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Darasuum

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Sapphire Fang

Mandalorian — Dagger —


Origin:
The Sapphire Fang is forged by Hauron Solus for @Maeve A.K.A. "Sapphire" to enhance her preferred fighting style.

Location:
In @Hauron Solus 's possession





Function.


The Sapphire Fang is a master crafted dagger of Mandalorian design. It was made by Hauron Solus out of songsteel making it capable of going toe to toe with lightsabers while incorporating scatterweave prevent detection from scans. It was made to be hidden and carried without attracting attention. To the naked eye it looks like an exceptionally beautiful melee weapon. However it is more than just a parrying dagger. The Sapphire Fang has a special ability that allows it to fire a surprising ranged attack. The attack appears like a bolt of electricity that shoots out of the tip of the knife. It has a very limited range and can only deal light damage, except at "point blank" range which can be shockingly lethal. The second reason this stunning bolt of electricity is surprising is that it gives off very little sound compared to a blaster and is similar to a quiet snapping noise. The handle of the knife houses a crystal that automatically recharges over time and does not require the wielder to carry additional ammunition.

PVE Use: The Sapphire Fang is in essence both a stingbeam blaster pistol and also a knife / dangerous fusioncutter all in one. Ordinarily these things are hard to detect in searches and this one is even more difficult to discover due to its small design and materials used. The knife recovers all 5 spent "bolts" after one round dedicated to letting it recharge or "reloading".

PVP Use: Same as above.




Intent:
Gift from Forge Master @Hauron Solus "Black Hand" to coworker and friend @Maeve A.K.A. "Sapphire" (@LadyRen ).

 
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Darasuum

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The Six Actions
OOC: Each "mission" is mostly a premise for characters to join together in a thread. Freelance indie characters can get paid in credits, clout, or some other currency if they prefer. Please private message me or post any questions you might have below. This is meant to be a joint ops mission pack for cooperative story writing. If you want to see your character or business advertised here please contact me. This will give Mandalorians plenty to do and some inspiration to earn some rewards and participate in faction activities. Additionally this is a test project for a Mando equivalent to a Padawan training. Foundlings that complete at least one thread for each tenet will be worthy of taking the trials and becoming a full adult Mandalorian.

Rancor Squadron extends opportunities to cooperative individuals and organizations to achieve mutual ends. First impressions are important for both members of Rancor Squadron and those that deal with them in kind. Below are various missions and interests that the mercenary group of Mandalorians have set their sights on in a format that is open ended.

Six different goals, one for each of the Six actions. Participating in each will be sure to have you gain fame and improve things for our people at the same time. You will earn friends and also make enemies along the way but that is the nature of life. Make sure you are well armed and at your best. This is the Way.



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Ooga Booga
Opposition: (Ask) Self DM or Dice / (Open) Self DM or PvP -
Difficulty: Moderate / High
Location(s): Galactic
Participants: 2-3 per thread
Beskar, it is one thing that Mandalorians are known for but it is not all they are. Still, there is a never ending need for the material and an ever limited supply. Like many artifacts, beskar has been taken and passed around by various groups. Try to recover the stuff where you can, however if you can track down a source on Mandalore or on one of its neighboring worlds then our people would be able to take strides towards becoming a mighty and independent self sustaining galactic power. But one step at a time, one brick of beskar after another. It's no small thing to come by a sizeable score of beskar so anywhere its located there is sure to be dangers. Purchasing it may need to happen or favors in exchange for goods seems appropriate.
  1. Sub-prompt: A warlord has a stockpile of weapons and armor. They're paying some tough mercs to defend their horde.
  2. Sub-prompt: A battle has left you with damaged armor that is next to useless. You have to survive without it and learn the value of not having it to protect you.
  3. Sub-prompt: A speedy smuggler has a cache of valuables including some bars of beskar. Chase or track him down as overtly as you dare.

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You G0nkin' 2 Me?
Opposition
: (Ask) Self DM or Dice / (Open) Self DM or PvP -
Difficulty: Low / High
Locations: Galactic
Participants: 2-3 per thread
Speaking the language of Mando'a is part of being a Mandalorian. Hunted and the hunter, a language of our own is essential. But more than just our literal language we need to understand one another. We are a diverse group of people that span the stars so it is not impossible to find an estranged clan or distant relative in a pocket of the galaxy. Often sharing in similar values at the end of the day, it is important to remain connected with one another. Travel to a remote part of the galaxy and get to know one another. Learn more than just one new language and don't rely on protocol droids. Huttese, Shyriiwook or binary are languages that are spoken by many of our associates.
  1. Sub-prompt: A diplomat needs not only a bodyguard, but a translator as well. It turns out they're meeting with an individual who also hired Mandalorian muscle.
  2. Sub-prompt: Behind enemy lines and maybe even in disguise, you find yourself needing to use hand signals, code, or some other unconventional means of communication while in the field after you're deafened or communications are being jammed.
  3. Sub-prompt: You've rescued someone, but they don't speak any language you do. Good luck getting them to follow you.

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The Beast Offense
Opposition
: (Ask) Self DM or Dice / (Open) Self DM or PvP -
Difficulty: Low / High
Locations: Mandalorian Space / Kashyyyk System
Participants: 2-3 per thread
Mandalorian space has been left unguarded, at least that's what other might think. There is no longer a dedicated defender of Mandalore, but all Mandalorians are protectors of their home. Each Mandalorian themselves are a representation of their people and needed to be capable of defending themselves.
  1. Sub-prompt: Grab some foundlings and teach them some basic moves and maneuvers when it comes to real-galactic situations like zero-gravity.
  2. Sub-prompt: Use the training room on Kashyyyk's 3rd moon to try different terrains and enemies.
  3. Sub-prompt: Defend Mandalorian space when pirate gangs test their luck by using our home as a detour.

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Welfare of Warfare
Opposition: (Ask) Self DM or Dice / (Open) Self DM or PvP -
Difficulty: Low / High
Location(s): Galactic
Participants: 2-3 per thread
The Mandalorians once had a places to display relics long ago but it were long ago looted. The Archaic Armory, The Museum of Mythos and others, all stolen from. Kotii Solus managed to recover some of the lost contents on Savareen. But there are still relics belonging to Mandalorians in the hands of the unworthy. Kotii Solus possess a few of the Werda'kar, the munit'kad halberd, original copies of Akaanati'kar'oya and the fabled Rally master lance remain lost, not including many others. They can be found in the possession of collectors, circulating the black market, or forgotten in the recessed of the most dangerous locales. Assemble a small team and seek them out, recover them for the sake of our community but try not to break laws in the process.
  1. Sub-prompt: Dryden Vos had a second hideaway near Savareen where he secretly kept some of his collection when in rotation. They're likely still guarded by Clone Wars era droids.
  2. Sub-prompt: The Archaic Armory and the Museum of Mythos both are in ruins and could use some rebuilding and renovation after years of neglect.
  3. Sub-prompt: An art collector on Coruscant needs an underground bounty handled by expert proffesionals. In exchange for kidnapping a target they'll pay with artifacts and pieces.


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Foundling Wanting
Opposition
: (Ask) Self DM or Dice / (Open) Self DM or PvP -
Difficulty: Low / Moderate
Locations: Kashyyyk and Zygerrian Systems
Participants: 2-3 per thread
An outsider, a non-Mandalorian, a child perhaps wants to join Rancor Squadron. Maybe there is an unavoidable scenario that leaves a kid without parents or family. The responsible thing to do is to take the child in and act as their parent. Often this is a harrowing experience that can cement life long bonds with their savior. This also is not something easy to undertake alone. Complete a simple job, but do it with a foundling strapped to your hip and you'll realize things are a lot harder. This is not a recommendation, simply a statement. Zyggerians are known to have hired kidnappers for slave labor and Trandoshans are once again hunting and trapping sentient beings. There are plenty of minds and spirits that can join our family if we simply extend the hand first. If they are lost, let us help them find the way.
  1. Sub-prompt: Wasskah is an infamous hunting retreat for Trandoshans. All sorts of unfortunate souls are taken there and never leave thanks to the claws and blasters of many Trandoshans.
  2. Sub-prompt: Intercept an escorted slave transport between Ziost and Zygerria and free its prisoners.
  3. Sub-prompt: Free some exotic pets and adopt one especially if its cute.


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Rally Blaster
Opposition: (Ask) Self DM or Dice / (Open) Self DM or PvP -
Difficulty: Moderate / High
Location(s): Mandalorian Space
Participants: 2-3 per thread
It has been argued that Mandalorians do not need a leader. But regardless, any Mandalorian recognizes when it is time to follow just as when it is time to lead. Stepping up to the mantle of responsability and keeping one's held high is no easy feat. Heavy is the head that wears the crown and the same can be said for any helm or mask that is worn by an Alor. Find a leader worthy of your respect and earn the respect of those beneath you.
  1. Sub-prompt: A clan leader is in rough shape due to injury or illness. A replacement is needed to become a new leader of a small clan.
  2. Sub-prompt: A new Alor has assume the title and are untested or estanged. Regardless it is expected that those below them head their command even against difficult odds.
  3. Sub-prompt: A contest is posed among warriors to see who is fit to lead. Potentially it is against one another directly, or is an indirect competition to outdo the other like hunt larger game.


-------
Please use the below template to submit your interest in participating. Thank you and enjoy!
Code:
Name:
Faction/Rank:
Mission:

 
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Darasuum

RANCOR SQUAD!
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Lance Decker was a male Jedi Knight that served during the time of the Sith Eternal. He grew up on the planet Tirahnn to a middle class family. His mother was a member of the Perlemian Trade Group while his father was a local nurse. His older brother was not force sensitive and went on to join the PTG while Lance joined the Jedi Order.

