Mandalorian Dominion Worlds

Status
Not open for further replies.

Arcangel

Active Member
SWRP Writer
Joined
Feb 24, 2015
Messages
2,864
Reaction score
1,835

Mandalorian Dominion Worlds
The crusade of the Mandalorians across the Galaxy has seen them become a major power within the galaxy. The planets which fall under the Dominion's fearsome domain can be found in the map for Star Wars: Dawn of the Republic. Within Dominion space exists a number of worlds of great importance to the Mandalorians. These worlds can be found below.


Mandalore
808fd458234f655aed25783163801d69.jpg

The beautiful homeworld of the Mandalorians is both one of their most deeply revered worlds, and the bastion of their military strength. Nestled within Mandalore's mountains, and sprawling across Mandalore's fields are countless military centers, key to training, housing, and deploying Mandalorian forces. Mandalore herself was only recently returned to the fold of the Mandalorian Dominion, and away from the control of the decrepit Republic. Mandalore itself is a resilient world, with its strength not reliant on economic and political structures. Though the world does feature several large cities it has been proven before that even should these cities fall the people of Mandalore can and will hold out against an occupying force.

Mandalore also hosts Ha'rangir's Fortress, from which Death Watch was once run.
The fortress on Mandalore is an ancient facility, rebuilt and expanded many time into what it is now. Nestled into the massive Northern mountain ranges, the Fortress is naturally protected from ground assault by the steep surrounding cascades and volcano clusters. Protecting it from assault by air is a series of ground-to-air quad laser batteries on the outer walls, as well as a pair of turbolaser towers. If these fail, the outer walls themselves are constructed of thick stone reinforced with durasteel- built to withstand the bombings common to House warfare. While a narrow pass leads to a ground level gate, it is difficult to reach by foot or vehicle, and the main entry point is by the wide landing pad in the main courtyard, which is capable of accommodating a number of shuttles and freighters. Two hidden launch rack facilities nearby allows for the launch of interceptors to provide first line defense against intruders.


Within the Fortress itself, two separate barracks- recently refurbished- house the bases resident warriors, who typically number a few hundred at any given time, though can house upward of this in case of large war parties. From this garrison guard shifts are drawn, led by several senior warriors and a Watch commander. These shifts man the guns and walls, the ground gate, the main courtyard, and at strategic points in the interior, including the armories and the dungeons (when occupied). Senior supervisors rove, while the Watch commander maintains control from a centrally located control room with video monitoring capabilities over most of the fortress. Even without the guard shifts, the lair is generally bustling with activity- agents and raiding parties coming and going, recruits conducting training, senior staff going about their business. It would certainly be difficult to go unnoticed, and in an organization with such an entrenched sense of brotherhood where most warriors know one another, good luck blending.

The Fortress is Death Watch's main staging point, and hosts their senior leaders. It is from Ha'rangir's Fortress that most plans are developed, implemented, and monitored, but Death Watch is not so dependant as to rely on the Fortress. Were it to be conquered or destroyed, the Mandalorians are resilient enough to adapt, and continue operations from another of their locations. The facility also has a number of sensor-relays, allowing foresight as to incoming invaders, attackers, or other general visitors. The facility's walls are hardened, so scanning, hacking, or EMPing the contents of the fortress is near impossible. Additionally, a dome-shaped shield can be erected over the facility in extreme cases, to ward off attacks.

If the Fortress were to come under attack, inhabitants could run to lower levels, deeper within the mountain, where walls become even thicker and further from the ground to resist bombings. These bunker areas have enough air to last for at least a few days, until help arrives, or a new way is found out.

Tatooine
2664e3be8232d3678d7efffa90fefb2b.jpg

Tatooine has always historically been a hive of scum and villany. During the early days of the Mandalorian crusade Tatooine fell into the hands of Death Watch, and later the Dominion, through their alliance with the Sith. Rather than disrupt the status quo of the planet, and attract attention, the Mandalorians left the desert planet relatively alone. Instead they used it for a secret staging area, and prison. Though it is known that the Mandalorians own Tatooine, it is widely believed that they have no cares as to the state of affairs on the planet.

The only Mandalorian facility of note on the planet is The Sandbox. It is one of the closest guarded secrets of Dominion. Buried in the sands of Tatooine, the facility has very little above ground to indicate it even exists. Several sensor arrays, designed to look like solar panels, and moisture evaporators, as well as a few structures are all that give the facility an outward appearance. Instead, the majority of the facility is underground. A series of tunnels create a network of a base underground. The walls are built with reinforced durasteel to neutralize any attempts to scan the inside of the tunnels, or hack into their systems. The facility also features an underground hangar, entered via a concealed hangar door built below the layer of sand. When opening the sand falls into a trap system, to be redeposited when the doors close back. The hangar can hold a corvette and several smaller ships, or a lot of smaller ships if no corvette is present.

From the ground the facility can produce several air to ground quad lasers / anti personnel laser cannons to ward off attackers. The hangar doors are of blast door thickness and can take a bit of a bombardment before being breached. Additionally the doors are thick and difficult to cut through with a lightsaber. The turbolift to enter the facility, which is hidden within one of the structures, remains at the bottom of the shaft until summoned to the top. When an emergency mode is activated the lift immediately deactivates. The lift tube is filled with sand, as is the hall directly outside of it. Additionally the air intake vents are shut off, and flooded with sand and all doors to the hangar automatically lock, and require an override code to open - one which only the personnel in charge of the facility would know. The facility has enough air reserves built up to last for at least a week when emergency mode is activated. When emergency mode is deactivated the sand is suctioned away and returned to the desert.

