Armor Lorcan's Imperial Enforcer Armor

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Lorcan's Imperial Enforcer Armor

The armor was designed to be heavy, intimidating and full of armaments. It manages to accomplish all of these things and it is used by Lorcan during overt missions for the Sith. By very definition it is NOT to be used on stealth missions as it is incredibly obvious (it is rather blue and large) and armed well above what most stealth missions would call for. Fully customizable, it's current set up is subject to change at the whims of it's rather deranged operator.

LEGALITY

Legal. The components and armor are all perfectly legal throughout the Galaxy but as it becomes more well known as Sith armor, it may become illegal in certain parts of the Galaxy.

INTENT

Making Lorcan his Sith soldier armor as per his newfound employment under the Sith known as Morgan Ali.

RESTRICTIONS
Worn by Lorcan as part of his duties as a Sith soldier, it is restricted to those with access to Sith supply lines. None of it's components is illegal but many are usually restricted themselves as being suspicious if not actually against any laws.

Type and Coverage

Type: Heavy Armor

Coverage:
  • Head: Fully enclosed durasteel helmet
  • Torso: Durasteel chest-plate
  • Back: Durasteel back-plate
  • Upper Arms: Durasteel shoulder and upper arm armor plates
  • Lower Arms: Durasteel bracers
  • Upper Legs: Durasteel plate wrapped around thighs
  • Lower Legs: Durasteel boots with shin-protection


Functions



Function 1: Wrist Blaster (Right)
  • This weapon does the damage of a medium blaster, but is mounted on the forearm. With limited ammunition (10 shots) and range (15m), it isn't a substitute for carrying a blaster, but it is certainly very useful as a backup or ambush weapon in close quarters. The weapon must be manually activated via button or other trigger.
Function 2: Wrist Rocket (Left)
  • Wrist rockets have a flight range of 100 meters and have a blast radius of 3 meters. They are single-shot devices and require manual reloading after use. They are effective against lightly armored vehicles, moving parts such as gears or hydraulics, and infantry, and do equivalent damage to a frag grenade. The must be manually fired by button or trigger.
Function 3: Mag-Boots
  • Magnetic boots contain electromagnets in the soles and allow for enhanced movement on ferrous surfaces in microgravity or steep gradients. This functionality must be turned on or off manually by a button or switch.
Function 4: Grapple Line
  • Grapple lines are capable of supporting the weight of 1-2 people and can launch up to ranges typically up to 15 meters away. Once no longer in use, they are detached from the launcher and left behind. While hand-held grapple guns are capable of auto-winching, armor or wrist mounted devices lack this ability. Grapple lines must be manually activated and controlled by a button or switch.
Function 5: Environment Suit
  • While it is not rated for extended exposure to extreme hazards, this body suit (when combined with an enclosed helmet) can protect the wearers body from the effects of environmental and weaponized toxins and similar hazards for up to 5 posting rounds.

 
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