Armor Myec's Armor

Nommie

Space Kitty
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Myec's Armor


Myec's personal armor that he designed himself. The armor plating is made up of durasteel that can be removed or added as needed. To add to protection the environment suit has armorwwave sewn onto the environment suit to give him some more protection from projectiles, shrapnel, etc. His helmet also closes on the environment suit to give Myec protection from poisons / toxins and what not. Speaking of his helmet there is a Survival HUD built in along with Vision Modes so he can detect enemies and poor environment comditions. With the rebreather function also built into his helmet Myec is pretty much ready to go into any dangerous situation if/when ordered to go.


LEGALITY

Except for planets that aren't Sith friendly, the armor should be perfectly legal for Myecto wear.

INTENT

This is standard armor for my Sith to where when on missions or in PVP threads.

RESTRICTIONS
N/A

Type and Coverage

Type:Medium Armor

Coverage: ( Medium is 4-5)
  • Head: Entire head encased with a helmet
  • Torso: Chest and Part of Abdomen is armored
  • Back: Upper and part of mid back is armored
  • Upper Arms: Shoulders and upper arms are armored
  • Lower Arms: N/A
  • Upper Legs: Pelvic, Hips and Thighs are armored
  • Lower Legs: N/A


Functions



Function 1: Armorweave
  • Most often in the form of a heavy cape, skirt, or underlay beneath armor, armor weave provides some protection against the penetrating effects of shrapnel from explosives and other unpowered high velocity impacts, with only a small amount of bleed through damage (bruising or very minor wounds). It offers no protection against kinetic impact or energy, vibroweapons, or similar "powered" weapons. Having more than one accessory (example: Cape + underweave) provides no additional effect.
Function 2: Rebreather
  • Rebreathers allow for a person to survive underwater or in space for brief amounts of time by scrubbing CO2 from their exhaled breath. Generally this lasts for 3-4 posts, but heavy exertion can shorten that time.
Function 3: Vision Modes
  • This Allows a Helmet HUD to cycle to low-light OR thermal vision modes.
Function 4: Environment Suit
  • While it is not rated for extended exposure to extreme hazards, this body suit (when combined with an enclosed helmet) can protect the wearers body from the effects of environmental and weaponized toxins and similar hazards for up to 5 posting rounds.
Function 5. Survival HUD
  • Reads atmosphere composition and detects toxins.
 
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