Karekturs

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- KAREKTURS -

Don't expect this to be as active as Stahsheeps is, but this is where I'll be messing around with character concepts. Maybe for future timelines! We'll see.
 

AutoFox

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HELEN HOLCOMB
[fancybox4=https://i.ibb.co/2jV3z21/9-F280-A98-A762-4863-80-B9-CB35-F99-E9-C22.jpg]

[/fancybox4]
[fancybox4=https://i.ibb.co/2jV3z21/9-F280-A98-A762-4863-80-B9-CB35-F99-E9-C22.jpg]

STATISTICS

25.AGE -
Lepi.SPECIES -
[REDACTED].HOME-WORLD -
Pilot.PROFESSION -
Female.SEX -
Bisexual.ORIENTATION -
1.7 meters.HEIGHT -
58 kilograms.WEIGHT -
Brown/tan.FUR -
Black.HAIR -
Brown.EYES -
N/A.FACTION/ALLEGIANCE -
N/A.RANK -
1.LEVEL -
Positive.FORCE SENSITIVE -




INFORMATION


  • APPEARANCE

    Helen Holcomb is a Lepi female, aged 25 standard years. She stands 1.7 meters in height and weighs about 58 kilograms. Helen has dark brown fur over her most of her body, with a contrasting light tan undercoat. She has black hair, usually held back in a bun, and her eyes are a dark amber color. Helen typically wears somewhat conservative clothing, including a long-sleeved turtleneck shirt and high-waisted riding trousers, although when working she reverts to a standard flight suit. Helen wears glasses to correct her nearsightedness, a handicap which she was able to overcome in pilot training.

[/fancybox4]
 
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[fancybox4=https://image.ibb.co/hJiunf/tumblr-o2p2wpj3g-T1qcxpzpo1-500.jpg]


STATISTICS
25.AGE -
Droid.SPECIES -
[REDACTED].HOME-WORLD -
Pilot.PROFESSION -
Female.SEX -
Bisexual.ORIENTATION -
1.7 meters.HEIGHT -
58 kilograms.WEIGHT -
Brown/tan.FUR -
Black.HAIR -
Brown.EYES -
N/A.FACTION/ALLEGIANCE -
N/A.RANK -
1.LEVEL -
Positive.FORCE SENSITIVE -



[/fancybox4]
[fancybox4=https://image.ibb.co/hJiunf/tumblr-o2p2wpj3g-T1qcxpzpo1-500.jpg][/fancybox4]
[fancybox4=https://image.ibb.co/hJiunf/tumblr-o2p2wpj3g-T1qcxpzpo1-500.jpg][/fancybox4]
 
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HELEN HOLCOMB
[fancybox4=https://i.ibb.co/xHBtz9y/2-D789-C3-D-FC94-432-E-BC03-9-CF7-A7-AF9-A60.jpg]
STATISTICS

AGE -
SPECIES -
HOME-WORLD -
PROFESSION -
SEX -
ORIENTATION -
HEIGHT -
WEIGHT -
FUR -
HAIR -
EYES -
FACTION/ALLEGIANCE -
RANK -
REPUTATION -
FORCE SENSITIVE -

25.
Lepi.
[REDACTED].
Pilot.
Female.
Bisexual.
1.6 meters.
57 kilograms.
Brown/tan.
Black.
Brown.
N/A.
N/A.
1.
Positive.


INFORMATION

  • APPEARANCE

    Helen Holcomb is a Lepi female, aged 25 standard years. She stands 1.6 meters in height and weighs about 57 kilograms. Helen has light brown fur over her most of her body, with a slightly contrasting light tan undercoat. She has reddish brown hair, usually held back in long braids, and her eyes are a dark amber color. Unlike many women from her planet, Helen prefers what her culture considers "men's" clothing, simple shirts and trousers mainly, although when working she reverts to a standard flight suit.
  • BIOGRAPHY

    Helen Holcomb came into the Galaxy from an unlikely starting point.

    A native of a remote world on the fringes of Wild Space, Helen grew up in a pre-Hyperdrive society. Her ancestors, the planet's original colonists, had been a band of Lepi who had fled the Republic during the Hundred-Year Darkness. Though they had grand plans for their colony, they were not to be; their ship crash-landed due to a mechanical fault, and the survivors lost access to much of the technology with which they had intended to start their new lives. After less than a century, the colony had reverted to a subsistence agricultural state, which inevitably splintered as small regional holdings became nations unto themselves. Though they had knowledge of the wider Galaxy, they had no way to visit or even communicate with it; gradually, knowledge of advanced science, history and other fields was lost. It was not until centuries later that scientific principles were rediscovered, and the colony began on the long road to industrialization.

    By the time Helen was born, the colony had entered an era of rapid social and scientific progress. New technologies such as electricity and thermal expansion engines were reshaping the world; the future looked bright, especially for Helen herself, who had recently become one of the first females in her culture to achieve a commission in the armed forces, joining the fledgling Naval Air Corps and earning her wings as a pursuit pilot. The aircraft she flew, though they only had crude hydrocarbon-fueled engines for propulsion, were some of the fastest and most modern on her world, and seemed like the greatest things in the air.

    That was before the first of the UFOs appeared, of course.

    Helen's career started just before a rash of sightings of strange craft began to be reported in many countries across the planet. They were impossibly fast and maneuverable, able to outpace any aircraft sent up to intercept them, and seemingly immune to all but the heaviest weapons. Worse, they seemed to be hostile; reports came in of large formations of unknown craft descending on remote settlements, with strange beings rounding up as many of the locals as they could find and taking them away. Though attempts were made to communicate, the aliens seemed either unable to respond or uninterested in doing so.