In his adult life Lance has traveled far and wide. He had yet to take on a padawan learner or display the growth necessary to be promoted to master. The Knight has worked undercover and come into close interaction with underworld elements.

Personality & Traits


"I will change your life."

~ Lance Decker

Lance has displayed a stoic demeanor on the surface to most people. He keeps a calm head and clear mind when working and enjoys the simple pleasures when he has time off. However Lance can be a bit of a workaholic, focusing on his job and forgetting to take a vacation.

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Equipment

He carries 3 reloads for each weapon and attachment.


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Skills & Abilities

Lance stands at 196 centimeters in height. He weighs approximately 112 kilograms and was force sensitive.

Lance was a trained Jedi Knight and well versed in various fields including saber combat, telepathy and piloting. However the man prefers using his fists and body for combat more than a lightsaber. He has developed many skills in his time in close proximity to the criminal underworld. Blasters, explosives and even drugs have become familiar to the Jedi.


 
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Children of Mandalore Rising

Hauron Solus has put out the call and many have answered. Some have chosen to join him on Mandalore to visit the Living Waters and restart the Great Forge. But beyond that there are still obstacles that the mandalorian people must first overcome before they can have any chance at making a lasting change for themselves in this galaxy at war.

See the missions shared with the tight night community of mandalorians and improve the quality of life for your fellow warriors. These missions if completed successfully, will improve all Mandalorian-kind. Inquire if you need or want assets for a mission as Rancor Squadron may be able to assist in that department. Good luck!



Chills

(Ask) Self DM - NOT STARTED

Participants: @Hauron Solus + up to 3 more participants

If you have an aversion to creepy crawlies, spiders and things with more than a few legs you should turn back now. Base Six, an old Solus base on Contruum Six has been infested with battle droids, most deadly of of which are huntsman class droid walkers. They are dug in well and are highly dangerous. Mandalorians have already been injured trying to take the base but a careful and coordinated effort is needed to preserve the base itself for future use.


First Light of the Fifth Day

(Ask) Self DM - NOT STARTED

Participants: 2-4 participants

With everything going on the Kowakian Devil Fleet has made a move on the space lanes. They chose to strike hard and fast, crippling a Hunter class frigate and a Neo-Crusader class corvettes with their own capital ships, preventing mandalorains from jumping to hyperspace. We are not going to leave our brothers and sisters to be picked off by common corsairs. Intercept this ambush and reinforce our endangered kin by boarding one of the damaged mandalorian ships, flying a ship of your own or even attempting to board a pirate vessel. Save as much as you can and make them pay for every drop of blood. Maybe then the isolationist mandalorian mercenaries will change their mind and cooperate with the rest of us.


Where We're Going We Don't Need Roads

(Ask) Self DM - NOT STARTED

Participants: 2-4 participants

It's becoming clear that we cannot rely on the safety of the hyperlanes. Furthermore it is imperative that mandalorian space have access to the highest quality technology in the galaxy. Thus it is up to a brave few explorers, pilots, and navigators to chart a new hyperspace route from Vulpter to Mandalorian space. If this can be accomplished then things like Mandalorian HUDs and energycord launchers will be more likely available for deserving mandalorians.

(Participating in this thread does not guarantee you will recieve any rare faction technology. You are acquiring the means for the entire mandalorian faction to begin rewarding worthy members with appropriate faction rewards.)


-------
Please use the below template to submit your interest in participating. Missions are primarily meant for Mandalorian faction members to improve the faction overall. Thank you and enjoy!
Code:
Name:
Faction/Rank:
Mission:

 
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Darasuum

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Guerilla Group



DESCRIPTION


Guerilla Group is a unit of mandalorian mercenaries hailing from Korda Six. They are historically composed exclusively of Kordan Mandalorians. They are known for their ferocity in battle that many fear but most respect. Commonly referred to as "GG" this is also a common saying after a Guerilla Group victory.

Employed by a variety of organizations, GG has a reputation for not being the most precise tool in the shed. They find work as bodyguards, assassins, privateering and military contractors for both legitimate and criminal clients. Working for profit, they charge a high price but guarantee results. The soldiers of fortune have visited systems in the core and the outer rim alike and seek to build their strength with each victory.

Following the traditions of Mandalorians, children adopted or otherwise raised by the Guerilla Group are all trained to be warriors. Furthermore, in addition to their combat prowess everyone is expected to be a capable damage control specialist. This is because the base of operations and mobile home of the GG is a CEC-2011 Bulk Freighter named the Barrel. Should there be a malfunctioning or damaged part of the ship every crew member is expected to be able to help. This has preserved the Barrel for generations and is the pride and joy of Guerilla Group.




INTENT
Personal lore or maybe an NPC faction? There was a chat in VC on discord and one thing led to another. Now we have a bunch of ape/monkey characters. This way they have a small faction to grow and maybe have build into a PC faction later if it takes off. If an asset list needs to be made and updated then I'm fine with maintaining that.
 
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Legal Contracts​


Government Contracts
  • Xorrn to be Wild
    • Xorrn is home to the Ferra Sector Shipyards which have been attacked by an undetermined source of droid starfighters. The droids appear out of crevasses and openings in the surface of the planet and swarm in numbers though never flee, always fighting to their destruction. Energy readings have only hinted that there might be a control core continuing to create new droid fighters.
    • Assets Assigned: 2 Kom’rk transports and a 24 Mandalorian compliment.
    • Payout per teammate: 25,000 credits
  • Bounty: Giblar Xoffi and the Xoffi gang.
    • Giblar Xoffi is a con man turned gang leader and is fast becoming a warlord neighboring Mandalorian space. He wishes to gain power by manipulating the public on Bandomeer and even intends to run for office if given the chance. Giblar and his men have been seizing supplies and property under the guise of other local groups and then metaphorically and literally fanning the flames afterwards. Other acts of sabotage against agricultural equipment are believed to be their doing. Dozens of mercenaries and well armed thugs are on Giblar’s payroll so use caution when taking them on.
    • Assets assigned: 2 Kom’rk transports and a 24 Mandalorian compliment.
    • Payout per teammate: 25,000 credits
    • Wanted: Dead or alive.
  • Rancor Menace
    • The planet Pzob is a world predominantly populated by Gamorreans. Lately a population of wild rancors have shown up on the planet and due to their insatiable hunger, have begun encroaching on the Gamorrean tribes. Little success has been had by colony with their limited technology and constant feuding. In exchange for keeping the population in check, they have agreed to permit an outpost be settled where an old stormtrooper garrison used to reside so long as droids do not leave its perimeter.
    • Assets Assigned: 1-2 PCs
    • Payout per teammate: 10,000 credits and potentially a stolen rancor hatchling

Private Contracts
  • Stolen Flower
    • Smoe Jith has terrible luck or is bad at gambling and a hard time letting go of a loss. While touring Tatooine, Smoe lost his starblossom class star yacht in a bet against a Gand smuggler named Bizger Myst. Bizger is a paranoid pilot but can be found in one of the major settlements of Tatooine. The client has already paid half upfront and requests that we try to just return his ship to him in Corellia with as little amount of bloodshed as possible. He knows that's asking a lot from Mandalorians but that's why he is paying so well.
    • Assets Assigned: 1-2 PCs
    • Payout per teammate: 75,000 credits
  • Rabbit Recovery
    • Kessel was recently retaken by the Hutts and many people have left the system with good reason. However a scientist for Arkanian labs has put in a request to recover a P9-H1 "bunbun" droid. This small cute machine was left behind in the chaos. If it is still operational, retrieve it but if it is damaged, recover as much of its hardware as possible. The data it holds and the miniature lab inside may contain sensitive data and samples.
    • Assets Assigned: 1-2 PCs
    • Total payout: 40,000 credits
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Black Market Contracts​


Open Contracts

  • Bounty: Yavlet Kol
    • Phrik merchants have hired us to take out the leader of a cortosis monopoly on Bal'demnic. They have an elite guard protecting them and will not easily be taken down. The Yavlet Kol is a capable saurian and will defend themselves if you make your presence known. It is advised to remain covert for as long as possible.
    • Assets Assigned: 1-2 PCs
    • Total payout: 70,000 credits
    • Wanted: Dead
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Supernatural Contracts
Please note: The payout for these contracts is in the form of valuable beskar/functions that sell for tens of thousands of credits, and are gained only from discovering a new source of beskar. Beskar can only be discovered, worked and dispensed by Mandalorian Armorers of rank 2 or higher.

  • The Forgotten Mines
    • Concordia is the ancient moon that orbits Mandalore, the homeworld of all Mandalorians. The old mines on the surface of Mandalore are already being searched but the mines of the moon that once belonged to Death Watch the second place known to have produced beskar. In the absence of a united Mandalorian front, with the cracks and seeds of doubt ever present, an eerie aura has settled over Concordia in the past few years and nobody knows why. Squatters might dare travel, but something darker and much more sinister resides in the old mines of the Mandalorian moon.
  • The New Veins
    • Concord Dawn has three moons that orbit its cracked surface but none of them have yielded any findings of Beskar in the past. However some of the space debris and asteroids have fallen on the third and largest moon, causing an earthquake. While this does not confirm the existence of beskar, it does indicate the moon is capable of tectonic activity. However an exploration crew has already visited the system only to have gone dark and disappeared from all scanners.
 
