Imperial Knights Missions

Dmitri

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Overview

Similar to other factions, the Imperial Knights carry out missions, though Imperial Knights can participate in other factions' missions if that faction allows it. The Imperial Knights have six types of missions:
  • Regular Missions
  • Serial Missions
  • Dual-Factional Missions
  • Open Missions
  • Legacy Quests
  • Hit Lists/Bounties
  • Wayward Knights

Regular Missions are missions carried out by Imperial Knights and Imperial Guard. Serial Missions are missions that are apart of a series, where the completion of one unlocks the next; these can be from Regular to Dual-Factional to Open to mixed. Dual-Factional Missions are missions that are carried out by members of multiple factions (i.e. IK & DSEG, IK & Jedi, etc.), though if there is a lack of participants for one side, quest takers can petition to do it by themselves. Open Missions are missions that are open to anyone to take on, regardless of their faction, though these missions approvals will be looked at with more scrutiny, as to avoid conflicts of interest. Legacy Quests are the machinations of this timeline birthed by the admins in which factions will eventually take on missions in which factions make contact with the legacies of past factions and people, whether they be SWRP-canon or Star Wars-canon; according to the admins, most Imperial Knights Legacy Quests will be Star Wars-canon, due to the absence of Imperial Knights in former timelines. Hit Lists, or Bounty Missions, are NPC targets that are hunted down; Faction Leader Weiss founded the first official Hit List, Juuni Viinn Jho, and with a large percentage of the Juuni Viinn Jho targeted, a new Hit List will be created soon. Later, SIN Missions may be created.


Missions are color-coded to differentiate between statuses. Normal colored text indicates no activity. Green missions indicate that quest takers have signed up for the mission but it still has open slots. Yellow missions are missions whose slots are filled and under progress. Red missions indicate completed or ended missions.

To participate in a mission, fill out the following template:

Mission Name:
Participant:
Current Rank:
Teammate(s): if available or applicable

If you have an idea for a mission, submit the application in the following template to Syn:

Mission Name
Description:
Location:
Goal:
Slots: (optional)
 
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Dmitri

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Regular Missions

Regular Missions

House of Sticks
Description: When the Imperial Knights fled the Empire, they fled with whatever they could get their hands on. As a result, the Imperial Knights' naval forces are insignificant if conflict were to occur. Thus, the Imperial Knights are looking for sources of cheap ship building. Ships may be bought from the Kushari Federation, but the Knight-Commander wants to have a factory at Raxus Prime investigated in case it can be brought online and start building ships. Unfortunately, salvagers are secretly using the factory to build ships to be used in the black market, and they won't be pleased when the Imperial Knights scout(s) learn of their operation.
Location: Raxus Prime
Goal: Infiltrate the General Arms Factory on Raxus Prime, in which the salvagers are encountered. Either attempt to make a deal with the salvagers for cheap ships in exchange for keeping their operation secret, or fight your way to safety or remove the salvagers from the DICE Factory; if all else fails, destroy the factory so it cannot be used by the salvagers.
Slots: Kerne Moxla<Prospect>, Bella'in Moonraider<Prospect>


House of Straw
Description: To prevent the Imperial Knights from being such a convenient target with most of our forces centered on the Sith's Folly, the Imperial Knights are on the lookout for other bases. One such consideration was to use an abandoned military base on the planet Zeta 0-9. However, Dark Side users from the planet Leonas have made the abandoned military base. The inhabitants are a small group of inexperienced Force users led by only instructor.
Location: Zeta 0-9
Goal: In order to claim the abandoned Base Zeta as our own, the Force users needed to be dealt with. Three are initiates, and will be able to be redeemed or eradicated. Two more are Acolyte-level and one is Marauder-level. The instructor's level will equate to the highest-level quest taker.
Slots: 2 Prospects and a Knight; a Knight and a Master with an optional Prospect; two Knights; 2 Prospects and a Master

O'Set Me Free
Description: Rumors have reached the Imperial Knights that Cartann, the largest nation on Adumar, is secretly under the dictatorship of Darth Oseth of the Sith Empire after the mysterious disappearance of the Moff who had controlled Adumar, Moff Abel, who had once supported the Imperial Knights before the Sith's rise to power. If Abel could be found alive and reinstated, Adumar might be useable as a staging ground for guerilla assaults on the Sith Empire.
Location: Adumar
Goal: Infiltrate the capital building of Cartann. Free Moff Abel if alive and reinstate him to power. Defeat the Darth Oseth imposter.
Slots: Three Knights or Prospects with at least two being Knights; a Master and a Knight with an optional Prospect - Zsaekriel Dtoahfre’Vuun<Marshal> , Caspian Freed<Prospect> , Viras Naq<Knight>


Marks of Nihilus
Description: After Nihilus wiped out the planet's life on Katarr, since that tragedy, a memorial holiday has been celebrated in honor of the day recolonization of Katarr was declared. Even thousands of years later, this holiday still continues. People from many planets venture to the planet just for this festival. With all traffic, it's easy to sneak there. The Imperial Knights wish to use Katarr as a location for a trap against the Sith. In order to make it succeed, they need to plant false information with the Grand Moff there, who is a supporter of the Sith's regime, though pretends to be neutral. If the Grand Moff is fooled, the Sith might be able to be tricked into a trap.
Location: Katarr
Goal: Sneak onto Katarr during the memorial holiday and secretly infiltrate the Grand Moff's estate to meet with him. Pretend to propose a joint operation between the Imperial Knights and the Katarr authorities to lay a trap for the Sith. However, if he decides to just turn on the Imperial Knights representatives right off the bat, the representatives will have to fight their way to safety.
Slots: 1 Knight and 2 Prospects/Guardsmen; 2 Knights; Knight, Prospect, and Guardsman; 1 Knight and or higher