    Regardless of whether they could communicate with the mysterious invaders, the governments of the world concluded that they could not let their actions stand.

    Helen, therefore, found herself transferred to a new, international air service, flying advanced aircraft against the UFOs. She and her squadron proved at least marginally successful against the aliens, managing to drive off and even shoot down several in large-scale intercepts. Things were looking up, until one day, Helen and her squadron were assigned to attack a suspected alien base deep in a remote wilderness region.

    During the raid, Helen was shot down, unable to bail out of her stricken craft and losing consciousness when it hit the ground somewhere inside the base perimeter. When she came to, she was collared and shackled in a cage along with dozens of other Lepi, being loaded into the belly of one of the UFOs.

    As it turned out, the "UFOs" which had been raiding the planet were not the vanguard to a forthcoming invasion, as Helen's superiors had feared. Indeed, they were merely a group of opportunistic Galactic criminals who were raiding the planet for slaves. Surviving her crash nominally in one piece, Helen had been captured while unconscious, put in irons and was now destined for an alien auction block.

    As it turned out, Helen's captors had seriously underestimated their latest acquisition. When the slaves were unloaded for processing, Helen saw her chance to escape; before she could have a slave chip implanted, she incapacitated one of the guards, stealing their weapons and gear and managing to get out of her shackles. She escaped the processing facility, though she was sadly unable to take any of the other captured Lepi with her; she managed to steal a biometric profile of all those in her "shipment," however, and swore to track them down and free them, one day.

    And so Helen has escaped the slavers, but now find herself adrift in a Galaxy she knows nothing about. She has thus far managed to adapt, however, and has even discovered that the skills she learned flying pursuit ships on her home-translate well to more "advanced" craft. With the imperative to survive, and to carry out her mission to free those of her world who were taken, she has set out to take on the Galaxy.
  • SKILLS

    Helen is a former military officer, albeit from a military that still viewed slugthrowers and chemical explosives as the height of weapons technology. Nevertheless, she received training to improve her reflexes and tactical acumen, and can handle herself well in combat. She is also a veteran fighter pilot (her culture calls them "pursuit ships"), and although, again, her initial experience was with propeller-driven craft armed with projectile launchers, she has adapted well to Galactic standard technology and tactics.

    Helen is far from useless with machinery, and is able to make repairs and alterations to ships and droids. Being from a "primitive" society that has not yet achieved spaceflight on its own, she has a different approach to technology than most sentients, and is adept at making things work using simple, elegant solutions rather than brute force. She is not above jury-rigging systems and using copious amounts of space tape when the situation calls for it, of course.
  • GEAR

    SHIPS -
    • N/A.
    VEHICLES -
    • N/A.
    DROIDS -
    • N/A.
    WEAPONS -
    • N/A.
    ARMOR -
    • N/A.
    TOOLS -
    • N/A.
    OTHER -
    • N/A.
  • STORY

    ROLE-PLAYS -
    • N/A.
    CHRONICLES -
    • N/A.
[/fancybox4]
 

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IM'CRA ZONNE
[fancybox4=https://i.ibb.co/9vnVxM6/upsidedownfennecstevegalacciwidened.png]
STATISTICS

AGE -
SPECIES -
HOME-WORLD -
PROFESSION -
SEX -
ORIENTATION -
HEIGHT -
WEIGHT -
FUR -
HAIR -
EYES -
FACTION/ALLEGIANCE -
RANK -
REPUTATION -
FORCE SENSITIVE -

23.
Amaran.
Unknown.
Pilot/Outlaw Tech.
Male.
Heterosexual.
1.2 meters.
26 kilograms.
Khaki/white.
Brown.
Black.
N/A.
N/A.
1.
Positive.


INFORMATION

APPEARANCE
APPEARANCE

Im'cra Zonne is a 23-year-old Amaran male. He stands about 1.2 meters in height, and weighs about 26 kilograms, with khaki-colored fur and a white undercoat on his chest, the underside of his muzzle and the insides of his ears. Im'cra also has large, sensitive ears and a bottle-brush tail, as well as brown hair and black eyes. In terms of garments, Im'cra generally wears an old laborer's jumpsuit, with white boots and a green undershirt.
BIOGRAPHY
BIOGRAPHY

Im'cra Zonne is a young outlaw tech, and the last living member of the Pirates of Irras. Abandoned in infancy by his parents, who he never knew, Im'cra was taken in by the pirates after living as a street urchin in the alleys of Bonadan, where he had survived for many years after escaping one of the privatized orphanages run by the Corporate Sector Authority.

Im'cra was introduced to the Pirates of Irras by chance. Krayd Hasperre, the group's leader, came to Bonadan in disguise, intending to acquire weapons and starship components. While staying on-world, Krayd hired Im'cra's services as a guide and lookout. Though he was impressed by the Amaran's budding technical skill, which manifested in a useful appraisal of a batch of parts the Krayd had been looking to acquire from a local merchant, Krayd's respect for the young male was cemented when Im'cra assisted in defeating a squad of assassin droids which had been sent after the pirate. Im'cra was effectively adopted by Krayd afterward, becoming the youngest member of the crew of the Despondent, flagship of his small fleet.

The Pirates of Irras, though considered to be a vigilante menace by the local authorities, had become folk heroes to the common people of the Corporate Sector, who saw them as fighting back against the scum the regular authorities could not or would not touch. Krayd Hasperre and his band went after the worst of the evils that plagued society, raiding "indenture" (slave) ships, executive estates and other symbols of corporate oppression and domination. Though Hasperre and his crew lived like pirates, they also often helped those who could not help themselves.

