Kriffing Krilliks Dice

Nommie

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I don't think I need to remind everyone about the dice rules. So I will leave it with this.

100: Critical success.
81-99: Rousing success. Everything goes better than expected
51-80: Success. Everything goes as planned
26-50: Barely a success. You succeed in your end goal but take some sort of negative in doing so
11-25: Mild fail, fail with some minor consequence
2-10: Major fail, fail with more serious consequence
1: Critical fail.
 

Nommie

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Rolling to see how many Krilliks the rebels will come across when they enter the mine. Using one d6 dice

[Dice]d6[/dice[[/Dice]
 

Nommie

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Rolling to see if Tycho will take out the single Krillik. Using one d100 dice

[Dice]d100[/dice]

Edit: Sweet means we are free to move until the next Krillik decides to join the party. Lol
 

Phoenix

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Rolling to see if we encounter any other Killiks right now. Even is yes, odd is no

[dice]d100[/dice]
 
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