Minuteman’s dice

Minuteman75

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I decided to make a thread where I and company can roll dice for missions we’re doing together.
 

Minuteman75

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Rolling to see for the intial phase for the Pest Control raid. Either our team encounters light opposition(1-5) once we breach inside or it is heavy(6-10).

[dice]1d10[/dice]

@Ecclessey
 

Minuteman75

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Rolling for the Flying First Class mission. Either A) the pirates attack our convoy right out of hyperspace from the front(1-5) or B) to the left flank(6-10).

[dice]1d10[/dice]

@Nefieslab
 

Minuteman75

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Rolling again for the Flying First Class mission. A) Our squadron destroys four enemy fighters and forces the rest into a dogfight away from the supply ships(1-5). B) Or we only mange to take three hostiles but part of the Pirate fighters will spilt off from the dogfight and go after the convoy(6-10).

[dice]1d10[/dice]

@Nefieslab
 

Minuteman75

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Rolling for the Pest Control mission. A) Our side inflicts seven deaths and three wounded on the gangsters(1-5). B) Or five deaths and two wounded on them instead(6-10).

[dice]1d10[/dice]

@Ecclessey
 

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Rolling for the Breaking In and Out mission. A) Our team storms through light opposition in the hanger bay with no casualties(1-5). B) Resistance is a little more heavy and our teams suffers some casualties(6-10).

[dice]1d10[/dice]

@Cazar
 

Minuteman75

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Rolling for the Flying First Class mission. A) Talos intercepts the attack run against the convoy, breaking it up and destroying two fighters, telling Lucian to join the main dogfight(1-5). B) Or he gets only one and the rest come after him instead, forcing him to ask for Lucian’s assistance.(6-10).

[dice]1d10[/dice]

@Nefieslab
 

Minuteman75

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Rolling for the Pest Control mission.

A) The unit encounters light resistance as they advanced to the upper level of the warehouse.(1-5)

B) They face against heavy opposition instead. (6-10)

[dice]1d10[/dice]

@Ecclessey
 

Minuteman75

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Rolling for the Breaking In and Out mission.

A) The team advances into the station’s interior through the main hallway before reaching. Encounters further opposition at one of the checkpoints but eliminates it in short time with slight wounds.(1-5)

B) They’re stalled by a heavy repeater mounted there and suffer two deaths.(6-10)

[dice]1d10[/dice]

@Cazar
 

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Rolling for the Flying First Class Mission.

A) Talos destroys the last fighter that was pursuing him. Then he and Lucian enter the main dogfight, the former destroying another pirate with their fellow pilots holding their own and suffer no deaths but takes damage. (1-5)

B) The squadron suffers one death and Talos only damages his second target. (6-10)

[dice]1d10[/dice]

@Nefieslab
 

Minuteman75

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Rolling for Breaking In and Out mission.

A) Talos takes out the gunner, securing the checkpoint and using the console find out which set of cells their imprisoned comrade are held. Afterward they move on ahead without much opposition.(1-5)

B) The first half still happens but however the cartel guards mount a desperate counterattack from one of the other entrances to the ckeckpoint.(6-10)

[dice]1d10[/dice]

@Cazar
 

Minuteman75

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Rolling for the Pest Control mission.

A) Giant Gian is shot by stun bolts before he can fire back. (1-5)

B) The gang leader is able to fire once but is wounded in the process. (6-10)

[dice]1d10[/dice]

@Ecclessey
 

Minuteman75

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Rolling for Breaking In and Out mission.

A) Talos’ squad pushes through light resistance and takes over the command center. (1-5)

B) Opposition is heavy instead but the center is captured nonetheless. (6-10)

[dice]1d10[/dice]

@Cazar
 

Minuteman75

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Rolling for the Rally to the Flag mission.

A) Pax and Barrenfist goes inside the community center and find the crowd slightly anxious but otherwise pleasant.(1-5)

B) Half of the crowd are indifferent while some others are even disgruntled.(6-10)

[dice]1d10[/dice]

@Nefieslab
 

Minuteman75

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Rolling for the A Nest of Womp Rats mission.

A) Talos’ squad assaults the front entrance, killing and wounding numerous gangsters.(1-5)

B) They do achieve intial surprise but are locked in fierce stalemate with the defenders.(6-10)

[dice]1d10[/dice]

@Nastalle
 

Axym

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Nice. Should we roll for the squad Tynian is leading?
 

Minuteman75

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You can roll for what happens to your group. @Nastalle in your own dice thread.
 
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Minuteman75

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Rolling for the Nest of Womp Rats mission.

A) Talos’ squad advances further into the base, encountering some resistance but disorganized. (1-5)

B) Opposition is more heavy for them instead. (6-10)

[dice]1d10[/dice]

@Nastalle
 

Minuteman75

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Rolling for Inspecting the Works mission.

A) The factory administer that our team meets is welcoming and more than willing to cooperate. (1-5)

B) She is instead annoyed with the very idea of the inspection and makes it clear to Talos. (6-10)

[dice]1d10[/dice]

@Zigara
 

Minuteman75

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Rolling for the Nest of Womp of Rats mission.

A) Once the unit link up they’re hit by heavy repeating blaster by the gang leader but force him and his remaining followers further into a corner. (1-5)

B) What’s left of the gang launch a fierce counter-attack that forces the task force on the defensive. (6-10)

[dice]1d10[/dice]

@Nastalle
 
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