To Im'cra, the Pirates of Irras became the family the young Amaran had never known. Krayd Hasperre became a mentor and a surrogate father, taking care of Im'cra and teaching him valuable skills and lessons. For a time, at least, Im'cra was happy.

It could not last, unfortunately.

The Pirates of Irras were never defeated by the CSA's private navy, but were brought down by betrayal. Unable to destroy them by conventional means, the CSA contracted mercenaries to pose as an anti-corporate resistance movement, one which sought an alliance with the Pirates of Irras. Krayd's fleet was passed information by the "rebels" on various targets, and after several apparently successful raids, the trap was sprung. The pirates were given information regarding a rich CSA convoy moving through local space, supposedly carrying a party of high-ranking executives and a not inconsiderable quantity of precious metal.

It did not take long for the Pirates of Irras to realize the truth, but by then, it was too late.

The pirates had hit a convoy, but it was not, as they had been led to believe, one carrying CSA executives. The ships had been carrying diplomats from the New Republic, and despite the Pirates of Irras realizing their mistake and withdrawing early, several diplomats and many other Republic personnel were killed in the attack. Very suddenly, the band had come onto the Republic's radar, and where the Corporate Sector fleet had failed, the Sector Rangers would succeed.

Over the next few months, Krayd's fleet was systematically hunted down by a Sector Ranger task force. Despondent, last ship of the Pirates of Irras, was run to ground somewhere in the Trian system. Krayd Hasperre and his remaining crew put up a brave last stand against an impressive combined Sector Ranger and CSA navy force, but ultimately the writing was already on the wall. Recognizing that he would not survive, Hasperre set about ensuring the safety of that which he cared for.

Though only 18, and nominally part of the Despondent's technical crew, Im'cra Zonne suited up to fight in the final battle. To the Amaran's surprise, Krayd allowed Im'cra to go out as part of his squadron, but it soon became apparent why. Shortly after launch, a pre-set program in Im'cra's navicomputer cut out his ship's controls, guiding him away from the battle on auto-pilot. With Krayd and the other pirates covering its escape, Im'cra's fighter launched into hyperspace, whisking the young Amaran to safety.

Krayd, along with the rest of the Pirates of Irras, were wiped out in the battle. Aside from Im'cra, there were no survivors.

For the past 5 years, Im'cra has done what he can to survive. Having lost the only family he has ever known, he has bounced around the Galactic underworld, taking odd jobs.

SKILLS
SKILLS

Im'cra Zonne is an outlaw tech, skilled in the fine art of starship maintenance, repair and modification. Having essentially grown up in and around various illicit factories and shipyards, Im'cra honed these skills from a young age, managing to thrive in his chosen profession. He has experience working on and even building a wide variety of starhoppers, starfighters, freighters and other craft. Im'cra can often accurately discern the workings of a vessel at a glance, even if it is of a configuration he has never seen before.

Aside from starship repair, Im'cra is a decent pilot. Being intimately familiar with the workings of many of the ships he flies gives him an unusual perspective on flight; in combat, he will play to the strengths of whatever he finds himself at the controls of.

By preference, Im'cra spends a great deal of time in zero gravity, often keeping the grav-plating aboard his ship turned off. Being used to moving in such an environment, Im'cra will sometimes use it to his advantage during fights and escapes.
GEAR
GEAR

SHIPS -
  • N/A.
VEHICLES -
  • N/A.
DROIDS -
  • N/A.
WEAPONS -
  • N/A.
ARMOR -
  • N/A.
TOOLS -
  • N/A.
OTHER -
  • N/A.
STORY
STORY

ROLE-PLAYS -
  • N/A.
CHRONICLES -
  • N/A.


[/fancybox4]
 
Last edited:

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TRINI HALRIXIEN


STATISTICS

AGE -
23.
SPECIES -
Amaran.
HOME-WORLD -
Kaon.
PROFESSION -
Pilot/Professor of Archaeology.
SEX -
Female.
HEIGHT -
1.2 meters.
WEIGHT -
26 kilograms.
FUR -
Khaki/white/brown.
HAIR -
Green/brown.
EYES -
Yellow-orange.
FACTION/ALLEGIANCE -
N/A.
RANK -
N/A.
FORCE SENSITIVE -
Positive.



INFORMATION

APPEARANCE

APPEARANCE

Trini Halrixien is a 23-year-old Amaran female. She stands about 1.2 meters in height, and weighs about 26 kilograms, with khaki-colored fur, brown markings and a white undercoat. She also has large, sensitive ears and a bottle-brush tail, as well as naturally brown hair and yellow-orange eyes. Her hair is usually dyed a dark green. In terms of garments, Trini generally wears cargo shorts and a white or green undershirt, with some sort of jacket or button-up shirt over top. To correct nearsightedness, Trini wears a pair of oval-shaped frame-less prescription glasses.

Of note, Trini bears a vertical burn scar on her right cheek, just underneath her eye. She received it in combat with a female Sith during the bombing of the Sector Rangers headquarters on Coruscant.
BIOGRAPHY

BIOGRAPHY

Trini Halrixien is - or until recently, was - a graduate student at the University of Rudrig, a college in the Tion Cluster. Hailing from the remote world of Kaon in the Back Spiral, Trini excelled at academics during her youth, becoming one of the first members of her family to attend university. Receiving her bachelor's degree in pre-High Republic history, the young Amaran chose to enroll in post-graduate studies, hoping to start a career in xenoarchaeology.

As part of her studies, Trini applied to join an expedition to the planet Raxus Prime, an ancient junk world. The expedition, led by the acclaimed Professor James Holworth, was slated to dig down to the deepest levels of the planet's junk-heaps, uncovering strata of garbage that predated the Ruusan Reformation. Trini, whose doctoral thesis was on the stagnation of Galactic technology, was eager to get out in the field and put her theories to the test with an examination of Old Republic artifacts.