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-Members of the Sith Order-
The Sith Order was originally the Sith Eternal, an underground cult that did not have an organized military. Many choose to adopt equipment that is associated with past organizations like the Galactic Empire or The Final Order while others might try to be more covert. There are numerous cultists that lack the affinity with the force and so make up for it with arming themselves with better tools for the job. Below are two different loadouts. One for force sensitives and those that are not.


Force Sensitive
Armor: None - It is far easier to move and blend in for a cultist when not attracting the attention of a bounty hunter
Melee: Lightsaber or Sith sword - each can be unique and intimidating but one is more concealable than the other.
Sidearm: DC-17 - overall a common weapon and used by the Galactic Republic and Galactic Empire with all around good specs that won't make you look like an obvious bad guy
Longarm: None
Ordnance: A thermal detonator or fragmentation grenade
Vehicle: TIE/RG "Tie Ranger" or a Xi class Shuttle
Extra:
personav
A ID-21 Seeker droid or a H7D series Protocol Droid
a set of macrobinoculars
comlink


Non-force sensitive
Armor: trooper armor
Melee: vibroblade
Sidearm: Blurrg 1120 - Meant to be small and concealable, this is a decent backup weapon
Longarm: E-11d or DLT-20a
Ordnance: A plasma grenade or fragmentation grenade - the former is highly illegal but maybe worth the risk
Vehicle: GAT-12 or TIE/EL
Extra:
R3 astromech - You only need one of these if you choose a ship that has a hyperdrive but lacks a navicomputer (see TIE Elder)
personav
comlink
 
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-Sector Ranger-
The Sector Rangers represent law and order for the civilized parts of the galaxy. While they don't have a strict uniform they do tend to follow certain trends. While not as mystical as members of the Jedi Order many of them strive to keep the peace and use the minimal force necessary. Most Rangers have to rely on themselves or only a singular partner. What you carry with you is what you'll have when crossing paths with galaxy's worst criminals as well as just everyday citizens.​


Armor: Blast vest- Common enough and easy to wear underneath most clothing.
Melee: Stun baton- Most Rangers avoid melee combat and forgo a melee weapon altogether but its better to at least have one and not need it than to need it and not have it..
Sidearm: DL-44 or Power 5 - Both are adequate all round performance with stun settings and small enough to provide easy draw when needed.
Longarm: V-4N4 - Not meant to be used as a primary weapon but more as a situational preparedness especially if the Ranger is alone and dealing with multiple hostiles
Ordnance: Concussion grenade(s) - Each roughly the size and weight of a fruit, they can help take down criminals with breaching manuevers and are safer to carry than frag grenades (especially if your in a space ship)
Vehicle: T-65pt or SS-54 - A Ranger's ship is where they spend a significant amount of time. I advise taking a look at all options but these two are different but suitable for a law enforcement agent
Extra:
personav
At least 1 set of stun cuffs
Sector Ranger Badge
macrobinoculars
commlink
 
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N4-X4 continued to wait on standby, motionless with their blaster pistol at the ready. The BX commando droid was neigh undetectable unless someone got into the vent with them. If the Dark Lord of the Sith or anybody else for that matter, scanned the office they would see it to be empty. The infiltration machine had a ninety six hour battery and was programed for patience. It did not need to breath, it did not need food or sleep, it simply needed circumstances and a charged battery.


@Eccles @DMCK @Xorism @lizziie @Altaris @Alhon @Braden
(1-2 turns until access granted)
 
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The following are family members of the Zale family, related to @Siria Zale .


Daniel Zale III

AGE

► 30
SPECIES
► Near-Human
HEIGHT
► 6' 4"
WEIGHT
► 210 lbs.
EYE COLOR
► Blue
HAIR COLOR
► White
HOMEWORLD
► Tirahnn
GENDER
► XY
FACTION
► Galactic Senate (FWA)
ROLE
► Total Bro
FORCE SENSITIVITY
► No
BIOGRAPHY
The life of Daniel Zale III will be one you read about here if you have the time to do so. It will be eventually moved to the NPC section of the site but if you are seriously taking the time to read this what kind of life do you have? This is my workshop and this is just a place holder. I barely spent enough time to type this out just for space to be filled and I couldn't come up with anything else.

The life of Daniel Zale III will be one you read about here if you have the time to do so. It will be eventually moved to the NPC section of the site but if you are seriously taking the time to read this what kind of life do you have? This is my workshop and this is just a place holder. I barely spent enough time to type this out just for space to be filled and I couldn't come up with anything else.

The life of Daniel Zale III will be one you read about here if you have the time to do so. It will be eventually moved to the NPC section of the site but if you are seriously taking the time to read this what kind of life do you have? This is my workshop and this is just a place holder. I barely spent enough time to type this out just for space to be filled and I couldn't come up with anything else.


Timeline

► 00 ABY: born.
► 08 ABY:

► 012 ABY:
Skills and Abilities

Engineering and Piloting [**]
Armor and gunsmithing [**]
Tech-Savvyness [***]
Weapons Handling[***]


______________________


Zedrik Zale

AGE

► 55
SPECIES
► Echani
HEIGHT
► 6' 4"
WEIGHT
► 222 lbs.
EYE COLOR
► Blue
HAIR COLOR
► Grey
HOMEWORLD
► Eshan
GENDER
► XY
FACTION
► Galactic Senate (FWA)
ROLE
► Who's Your Daddy
FORCE SENSITIVITY
► No
BIOGRAPHY
The life of Daniel Zale III will be one you read about here if you have the time to do so. It will be eventually moved to the NPC section of the site but if you are seriously taking the time to read this what kind of life do you have? This is my workshop and this is just a place holder. I barely spent enough time to type this out just for space to be filled and I couldn't come up with anything else.

The life of Daniel Zale III will be one you read about here if you have the time to do so. It will be eventually moved to the NPC section of the site but if you are seriously taking the time to read this what kind of life do you have? This is my workshop and this is just a place holder. I barely spent enough time to type this out just for space to be filled and I couldn't come up with anything else.

The life of Daniel Zale III will be one you read about here if you have the time to do so. It will be eventually moved to the NPC section of the site but if you are seriously taking the time to read this what kind of life do you have? This is my workshop and this is just a place holder. I barely spent enough time to type this out just for space to be filled and I couldn't come up with anything else.


Timeline

► 00 ABY: born.
► 08 ABY:

► 012 ABY:
Skills and Abilities

Engineering and Piloting [***]
Armor and gunsmithing [**]
Tech-Savvyness [***]
Weapons Handling[***]


______________________


Firra Zale

AGE

► 50
SPECIES
► Near-Human
HEIGHT
► 5' 9"
WEIGHT
►127 lbs.
EYE COLOR
► Blue
HAIR COLOR
► Silver
HOMEWORLD
► Eshan
GENDER
► XX
FACTION
► Galactic Senate (FWA)
ROLE
► Mum's the word
FORCE SENSITIVITY
► No
BIOGRAPHY
The life of Daniel Zale III will be one you read about here if you have the time to do so. It will be eventually moved to the NPC section of the site but if you are seriously taking the time to read this what kind of life do you have? This is my workshop and this is just a place holder. I barely spent enough time to type this out just for space to be filled and I couldn't come up with anything else.

The life of Daniel Zale III will be one you read about here if you have the time to do so. It will be eventually moved to the NPC section of the site but if you are seriously taking the time to read this what kind of life do you have? This is my workshop and this is just a place holder. I barely spent enough time to type this out just for space to be filled and I couldn't come up with anything else.

The life of Daniel Zale III will be one you read about here if you have the time to do so. It will be eventually moved to the NPC section of the site but if you are seriously taking the time to read this what kind of life do you have? This is my workshop and this is just a place holder. I barely spent enough time to type this out just for space to be filled and I couldn't come up with anything else.


Timeline

► 00 ABY: born.
► 08 ABY:

► 012 ABY:
Skills and Abilities

Engineering and Piloting [***]
Armor and gunsmithing [*]
Tech-Savvyness [****]
Weapons Handling[***]
 
Last edited:

Darasuum

RANCOR SQUAD!
SWRP Writer
Joined
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Messages
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Cowards never start, the weak never finish, and winners never quit


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Clan Kelborn:

Specters of House Skirata

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Clan Kelborn has long been a supporter of House Skirata. The two worked together even before the history books recorded their accomplishments. Before Skirata became a house it was a clan and often employed and worked along side Clan Kelborn. When it came to politics and internal conflicts the Kelborn clan was overlooked not just because it was fairly small for a long time but like their kin they did not display much ambition. Neutral towards politics they were more ones of action. Respect was provided to them by the other clans for their stoic reputation and adherence to the mandalorian way of life.

Originally looked down upon by some of the traditionalists the Kelborn clan adopted the Black Rodent as their clan's sigil. After a time this stopped being known as a symbol of atrocious repulsion but instead become one of apt necessity. The warriors of the Kelborn clan utilized guerilla tactics most prominently in high traffic and metropolitan locations. They carried out espionage and subterfuge that others would think were cowardly. Still the Kelborn clan adapted and while others were distrustful and suspicious of the efficient killers they still grew to respect their successes.

It was no surprise that the tactical efficiency of the Kelborn warriors were put to use when the Genets tried to take over Concord Dawn for themselves. They understood that Genet House, now exiled, had been wrong to claim the colony world for themselves. Their participation led to a decisive victory. Through their tactical efficiency they used offense as the best defense and eliminated many threats before other mandalorians were at risk. Commandos amongst commandos this is where multiple clans personally saw the Kelborn ways shine in numbers.
The Kelborn hunt did not stop there. Many individuals wanted to pursue and drive the Genet House from Mandalorian space. Thus the work of Kelborn was not done. They hunted down any enemies that remained, attempting to hide in the neighboring mandalorian worlds, and in nearby space. They Kelbron clan was the clan that pushed the last few milometers of the driving blade into the heart of house Genet.