Within the facility are a number of black-site prison cells. These cells are constructed of phrik, as to be impervious to lightsabers, and are completely air tight. Should the prisoner attempt to escape, air can be vented from the cell, or the cell can be flooded with a flammable gas. All communications to and from the cells are completely cut off, as the walls are thickened to block signals.

The facility is constantly staffed by trained guards, and the occupants are always few enough that they know each other. Senior supervisors rove, while the Watch commander maintains control from a centrally located control room with video monitoring capabilities over most of the base. When Emergency Mode is activated a distress signal is sent from a high-power hypercomm deep in the facility directly to the acting Mand'alor, and to Ha'rangir's Fortress. The beacon would be an immediate call for help. Even without the guard shifts, the lair is generally bustling with activity - agents coming and going through the base. It would certainly be difficult to go unnoticed, and in an organization with such an entrenched sense of brotherhood where most warriors know one another, good luck blending.

The facility was constructed shortly after taking Tatooine during the battle with the Sith & the Accord. The facility is meant to give the Dominion a black site, staging area, and safehouse deep in the Outer Rim.


Geonosis
databank_geonosis_01_169_1d04e086.jpeg

Another of the Dominion's holdings in the Outer Rim is Geonosis. The planet houses some of the most profitable assets to the Dominion, a series of factories capable of manufacturing a range of items. It is staffed by the Geonosis population, and guarded by Mandalorian Supercommandos. The walls of the factory are thickened in order to resist attack to a degree, and the facility can erect a shield around itself to resist attack for a short period of time. The catacombs beneath the facility offer a network of tunnels to escape through, each one miles long. An updated map of the catacombs has been uploaded onto the HUD of all personnel on site at the factories.

Additionally, turbolaser positions, as well as surface to air and antipersonnel quad laser turrets protect the facility from attack. A small hangar exists within the factory, which can hold up to a wing of starfighters. Geonosians are allied with the Dominion, and as such fight alongside the Mandalorians should an attack occur. The small number of Mandalorians on site means that each Supercommando knows each other, making infiltration that much harder. A hypercomm station within the facility can transmit a distress beacon to the Mand'alor, and Ha'rangir's Fortress should an attack occur, alerting Dominion Command as to the Situation. Additionally, as the facility is not a secret, there is a constant all clear signal sent from the Factory back to Mandalore, as the facility is so far from home. If the signal stops, reinforcements will be sent to aide.

As the Geonosis facility is so important to the Dominion as a whole, several ships are always on station in the atmosphere, ready to intercept any attackers or would-be invaders.

Concord Dawn
68a375fa15568828e57d0435ee363087.jpg
Concord Dawn and its inhabitants have always had an interesting place within Mandalorian history. The planet is often thought of as a 'second' Mandalore, and offers a very similar climate and feel to Mandalore itself. In the past, those who couldn't fit in on Mandalore propper, either due to infighting or exile, have wound up on Concord Dawn. As such it has made the small mining world's population a hard working, tough group. Many of the clans still find their homes and structures on Concord Dawn, owing to years of infighting which temporarily drove clans away from Mandalore herself.

Concord Dawn is so important to the Mandalorians that when Death Watch marched upon Mandalore in order to free her from the Republic, a contingent was sent to free Concord Dawn. Upon the world the Dominion houses one of its many garrisons, which serves to allow quick deployment of troops. The garrison is located within Concord Dawn's capital city, and is one of the Dominion's larger garrisons. The garrison is outfitted with a dome shield generator, capable of withstanding assault from fighters or bombers for a short period of time. It houses a small docking bay which is capable of handling a moderate number of fighters or freighters, or a single Corvette.

Defending the Garrison are a number of turbolaser batteries, as well as anti-personnel cannons. Within the Garrison is housed a company of troops, as well as a small prison unit capable of detaining force users and lightsaber wielders due to the use of phrik materials and neural dampeners. The Garrison's second purpose, besides allowing for quick deployment of Forces, is to keep the population of Concord Dawn under control. Mandalorians are often unstable and violent with their infighting, and the Garrison ensures that the Dominion's will, and control, stays in place.



7aLBhji.png

Kalevala

Kalevala is one of the titans of the Mandalorian Dominion, and one of its longest held worlds. The planet serves as a manufacturing center, as well as a shipyard, for the Dominion's war machine. The planet is circled by orbital shipyards, dedicated to churning out all kinds of spacecraft, from fighters to destroyers. Most of these shipyards are nationally owned by the Dominion's government, but there are a few privately owned shipyards above the planet. Upon the surface of the planet towering refineries and factories churn out all number of goods, from speeders and shuttles, to tanks and other instruments of war. Seeing as the planet is naturally of high value to the Dominion, there is a permanent naval presence above the planet to guard the shipyards, as well as a garrison full of Dominion soldiers on the surface to fend off potential attacks.

Socially, the people of Kalevala are staunch followers of Mandalorian values and ethics. Most that live upon the planet's surface have done so for many generations, and are old and powerful families within the Mandalorian society. The majority of those residents are of House Kryze, one of the oldest and more powerful of the Mandalorian Houses. The headquarters of House Kryze is located on Kalevala, and the largest concentration of its forces and assets are located there as well. House Kryze performs most of its business upon the world, and handles the governing of the planet.
 
Last edited by a moderator:
Status
Not open for further replies.
Top