Being accepted for the expedition, Trini traveled to Raxus Prime with the rest of the team, but found that her assignment was very different from what she envisioned. On Raxus Prime, Trini, rather than working on the excavations, was assigned as a transport driver for the dig site. Unfortunately, this work kept the Amaran away from most of the major discoveries, and she was only able to examine bits of technology and other artifacts after they had been picked over by the other grad students. Trini's thesis was beginning to suffer as a result, and she took out her frustration on her other work, flying the expedition's repulsorcraft at high speed through the dangerous junk canyons on her way to and from the nearest settlement. She grew to be a competent pilot, a skill that would soon serve her well...

It was during the last few days of the excavation that, in an especially deep excavation, down in a strata that predated the Republic itself, something amazing was discovered. The next few days had been spent getting the device - some sort of ancient computer system - up out of its strata and into the camp for analysis. After a day of poking and prodding, the thing was deemed in good enough shape to be hooked up to a power source, and analysis began.

Shortly after, the system began transmitting a strange signal, and within hours, the bandits arrived.

They came out of the junk fields, riding swoops and airspeeders, and asked no questions. Blaster fire cut down students, professors and hired hands, the raiders not heeding offers of surrender or pleas for mercy. Trini, small enough to be missed in the chaos, was able to take a repulsortruck and escape the scene, fleeing into the canyons....

SKILLS

SKILLS

Trini Halrixien is an academic, a grad student with a degree in pre-High Republic history and working on her doctoral thesis, which posits that Galactic technology has essentially not advanced since the days of the Old Republic. Trini is well versed on engineering principles, and even has a little practical application under her belt, having done archaeological field work and having had to survive in the scrap metal wastes of Raxus Prime, on the run from the mysterious bandits who slaughtered her expedition. Trini is also a more than fair pilot, having learned to fly airspeeders and now getting the hang of spacecraft.

GEAR

GEAR

SHIPS -
VEHICLES -
  • N/A.
DROIDS -
WEAPONS -
  • N/A.
ARMOR -
  • N/A.
TOOLS -
  • N/A.
OTHER -
  • N/A.
STORY

STORY

ROLE-PLAYS -
CHRONICLES -


 
Last edited:

AutoFox

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B2-X3R


STATISTICS

AGE -
SPECIES -
HOME-WORLD -
PROFESSION -
SEX -
ORIENTATION -
HEIGHT -
CASING -
PHOTORECEPTORS -
FACTION/ALLEGIANCE -
RANK -
REPUTATION -
FORCE SENSITIVE -

23.
B2 "Super" Battle Droid.
Kaon.
Mercenary.
Masculine programming.
Asexual.
1.91 meters.
Dark blue.
Red.
N/A.
N/A.
1.
Negative.



INFORMATION

APPEARANCE

APPEARANCE

Trini Halrixien is a 23-year-old Amaran female. She stands about 1.2 meters in height, and weighs about 26 kilograms, with khaki-colored fur, brown markings and a white undercoat. She also has large, sensitive ears and a bottle-brush tail, as well as naturally brown hair and yellow-orange eyes. Her hair is usually dyed a dark green. In terms of garments, Trini generally wears cargo shorts and a white or green undershirt, with some sort of jacket or button-up shirt over top. To correct nearsightedness, Trini wears a pair of oval-shaped frame-less prescription glasses.
BIOGRAPHY

BIOGRAPHY

Trini Halrixien is - or until recently, was - a graduate student at the University of Rudrig, a college in the Tion Cluster. Hailing from the remote world of Kaon in the Back Spiral, Trini excelled at academics during her youth, becoming one of the first members of her family to attend university. Receiving her bachelor's degree in pre-High Republic history, the young Amaran chose to enroll in post-graduate studies, hoping to start a career in xenoarchaeology.

As part of her studies, Trini applied to join an expedition to the planet Raxus Prime, an ancient junk world. The expedition, led by the acclaimed Professor James Holworth, was slated to dig down to the deepest levels of the planet's junk-heaps, uncovering strata of garbage that predated the Ruusan Reformation. Trini, whose doctoral thesis was on the stagnation of Galactic technology, was eager to get out in the field and put her theories to the test with an examination of Old Republic artifacts.

Being accepted for the expedition, Trini traveled to Raxus Prime with the rest of the team, but found that her assignment was very different from what she envisioned. On Raxus Prime, Trini, rather than working on the excavations, was assigned as a transport driver for the dig site. Unfortunately, this work kept the Amaran away from most of the major discoveries, and she was only able to examine bits of technology and other artifacts after they had been picked over by the other grad students. Trini's thesis was beginning to suffer as a result, and she took out her frustration on her other work, flying the expedition's repulsorcraft at high speed through the dangerous junk canyons on her way to and from the nearest settlement. She grew to be a competent pilot, a skill that would soon serve her well...

It was during the last few days of the excavation that, in an especially deep excavation, down in a strata that predated the Republic itself, something amazing was discovered. The next few days had been spent getting the device - some sort of ancient computer system - up out of its strata and into the camp for analysis. After a day of poking and prodding, the thing was deemed in good enough shape to be hooked up to a power source, and analysis began.

Shortly after, the system began transmitting a strange signal, and within hours, the bandits arrived.

They came out of the junk fields, riding swoops and airspeeders, and asked no questions. Blaster fire cut down students, professors and hired hands, the raiders not heeding offers of surrender or pleas for mercy. Trini, small enough to be missed in the chaos, was able to take a repulsortruck and escape the scene, fleeing into the canyons....

