Minuteman’s dice

Minuteman75

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Rolling for Inspecting the Works mission.

A) The administer with upmost reluctance provides a hint and general location to search. (1-5)

B) Confesses more details following a talk, inculding when, where, and which machine was affected. (6-10)

[dice]1d10[/dice]

@Zigara
 
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Minuteman75

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Rolling for the Nest of Womp Rats mission.

A) The surviving Dread ones are forced back to a corner and the Republic task force advances. (1-5)

B) The gang’s counter-attack is beaten but the firefight intensifies. (6-10)

[dice]1d10[/dice]

@Nastalle
 

Minuteman75

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Rolling for the Rough Riders mission.

A) The swoop gang are taken off guard by the sudden ambush but they regroup in organized matter to attack the town again. (1-5)

B) The gang leader dies in the intial shooting, leaving their group briefly leaderless and scattered throughout the settlement. (6-10)

[dice]1d10[/dice]

@Great Jamie
 

Great Jamie

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Ok I may have been a little caught up and kinda screwed up. So, here’s my dice for how many I kill with the blaster rifle
0 for 0
1-4 for 1
5-9 for 2
10 for 3
[dice]d10[/dice]
 

Minuteman75

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Rolling for the Nest of Womp Rats mission.

A) Talos and his troops are provide Tynian cover for his throw with only light casualties, specifically two wounded and one death. (1-5)

B) The troopers distract the hostiles for their Jedi ally but are inflicted with heavy casualties, four deaths and three wounded(Talos is one of them) in the process. (6-10)

[dice]1d10[/dice]

@Nastalle
 

Minuteman75

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Rolling for the Nest of Womp Rats mission.

A) Tynian’s grenade kills the gang leader, leaving his men disorganized and soon defeated. (1-5)

B) The grenade wounds the leader instead forcing him to surrender to the Republic task force. (6-10)

[dice]1d10[/dice]

@Nastalle
 

Minuteman75

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Rolling for Spicy Problems mission.

A) Talos finds a lone guard and knocks him unconscious, taking his badge. (1-5)

B) Instead two of them instead. Kills both silently for a badge. (6-10)

[dice]1d10[/dice]

@Sreeya
 
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Minuteman75

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Rolling for Inspecting the Works mission.

A) Talos is able to convince the administrator to let him inspect the area where Vesc pointed out. (1-5)

B) The administrator proves to be more stubborn forcing Vesc to go for his distraction. (6-10)

[dice]1d10[/dice]

@Zigara
 

Minuteman75

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Rolling for the Underbelly mission.

A) The platoon lands without incident and advance toward the fortified cantina. (1-5)

B) Their transport is shoot at and they’re forced to make an emergency landing. (6-10)

[dice]1d10[/dice]

@Great Jamie
 

Minuteman75

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Rolling for Inspecting the Works mission.

A) While the factory staff are distracted, Talos finds video evidence of active sabotage. Incudling that one of them a Clawdite shape-shifts into the administrator, covering for them. She is arrested. (1-5)

B) Still finds evidence but the official is not involved. She’s just trying cover up her company’s troubles by trying to have the footage deleted. (6-10)

[dice]1d10[/dice]
 

Minuteman75

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Rolling for the Underbelly mission.

A) The platoon exchanges fire with the hostiles at the fortified cantina and inflict some losses on the enemy. (1-5)

B) The thugs manage kill and wounds some the troops during the exchange. (6-10)

[dice]1d10[/dice]

@Great Jamie
 

Minuteman75

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Rolling again for the Underbelly Mission.

A) First squad manages to divert the gangsters’ attention away from second squad who manage to reach the streets without much incident. (1-5)

B) Squad two runs into in an enemy roadblock in the street. (6-10)

[dice]1d10[/dice]

@Great Jamie
 

Great Jamie

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Underbelly

1-5 for a calm approach
6-10 heavy fire, Bretharr takes a wound

[dice]d10[/dice]
 

Minuteman75

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Underbelly mission

A) The second squad encounters light opposition with no losses at the rear of the cantina and set the bombs around the foundations. (1-5)

B) They fun into four thugs at the end of the building and lose two of their own before installing the bombs. (6-10)

@Great Jamie

[dice]1d10[/dice]
 

Great Jamie

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1-5 More pirates arrive and interrupt the planting of bombs
6-10 The planting of bombs goes on without interruption and they are able to withdraw without issue.

[dice]d10[/dice]
 

Minuteman75

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Underbelly mission

A) Second squad takes out the group of enemy without losses. Then they finish their work swiftly and demolish the cantina after they exit out.(1-5)

B) They lose two of their comrades beating back the hostiles. Regardless they compete their task and the mission is completed. (6-10)

[dice]1d10[/dice]

@Great Jamie
 

Minuteman75

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Rolling for the Republic wants You mission.

A) The Durosian crowd is receptive to the Republic party’s arrival. (1-5)

B) They’re mostly polite but are not exactly thrilled to see the group either. (6-10)

[dice]1d10[/dice]

@Nefieslab
 

Minuteman75

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Rolling for the Republic wants You mission.

1) Talos though briefly taken aback hides it and give a speech. (1-5)

2) The marine is nervous and a bit speechless before he manages to make the speech. (6-10)

[dice]1d10[/dice]

@Nefieslab
 
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