Bastion Tea Party
Description: The Empire has purchased lightsaber crystals from a neutral intergalactic corporation called DesVed Corp. The frigate is headed for Bastion, so that the crystals can then be shipped off to Yavin IV, Ziost, and Korriban. New security measures have been placed by the Supreme Tribunal, causing the frigate, Dartmaw, will be docking at a space station for inspection by a squad of stormtroopers and a Sith. If the inspection team is disabled, and the Imperial Knights disguise themselves as Sith, they may be able to scare off DesVed Corp. from doing any more business with the Sith Empire.
Location: Bastion Space Station Gryphon
Goal: Take down the Sith in charge of the inspection team; persuasion skills will decide if the accompanying stormtroopers will surrender or will fight the Imperial Knight quest takers. Then, guised as Sith, harass the crew of the Dartmaw and either destroy or steal the frigate's shipment.
Slots: Elliot Marren

Dance With the Devil
Description: When together, the Sith are formidable opponents. Thus, it would be best to strike them seperately. An Imperial officer has a home at Agamar. If this Imperial officer is kidnapped and planted with false information indicating an Imperial Knights meeting at the Agamar capital, it may draw in a couple Sith. Then, at the fake rendezvous point, we'll end with a 'bang' once the Sith arrive.
Location: Agamar
Goal: Kidnap Imperial officer (NPC or PC) on Agamar and feed him/her false information that there will be a meeting of Imperial Knights at a certain dock in the capital. Explosives will be planted at the dock and will be dentonated upon the arrival of NPC/PC Sith.
Slots: 3 participants of any rank or group - Caspian Freed<Prospect> , Sindri Esmer<Prospect> , Edward Ghorfa<Prospect>


Lost Sheep
Description: Umbaran Imperial Knight Al Fawaris has given up on Imperial Knights, having lost his way. He's begun to think heretical thoughts, such as returning to the Empire. The Imperial Knights shall not tolerate this. Al Fawaris must be located and dealt with.
Location: Umbara
Goal: Locate deserter Al Fawaris on Umbara. He must either be persuaded to return, or be eliminated.
Slots: 3 Prospects, or 1 Prospect and 1 Knight; or higher: Shani Oderyn (Johnnysaurus Rex) Rorick Helmt (BZenwrath)


Scandalous Affairs
Description: An Imperial Agent has made Seneschal Zsaekriel Dtoahfre'Vuun, sighting a covert meeting between future allies who wish to remain anonymous, and has fled to the jungle moon Dxun. Ricky Reese, a slimy nark for hire, was tracked to the south ridge below the densest parts of the demon moon.
Location: Dxun
Goal: Search for Reese and subdue him. He must be captured and interrogated before any contact with the Empire can be made.
Slots: 3 Prospects, or 1-2 Prospects and the Seneschal.

Knight Surgeon
Description: A Shadowport called Law's Bane has been being used by mercenaries. On the planet Delacrix below, a major swoop race tournament is being hosted by Vetti the Hutt. The bulk of the mercenary force has been invited as VIPs to attend while Imperial Knights will use this distraction to get on and liberate what they can. Gather supplies and weapons and any other equipment you can while the race is going on and get out. The Delacrix government has offered aid in the form of credits and some excess supplies should we be able to rescue a few prisoners who upset the mercenaries.
Location: Law's Bane orbiting Delacrix
Goal: Rescue prisoners to garner credits and supplies, acquire supplies and equipment from shadowport and any ships we can pilot away. Then swing around to the planet for retrieval of operative.
Slots: 0-4 prospects, 0-3 knights; or higher

Salvage at Domintree
Description: The planet Ord Thoden once the site of a devastating planet-wide ground quake had a few minor Imperial bases, with subsequent isolated minor earthquakes every so many years. Stealth will be needed to infiltrate this planet in Imperial Space. There would be no Imperial resistance as the planet holds no value with the constant tectonic activity. Looks for supplies and equipment that might be able to help. Recent scans show that another planet wide ground quake could occur at anytime this may be our one chance.
Location: Ord Thoden
Goal: Secure supplies and equipment to repair our ships and armor. Secure weapons to help us fight. Secure possible datacores for Imperial networks that are more up to date. Escape the planet when earthquake begins.
Slots: 1-3 Prospects; or higher

Caliban's Cave
Description: On the Coral moon there was once a battle. A Jedi master fought and destroyed a droid battalion there. Salvage what parts you can for repairs and weapons. Most of the equipment on the Sith's Folly is older refitted Clone Wars Era technology. Subach-Innes Industries involvement is optional.
Location: Rugosa
Goal: Find debris from droid ships and weapons, try to salvage droid tanks if possible, try to salvage/cannibalize battle droids for use.
Slots: Lamia Kressh; 1-3 Prospects; or higher

Cursed Knight: The Untouched World
Description: Long ago the planet Seoul V was devastated when a smuggler destroyed a secret Imperial Base. All these years later the hope is the devastation are subsided enough to make the planet livable again. Ascertain the status of the planet. It has sat untouched at the edge of the galaxy waiting. It might become a new fallback point in a worse case scenario.
Location: Seoul V
Goal: Evaluate status of planet and if possible set up a fall back base in case of worst case scenario.
Slots: Nameless Knight [Syn]
Results: Base established and concealed from records. all references to Seoul V erased per Margrave knights orders.


