoos on his arms, left shoulder, and upper back.

When not wearing his armor, Radth wears a white vest, plain blue jeans and hiking boots. Sometimes he wears a black coat.

Gear:
1. Medium Beskar’gam
2. Echani Vibro-Sword
3. WESTAR-1 Blaster Pistol
4. WESTAR-C1 Blaster Carbine
5. Name



Biography

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Personality

Like others in the Kelborn clan, Radth has learn to mask all of his emotions. He shows neither positive or negative emotions. All that was pounded out of him by his father and mother growing up. However he will show when he is displeased or happy through a selection of carefully chosen words. Anyone who is sensitive or shows emotions easily should keep out of conversations with this man because he may be a bit blunt and to the point during a conversation or may come across as a jerk. Does he care? Nope. Not one bit.
On the battlefield, Radth is quick to make a decision, but they are careful decisions. Never are they what they call rash decisions that will get men and women pointlessly killed. While some may be risky, but always thought through. He always cares about his comrades and will take those younger than him under his wing until he feels he or she has learned all they need to know to survive. It does not mean however that his lessons are easy, they are hard. Really hard lessons. He is one of those who may take a weakling and turn him or her into a hardened warrior. In a combat situation he does his best to at least remain a couple steps ahead of his enemy but knows that plans do not always work so he does make sure to have at least two follow up plans incase the first and second do not work.

Radth has a passion for animals and has trained two Mandalorian wolves named (name) and (name) to accompany him in battle and what not. But his passion is not limited to just wolves, he gets a little excited when around any animal and shows the animals respect and compassion. He will not kill an animal unless he absolutely has to do so. In regards to animals. He is a bit of an animal nerd and some may regard him as some level of zoologist because of his knowledge.
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