Restricted Ship Killik Stingship

AutoFox

Tech Admin/Tech Archiver
Administrator
Joined
Jul 4, 2012
Messages
3,748
Reaction score
1,831

weirdorganicspesssheep.png

KILLIK STINGSHIP

AFFILIATION
Killik Hives.

MANUFACTURER
Killik Hives.

CLASS
Corvette.

ROLE
Capital ship.

COMPOSITION

DIMENSIONS
Length - ~200 meters.
CREW
150-750.

PASSENGER CAPACITY
750.

CARGO CAPACITY
5 kilotons.

HANGAR CAPACITY
  • 10x Dartship.
  • 2x shuttle/light freighter.

CONSUMABLES
1 standard year.

SPEED/MANEUVERABILITY
Killik Stingships have a top speed of 60 MGLT and have average maneuvering characteristics.

ARMAMENT
  • ~10x light turbolaser turret.
  • ~10x dual medium laser turret.
  • ~10x chrysalis projector.
  • ~5x tractor beam projector.

EQUIPMENT

DESCRIPTION
Stingships are the Killik Hives' equivalent of a corvette-scale warship. 200 meters in length and studded with weapon emplacements, Stingships, like nearly all Killik technology, are constructed in a highly organic fashion, although they are not actual biotech themselves. They are composed of resin-reinforced metallic "segments", usually 6 in total, which can vary greatly in their particulars but are typically spherical or oblong in shape. These segments are mounted along a central latticework keel.

In Killik fleet formations, Stingships are not typically used as part of the normal order of battle. Whereas Combships are built alongside and are detailed with protecting the vast Shardships, Stingships are used in the same manner as collectors in a normal insect hive, charged with scouting ahead of the fleet, identifying or dealing with threats and collecting resources. If a Stingship encounters anything they cannot deal with on their own, they typically will retreat and summon Combships or a Shardship, or a collection detail, in the case of resources. Stingships can operate on their own, but are more typically deployed in small groups. During fleet combat, they act as flankers and skirmishers, harassing the enemy forces as best they can.

Like Combships, and unlike Shardships, which are able to shrug off enemy fire by virtue of their immense bulk and natural composition, Stingships are small and vulnerable enough to be equipped with some measure of shielding. This takes the form of a ship-wide magnetic seal, a technology which has long been relegated strictly to industrial applications in the Galaxy at large, but which the Killiks still use. Though not able to stop solid projectiles, a magnetic seal is capable of not just stopping, but actually deflecting energy weapons, reflecting bolts and beams in random directions. This can be hazardous to nearby ships. In terms of armament, Stingships have the standard compliment of Killik-manufactured turbolasers, lasers and chrysalis projectors, this last being a boarding weapon which fires resin pods loaded with up to 6 Killiks, and which is used as a standard part of an attack pattern against enemy ships. Stingships also carry launch racks for up to 10 Dartships, the rough Killik equivalent of both a starfighter and a cruise missile. Stingships have a crew of about 750 Killiks and Joiners, plus up to 750 passengers. The ship's top speed is about 60 MGLT, with a class 4 hyperdrive.

Notably, like Shardships and Combships, Stingships carry little in the way of the long-range communications gear common to many capital ships. Most ship-to-ship and ship-to-surface communication is carried out via the Killik hive-mind, with some basic audio-visual transmission capabilities for speaking with other sentients not yet integrated with the Kind provided purely as a matter of necessity. Unlike most modern vessels, Stingships have very little in the way of automation onboard, meaning that their fifteen-hundred-strong crew and passenger compliment is almost a necessity.

LEGALITY
Restricted. Even if one were able to get a Stingship away from the Killiks, they are still technically classified as capital ships under Galactic law, and possess heavy weapons. As such, civilian owners would require extra licensing to operate one legally, and would receive increased scrutiny by authorities. Even then, they are ridiculously expensive to operate; only a relatively large faction or particularly wealthy government would be able to afford it without swiftly bankrupting themselves. An individual would stand no chance. But, as Stingships are typically not captured intact, let alone sold on the open market, this is a moot point.

INTENT
To create an equivalent to a corvette for the Killik Hives.

RESTRICTIONS
Killik Stingships are available only to Killiks and to groups affiliated with the Killik Hives.
 
Top