Upon the return of its members they settled on Concord Dawn and joined house Skirata. Since this occurrence they have helped keep Concord Dawn the rough and tough backwater world it is known to be. In the past century they have expanded their numbers but are still quite frugal compared to other clans on their adoption of new members becoming one of the most exclusive. It is said one is more likely to die and be reincarnated as a member than to be adopted as an outsider essentially saying that if you aren't born into the clan then you aren't likely to become a members. Even other clans aside from skirata itself seldom interact with the clan on anything but a professional level in the past few decades.

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The last thing many see when crossing a member of the Kelborn clan.


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Members of Clan Kelborn are known to be stoic warriors. They stand at the back of the room, often alone or along side other members of their clan only speaking up when necessary. Their cold professionalism and use of tactical combat well known throughout mandalorian clans. Utilizing modern technology they often make deals with companies to have prototype pieces before they are out on the market giving them an edge. Other members that are not in mercenary or bounty hunting work still often have occupations involving combat in some way shape or form. Many members have careers as Concord Dawn Marshal Service and are enforcers of local law.

The Kelborn teach stoicism, self-reliance, and loyalty as primary lessons as a young age. The are one of the more logical combatants in the Skirata House. In the heat of combat they are the level headed individuals making the right call. Kelborn kin usually plan several steps ahead but understand that some plans may fall through. In this event they have learned to have backup and even backups for the backups. Excessive training makes them adapt to any situation like second nature. Well rounded they often have experience in multiple fields and weapons so as to never be at a disadvantage. Because they partake in more combat and harship than even other clans do they provide stark contrast to the image to other clans of House Skirata which is known as being the 'least aggressive' house. The Kelborn clan makes up for the non aggressive nature of all the other clans ten fold.

Self-reliance and independent action are key parts of the mandalorian way of life. While it is reassuring to fight with a comrade at your side the Kelborn clan recognizes that is not always a luxury that can be enjoyed. There are times when people have to complete missions of solitude and as such they are taught how to survive alone and deliver damage to their targets that would otherwise take several super commandos. Often taking long training of solitude they learn how to survive in numerous environments.

Though they are stoic Kelborn is not without emotion. They feel everything just like any mandalorian does though it is held in check more often than with others. Learning to master and focus their emotion which has even gained some recognition from force users. They do not abhor emotion but understand that fear, rage and apathy can hinder one just as much as positive ones. There are times and places for it to be exerted and displayed. That is why when a Kelborn shows emotion it is something to take note of.



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A perfect example of how terrifying and specialized Kelbown armor can be


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Similar to the house they now serve, the Kelborn clan often wears Orange and black on their armour. Sometimes they prefer darker colors and as such have even been confused with members of House ordo. However they do not take offense with this confusion simply choosing the darker armour for its practical use in low light environment. These are alternatively camouflage patterns or other practical blending styles and owners sometimes go through multiple patterns within a single year as they go from job to job. But when not in a mercenary line of work or something that requires camouflage they are more partial to the sand gold colors rather than a bright orange. This is more like a desert sand color compared to other brown tones. Otherwise they favor shades of red to highlight other significant emblems and symbols. Armour markings are strictly given to members by the clan leadership. This results in a high respect for jaig eyes and other meaningful armour decals. While they are rare they often represent a significant accomplishment for the warrior.

While Kelborn is also under house Skirata they keep a presence more widely dispersed than others under their leading clan. Kelborn members could be found across the galaxy even before the expansion of the mandalorian dominion. This could be in part of their busy nature or even their small numbers at the time. Less than one hundred members spread out across the stars would be considered stretched thin in comparison to the other clans that had greater numbers on just Concord Dawn and Mandalore. However even with their increase in numbers they continue to keep busy. Rare is it to find a Kelborn residence fully packed with all of its members in one place at one time.


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Category: Site Lore
Intent: as per the request of a few users on the site I've expanded on the information of the Kelborn Clan. This brings to light some of the significant differences and dynamics they have to other clans as well as the history behind them encouraging others to take part in the clan as well as expanding their own story. Original article from 6th TL
here.



 

Darasuum

RANCOR SQUAD!
SWRP Writer
Joined
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Messages
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Rancor Squadron

Description

Rancor Squadron or "RANCOR SQUAD!" is a small but growing and elite squadron of Mandalorians. It may be more appropriate to call them a small fleet but they have yet to grow significantly in size. They are a primarily a mercenary outfit that travels the outer rim working escort missions, bounty hunting and more. They travel to dangerous locals as soldiers of fortune risking their health and wellbeing in an effort to claim prizes. They travel sometimes at the behest of a client. However, more often than not, they will travel to a location in order to study and claim artifacts for themselves. They are known to be picky when it comes to choosing jobs.

The truth of the matter is that Rancor Squadron is a breakaway group of Mandalorians that disagreed with the Sith Empire and stood against Fenyang and in turn, Nox Solus. This has led to many of Rancor Squadron consisting of what some Mandalorians consider 'dar'manda'. In their own eyes these Mandalorians are freedom fighters and rebels unwilling to quit or give up in the face of adversity.

The ever mobile Rancor Squadron gets its name from its founder having a Rancor as a pet. Both Kotii Solus and Hauron Solus traveled Mandalia and recovered eggs from a Rancor nest. In the following years they raised these beasts to be mighty steeds. Now it is all who join them, that can "ride the rancor" and be a step closer to the Mythosaur riding ancestors.


Structure


[Rank 0] Verd'ika "Foundling"
Many Mandalorians are born into their way of life or are adopted into it at a young age. When it becomes clear that someone wishes to pursue a life as a Mandalorian in Rancor Squadron they begin their training as a verd'ika. Some people are adopted into this way of life as Verde but others get an early start. Verd'ika are often trained by their direct family on the basics but participate in group missions. Lower stake jobs and training are used to wet the feet of the next generation of Mandalorians and get some real world experience before earning their independence as warriors in their own right. Verd'ika is the equivelant to the rank of private for aruetiise.

[Rank 1] Verde "Soldier" [Starting Rank]
These are the members that fill two primary roles, armorers and warriors. Both fight and perform duties in and out of combat. This is often the starting rank for many who join Rancor Squadron as an adult. However some choose to become foundlings earlier on in their lives as children. Foundlings are often trained along side the Verde with more supervision and caution. Verde hold the rank of Alor'uus, or the outsider's version of the corporal rank.

[Rank 2] Ver'alor "Lieutenant"
After some extensive effort and perhaps luck, verde that prove themselves capable earn the rank of Ver'alor. This means they are not only capable fighters, but leaders and skilled individuals in their respective fields. Often soldiers will take on the title of "Rally Master" if they are focusing on the path of the warrior or "Forge Master" if they are focusing on the path of the armorer. The translation for Ver'alor in Galactic Standard Basic is Lieutenant. Sometimes if given command of a particular mission, a Ver'alor may outrank an Alor'ad if decided by the Tsad'alor. In this case, the Ver'alor is called 'al'verd' or "commander" as they are the lead officer in charge. Captains and the group leader can also be refered to as the "commander" so long as they are the sole leader in charge of the mission.

[Rank 3] Alor'ad "Captain"
Earning a bit of a unique reputation by this point, Alor'ad or Captains are responsible for commanding a capital ship or numerous starfighters. Often these are Mandalorians that have earned the title of "Alor" in their own clan and gained the respect of their community. These leaders are true freedom fighters and understand the goals of Rancor Squadron. Alor'ad may even lead groups on extended missions apart from the main Squadron. They make up the unofficial "War Council" and provide tactical insight and wisdom to the Tsad'alor.

[Rank 4] Tsad'alor "Group Leader"
Considering the size of Rancor Squadron, there is only a need for one group leader at this time. The responsibilities of this individual consists of directing and managing the entirety of Rancor Squadron. If the squadron were to grow in significant size and number then there could be multiple Tsad'alor, each responsible for a battle group. Thankfully a Group Leader can rely on their al'verde to provide wise council. They need to be the face (or helmet) of the squadron when dealing with clients that are outsiders. The Tsad'alor is more than just a leader of a single clan, they must bring multiple families together and know how to lead them through a warring galaxy safely and successfully.

Currently, they are only about 5-6 PCs strong with 20-24 NPCs as support. A total of 20-30 make up the strength of Rancor Squadron.

@Bel (@Charles ) - TBD
TBD (@Aspire ) - TBD
@Hauron Solus ( @Darasuum ) - Tsad'alor
@Hit Bug (@Nor'baal ) - Verde?
@Kotii Solus (@Darasuum ) - support
@Mysha Kelborn ( @Killa Ree ) - Verde
@Neeka Wren (@Roobi ) - Werde
@Reiel Mal Crowholde (@Forsythe Crowholde ) - Ver'alor?

Equipment

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The average member is outfitted with the following with some degree of individuality.

Mandalorian Armor.
Vibroblade.
Galaar-15 blaster carbine or Westar-17 blaster carbine.
Heavy blaster pistol.
2x (relevant) Grenades or explosives.
Fang class starfighter or Kom'rk class fighter/transport.



Assets
3x - Raider class Corvette(s) - [1] - Kyramud, Ramikad, & Ramorir.
1x - Berex class Carrier - [1] - Dralaalar.
3x - Kashyyk Moon Outpost(s) - [1TBD] -One, Two, Three.

