Locations and Cities on Sahmina

The Captain

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Points of Interest

The Sea of Sand:
The Great Sea of Sand, as it is referred to by native Sahminans, is a vast system of trenches, valleys, and canyons that spans nearly the entire equator of the planet. The Sea of Sand reaches miles below the surface at its deepest, and many areas are permeated by labyrinthine cave networks. According to scientists, the Sea of Sand was once part of a massive ocean that may have circles all of Sahmina at one point. But today, it is a dry and inhospitable wasteland notable almost devoid of water and life. It is only notable for two reasons, it must be crossed to travel between the northern and southern hemispheres, and that those crossing the great expanse can come under attack from small bands of pirates and raiders.

Madrhee Oasis:
The Madrhee River is the largest river on Sahmina, running for miles across the southern hemisphere of Sahmina with some areas being so wide the other side of the river cannot be seen. This river is formed by several lakes and underground springs near the southern pole, but its destination is of more particular note. The Madrhee Oasis is an area marked by a series of natural channels, causing the waters of the Madrhee to pool around the area before pouring down into a series of caverns that run deep below the surface. The area around the oasis is one of the most lush on Sahmina, and supports a small but dense jungle where both animals and people are known to congregate.

Tasurus Mountains:
One of the largest mountain ranges on Sahmina, the Tasurus Mountains nearly bisect the northern hemisphere. The mountains are teeming with lakes, springs, and rivers which feed the region's rich biodiversity and lush greenery. Even the mining and farming operations that dot the mountains seem to fit beautifully into the landscape rather than marring it. As the mountains are rich in resources and provide a strategic advantage, both the capital of Sujaar and the estates of many nobles are built into the mountain range.

The Atharan Temple:
While ruins of the mysterious Atharan civilization dot Sahmina, one temple in particular located far to the north, stands out from the rest for a number of reasons. First and foremost the temple was elaborately, intricately carved into a natural cave system that runs deep into Sahmina. This temple is also one of the most intact ever found by archeologists, and is thus one of the most studied and documented. But there is another reason the temple is so well known, the Exiles use of it during the Hundred Years Darkness. During the Exile occupation of Sahmina, their forces used the temple as a base where they researched the Darkside and committed atrocities against the people of Sahmina. As such, the temple has become a dark stain of the war to the local people, and is considered to be something akin to unhallowed ground.

Yensara Palace:
While the monarch does have a dedicated home in the capital city of Sujaar, and a family estate outside of the city, Yensara Palace serves the royal family's home in more trying times. Having existed since the Prahwale dynasty ruled the planet, Yensara Palace is one of the most well defended areas of Sahmina, and for good reason. In times of war the royal family and court is moved to the fortress, from which the monarch guides both Sahmina and its war efforts. Sumil the Resolute began his campaign during the Zharan Rebellion from this very fortress. Throughout its long history of service, no military force has ever been able to take the palace.
 
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The Captain

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Major Cities:

Sujaar:
Sujaar is the capital city of Sahmina, carved by hand into some of the northernmost peaks of the Tasurus Mountains. Given the city's northern placement is it far more temperate and wet than many southern cities, giving it a very pleasant climate and beautiful environment. The city's layout spirals outward from two large central buildings, the monarch's palace and the Council Assembly, the two major seats of political power on Sahmina. This upper district also plays host to the central headquarters of both the Janissary Corp and the Osmani Fleets. From there the districts decrease in both height and class from major aristocrats, to minor nobles, to the middle class, to a large base of working poor that live in and around the city. While Sujaar is regarded as one of the most beautiful cities on Sahmina, it is also one of the most insular as it holds few businesses or points of interest for tourists. In fact the top three districts of the city are closed to citizens and offworlders unless on official business or invitation.

Jhendali:
Sujaar may be the political capital of Sahmina, but Jhendali holds the most sway in almost all other areas. Spread across two banks of a narrow strait in the Madrhee river, Jhendali is the hub of commerce and communication on Sahmina, as it was where Corellian hyperspace explorers touched down while charting the Trade Spine. Boats and repulsor vehicles are constantly moving up and down the river as well as across the strait while starships fly to and from numerous landing pads and ports. A variety of colorful storefronts, stalls, and tents turn almost every level of the city into one long bazaar. Any building not currently used in city business or as a store is often a cantina or lounge, areas of raucous social gathering for locals and visitors alike. Due to its location along the Madrhee, Jhendali is surrounded by large plantations and farms that bring fresh produce into the city. They also bring lower class workers who, alongside middle class merchants, make up the bulk of the city's population. As such Jhendali lacks the Sahminan-centric, aristocratic atmosphere of the capital and maintains a far more cosmopolitan air.

Arundas:
Ardunas is the beating heart of Sahmina's artistic and intellectual culture on Sahmina, playing host to a number of educational and creative centers. The Royal Archives, the Royal Conservatory of the Arts, the Royal Civil Academy, and the Imperial Military College are some of the major institutions in the area. Many nobles and sponsored commoners come to Ardunas to study as it boasts some of the finest learning centers on the planet. The Royal Archives preserve Sahmina's print history while the Ardunas Museum boasts cultural artifacts from across the planet, particularly those relating to the Atharan Civilization. Ardunas offers more than just intellectual stimulation, however, as the Conservatory is not only a museum of artistic and musical artifacts but also an academy of fine arts. The theaters, opera houses, and concert halls have both played host to great works of art but created some as well. Holoplays, in particular, are a very popular form of performance art both in the city and across Sahmina.

Yismara:
The ancient city of Yismara is something of an anachronism on a world of repulsorlift vehicles and blaster weaponry. Yismara was the original capital of the Prahwale dynasty and was constructed centuries ago, making it one of the oldest standing cities on Sahmina. During both the Hundred Years Darkness and the Zharan Rebellions Yismara became a bastion for pro-Exile, traditionalist factions that sough to rebuild the older, more ruthless regimes of the planet. Since then Yismara has acted as a hub of the elite, the conservative, and the orthodox. Many old and obscure families live in Yismara, leading lives almost indistinct from the ones their ancestors would have lead before the Hundred Years Darkness. Streets are often lined with old estates, palaces, temples, and guardhouses packed together in a claustrophobic manner. The working and middle classes are treated like dirt by their haughty masters, living and operating in conditions that often narrowly skirt Sahminan anti-slavery laws.

Keshra:
An open secret on Sahmina, Keshra is a small, secluded settlement based deep in the Madrhee Oasis. Keshra is considered a hive of criminal activity, using the maze of tunnels and caverns below the Oasis to conceal illegal activity. Smugglers, pirates, assassins, all find safe haven in Keshra from prying eyes and legal entanglements. Keshra is built from an old fortress used by Exiles during the Hundred Years Darkness, and later by rebels during the Zharan Rebellion. Since then, however, the fortress has fallen into almost complete disrepair, and only serves as a bastion for criminals hiding from the law. Not that local law enforcement has ever been able to definitively prove that.
 
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