Narcissist in Chains
Description: Gulba the Hutt has been running his mouth. For Gulba, this is not surprising, but he has mentioned knowing where the Imperial Knights are hiding. Find out if he is telling the truth or looking to scam possible Sith agents. Should the information prove true, eliminate everyone who knows. If the information is false, give Gulba coordinates to a trap we have setup at Byss with indoctors and Subach-Innes Industries.
Planet: Nar Shadda
Goal: Ascertain if the Hutt has viable information and eliminate, (optional give false information to a prearranged trap)
Slots: Jack [Jenna

CIRCUS OF THE DAMNED
Description: An ancient fortress world where pit droids are produced is not a normal place. THere have been reports of cult activity and we are investigating. Be careful the Empire may have done more there then we know.
Planet: Cyrillia
Goal: Investigate possible cult activity.
Slots: open

CHIMICHANGA
Description: The Imperial knights have been called it to help with a pirate problem. We normally don't do work like this but the promise of ships and information about sith forces could prove valuable. Go and meet up with the merc calling us in and help him.
Planet: Sakiya
Goal: Meet up with mercenary contact, destroy pirate supply lines, retrieve what you can.
Slots: Myra [Fusion]
[Merc to be NPCed by Syn]

MIDNIGHT MOON
Description: Phu is home to a race of small creatures that are good when it comes to gambling and vices. We have received reports that Vahl cultists have been seen there preforming their sacrifice. GO and determine if this is so and if need be stop them. Try to discern any and all information you can.
Planet: Phu
Goal: Investigate claims of an attack, determine if the Cult of Vahl was involved.
Slots:

WAY OF THE WARRIOR
Description: We do not normally do this, but an old Imperial knight has made a request of us. He survived the purge and has lived long enough. He demands we duel him in the desert of his homeworld and allow him a fine death. If we do not then he has threatened to leave the order and force us to kill him.
Planet: Tattooine
Goal: Defeat Margrave Sano
Slots: Moxla [Jenna] Sano [Syn]


RONIN'S MISTRESS
Description: A widow of an dead Imperial Knight has made contact with us. After the Purge she fled the Empire for alliance Space and has settled down. Now her home is being targeted by slavers and the militia has been helping hold them off. Go and help, our brother may be dead but we protect our own.
Planet: Nar Kaaga
Goal: Protect farmers, eliminate or dissuade slavers
Slots: 0-4 prospects, 0-3 knights, 0-2 marshals of higher

THE STOLEN THROWN
Description: On the planet Naos a smuggler has set himself up as a pirate king and been attacking shipments. The planet might be remote but his attacks aren't. We are going in heavy to catch them by surprise and relieve him of his wares and stores. Half will go to us the other half divided and sent to the Alliance and Subach Industries. Any ships we can find for trade goes without saying. These people are sometimes known to sell to the sith, authorization for extreme measures are granted.
Planet: Naos
Goal: Defeat pirate king, raid supplies for trade and our own stores, try to preserve ships.
Slots: 0-4 prospects, 0-4 knights, 1-3 Marshals or higher

THE CONCUBINES TATTOO
Description: We have gotten a message from one of our spies. Cultists have been seen on Rothana getting ships and supplies. Meet with knight Saeko and infiltrate the ship. Purge it of all cultists and find out where they were going or came from.
Planet: Rothana, Transport ship Scorched Earth
Goal: Meet with Saeko, infiltrate ship, crush cult, recover any logs you can get.
Slots: open [[Saeko to be NPCed by Syn]]

THE LAUGHING CORPSE
Description: A small time comedy club on Coruscant where owner operates a few other establishments. He is also a weapon smuggler and we want those weapons, or at least the information so we can commandeer them and find the supplier. Go undercover and try to get close enough to find anything out, if you can capture him for the authorities.
Planet: Coruscant
Goal: Capture Barinthus and obtain weapon shipment information.
Slots: Jack [Jenna] Mistral [Syn]

BURNT OFFERINGS
Description: An outer rim station that Barinthus owned and used to store his stash. There is another club here that we need to infiltrate and talk with his second in command. A sadistic pirate by the name of Ceasar. This isn't going to be pretty the prize is a lot of money and some measure of power. Kill if you have to but the station and the stash could prove valuable.
Planet: Space Station Hotel Moscow
Goal: Get stash
Slots: Jack [Jenna]
 
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Dmitri

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Serial Missions

Pirates of the Randon

Randon is the crux of several hyperspace lanes, such as the Trax Tube and Randon Run. Many corporations and smugglers use these lanes to transport goods and resources. As such, the Imperial Knights have also used some of these lanes to transport personnel and material between hideouts, along with using it as a staging ground. Unfortunately, major areas of transportation tend to attract piracy. As such, some pirates have attempted to raid our ships in that area. In cooperation with the Galactic Alliance, the Imperial Knights shall aid in the removal of these pirates to prevent further burden on our transportation network.