Intent

Personal Lore. This organization will be the faction led by my character @Hauron Solus and grow as their front for other operations. While they seem like a simple PMC they are really a rebel cell focused on fighting the tyranny of dark siders and slavers. Similar to how Phoenix Squadron started small and independent. We will see where this goes.
 
Last edited:

Darasuum

RANCOR SQUAD!
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GENERAL

  • Rancor Squadron or "RANCOR SQUAD!" is a small but growing and elite squadron of Mandalorians. It may be more appropriate to call them a small fleet but they have yet to grow significantly in size. They are a primarily a mercenary outfit that travels the outer rim working escort missions, bounty hunting and more. They travel to dangerous locales as soldiers of fortune risking their health and wellbeing in an effort to claim prizes. However, more often than not, they will travel to a location in order to study and claim artifacts for themselves. They are known to be picky when it comes to choosing jobs.

    The truth of the matter is that Rancor Squadron is a breakaway group of Mandalorians that disagreed with the Sith Empire and stood against Fenyang and his successor, Nox Solus. This has led to many of Rancor Squadron consisting of what some Mandalorians consider 'dar'manda'. In their own eyes these Mandalorians are freedom fighters and rebels unwilling to quit or give up in the face of adversity.





  • To know the history of Rancor Squadron one must know what came before. The ever mobile Rancor Squadron gets its name from its founder having a Rancor as a pet. Both Kotii Solus and Hauron Solus traveled Mandalia and recovered eggs from a Rancor nest prior to the schism in the Mandalorian community. In the following years they raised these beasts to be mighty steeds. Now it is all who join them, that can "ride the rancor" and be a step closer to the Mythosaur riding ancestors.

    Kotii Solus was the leader of the then Werda Verda (archaic translation of "shadow warriors"). He had a
    reputation for hating slavers, spice and Sith which he attacked using House Solus during his time as their leader. While he managed to assassinate a Zyggerian monarch and decimate their Royal Palace with a bombing involving a explosive laddened GR-75 transport, this only stifled slaving operations in the short term.

    Kotii Solus would lead a group of Mandalorians in a loose warband however many of them still did not fully accept Kotii as their leader and went their separate ways. The ex-Solus Alor
    attempted to kill @Nor'baal Desilijic but was gunned down along with scores of his followers. Kotii was the lone survivor of this masssacre and was imprisoned as a result. Once learning of this, his son coordinated with Jedi forces and planned a rescue mission. Breaking his buir out of bondage was one of the first steps to starting over.

    Having accomplished some level of stability and consolidating what was left, they had to start over. Many Mandalorians had lost faith in Kotii and needed to take care of themselves and their immediate loved ones. The Werda Verda were fractured and no more. Thus, Hauron made an effort to reach out to those who may still be willing to help or in need of it themselves. In the process the young Mandalorian became friendly with members of the Jedi Order after the battle of Onderon. Furthermore he secured the three corvettes and a carrier that would be the first capital starships of Rancor Squad and their new homes.

    Thanks in part to long standing relations with the Wookiees of Kashyyyk, Senator Aezzairrfhowrrhudrrl has secretly granted permission for Rancor Squadron to set up three bases on Kashyyyk's moons. With a base on each moon Rancor Squadron is also in close proximity to Dosh, and help defend the system against future threats. These bases are a new home for those not traveling with the fleet and are a quickly becoming a source of identity. As many Mandalorians have ties to Concord Dawn and its many moons, they find living in Kashyyyk's system a different but welcome change.




    Threads of interest/importance:
    • Auction (Ship acquisition)
    • Founding (TBA)
    • Networking (TBA)
    • Rancor Recovery (TBA)
    • Training (TBA)
    • Recruiting (TBA)

  • Rancor Squadron at the surface level can seem like a cold mercenary outfit that only is hired for jobs that involve danger and violence. However Hauron Solus and the members of the Squadron have deep ties to their Mandalorian heritage and still hold the values of their people highly. Hauron himself had been sold into slavery before being rescued by Mandalorians and therefore he shares in his father's hatred for it. Sometimes they will even consider discounts and waving fees ordinary PMCs would require just for the sake of gaining intelligence on where slaving operations are occurring. Fighting an army may cause a member of Rancor to double their price, while fighting a slaver may cause them to fight them for free.

    While Rancor Squadron is organized and structure in a military fashion, it is closer to a family. Members are free to leave and carry out personal business but they rely on one another to make it through the galaxy together. Life his hard and the leadership of Rancor Squad has at least tried to keep an open mind, allowing new foundlings and members to join.

    There is no hard restriction on the type of work that R.S. is willing to accept as long as it pays well and is not ethically compromising. In fact they are trying to only accept humanitarian and non aggressive jobs. This is both to improve their budding reputation for future clients, but also to instill the values in new members of the squadron that may not have the same degree of morals.



  • While most Mandalorians acquire and maintain their own armory of weapons and equipment, Hauron has made efforts to donate his family's coffers to the cause. While not vast, this helped acquire a handful of ships, weapons and supplies that are essential. A portion of all work goes towards the Squadron to maintain assets and processes such as licensing so that they can operate legally in various parts of the galaxy.

    Donations are heavily appreciated and relied on for growth. High paying jobs are often highly risky and end up costing the squadron a lot. They do not hesitate to use their fuel to chase down a target or move their ships into the line of fire to protect a ship their escorting. But this leads to more repairs and longer periods in the docks. With just the beginnings of a Private Military Corporation starting they are pinching credits but ultimatly making it work with the good grace of its members and allies. Most members have the following personal belongings or are otherwise provided to them by Rancor Squadron after joining.




    Assets:

    Individual:
    Interstellar:
    Planetary:
    • 3x - Kashyyk Moon Outpost(s) - [1TBD] -One, Two, Three.

STRUCTURE

  • Founding Members

    Verd'ika / Dar'aruetii
    @Bel ( @Charles )
    @Hit Bug (@Nor'baal )

    Verde "Warrior"
    @Kotii Solus (@Darasuum )
    @Neeka Wren (@Roobi )

    Ver'alor "Lieutenant"
    @Mysha Kelborn (@Killa Ree )
    @Reiel Mal Crowholde (@Forsythe Crowholde )

    Alor'ad "Captain"
    N/A

    Tsad'alor "Group Leader"
    @Hauron Solus ( @Darasuum )


  • Non-Mandalorians, A.K.A. Dar'aruetiise can increase in power level and gain more renown supporting Rancor Squadron but they will never be given a rank beyond dar'aruetiise unless they take on the Mandalorian lifestyle.


    [Rank 0] Verd'ika
    Many Mandalorians are born into their way of life or are adopted into it at a young age. When it becomes clear that someone wishes to pursue a life as a Mandalorian in Rancor Squadron they begin their training as a verd'ika. Some people are adopted into this way of life as Verde but others get an early start. Verd'ika are often trained by their direct family on the basics but participate in group missions. Lower stake jobs and training are used to wet the feet of the next generation of Mandalorians and get some real world experience before earning their independence as warriors in their own right. Verd'ika is the equivalent to the rank of Private for aruetiise.

    [Rank 1] Verde [Starting Rank]
    These are the members that fill two primary roles, armorers and warriors. Both fight and perform duties in and out of combat. This is often the starting rank for many who join Rancor Squadron as an adult. However some choose to become foundlings earlier on in their lives as children. Foundlings are often trained along side the Verde with more supervision and caution. Verde officially hold the rank of Alor'uus, or the outsider's version of the Corporal rank.

    [Rank 2] Al'verd / Ver'alor
    After some extensive effort and perhaps luck, verde that prove themselves capable earn the rank of Ver'alor. This means they are not only capable fighters, but leaders and skilled individuals in their respective fields. Often soldiers will take on the title of "Rally Master" if they are focusing on the path of the warrior or "Forge Master" if they are focusing on the path of the armorer. The translation for Ver'alor in Galactic Standard Basic is Lieutenant. Sometimes if given command of a particular mission, a Ver'alor may outrank an Alor'ad if decided by the Tsad'alor. In this case, the Ver'alor is called 'al'verd' or "commander" as they are the lead officer in charge. Captains and the group leader can also be referred to as the "commander" so long as they are the sole leader in charge of the mission.

    [Rank 3] Alor'ad
    Earning a bit of a unique reputation by this point, Alor'ad or Captains are responsible for commanding a capital ship or numerous starfighters. Often these are Mandalorians that have earned the title of "Alor" in their own clan and gained the respect of their community. These leaders are true freedom fighters and understand the goals of Rancor Squadron. Alor'ad may even lead groups on extended missions apart from the main Squadron. They make up the unofficial "War Council" and provide tactical insight and wisdom to the Tsad'alor. The rank of Alor'ad translates directly to "Captain" in galactic standard basic.

    [Rank 4] Tsad'alor
    Considering the size of Rancor Squadron, there is only a need for one group leader at this time. The responsibilities of this individual consists of directing and managing the entirety of Rancor Squadron. If the squadron were to grow in significant size and number then there could be multiple Tsad'alor, each responsible for a battle group. Thankfully a Group Leader can rely on their al'verde to provide wise council. They need to be the face (or helmet) of the squadron when dealing with clients that are outsiders. The Tsad'alor is more than just a leader of a single clan, they must bring multiple families together and know how to lead them through a warring galaxy safely and successfully.