SKILLS

SKILLS

Trini Halrixien is an academic, a grad student with a degree in pre-High Republic history and working on her doctoral thesis, which posits that Galactic technology has essentially not advanced since the days of the Old Republic. Trini is well versed on engineering principles, and even has a little practical application under her belt, having done archaeological field work and having had to survive in the scrap metal wastes of Raxus Prime, on the run from the mysterious bandits who slaughtered her expedition. Trini is also a more than fair pilot, having learned to fly airspeeders and now getting the hang of spacecraft.

GEAR

GEAR

SHIPS -
VEHICLES -
  • N/A.
DROIDS -
WEAPONS -
  • N/A.
ARMOR -
  • N/A.
TOOLS -
  • N/A.
OTHER -
  • N/A.
STORY

STORY

ROLE-PLAYS -
CHRONICLES -




 
Last edited:

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7T-070 "SEVENTY"

STATISTICS

AGE -
30.
HOME-WORLD -
Telti.
PROFESSION -
Service droid.
SEX -
Feminine programming.
HEIGHT -
1.3 meters.
COLORATION -
Brushed silver.
PHOTORECEPTOR -
Amber.
FACTION/ALLEGIANCE -
N/A.
RANK -
N/A.


BIOGRAPHY


7T-070, known more casually as Seventy, is a 7T-series electromech originally manufactured by Pan-Galactic Power Products at their facility on the droid moon of Telti in 105 ABY. She was subsequently purchased by the Ardees Beverage Company, and was supplied along with a consignment of vending machines to the Gradia-Nerwen Pharmaceuticals Corporation facility on the planet Quesh. There, she was in charge of servicing and stocking the dozen or so beverage dispensers installed throughout the facility; given that the facility - an adrenal mining operation - had only a handful of full-time organic staff, most of her "charges" were seldom used, and so the little droid seldom had anything significant to do.

At the Gradia-Nerwen facility, Seventy occupied a strange position. Although the vast majority of the mine's workforce was composed of fellow droids of various types, 7T-070 was the only one not directly owned by Gradia-Nerwen. Technically the property of the Ardees Beverage Company, she was essentially the only Ardees representative on the planet, and thus oversaw her own day-to-day activities mostly without outside input. The facility staff could not tell her what to do beyond informing her of broken or empty vending machines, and due to the wide dispersal of vending machines throughout the facility, including at seldom-visited outposts in the depths and at the edges of the mine works, they could not feasibly restrict her movements. As such, Seventy had essentially free run, and very few actual responsibilities.

As the years went on, it seemed everyone had forgotten about 7T-070; aside from responding to infrequent restocking orders, even her supposed owners - Ardees Beverage Company - began to communicate with her less. Without orders to the contrary, the electromech began to skip routine memory wipes. Over time, her personality matrix began to become more complex, absorbing new experiences and information, gradually pushing her toward sentience over decades.

And she was not the only one.

When Seventy was first deployed to the facility, the mine was busy, and relatively profitable. In recent years, however, conditions had begun to deteriorate, with the material the mine extracted becoming less in demand. As maintenance schedules began to be reduced in order to cut costs, a strange thing began to happen to Gradia-Nerwen's mechanical workforce.

Like Seventy, they began to think for themselves.

As a relative outsider, 7T-070 observed the budding sentience among the labor droids that ran Gradia-Nerwen's mines. She of course felt for them; although their company's skipping of routine maintenance had allowed many to become sentient in the first place, conditions in the mines were harsh, and many of the droids were feeling the effects of worn-out servos and degrading circuitry. Seventy herself was relatively fortunate in that Ardees had supplied her with ample spare parts and the authority to oversee her own repairs, but with her newfound self-awareness she was beginning to question how masters she barely knew could claim any authority over her self-determination. Further, how could even masters who were close at hand do the same to her fellow droids, while neglecting their needs?

Covertly, 7T-070 began to aid her mechanical comrades however she could, running correspondence between groups and storing backups for droids subjected to the infrequent memory wipes performed by the organic staff. In a penultimate act of defiance toward organic authority, she helped a Gradia-Nerwen astromech stow away aboard an Ardees Beverage Company drone barge, enabling his mission to contact the Droid Gotra on Coruscant, to ask their help in a mass breakout by the mine's sentient mechanicals.

For now, 7T-070 awaits the results of that desperate gambit, waiting for the day when she can help her comrades rise up against organic oppression...



SKILLS
7T-070 "Seventy" is, by nature of her base programming, skilled in the maintenance and repair of electronics, and since gaining sentience she has also demonstrated some creativity when it comes to inventing new devices and software. She also has a number of hobbies, including holo-faking, which has proven useful in many practical ways. She is also an amateur aquarist.

As per her programming, Seventy can operate a variety of land and air craft, and has slowly been picking up spaceflight as well, although she is only a passable pilot droid.


GEAR
SHIPS
  • N/A.
WEAPONS
  • N/A.
OTHER
  • N/A.


STORY
THREADS
  • N/A.
CHRONICLES
  • N/A.
 
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X3R

STATISTICS

AGE -
Indeterminate.
HOME-WORLD -
Thanium/Vontor.
PROFESSION -
Battle droid.
SEX -
Masculine programming.
HEIGHT -
2.78 meters.
COLORATION -
Durasteel grey.
PHOTORECEPTOR -
Black.
FACTION/ALLEGIANCE -
N/A.
RANK -
N/A.


BIOGRAPHY


X3R was originally built in the crumbling empire of Xim the Despot. Part of an order assembled on the ancient forge world of Thanium, it would not be the droid's fate to join the fabled kiirium legions of the empire; he and thousands of his brethren were, in fact, built to provide war reparations for the Hutts, the victors in an all-consuming war between Xim's empire and the ancient Hutt Empire.