Randon Pirates Part 1: Locate a Pirate Captain
Description:Most of the big time pirates in the Mytaranor sector are good at hiding, thus locating their base by chance has slim odds. Instead, tailing a pirate will produce better results. The Randoni government knows of one pirate captain who goes by the name of Toki Pyrite, boss of the Goldkings. Toki has been discovered staying at a hotel where he's on a 'pleasure trip'. Toki is the greatest lead to locating the Goldkings headquarters and taking it over.
Location: Randon
Goal: Locate Toki Pyrite. Use him to learn the location of the hideout, get recruited as to be led to the hideout, or tail him after he leaves the hotel to the hideout.
Slots: TBA
 
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THE TWELVE SHIELDS

THE THIEF
Name: Dulcia La Duca
Details: Dulcia was one of the Twelve Shields and Tasked with safeguarding secrets and lists. Her primary one was the listings for dummy accounts used to fund operations. She has been putting her talents to use fortifying security for the rich and has been able to get her own private island and a small army.
Location: Cato Neimoidia
Difficulty: Easy
Looks:
amanda1.jpg

THE TRICKSTER
Name: Amanda Banes
Details: A young member of the Twelve Shields, she was charged with protecting a twin pair of swords used by an ancient sith lord. When the purge came unlike many of the others she went into hiding and formed a band of marauding pirates to steal and undermine the sith. She has a base on Rugosa.
Location: Rugosa and the Lover Wind pirate ship
Difficulty: Easy
Looks:
76e72_cosplay-cosplay-e96899e4.jpg

THE WITCH
Name: Margrave Musette
Details: Another Shield, her secret was unknown to many save the Seneschal and Emperor. Charged with going to the edge of the galaxy and escaping the Purge she was hidden way in the swamps.
Location: Dagobah
Difficulty: Moderate
Looks:
cara-Tabrett_Bethell-seeker.jpg

THE PALADIN
Name: Sai Mei
Details: Sai Mei has been located one of the Twelve Shields she is according to her message with the Angels. Go to Iego and find her, her orders were to protect a number of safehouses that even people in charge never knew about.
Location: Iego
Difficulty: Moderate
Looks:
SithSara.jpg

THE CENTURION
Name: Rika Kitami
Details: Tasked with protecting an ancient holocron, Rika fled during the purge deep into the uncharted regions of space. We have picked up her ships transponder and are preparing to send a team.
Location: Imperial Knight Battleship Bloodsteel
Difficulty: Moderate
Looks:
zeltron1.jpg

THE CLERIC
Name: Anne Sidell
Details: A healer within the ranks of the Twelve she has made her way since the purge as a traveling nurse. We don't know where she is but the people she works with have her with bodyguards.
Location: Medical Ship Heartsfire
Difficulty: Hard
Looks:
warrior.jpg

THE TWELFTH SHIELD
Name: Katori Zyxal
Details: Once of the 'Twelve Shields', a special group within the Imperial Knights dedicated to the protection of the most high profile items and locations, Katori was tasked with the protection of a small box on an orbital near Ziost when the Purge hit. Alone, she chose her uniquely specific duty over the Imperial Knights as a whole and sided with the Sith in order to continue protecting the box as ordered. Find her and do what is necessary to get her home, unless her time with the box or the Sith has changed her. If she has become tainted, she is no longer one of us.
Location: Inside intelligence has confirmed that Mei has accompanied a large pyramid shaped container that no one will touch without the use of long poles, headed for an obital in Vjun's orbit.
Difficulty: Very Hard
Looks:
SithSara2.jpg

THE WARDEN
Name: Misha Beauchamp
Details: One of the Twelve Shields, Misha was always a dangerous Knight and charged with protecting a special prison on Kessel made for darkside users. Her time as Warden allowed her to during the purge isolate herself and be protected. Find her and try to reason with her, there are two ways either as prisoners or visitors.
Location: Kessel Prison number 6
Difficulty: Very Hard
Looks:
311640_265209930180298_112778422090117_901148_668750590_n.jpg

THE MONK
Name: Sariss Victoria
Details: The Primary Shield, her charge was the Medical station Throat of the World a small but fully self sufficient station that was to be a fall back location for the Emperor. When the purge came she disappeared with others and it is believed she went to this station. We have recently received a beacon for it and a distress message calling all Imperial Knights still living to it. It could be a trap or it could be a chance to be reunited with others.
Location: Station Throat of the World
Difficulty: Varies
Looks:
Echani.jpg
 
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Dmitri

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Dual-Factional Missions

Salvage of Honoghr - Imperial Knights and Subach-Innes
Description: Honoghr is the site of a Clone Wars battle with much debris. Subach-Innes Corporation has requested the assistance of the Imperial Knights in salvaging the wreckage there. Subach-Innes has promised to reward us with ships for so many wrecked ships we salvage.
Location: Honoghr
Goal: Salvage the wreckage at Honoghr.
Slots: Nameless Knight (Syn), Sindri Esmer (HunterOrdo), Mira Albion (Cyclone), Llum (Natise); Myrh (Fusion)


Raw Face and Bloody Bones
Description: Haven and Zeeman are a pair of dangerous dark side practitioners. They are brutal and kill to fuel their dangerous experiments into Sith alchemy. Neither are sith but thy have been on the loose long enough. Hunt Haven and Zeeman down and eradicate them and their arcane teachings. The Kushari have offered some help and this could go a long way to helping with their alliance. The Kushari are providing couple SIGINT agents with a Marine fireteam.
Location: Phu
Goal: Work alongside Kushari to eliminate Haven and Zeeman.
Slots: 1-2 prospects, 2 knights, 2 marshals or higher; Kushari slots are under Jiang's jurisdiction.