  • Every foundling is raised to survive in a dangerous galaxy. Wilderness survival and navigation, first aid, self defense, arithmetic, strategy, and more are learned at a young age. If members join Rancor Squadron as adults they learn in due time before they are given responsibility. It is up to each and every member of Rancor Squadron to protect one another and defend it if need be. Dar'aruetiise often are working alongside the group because they have an appealing skillset and professionalism that allows them that freedom. If additional training is needed for unit efficiency before a job they may run drills with outsiders but this is usually all there is. Even trusted outsiders are still outsiders in the eyes of the insulated and isolated Mandalorians.

    Upon gaining the rank of Verde, a Mandalorian may choose what type of path they wish to follow. They can be and Armorer, or a Warrior by following the path of Beskar or Beskad respectively. Some may even follow each path for a time before settling on one. Many Mandalorians are encouraged to learn multiple languages so they can communicate. Diplomacy and de-escalation courses are reinforced with those interested in leadership positions.

    The various skills that a member of Rancor Squadron picks up only increases with time. Working alongside various organizations and traveling the vastness of the galaxy allows them to the opportunities to experience dangers and wonders alike that, for better or worse. Many members of Rancor Squadron are specially taught methods of fighting force sensitives, AMS infected or assaulting enemies under water or in climate extremes.

    The following are weapons and equipment that members of Rancor Squadron are highly familiar with:

    Vibroblade.
    2x (relevant) Grenades or explosives.


LEGALITY

  • Because of the Star Guardians' tricky nature, there are a few rules in place to ensure the safety of the staff, patients, and civilians. Unless otherwise specified, these regulations are also written in a contract and agreed upon during a partnership with a faction or senator.

    Any faction or independent planet that does not have an agreement or a signed contract does not qualify for a medical facility. A lack of agreement, however, will not prevent the Star Guardians from providing first aid unless the faction or planet in question specifically requests that the Star Guardians leave.


    • There are only two ways to enter a Star Guardians facility: with staff clearance or with the Star Guardians escorting you. Every Star Guardians facility has a droid-manned escort ship in orbit. After the droid contacts the approaching vessel and confirms their identity and (medical) problems, the patient is allowed to board the escort ship or follow it with their own vessel. The escort ship returns to orbit after escorting the patient into the facility in preparation for the next patient.

    • Anyone wishing to leave the facility must be escorted out. If it is discovered that the patient does not have a means of leaving orbit, whether because their route to the facility was temporary or for any other reason, the escort ship will transport them to a nearby space station. This ensures that a patient will never set foot on non-Star Guardians land, and that civilians surrounding the facility will not come into contact with the patient in question.

    • In the event of an emergency, local authorities will be notified. That is, if a patient becomes a threat to the Star Guardians' or locals' safety, or if a Star Guardians escort ship is hijacked and deviates from the pre-programmed course, local authorities will be automatically notified. If this happens, the Star Guardians withdraw their protection from the problematic patient, allowing local authorities to deal with the situation appropriately.

    • The Star Guardians protect any patient in their care, whether in the facility, a first-aid camp, or any other first-aid situation. It doesn't matter who the patient is. Those who are under protection must not be touched or put in danger. They are also not allowed to be apprehended. Doing so could result in a breach of the regulations.

    • The Star Guardians are not authorized to be the first to engage in combat. They are, however, allowed to defend themselves and those under their protection at all costs if someone engages first, regardless of who the attacker is.

    • As a neutral humanitarian organization, any ship bearing the Star Guardians' banner is to be left alone in the midst of a war. They are not to be attacked or threatened while stationed on a battlefield, nor are those under their protection.

    • Unless dealing with private/confidential information of a patient/organization/entity, Star Guardians communicate over open signals and follow the rules of the planet/space in which they operate.

  • Please keep in mind that this is only a basic contract between the Star Guardians and the parties involved. Any additional collaboration, newly discussed details, or changes are added as needed.




    c109b8a14064d4f1a6cf900eb80142f0.jpg

    STAR GUARDIANS AGREEMENT CONTRACT

    This Agreement, dated _____, is made between the Star Guardians (Party A) located at Bothawui and ________ (Party B), located at ________, for the purpose of setting forth the terms and conditions by which the Star Guardians will lend services to the ______________,.

    In consideration of the mutal obligations specified in this Agreement, the parties, intending to be legally bound hereby, agree to the following:

    Scope of services: Party B agrees to the regulations set by Party A and will handle accordingly, in return, Party A will build medical facilities and perform humanitarian efforts in their space.

    Party B agrees that Party A is neutral and uninvolved in any wars, regardless of their involvement in other parties. Party B is not allowed to request Party A to go to war in their name, nor is Party B allowed to claim exclusivity on Party A.

    Party A agrees to help Party B impartially with the methods agreed upon.

    Other:
    ________________________________________________________________________
    ________________________________________________________________________
    ________________________________________________________________________
    ________________________________________________________________________

    Termination: This agreement may be terminated at any time by mutual agreement the Parties, or when one of the regulations is breached by either Party A or party B.

    This agreement shall be effective on the date hereof and shall continue until terminated by either party.




INTENT

This organization will be the faction led by my character @Hauron Solus and grow as their front for other operations. While they seem like a simple PMC they are really a rebel cell focused on fighting the tyranny of dark siders and slavers. Similar to how Phoenix Squadron started small and independent. We will see where this goes.​
EDIT

LOGS

  • TBA!




I totally stole this format from @LilyNion
 
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Darasuum

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Serin Voss

AGE
► 39
SPECIES
► Human (Krownest)
HEIGHT
► 1.6 meters
EYE COLOR
► Blue
HOMEWORLD
► Unknown
GENDER
► Male
FACTION
Rancor Squadron / Mandalorian
RANK
► Commander
THEME
Link

BIOGRAPHY

Serin Voss, a seasoned warrior and tactician, hails from a long line of Mandalorian veterans. His family has a rich history of serving in various capacities within the Mandalorian culture, ranging from warriors on the front lines to strategic advisors behind the scenes. Serin himself has accumulated a wealth of experience through his years in the Mandalorian factions, earning a reputation for his shrewd strategic mind and unwavering loyalty.


Personality

He leads other members of his Clan in Rancor Squadron and set an excellent example of what a leader should be. As Hauron Solus's trusted advisor within Rancor Squadron, Serin Voss serves as the voice of wisdom and experience. Having witnessed the struggles and triumphs of Mandalorian life, Serin brings a unique perspective to the table, complementing Hauron's youthful vigor with a measured and seasoned approach. His role is multi-faceted, encompassing strategic planning, mentorship, and diplomatic engagements.

Skills

Strategic Planning: Serin Voss excels in devising and executing intricate battle plans. His experience in both ground and space warfare allows him to provide valuable insights into Rancor Squadron's operations. Serin collaborates closely with Hauron and other commanders in developing strategies that leverage the strengths of the squadron while mitigating potential weaknesses. His tactical acumen ensures that Rancor Squadron remains a formidable force in the galaxy.

Mentorship: Recognizing the potential within Hauron Solus, Serin takes on the role of mentor, guiding the young leader through the complexities of Mandalorian leadership. Drawing from his own experiences, Serin imparts lessons on discipline, resilience, and the importance of maintaining the bonds forged within the Mandalorian brotherhood. His guidance extends beyond the battlefield, offering insights into leadership dynamics and the intricacies of Mandalorian culture.

Diplomatic Engagements: In the turbulent galaxy, diplomacy can be as crucial as combat. Serin Voss, with his diplomatic skills honed through years of navigating Mandalorian politics, serves as an emissary for Rancor Squadron. He liaises with other factions, negotiates alliances, and ensures that the interests of the Mandalorians are well represented in the broader galactic landscape. His ability to maintain a level head in diplomatic negotiations proves invaluable to Rancor Squadron's success.

Strategic Asset Management: Serin oversees the squadron's armory, hangar, and overall asset management. From weapons and ships to armor and technology, he ensures that Rancor Squadron is well-equipped for any challenges that may arise. His meticulous attention to detail and understanding of military logistics contributes to the efficiency and effectiveness of the squadron's operations.

Equipment

+ Personalized mandalorian flight suit.
+ Westar blaster.
+ Vibrosword.

 
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Darasuum

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XzdwfYy.png

The Red Wrench of Burkhart Kelborn
"<"Yeh, well when you're dumb enough to get a rep like me ya tend tah keep a look out for anyone that wants ta take ya down a peg. Bull rushin the sith academy on korriban was about as dumb as it gets an not the type of thing that is easily forgotten...among other thangs.">."
-
Burkhart Kelborn to Daz Solus

Sometimes the most mundane items have the most interesting histories. A VersaTech Comsowrench for example owned by Burkhart Kelborn has passed hands for millennia and found a home time and time again. The resilient cortosis weave finish still holds true to this day, or so the rumor goes. Whether its owner knew of its past or not has varied just as much as the people that have possessed it.

The first owner and reason for its fame is the Mandalorian , Burkhart Kelborn. He rose to the rank of Field Marshal when serving under Raz Solus, A.K.A. Mand'alor the Chosen. He betrayed his comrades and led the Kelborn clan to form the Kelborn Cartel. This wrench accompanied the morling during his life.

Burkhart used the wrench both as a practical tool for its intended purpose but also in combat. On occasion it even was used to defend against lightsabers and vibroblades along with other weapons. It came to be used as a weapon and in many cases took the lives of countless individuals. The whereabouts of the Red Wrench are rumored to be somewhere on Cerea though it could easily have since been forgotten about just as easily as held as a center piece.