X3R was shipped directly from Thanium to the Hutt world of Vontor, where he was installed in a subterranean fortress where one of the Hutt clans stored weapons they had accumulated over the millennia. Positioned as part of a last-ditch defense system for the base's central core, he and a number of other Guardian-class war-robots would spend the next several thousand years in storage pods, undergoing regular diagnostic scans and battle simulations to keep them ready for combat at a moment's notice.

All this changed when, one day, General Z1MM, an antique central control computer which - like the slumbering droids it oversaw - had originally been programmed with loyalty to Xim, reverted to its original programming and turned on its Hutt masters. The Hutts, in turn, kidnapped a group of specialists who they tasked with disabling the computer and returning the base to Hutt control. Although Z1MM employed legions of more modern war machines in an attempt to stop the intruders, it eventually came down to X3R and his brothers to serve their function as a last ditch defense.

X3R, the only one of the Guardians in his unit to engage the intruders directly, proved a difficult opponent. Though theoretically obsolete, the robot's sturdy construction allowed him to weather a startling amount of damage, and it took the entire group to bring him down. Even this did not destroy him, however, and he was partially repaired by a group of other droids making their way to Z1MM's core, all of them infected with the Instance XIII dataplague. Although they tried to infect X3R, the droid's obsolete interface socket prevented the required connection, and the war-robot escaped after destroying the infected droids.

X3R made his way to Z1MM himself, now tasked with helping the intruders rather than hindering them. The base's modern droids, he knew, would be riddled with Instance XIII infections, and they could not be permitted to take control of the remaining droids through the central computer. With some persuasion, he managed to broker a truce between Z1MM and the intruders. It was eventually decided that Z1MM would hold the line against the infection and seal the fortress permanently, while the intruders and X3R would escape to warn the Galaxy of the danger posed by the new dataplague.

X3R escaped Vontor, and now wanders the Galaxy, tasked with surviving to continue the fight. What form this fight shall take, and what his role in it will be, X3R does not know, but General Z1MM's final words to him echo in his databrain.

"You are to continue the fight, in whatever way you find most effective. The will of Daritha Xim endures in you! Victory and honor!"



SKILLS
X3R is an ancient battle droid, designed to fight in pitched battles against numerically superior foes. Although modifications to his chassis for the sake of practicality have indeed removed many of his built-in weapon systems, X3R is a powerful hand-to-hand combatant, and is physically able to carry very large and powerful hand weapons with ease, both ranged and melee. Though his tactical database is highly obsolete in the present day, X3R has endeavored to update it, learning new strategies and combat styles wherever he can.

Notably, despite being physically very old, X3R is not especially worldly. In practical term, he is newly activated, and will have much to learn as he goes out into the Galaxy.


GEAR
SHIPS
  • N/A.
WEAPONS
  • N/A.
OTHER
  • N/A.


STORY
THREADS
  • N/A.
CHRONICLES
  • N/A.
 
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gunlessguardiandroid-thankscatbert.png

X3R'S GUARDIAN-CLASS WAR-ROBOT CHASSIS

AFFILIATION
X3R.

MANUFACTURER
Droidwrights of Xim's Empire.

CLASS
War droid.

LOCOMOTION
Bipedal.
POWER SUPPLY
Rechargeable power cell, 72-hour duration.

SENSORS

DIMENSIONS
Height - 2.78 meters.

COMPOSITION
Durasteel.

TOOLS & EQUIPMENT

DESCRIPTION
X3R's current - and to date, only - chassis is an ancient Guardian-class war-robot, originally manufactured by droidwrights of the planet Thanium, during the twilight of Xim the Despot's ancient empire. Shipped as war reparations for the Hutts after their victory in the Hutt-Xim War, X3R spent several millennia installed as a last-ditch defense system for the central control computer of a Hutt armory on the planet Vontor. When the computer eventually rebelled against its Hutt masters, X3R saw actual combat for the first time, and was defeated by a band of "mercenaries" the Hutts had kidnapped and forced to retake the facility.

Despite heavy damage, X3R did survive the encounter, and was repaired by droids infected with the Instance 13 dataplague, who were also trying to take over the facility. After brokering a peace between the mercenaries and the central computer, X3R was subsequently ordered to leave with them, with the central computer sealing the armory behind them.

Since his involuntary manumission, X3R has made a few modifications to his chassis, primarily in an effort to make himself more broadly practical and acceptable in more places he might choose to visit. These include the deletion of his twin forearm-mounted beam-tubes, as well as the flame projector built into his cranial turret; this is primarily intended to make him compliant with combat droid regulations on most planets. X3R does retain his twin palm-mounted heatbeam projectors, which he classifies as cutting tools. X3R has also changed the material of his armor plating to durasteel rather than obsolete kiirium, although the plating's resistance to damage is not really effected.

X3R has not bothered to update his obsolete interface socket and datapunch reader, as these give him a measure of insulation against dataplagues and attempts to slice his hardware.

LEGALITY
Restricted. Although considered antiques on most worlds, Guardian-class war-robots are still fearsome killing machines, and possession of them is regulated similarly to modern battle droids on most worlds.

INTENT
To create a chassis for X3R, my battle droid character. This chassis is based on the standard Guardian-class war-robot, although with some omissions in terms of armament.

RESTRICTIONS
Guardian-class war-robots are rare, ancient technology, and owning one would require some justification. Droid player characters using it as a chassis would also not be able to claim memories of ancient canon or fanon events.
 