Dxun Cult
Description: On Dxun deep in the jungles there is a small cult of Dark Side beast riders called the Brotherhood of Nadd that have been making noise. They are driving the Drexl's from the moon when it gets close to Onderon to terrorize the cities, particularly Iziz. These Dark Side users cannot be allowed to continue. Go to Dxun and eliminate them.
Location: Dxun
Goal: Eradicate the Brotherhood of Nadd. Destroy the Tomb of Freedon Nadd that is being used as the Brotherhood's base. If possible, search for any hidden caches.
Slots: 0-4 prospects, 0-2 knights, 0-2 marshals or higher, Jedi will be joining
 
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Dmitri

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Open Missions

Mission Name: The Patriot Games
Description: Recruit men and women for the Knights!
Location: Coruscant
Goal: Find and recruit force sensitives or find willing Patriots for Militia duty.
Slots: Elliot [Evil Giraffe]

FROM THE DESK OF SUBACH INDUSTRIES
WANTED: ANDREUS MAKARYK
PRICE: C500,000
Reason: Endangering a jedi master allied with the chairwoman, being a general overall being an asshole.
Terms: Dead preferably

To be announced...
 
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Dmitri

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Seasonal Quests

Coming soon....
 
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Hit Lists

The Fifth Timeline is starting a new Hit List system. Unlike in previous timelines where PCs were targets, this new system uses NPC targets. Hits may be role played in similiar fashion to missions, with the hunter having the option to either role-play the target themself or have an outside role-player control the NPC target. As some may have noticed, there has been a new section added in the Standard Profile Template labeled "Bounties Collected"; you may list your bounties there. Note that these targets do not count as PC Kills, so they won't be allowed to be put in "Kills".

To correctly collect on a bounty, proof is required. In each hit listed, there will be an item of proof needed to cash in on the bounty. The rewards will be decided by the admins.

"Recommended Hunters" is suggestions for who should go after specific targets. However, targets are not exclusive to the archtypes listed.
Most Hit Lists will not be faction exclusive. Any one, unless the guidelines of the specific Hit List state otherwise, may collect on bounties. This allows members of seperate factions to either work together to catch a bounty or compete against each other to collect a bounty.

If there are any concerns, questions, or comments, contact Weiss, Brandon Rhea, or admin.
-Weiss​

Shenshu Orders:

Mira Albion: A knight who has left the order, she has refused to come back and therefore is charged with treason. Find her and kill her. There is no chance to return.
Rewards: A credit reward for freelancers and consideration for Imperial knights in advancement.
Credits: 100,000

Hit List: Juuni Viinn Jho
Recently, a new religion known as the Order of 12 Crosses has been spreading across solar systems, preaching of false gods. They claim the Sith will destroy the galaxy and the reason they still exist is because of the Jedi. Thus, the Order of 12 Crosses has begun campaigning against both the Empire, the Jedi, and the Galactic Alliance, who supports the Jedi. While it is good for the Imperial Knights that these terrorists are targeting the Sith, we cannot allow them to target Jedi, who are our allies in the fight against the Sith, especially since the terrorists also consider us Jedi.

It has come to the attention of intelligence agencies in both the Empire and Galactic Alliance that the Order of 12 Crosses is being manipulated by a cabal known as the Juuni Viinn Jho. Without the Juuni Viinn Jho, the Order of 12 will be without direction and collapse on itself. There are twelve individuals, who take their epithets from deities in their religion, who need to be dealt with.

Interceptor of Feathers, Salazar
Description: Salazar is an Iridonian mercenary for hire, specializing in sniping. Reports claim that he is responsible for a massacre of monks on Ando Prime. Caring little for the politics of the galaxy, he has no qualms about killing Sith and Jedi. Salazar was recruited into the Juuni Viinn Jho after killing another recruit but shoving his jetpack into the recruit’s face and igniting it.
Notes: Salazar is a sniper, so getting close to him is adviseable. He has a jetpack and may try to flee on it.
Recommended Hunters: Soldiers, mercenaries
Last Sighting: Salazar was last seen hunting birds on Naboo
Proof: Retrieve Salazar's feather charm
Hunters: Gienn (The Gloaming; Sith), Phili'p Romites (DeathToll; Sith)


Puppeteer of Trade, Echo
Description: Echo is a smuggler of illicit weapons. Echo has hands in several black market operations on numerous worlds, especially Nar Shaada. While the Hutts tolerated Echo’s dealings, it was later revealed that Echo was getting merchandise by stealing from the Hutts, along with stealing from the Empire and Galactic Alliance.
Notes: Recently, one of Echo’s clients was arrested, who revealed he had a meeting with Echo. Disguise as clients and get close to Echo. If possible, find out where Echo’s secret cache is and obtain Imperial garments. Echo also relies on bodyguards to protect him, so he'll be almost defenseless once the guards are taken out.
Recommended Hunters: Inconspicuous individuals, lower-ranked individuals whose faces aren't well known, or Force users who can use Mind Tricks.
Last Sighting: Echo operates out of the Jekk'Jekk Tarr on Nar Shaada.
Proof: Retrive Echo's datapad.