Intent
I wanted to add more depth to the mandalorian culture and to make use of an object from one of my past characters. @TheDudeMike wants a "monkey wrench" and a mando artifact seems like the perfect thing. This also will have some chance to have a vibe for any force sensitive with psychometery or that type of thing.
 
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Darasuum

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c9db4633acb04ae348f9b7b6afcbc712.jpg



Personal Lore

Base 6 is a fortified series of structures on the surface of Contruum 6. It has changed hands many times over the years. Earliest records indicate it to belong to a group of bandits that had been terrorizing the two cities on the icy planet. They had likely been in league with inter-system pirates but after their entirety being killed there was an empty base. Mandalorians eliminated these criminals and took it over to then occupy it for many years. A mandalorian named Burkhart took it upon himself to clean it up a bit and make it a stop for himself as well as his fellow Mandalorians. There was not much area for the Faction to initially move to when first coming to Contruum system but with the base on Contruum 6 they would have a small stop for those that came to just pass by or for extended periods of time.

THe base allows the mandalorians a constant location to hone winter based combat training. It can be a training location for people who want to adapt to the snow before attacking another planet or system with similar climates. The building itself is made to survive through the harsh coldness of the planet. Able to deal with the strongest of Contruum 6's storms it is also unintentionally moderately protected against heavy weaponry though not quite the extent of an actual building meant to survive a siege or full planetary bombardment.




Exterior

The mountains: In the surrounding area there are rocky and cold territories before dropping to lower elevation. While it provides a beautiful sight it is dangerous to traverse. There are only two main cities on Contruum 6 and they are both a fair distance away from the base. This makes it quite isolated. Its high altitude makes it difficult for some people to breathe at first and hard to approach the base without being noticed. The weather is enough to usually make most people want to stay in doors if it is possible though it makes for a good training ground due to the base's remote location.

Hangar: The hangar is essentially separate from the base itself. It takes a tunnel carve well into the mountain side. It can hold a few small terrestrial vehicles and can hold up to three light freighters or more of smaller craft. It is here that such vessels and their maintenance is conducted. The hangar can be sealed when blizzards or particularly dangerous weather comes. It is also here that personal droids can be charged. The hangar also boasts a separate supply hold specifically for refueling ships. This is not vast but it allows for a ship that is having an emergency to be refueled or for a ship that needs a top off before a mission. Open area just outside the base and in the surrounding area allows for larger ships to land and offload supplies or personnel.


Interior


Common Areas: Previous occupants had assembled a rather comfortable array of amenities over their years of stay. A fully functioning kitchen, a living area for some recreation. A small indoor room has weights and machines for personal health.

Personal Quarters: Numerous private rooms exist in the base. These usually have one to two beds and see rotation from various people and so are not very personalized. These are simple places to sleep and for one to store their own gear.


Supply stores: in the lower level of the base there are store rooms that allow for independent energy which can last up to four months. The food and supplies if rationed between twenty people can last up to a month give or take. This does mean that supplies half to be brought in on a regular bases though when people arrive they usually bring additional sharing for the communal consumption. This of course does not include the separate energy supplies that are kept in the hangar for refueling small ships. Hunting is common as is visits and trade with Contruum Prime.


Intent: To bring a location from previous timelines to the present. It's already been used in a few threads and can be used in the future.

Original article
here.
 
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Darasuum

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.

8a891493b8b26c06ded67d3032981692.jpg

Vessandra Nocturne was a Deucalian human female operative, sorceress and acolyte of the Sith Order. She served Serene Graves loyally in the Coven of Shadows as one of its earliest members. Their mastery of illusions, shadows, and dark sorcery allows them to operate covertly, gathering information, and creating chaos in the name of the Sith. Their loyalty to Serene Graves is unwavering, bound by the secrets they share and the dark destiny they collectively pursue.
945737.png
Personality & Traits

Striking and alluring, Vessandra has cascading silver hair and stormy gray eyes that sometimes seem to crackle with dark energy. She often wears flowing robes that mimic the chaotic patterns of an approaching tempest.

945737.png

Skills & Abilities

Vessandra commands the dark side to control the weather, summoning thunderstorms, lightning strikes, and tempestuous winds to sow chaos and confusion. She conceals her presence by harmonizing with the tumultuous energies of a storm, making her difficult to detect through traditional Force means. As a sorceress she adapts her storm manipulation to create illusions, disorienting foes and providing cover for covert operations

945737.png
Equipment

(In development)
Stormcaller’s Mantle: A cloak enchanted with the essence of a raging storm, enhancing her control over weather and granting her protection from its effects.
(In development)
Cyclonic Orb: A crystal orb infused with the power of a swirling vortex, enabling her to scry through stormy conditions and tap into the chaos of the tempest.

.
 
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Darasuum

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mLnhCwt.jpg


Mandalorian Mission Rewards


What this is and Why?

The intention is to increase activity within the faction by creating an interesting reward system tailored to the Mandalorians themselves and their culture. It will provide real investment and responsibility within the faction to those who prove themselves. These rewards range from a variety of Mandalorian only armor upgrades/equipment; assets for players or their clan to use in expansion, and signifying marks for deeds completed in the name of the faction to make themselves stand out. With these rewards, anyone should be able to make the Mandalorian they always imagined in their head come to life!

How it Works

As your character completes missions on behalf of the Mandalorians, they will be able to submit those missions for specific rewards. A full list of rewards is below and will be updated in the future with new items and tiers (Suggestions are welcome). Since we're a returning faction with not a lot of assets to give currently, most of the rewards are NPCs, small air-wings, sigils, and armor functions. This will be updated in the future as the faction acquires more.

Any completed mission is applicable for this, with or without a Mission Pack, and whether or not it grants territory. All one needs to do is briefly describe how their completed missions have benefitted the Mandalorians, and that will serve as confirmation.

Mandalorians are a culture and rather than tie writers down to a single mindset these rewards should be available to most mandalorians as long as they contribute to the Mandalorian community even if they are working for the worst scum and villainy the galaxy has seen. As long as things are kept within reason your character can gain renown within the mandalorian faction and garner support from your clan and comrades. The below rewards are also guidelines. If you have a reward you would rather have for repeated success, discuss this reward with your faction leadership so that it better fits the mold of what you want.


You may not use one mission for more than one reward unless for sigils.

Running Missions

In addition to personally taking part in missions, as your character rises through the ranks, they are able to and expected to take initiative in growing The Mandalorian regime. Members of any rank may design and launch missions for other members of the faction. Those of lower ranks can also create missions, however, they will need IC backing for rewards.

Upon successful completion of these missions, you may submit them for rewards for the character who is running them IC. Before launching any homemade missions, please contact your faction leader or a member of faction leadership to ensure they do not conflict with any current operations. Also please contact leadership of the opposing faction for transparent and collaborative storytelling.

Faction Rewards

Below is a list of rewards that may be applied for (These will update and expand in time). Upgrades with a strikethrough have yet to be 'reacquired' by thee faction as a whole and are temporarily considered lost technology. Please note, as these are faction assets, they may be used during personal stories but please do not abuse them. If members are found abusing these rewards, punishments will be dealt out harshly and accordingly.

List of available upgrades:

1. Mandalorian Hud.
2. Iron Lungs.
3. Mandalorian Wings.
4. Mandalorian Claws.

5. Energycord Launcher.
6. Sensar Droid Port.



List of available upgrades for Rank 2+ only:
1. Mandalorian Vambraces.
2. Gauntlet Aegis Shield.



2 Mission Completed Reward List

- You have proven yourself a capable warrior and leader and bestowed with the responsibility of command for your people. You are gifted one armor upgrade or exclusive ship/upgrade if desired.

3 Missions Completed Reward List
- You have shown devotion to the Mandalorian cause as your deeds have become more renowned. As a reward and token of this, you are gifted one armor upgrade or exclusive ship for personal use if wanted.

4 Missions Completed Reward List
- With your proven commitment and responsibility to the Mandalorian cause, you have shown yourself as a capable warrior and are awarded more command with Mandalorian forces. This also includes the acquisition of one armor upgrades or capital ship upgrade if desired.

5 Missions Completed Reward List
- With your proven command and leadership within the Mandalorian cause, you have shown yourself as a capable individual and are awarded more respect as well as more Mandalorian forces. This includes the acquisition of one armor or exclusive ship upgrade if wanted.

6 Missions Completed Reward List
- With constant successes, you are seen as a symbol of victory. You have participated in multiple campaigns or invasions and are viewed as an efficient and dedicated warrior of the Mandalorian people. This also includes the acquisition of one armor or ship upgrade if wanted.

44b37fb93b2215ab25a8892937397ccb.jpg


Sigils


7134352735754814472_1.png
Jaig Eyes: Considered by many to be one of the most prestigious of the marks a Mandalorian can earn, Jaig eyes adorn the helmet just above the forehead and are a symbol of bravery and leadership. Those who see this on a suit of armor are instantly afforded respect by even those above them and are a symbol of a soldier being the best that he or she can be. Time and again, these warriors have shown their valor in combat and their bravery in the face of danger and have been on countless raids and missions to further their clan. Those with both eyes are seen as one without weakness and are what every warrior strives for. (One eye is achieved after 8 missions are completed. The second eye is achieved after 4 PVP wins.)


360_F_124191034_ndRWpJzyUuMghQGul39vITkDxyXC9Len.jpg
Slayer's Sigil: Similar to Jaig Eyes and Cabur, the Slayer's Sigil - or Kuryida b Aliik in Mando'a - serves as a badge of honor for warriors who have met their sworn enemy on the battlefield and emerged the victor. This badge of honor adorns the armor and features two bloody beskads crossed over each other, showing that the bearer is unafraid of their foe. Those who wear this sigil are afforded a level of respect for their prowess in battle and are the physical proof of a Mandalorian's skill over Force-sensitives. They are the epitome of Mandalorian lethality. (Earned after defeating three Force-sensitives in PVP.)