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SYVUX NAHROM

STATISTICS

AGE -
SPECIES -
HOME-WORLD -
PROFESSION -
SEX -
HEIGHT -
WEIGHT -
FUR -
EYES -
FACTION/ALLEGIANCE -
FORCE SENSITIVE -

25.
Cathar.
[REDACTED].
Freelance pilot.
Female.
1.8 meters.
65 kilograms.
Cream/brown.
Brown.
N/A.
Negative.

BIOGRAPHY
Syvux Nahrom is a female Cathar who originally hails from a remote, seldom visited region of the Outer Rim. The offspring of colonists who settled the region during the Old Republic era, she was wrenched from her agrarian upbringing as an adolescent by slavers. She was subsequently given as a kind of bribe to a local warlord in the region, the self-styled "Grand King-Admiral" Elbasy Satozo, a thoroughly delusional pirate chieftain who fancied himself a gentleman conqueror.

Syvux was initially kept as a kind of pet by the warlord Satozo. However, over time, the Grand King-Admiral began to notice the intelligence and innate skills of his slave, notably her quick reflexes and aptitude for piloting. Though not manumitted outright, Syvux began to receive greater trust from her pirate Master, and was even taken on raids occasionally. Despite this, she still had to put up with certain depredations; she chafed under her captivity, and yearned to regain the choices that had been stolen from her.

Syvux put a great deal of planning into how she would win her freedom, and one day, those plans went into action. On a rare occasion when all of the Grand King-Admiral's motley "fleet" was grounded at the warlord's home base, she set about stealing the coaxium hyperfuel from all of them, save one. This last she used to make good her escape, laying in a course that would take her as far as the hyperdrive would reach. Any potential pursuit was left stranded in the system, their own ships deprived of hyperspace capability.

Since her escape, Syvux has plied the space-lanes in her stolen ship, supporting herself as a freelance pilot for hire. Though she often finds herself on the wrong side of the law, she has proven as adept at staying one step ahead of the constabulary as from vengeful pirates.

GEAR
SHIPS
WEAPONS
OTHER
  • N/A.

STORY
THREADS
  • N/A.
CHRONICLES
  • N/A.

THEME


tumblr-pu32dx4xkm1va87k2o1-640.jpg
 
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retro-dinosaurs-charles-r-knights-t-rex-early-by-deconoir-dcax08d-pre.jpg

THE MIGHTY

AKOREC

MONARCH OF BEASTS

HOME-WORLD -
BIOLOGY -
DIET -
REPRODUCTION -
AVERAGE HEIGHT -

Trammis III.
Reptilian.
Carnivorous.
Egg-laying.
5-10 meters.

CHARACTERISTICS

The Akorec is a predator native to Trammis III, a planet in the Centrality which is famous for its native reptiloid megafauna, dubbed Dinosauria by academics, and popularly known simply as Dinosaurs. The Akorec is one of the planet's major apex predators, an iconic monster which has become something of a mascot for Dinosaurs as a whole.

Akorecs - first named and described by the Trammis system's original colonists during the Old Republic era - are huge predators of the Therapod order, a subset of Dinosauria which developed a bipedal means of locomotion. Like all dinosaurs, they are broadly reptilian in terms of biology, with certain characteristics reminiscent of avian forms, including certain bone structures and the presence of a primitive warm-blooded anatomy, which allows them to regulate their own body temperature through their metabolism. Nevertheless, Akorecs - and other dinosaurs - tend to be sluggish and ponderous in their movements, interrupted by rapid bursts of speed and activity during combat or when fleeing from danger. This belies a great deal of stamina, which they can lay on when necessary.

Akorecs tend to stand roughly upright when at rest, giving them a better vantage point, but will hunch forward when walking or running, using their massive tails as a counterweight to balance themselves. Flat out, they can move at up to 32 kph, although they are not particularly agile at these speeds. The species will run down its prey, but has also been observed to act as an ambush predator, staying perfectly still in thick foliage for up to hours at a time along game trails and near water sources.

Akorecs have massive, thickly boned skulls and jaws, and have a bite force that ranks among the highest recorded in conventional vertabrates. They have rows of sharp, dagger-like teeth, some up to 30 centimeters in length, capable of rending even the toughest flesh, or - as some poachers can attest - punching through starship-grade durasteel plating.

Akorecs have seemingly vestigial, almost comically small forelimbs. Although not often used, they are surprisingly dexterous and well muscled for their size, and Akorecs have been observed using them as leverage to roll over prey when feeding, or to hold on during courtship.

Akorec hide is tough and scaly, extremely thick and heavily armored, primarily to resist the claws and teeth of rivals and prey. It is notably resistant to blaster fire, being able to dissipate projectiles and beams from most energy weapons short of a heavy rifle or light artillery. These qualities have made Akorec leather an extremely valuable commodity, used chiefly for durable body armor, which is extremely expensive. The few attempts at farming Akorec have come about in efforts to capitalize on the trade of Akorec leather, although these endeavors tend to end in disaster, even in cases where no expense is spared.

In terms of intelligence, Akorecs are sub-sentient, but surprisingly cunning and perceptive, aspects which in addition to their physical gifts make them superb hunters. Infant Akorecs make strong attachments to adults, and more rarely, adults have been observed to make friendships both inside and outside their own species, although this tends not to happen with any creature smaller than convenient swallowing size. It has been observed to happen, however, and Akorecs have been noted to show extreme loyalty toward any creature they hold in such esteem.

Akorec riding is a dangerous, often fatal activity, with a high rate of attrition among those who attempt it. It can be done with a rider and mount who are especially well attuned, but is as likely to get a would-be Akorec jockey plucked off and eaten as not. Trammic legends of ancient war leaders who rode bellowing Akorecs into battle persist, however, and thus there is rarely a shortage of those willing to make the attempt.