Wishing Hunter of Blades, Denre
Description: Denre is a Mandalorian contract killer who, unlike Salazar, specializes in melee weaponry. This sadist has a signature of carving his name into the chest of his victims with a vibroblade. He is wanted in twelve systems. Rumors have it that Denre has been contracted to assassinate a famous Echani duelist.
Notes: Both of his vibroblades are poisoned, so be forewarned, as they induce slow movement and eventually slowing of internal organs in which they’ll shut down; antidote to this common antidote can be found in most military bases.
Recommended Hunters: swordsman, lightsaber users
Last Sighting: Denre was seen arriving at Thyrsus.
Proof: Retrieve Denre's dual vibroblades.
Hunters: Norman Saint (Saint; Imperial), Kiada Atar (Allu'rah Danan; Imperial)


Mirage Healer of Twilight, Dolfin
Description: Dolfin is a Quarren doctor who was once a Sith healer. Dolfin was exiled and was eventually recruited by Juuni Viinn Jho. With prominent knowledge of anatomy, Dolfin has a knack of being able to prolong torture, preventing any major damage. After torturing a Galactic Alliance ambassador, Dolfin has been deemed an enemy of the Galactic Alliance. Supposedly, the ambassador learned a secret about the Sith, so if possible, obtain the data if it exists. Dolfin allegedly has a facility on Dac.
Notes: It is believed Dolfin is able to use the Force power Morichro. Dolfin uses a single red-bladed lightsaber.
Recommended Lightsabers: Force users, droids
Last Sighting: Dolfin was seen entering an underwater facility at Sar Galva in the Murul Trench at Dac.
Proof: Retrieve Dolfin's research notes.

Ash-Teared Doctor, Crocodile
Description: Crocodile is a Gungan doctor stationed at Naboo. He was recently discovered to be stealing drugs from the pharmacy there and selling them on the black market, along with several engineered strains of the Blue Shadow Virus. The Blue Shadow Virus' destruction has priority over Crocodile's capture.
Notes: Hazard suits are adviseable. Crocodile has been known to smoke, so it's unlikely he'll release any viruses in the same room he is in.
Recommended Hunters: Scientists, armored soldiers with filters.
Last Sighting: Crocodile was last seen fleeing into the Naboo jungles.
Proof: Retrieve Crocodile's lighter.
Hunters: Otoh Mendassa (Vayna Akhara), Nameless Knight (Syn; IK), Sirotelis Qwarn (Insanity; Imperial), Zsaekriel Dtoahfre’Vuun (DeathToll; IK)


Eternally Thorned Cardinal, Raines
Description: Raines is an archbishop of the Order of the 12 Crosses. He has been promoting the religion to strike against the ‘heretics’, which consist of any Force user not in their order. As the figurehead of his campaign, his removal would cause the campaign to lose velocity.
Notes: Raines usually has many followers with him.
Recommended Hunters: Snipers, Force users
Last Sighting: Raines leads worship at a temple on Telti.
Proof: Retrieve Raines' galero.
Hunters: Vayna Akhara (Vayna Akhara; Sith), Norman Saint (Saint; Imperial)


Dark Fang of Void, Vander
Description: Vander is a Cathar in charge of security at Juuni Viinn Jho’s operation on Corellia. While authorities can’t prove he’s done any wrong, rumors have it that anyone who messes with him or Juuni Viinn Jho disappear, never to be seen again. Legend has it that Vander keeps a tooth from each of his victims on a necklace he wears constantly.
Notes: Vander has a chaingun and two heavy pistols. He is not above using his claws.
Recommended Hunters: Soldier, strong warriors
Last Sighting: Vander works at a Corellian warehouse.
Proof: Retrieved Vander's tooth-filled necklace.

Goth King, Velgato
Description: Velgato claims to be Templar King of Tae’Sha, something Juuni Viinn Jho extorts by taking advantage of the denizens of Tae’Sha. However, according to records, Velgato is not related to the Templar King. When authorities went after him, Velgato’s royal guard defended him.
Notes: Velgato has Force sensitivity and can use some basic Force powers. His guards will need to be dealt with first.
Recommended Hunters: Soldiers, Force users
Last Sighting: Authorities last saw Velgato taking sanctuary in one of the old temples on Tae’Sha.
Proof: Retrieve Velgato's fake Templar crown.
Hunters: Walter Shaknaw (TheAccidentOf1994; Sith), Zarina (Sith)


Host of Bloody Wind, Elder
Description: Elder is a Neti survivor of Krayt’s Sith Empire. Elder continually tried to mobilize Sith under his rule but failed every time. However, he’s now tried a different trick. He has started a school for the Dark Side on Serenno. The students are new to the teachings of the Force, so their mastery is low. If they lose their teacher, the school falls.
Notes: Elder specializes in Dark Side Force powers.
Recommended Hunters: Force users
Last Sighting: Elder teaches at his Serenno academy.
Proof: Retrieve Elder's lightsaber.

Divine-Blooded Princess, Ithen
Description: Ithen claims to be the legitimate heir to the Cinnagar throne and is anxious to take war to the Empire. Empress Cake Es Cade has discovered that Ithen is the daughter of a lord’s mistress. The bastard was originally being used as a tool by the lord in attempt to seize the crown. but when Juuni Viinn Jho snagged Ithen, the lord was assassinated by Denre. If Ithen continues to stir up trouble, civil war may result within the next few months on Cinnagar.
Notes: Discrediting her is advised, unless risk making her a martyr.
Recommended Hunters: Intelligence officers, politicians
Last Sighting: Ithen has taken residence in a Cinnagaran hotel.
Proof: Retrieve Ithen's diadem.
Hunters: Grethallion (Kassa; Imperial), Thaed (Sreeya; Sith), NPCs (Zach)