0337fbbcab2aa302874eb035718b6ae39019a02d_2000x2000.webp
Guardian's Sigil: A symbol of prowess and respect, the Guardian's Sigil - or Cabur in Mando'a - serves as a mark of a warrior who has defended Mandalorian lands with unwavering tenacity and unflinching resolve. The warriors adorned with this mark, which features two beskads crossed underneath a mythosuar skull, are viewed as protectors of the clans and their home of Mandalore, afforded respect similar to the Slayer Sigil. Those with this sigil are known for their undying loyalty to their people and steel-hardened resolve. (Earned after three successful defensive PVPS)

Customizable Sigil: While there are sigils dedicated to certain deeds, Mandalorians are known to craft their own to represent something dear to them. It can range from: what they consider a heroic deed, a feat of bravery, skill, or sacrifice, an aspect of their clan or life that they consider sacred or live by. The right to create a sigil, one that is recognized and respected must be earned. (Acquired after one successful PVP.)


Note: PvP battles also contribute to mission rewards, however, to avoid bias against those who do not want to PvP these will still only count as one mission.

Submitting
Character Name/Link:
Rank:
Thread(s):
Rewards seeking:





Significant credit goes to @Orbit for original rewards writeup here.
 
Last edited:

Darasuum

RANCOR SQUAD!
SWRP Writer
Joined
Dec 1, 2015
Messages
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Reaction score
4,851


887989ce-legion-wal.jpg


Mandalorian Mission Rewards


What this is and Why?

The intention is to increase activity within the faction by creating an interesting reward system tailored to the Mandalorians themselves and their culture. It will provide real investment and responsibility within the faction to those who prove themselves. These rewards range from a variety of Mandalorian only armor upgrades/equipment; assets for players or their clan to use in expansion, and signifying marks for deeds completed in the name of the faction to make themselves stand out. With these rewards, anyone should be able to make the Mandalorian they always imagined in their head come to life!

How it Works

As your character completes missions on behalf of the Mandalorians, they will be able to submit those missions for specific rewards. A full list of rewards is below and will be updated in the future with new items and tiers (Suggestions are welcome). Since we're a returning faction with not a lot of assets to give currently, most of the rewards are NPCs, small air-wings, sigils, and armor functions. This will be updated in the future as the faction acquires more.

Any completed mission is applicable for this, with or without a Mission Pack, and whether or not it grants territory. All one needs to do is briefly describe how their completed missions have benefitted the Mandalorians, and that will serve as confirmation.

Mandalorians are a culture and rather than tie writers down to a single mindset these rewards should be available to most mandalorians as long as they contribute to the Mandalorian community even if they are working for the worst scum and villainy the galaxy has seen. As long as things are kept within reason your character can gain renown within the mandalorian faction and garner support from your clan and comrades. The below rewards are also guidelines. If you have a reward you would rather have for repeated success, discuss this reward with your faction leadership so that it better fits the mold of what you want.


You may not use one mission for more than one reward unless for sigils.

Running Missions

In addition to personally taking part in missions, as your character rises through the ranks, they are able to and expected to take initiative in growing The Mandalorian regime. Members of any rank may design and launch missions for other members of the faction. Those of lower ranks can also create missions, however, they will need IC backing for rewards.

Upon successful completion of these missions, you may submit them for rewards for the character who is running them IC. Before launching any homemade missions, please contact your faction leader or a member of faction leadership to ensure they do not conflict with any current operations. Also please contact leadership of the opposing faction for transparent and collaborative storytelling.

Faction Rewards

Below is a list of rewards that may be applied for (These will update and expand in time). Upgrades with a strikethrough have yet to be 'reacquired' by thee faction as a whole and are temporarily considered lost technology. Please note, as these are faction assets, they may be used during personal stories but please do not abuse them. If members are found abusing these rewards, punishments will be dealt out harshly and accordingly.

List of available upgrades:

1. Mandalorian Hud.
2. Iron Lungs.
3. Mandalorian Wings.
4. Mandalorian Claws.

5. Energycord Launcher.
6. Sensar Droid Port.



List of available upgrades for Rank 2+ only:
1. Mandalorian Vambraces.
2. Gauntlet Aegis Shield.



2 Mission Completed Reward List

- You have proven yourself a capable warrior and leader and bestowed with the responsibility of command for your people. Warriors are given command a full squad of experienced warriors (10 bodies).

- For Armorers, Rally Masters, and above (Rank 2+) are given command of a small platoon of warriors (20 bodies). Also includes the acquisition of one armor upgrade if wanted.

- As a note: You may replace this with One Flight of fighters (4 ships) or One Squadron of fighters (12 ships) respectively.

3 Missions Completed Reward List
- You have shown devotion to the Mandalorian cause as your deeds have become more renowned. As a reward and token of this, you are gifted one armor upgrade or exclusive ship for personal use if wanted.
- For Armorers, Rally Masters, and above (Rank 2+) you are also gifted your own ship to command of corvette size or smaller to use for expansion.

4 Missions Completed Reward List
- With your proven commitment and responsibility to the Mandalorian cause, you have shown yourself as a capable warrior and are awarded more command with Mandalorian forces. Warriors are given a small company of experienced warriors (40 bodies).
- For Armorers, Rally Masters, and above (Rank 2+) they are given a moderate company of warriors (80 bodies). Also includes the acquisition of one armor upgrades or capital ship upgrade if desired.
- As a note: You may replace this with One Squadron of fighters (12) or a small Group of Fighters (24 ships) and one additional ship no greater than corvette class respectively.

5 Missions Completed Reward List
- With your proven command and leadership within the Mandalorian cause, you have shown yourself as a capable individual and are awarded more respect as well as more Mandalorian forces. Warriors are given a company of experienced warriors (80 bodies) and four (4-5 with one as a personal mount) armored units (discuss with your Factions Leadership on the flavor of tanks or the types of vehicular assets at your disposal) Also includes the acquisition of one armor or exclusive ship upgrade if wanted.
- For Armorers, Rally Masters, and above (Rank 2+) they are given a full company of warriors (160 bodies) and a squad of armored units (8).
- As a note: You may replace this with small Group of fighters (24) or one full Group of Fighters (36) and one Frigate respectively.

6 Missions Completed Reward List
- With constant successes, you are seen as a symbol of victory. You have participated in multiple campaigns or invasions and are viewed as an efficient and dedicated warrior of the Mandalorian people. Warriors are given a company of experienced warriors (160 bodies) and a full Squadron of armored units (16 or 15 with one included as a personal mount).
- For Rallymasters and Alors, they are given a small battalion of warriors (320 bodies) and a Squadron of armored units (15 or 16 with one included as a personal mount). Also includes the acquisition of one armor or ship upgrade if wanted.
- As a note: You may replace this with One Full Group of fighters (36) and one Corvette or a small wing of fighters (48) and one cruiser class or larger respectively.

unknown.png


Sigils

7134352735754814472_1.png
Jaig Eyes: Considered by many to be one of the most prestigious of the marks a Mandalorian can earn, Jaig eyes adorn the helmet just above the forehead and are a symbol of bravery and leadership. Those who see this on a suit of armor are instantly afforded respect by even those above them and are a symbol of a soldier being the best that he or she can be. Time and again, these warriors have shown their valor in combat and their bravery in the face of danger and have been on countless raids and missions to further their clan. Those with both eyes are seen as one without weakness and are what every warrior strives for. (One eye is achieved after 8 missions are completed. The second eye is achieved after 4 PVP wins.)



Slayer's Sigil: Similar to Jaig Eyes and Cabur, the Slayer's Sigil - or Kuryida b Aliik in Mando'a - serves as a badge of honor for warriors who have met their sworn enemy on the battlefield and emerged the victor. This badge of honor adorns the armor and features two bloody beskads crossed over each other, showing that the bearer is unafraid of their foe. Those who wear this sigil are afforded a level of respect for their prowess in battle and are the physical proof of a Mandalorian's skill over Force-sensitives. They are the epitome of Mandalorian lethality. (Earned after defeating three Force-sensitives in PVP.)



0337fbbcab2aa302874eb035718b6ae39019a02d_2000x2000.webp
Guardian's Sigil: A symbol of prowess and respect, the Guardian's Sigil - or Cabur in Mando'a - serves as a mark of a warrior who has defended Mandalorian lands with unwavering tenacity and unflinching resolve. The warriors adorned with this mark, which features two beskads crossed underneath a mythosuar skull, are viewed as protectors of the clans and their home of Mandalore, afforded respect similar to the Slayer Sigil. Those with this sigil are known for their undying loyalty to their people and steel-hardened resolve. (Earned after three successful defensive PVPS)

Customizable Sigil: While there are sigils dedicated to certain deeds, Mandalorians are known to craft their own to represent something dear to them. It can range from: what they consider a heroic deed, a feat of bravery, skill, or sacrifice, an aspect of their clan or life that they consider sacred or live by. The right to create a sigil, one that is recognized and respected must be earned. (Acquired after one successful PVP.)


Note: PvP battles also contribute to mission rewards, however, to avoid bias against those who do not want to PvP these will still only count as one mission.

Submitting
Character Name/Link:
Rank:
Thread(s):
Rewards seeking:





Significant credit goes to @Orbit for original rewards writeup here.
 
Last edited:
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