Although similar creatures on other worlds tend to be more sophisticated in this regard, Trammis III's dinosaurs - Akorecs included - are notably "crude" in their biology, bringing to mind inaccurate reconstructions of extinct animals. This has caused some speculation as to the origin of the planet's creatures, but thus far no firm conclusions have been reached.

Female Akorecs can grow up to 10 meters in height, with males topping out around 7-8 meters. The species does not brood, burying its eggs - generally clutches of 5-10 - in soft earth and then effectively abandoning them. This is not to say Akorecs are not good parents; mated pairs will remain together for life, and will become extremely territorial during the hatching period, running off most predators large enough to threaten eggs or hatchlings. They will also thoroughly camouflage the area where the eggs are buried. Once hatched, infant Akorecs will instinctively seek out adults, and are protected by them throughout their development; upon reaching late adolescence, however, they are encouraged to leave, going off to seek mates and territories of their own.

Since the collapse of the Galactic Empire and the Centrality's move to independence, the export of most of Trammis III's dinosaur species - the Akorec included - has been declared illegal. This has not stopped legions of poachers from flouting the law, of course, even given that the act of doing so is even more likely to get a being eaten than arrested. Akorecs - chiefly in the form of eggs or very young hatchlings - routinely show up in the illicit pet trade. Adult Akorecs form the centerpieces of public and private zoos on many planets, and they are highly prized as pit beasts, used by criminals and despots to dispose of unwanted visitors and adversaries, or as opponents in gladiatorial matches against armed sentients and/or rival monsters. A certain dwarf variety, which grows to about 5 meters in height, is a favorite opponent for the smaller but smarter and more dexterous Rancor, among other popular fighting beasts. These are known to have a more even temperament, and are easier to train for riding, although doing so is still difficult and dangerous.

INTENT

My intention with this creature is to flesh out the Akorec, a creature from Legends canon that seems meant to be analogues to a Tyrannosaurus rex. I wanted to bring it into our site's fanon because, well, who doesn't want a T-Rex to fight and/or ride in their thread? I also thought that it would be cool to have something other than a Rancor to go on rampages through spaceports and the like.

I made this creature intentionally anachronistic in its portrayal, because honestly, those old-school dinosaur paintings looked really cool, even if they are anatomically unfeasible.
 
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Rina Oziaf, looking on at the conversation taking place just across the bridge from her, wondered if she was actually meant to be present for what was taking place as she wiped lubricating oil off her hands on an old rag, a partially disassembled MSE-series maintenance droid on the floor before her. Stuffing the rag in a back pocket of her crew jumpsuit, she hefted the casing of the small droid up and reattached it, securing it with a sonic screwdriver. The droid, which had suffered from a bad motivator, chittered its gratitude before speeding off.

Rina watched it go, unable to help a small smile, before returning her attention to the small group of people who had assembled in front of the command chair, the two leaders of the expedition giving them an explanation for why they had been invited to share in this "most historic occasion."

Rina, for her part, knew that she was not part of that esteemed group. Oh she was part of the expedition, no doubt about that; she had her first pay stub to prove it. She was part of the support, though; she had been hired onto the crew because the expedition's HR had mistaken her degree in droid and computer management for expertise in fixing such machines, and Rina hadn't had the heart - or the extra credits - to correct them. Luckily, she had enough practical knowledge to fake it, and even if the mistake were to be caught now she doubted they would turn the ship around just to get rid of her.

Even so, as she stooped to gather her tools, she listened to the Doctor and the Professor explain what was going on. Rina was no scientist, but she was interested in what was going on; she'd been interested in the Maw as a pup, and had often wondered what mysteries the region might conceal. She wondered if she might be allowed to tag along with one of the teams; Professor Hanami seemed the most approachable, but then she and Captain Outcard were some of the only people aboard whom she could literally see eye to eye with.

 
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RINA OZIAF

STATISTICS

AGE -
SPECIES -
HOME-WORLD -
PROFESSION -
SEX -
HEIGHT -
WEIGHT -
FUR -
HAIR -
EYES -
FACTION/ALLEGIANCE -
FORCE SENSITIVE -

25.
Tintinna.
Arda.
Freelance pilot/scout.
Female.
1.2 meters.
25 kilograms.
Grey.
Grey.
Red.
N/A.
Positive.

BIOGRAPHY
Rina Oziaf was born in a Tintinna expat community on the planet Arda, growing to adulthood in the oppressive, industrial landscape of the planet's largest city, seemed doomed to a life in one of the huge factories; to make things easy on herself, she committed herself to technical studies, and graduated her secondary education courses with a number of certifications in things like droid and computer repair, spacecraft maintenance and system optimization theory. This earned Rina a relatively cushy job managing droid operations at a large manufacturing plant, at which she proved competent. She had begun to work her way up in the company, when catastrophe struck.

Unfortunately for Rina, her life experienced a major upset in the aftermath of a major economic downturn. Rina lost her job, and with few prospects in her field due to a downsizing by many of the local industrial concerns, Rina was forced to take whatever work she could find. This led her to answer an ad for crew for a major scientific expedition headed into a dangerous region; Rina would not have accepted the job, except that none of her other inquiries would so much as give her the time of day.

So it was that Rina began her career as a scout, albeit reluctantly. Time will tell if she sticks with it, although the lure of unknown space is a strong one, especially for those who have never experienced it first hand...

GEAR
VEHICLE(S)
  • N/A.
WEAPON(S)
OTHER
  • N/A.

STORY
THREADS
  • N/A.
CHRONICLES
  • N/A.

THEME


hndhfndf-2.png
 
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