Isen's Dice

Isen

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100: Critical success.
81-99: Rousing success. Everything goes better than expected
51-80: Success. Everything goes as planned
26-50: Barely a success. You succeed in your end goal but take some sort of negative in doing so
11-25: Mild fail, fail with some minor consequence
2-10: Major fail, fail with more serious consequence
1: Critical fail.

This will be a test/Isen's attack against the cultists.

Well, damn.
 
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Needing something good to happen here.
 

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1st Roll= Likelihood of Maroo agreeing to admit to the leak quickly - Higher the number, the more likely he is to fold early
2nd Roll = Maroo's pain tolerance - The higher the number, the better his pain tolerance
 

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Based on Maroo's temperament is fairly reasonable to most people (right around 50th percentile for bravery) and his relatively low pain tolerance (nearly in the bottom of 3rd of pain tolerance), the modified scale shall be thus:

1 - Critical Fail- Maroo dies
1-5 - Major Fail - Maroo gets a sudden surge of courage or goes into shock and pain threshold increases dramatically
6-20 - Mild Fail - Maroo holds serve, requires more "convincing"
21-40 - Barely a success - Maroo asks what it is they want from him, begins trying to bargain, make his own demands.
41-70 - Success - Maroo says he'll cooperate, but asks for something in return. Not likely to tell authorities if asked.
71-90 - Rousing success - Maroo says he will cooperate if they stop the "convincing." Clear-headed, it would be very unlikely he would admit to being tortured under questioning out of fear for life and the damning evidence planted against him regarding murder and the political scandal of having two mistresses.
91-100 - Critical success - Maroon breaks down, completely broken, terrified of what would happen if he told. Extremely unlikely to admit he was tortured.
 

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No Slaves for Sleheyron roll
 

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How many AMS zombies pop out of the first hall of the dorms in the facility? 1st Roll is how many pop out of dorms on the right side of hall. 2nd roll is how many pop out on the left side of the hall.
 
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How big and bad is the rancor anyway?

Pretty dang strong.
 

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How successful is Isen at getting the jungle rancor to get in a state of mind to start the bonding process?

Rousing success!
 

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How long will it take to complete the purifying of the first crystal? Small number= not very long. Big number= longer time.

About in the middle. Probably will take about a day's time to purify it.
 

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How well does Isen's first attempt at bonding with the jungle rancor go?
 

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Can Isen tame the jungle rancor enough to let him pass through the gate and into the garden?
 

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Yet another attempt to make a bond with the beast.
 

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How many security guard zombies stationed between the door at the bottom of the stairs and the checkpoint? (4) Didn't mean to roll the second time)

Then - How well does Poffo fair as he opens the door?
 

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Can Isen calm the rancor? Rousing success!

Second dice roll- Can Isen bond with the creature, or will the creature walk away? Success- everything goes as planned.
 

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Roll 1: How many zombies behind the door? (7 zombies)

Roll 2: Are the droids charged, out, and prepared to attack along with the zombies? Any failure (25 or less) is a yes. (42- no attacking droids)

Roll 3: How well does Poffo do against the zombies?
 

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Are there zombies stuck in the life support room? 1 is yes. 2 is no.

Throw number 2: How easy will it be to the traverse the next hallway to the droid room? Lower number =hard. Higher number =easy.
 
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How well does blowing a hole through the wall go?

Roll 2- how safe is the droid control room? 1= really bad surprises 100=amazing great surprises maybe
 
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