Forgotten Messenger of Doubles, Izzy
Description: Izzy was a former Galactic Alliance intelligence officer. However, after being burned, he decided to spy on both the Empire and Galactic Alliance in order to earn cash on the black market. Discover the password to access Izzy’s malware so it can be deleted.
Notes: Izzy uses hired help to protect him.
Recommended Hunters: Hackers, intelligence officers, soldiers
Last Sighting: Izzy has been vacationing on Zeltron.
Proof: Retrieve Izzy's commlink.
Hunters: Vayna Akhara (Vayna Akhara; Sith), Mistral (Syn; Imperial)


Loveless Maid of Cards, Zan
Description: Zan is a renown Sabacc player at Tatooine. While her gambling may seem harmless, in reality, it’s a front for a sinister scheme. Famous for sleeping with people who beat her, she is secretly drugging winners and stealing their credits. Even worse, gambles with intelligence gathered by Izzy.
Notes: Zan has a handout blaster. She has some poison pills with her.
Recommended Hunters: Gamblers, Force users, intelligence officers
Last Sighting: Zan is participating in a Sabacc tournament on Tatooine.
Proof: Retrieve Zan's loaded Sabacc deck.
Hunters: Vayna Akhara (Vayna Akhara; Sith), Jacques Demais (Jacques Demais; Mandalorian), Kalira Zhin (Xinn; Sith)




Wayward Knights

These are the wayward Imperial Knights who have been scattered since the Purge. As is our orders doctrine service is for life and they have been lost. We will find them and either return them home or Preform our duty and end their life. All information needed to find your lost brothers and sisters has been provided and we are always on the look out for more wayward knights.

Talk to Syn for NPC details or if needed for the missions



The Sister
Name: Rayne Nyssa
Details: Rayne entered the order with her best friend Ayumi. When the purge happened she fled and found her aunt and uncle on Naboo while the others were captured. Go there and remind her of her oath to the Order. If she refuses to return.. Preform your duty.
Location: Naboo
Difficulty: Easy
Looks:
bastila_portrait_0819final.jpg

THE KUNOICHI
Name: Yurichi Migasa
Details: A skilled knight and a fast one. She was a hit and run specialist and stealth. Approach with care we still don't know much about her.
Location: Hoth
Difficulty: Easy
Looks:
evil.jpg

THE HEIR
Name: Vyrna Tracen
Details: A prospect who we thought dead, her ship drifted off course while she was in cryosleep and she has crashed on Mandalore. Our allies have given us permission to come and retrieve her. This might be a shock be careful.
Location: Mandalore
Difficulty: Easy
Looks:
Mandalorian_Ahsoka_by_raikoh14.jpg

THE FORGER
Name: An-yan-ka Alamore
Details: Knight Alamore was a skilled pilot and armor master. She was one of the people who maintained and built armor for us. When the purge came she fled to the Alliance capital for safety and has been building armor for a shop.
Location: Coruscant
Difficulty: Easy
Slots: Vale, Rorick
Looks:
tannaashlafan.jpg

THE OTHER
Name: Elise Ra'Zorrah
Details: Elise was a flirt within the ranks always testing peoples resolve. After the purge she fled ands ran to her grandparents and married a shipbuider to hide.
Location: Corellia
Difficulty: Easy
Looks:
cimetiere99-356x520.jpg

THE SIREN
Name: Rowen
Details: One of the last of her kind. A few Melodies survived the Vong war by going deep into the planet and living. They children spread out from the world and worked to repopulate. Rowen was a knight before the purge but now her species life cycle will make transporting her dangerous. She cannot leave the water but may have information. Be careful her people are said to have hearts as cold as the sea.
Location: Myrkr
Difficulty: Easy
Looks:
little_mermaid.jpg

THE ROGUE
Name: John Harkness
Details: John was always brash and impulsive now he is nothing more then a drunk talking about the good old days. He can be found on the Alliance capital in a bar most likely. Go and convince him to either return to the order or preform your duty.
Location: Coruscant
Difficulty: Easy
Looks:
spike.jpg

Slots: Knight, Mira

THE CAPTAIN
Name: Jack Harkness
Details: Brother of John this self styled ladies man escaped the purge by seducing his executioners and fleeing Bastion. He has been hiding on Zeltros find him and bring him home. News of his brother might be a bit dangerous to tell him.
Location: Zeltros
Difficulty: Easy
Slot: Hovwi (Keinushi) NPCer (Syn)
Looks:

tumblr_lmrn25Af6F1qaxvr5.jpg

THE PUNK
Name: Rukia Cross
Details: Rukia was a young prospect when the purge struck, she had taken her oaths but time is not always kind and she has now become the second in command of a street gang. Go and get her back if the gang gives you trouble you might have no choice.
Location: Eriadu
Difficulty: Moderate
Slots: Rorick, Lucrezia
Looks:
il_430xN.107786179.jpg

THE RANGER
Name: Jason Oliver
Details: Jason was always a boy scout, he never said no to helping people and after the purge he disappeared using the friends he had made to get protection. He is with the wookiees acting as a small helper. He translates for them and keeps slavers away while they keep him safe from Imperial agents.
Location: Kashyyyk
Difficulty: Moderate
Looks:
TommyOliver.jpg

