Although heavy armor is the preference for many Mandalorians- especially front line shock troopers- many Mandalorian Bounty Hunters and other loners make use of lighter armor that allows them more mobility and flexibility for completing their tasks, while still offering reliable protection and the intimidating presence of their signature t-visors. With the increasing rarity of pure Beskar, many Mandalorians have turned to lighter armor styles that allow them more flexibility and maneuverability to make up for their decreased defensive properties of inferior armor materials.
However, that is not Njallgard's style and instead did the completely opposite thing and created a heavy Beskar'gam. Using the template of the lighter Beskar'gam armour, he made his personal heavy variant instead. Like the Mandalorian shock troopers of old, Njallgard prefers to go headfirst into battle along with his melee weapon, Breaker and other types of weapons. The armour is painted a deep blue colour with a few places of darker matted orange colour and on left pauldron is the sigil of Clan Viszla engraved into the piece.
Mandalorian armor, though rare, is not illegal in most places. That said, wearing a full-face helmet in public spaces is frowned upon, and often illegal in many core worlds, especially in or near government facilities- not to mention that many identification cards in various systems require a full face photo. This drives many strict adherents of "the way" to operate exclusively on the fringes of the galaxy.
Coverage: (Coverage regions for Light armor is 1-3 regions, Medium is 4-5, Heavy is 6-7)
Head: A full coverage duraplast helmet with transparisteel t-visor
Torso: Segmented beskar-alloy plating over bantha hide undersuit covering most of torso
Back: Solid beskar-alloy plating over bantha hide undersuit, covering upper back
Upper Arms: Duraplast pauldrons and elbow protectors
Lower Arms: Forearm length gloves with phrik alloy plating
Upper Legs: Durasteel groin protector and upper leg armour
Lower Legs: Durasteel boot armour, lower leg armour, and knee guards
Function 1: Jump Boots
This rare and expensive technology is able to propel a person up to 10 meters beyond what a normal person would normally be able to jump, especially when armored. It is not capable of sustained flight, and requires a brief engine cool-down before it can be used again (1 post cool-down).
Function 2: Bola Launcher
Wrist rockets have a flight range of 100 meters and have a blast radius of 3 meters. They are single-shot devices and require manual reloading after use. They are effective against lightly armored vehicles, moving parts such as gears or hydraulics, and infantry, and do equivalent damage to a frag grenade. The must be manually fired by button or trigger.
Function 3: Repulsor
Originally designed to counter combat with force sensitives, this tool is able to project a strong repulsor field replicating a Force push. It projects up 10 meters and its limited power cell only allows for 3 uses before it needed changing. The repulsor has significant recoil and the wielder must carefully brace themselves before use- both to ensure accuracy and to prevent the user from being knocked over themselves or having their arm torn from its socket.