THE BARD
Name: Aeryn Black
Details: Aeryn is always a constant source of story and wonder. She kept prospects entertained during their training and helped out where she could. Her talent as a Knight was only exceeded by her state of mind after the Purge. Stricken with grief Aeryn fled to Lwhekk and is hiding in the jungles of the planet.
Location: Lwhekk
Difficulty: Moderate
Slots: Vera
Looks:

femalejedi.jpg

THE MARAUDER
Name: Alex Walker
Details: Alex was a skilled fighter and trained marksmen. Despite being an Imperial knight he was a fully trained Stormtrooper first and foremost.
Location: He managed to locate him playing bodyguard on Bespin to a mine operator.
Difficulty: Moderate
Looks:
Carlos20Olivera073a.jpg

THE SEDUCER
Name: Real name Jada Stone stage name Paddle-ma Ami-dollar
Details: Jada was a deep undercover assets who infiltrated the clubs of potential enemies. Her genetic enhancements gave her pheromones and her report about the Purge arrived to late to help. She has been hiding on Telos and doing what is needed to hide out and survive. After all no one would suspect a stage dancer used to be an Imperial knight.
Location: Telos
Difficulty: Moderate
Looks:
blac-chyna-mjflix-11.jpg

THE SLAVE
Name: Revy Labou
Details: Revy was a prospect in the order before the Purge from what details we can gleam she was captured by Hutts when she fled to Nar Shadda. We have caught sight of her and know which Hutt family is keeping her. If she'll welcome your help give it and bring our sister home.
Location: Nar Shadda
Difficulty: Moderate
Slot: Jack Kincaid [Jenna]
Looks:
a3402.jpg

THE LOVER
Name: Calypso
Details: Knight Calypso was on a mission to the Mandalorian sector to investigate. When the purge happened she disappeared into the people and hasn't been heard from since, recently her image appeared on the arm of a woman from Concordia. Go and investigate but ask for the Mandalorians help if needed. We might have an alliance with them but running around and harassing their people is not something we want to do.
Location: Concordia
Difficulty: Moderate
Looks:
123255345226-bianca-beauchamp.jpg

THE FALLEN
Name: Akiza Tomoe
Details: Akiza was a knight of honor. Then when the purge happened she disappeared in an explosion on board the Gorgon. We do not know how far she has fallen but she was once a sister and is being kept as a slave. Go and discover her position within the sith if need be save her or kill her.
Location: Taris
Difficulty: Moderate
Looks:
1.jpg

THE GOURMET
Name: Shep Ramsey
Details: The personal chef for the Emperor, even he was targeted because of his training. It is unknown how strong he really is but his profession has allowed him to hire an army and a man made island. Be careful.
Location: Manaan
Difficulty: Moderate
Looks:
gordonramsay_13.jpg

THE SAINT
Name: Priest Dargo
Details: A talent knight who taught many things. He was in charge of teaching mental discipline to the younger members and has such been traveling to hide form the purge. We have a report he is on Ryloth preaching to the Twi-leks.
Location: Ryloth
Difficulty: Moderate
Looks:
david-boreanaz.jpg
 
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Syn

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WAYWARD KNIGHTS CONTINUED​

THE BRIDE
Name: Meiko Ike
Details: We have Located a knight, she was thought lost during the purge but reports show she is being held on the penal world of Mytus VII, from looks she is being forced into a marriage with a member of the Corporate Sector. Stop the wedding and save her.
Location: Mytus VII
Difficulty: Hard
Slots: Matsu [Syn] Viras [Xinn]
Looks:
Wedding-Kimono.jpg

THE MUSCLE
Name: Mira Swiftrunner
Details: Mira was one of the Landgraves before the purge. She controlled and monitored on Ord Mantell, when the purge came she escaped with initiates and a handful of Prospects and disappeared. We have received news of her location, she has been on Endor and been training in isolation the prospects. Find her and convince her to return. If they are too far gone be careful.
Location: Endor
Difficulty: Hard
Looks:
3ea4ace50aec91a04fb7bb5.jpg

THE TWINS
Name: John and Piece Smith
Details: The twins were an excellent team and could outfight others by switching off from defensive healer to offensive fighter. Approach with caution.
Location: Spira
Difficulty: Hard
Looks:
scaled.php

THE DAIKANI
Name: Eric La Rouge
Details: Little is known about this man beyond he is an excellent swordsmen and tactician. He has been seen wondering the halls of Ossus and when we sent people he was a ghost. Find him and bring him home.
Location: Ossus
Difficulty: Hard
Looks:
val27721.jpg

THE PIRATE
Name: Nick Roberts
Details: An Imperial knight turned pirate, he is dangerous and was a skilled leader always. Be careful his ship is something he stole from his captors during the purge.
Location: The Pearl
Difficulty: Hard
Looks:
l33cbdb920006_2_10219.jpg

THE LEGAL ASSASSIN
Name: Jarl Ulgard
Details: An older imperial knight but don't let that fool you. He comes froma noble family and has used his money to protect himself from the empire and other hunters. We don't know how to get to him but he was one of the main people who carried out the Senshu order before the purge.
Location: Hapes
Difficulty: Hard
Looks:
220861_1239728978791_full.jpg

THE FIGHTER
Name: Moravian Amell
Details: Marshel Amell was a skilled fighter and one of the Emperors guards who fought with Peller. She stayed with the old commander but her grief at losing so many of her people drove her to revenge and she fled the Knights. We have learned she is on Mustafar and has been dealing in hellish arcane darkside powers to augment her abilities. It saddens us to say it but we must clense our sister if she will not stop of quest for revenge.
Location: Mustafar
Difficulty: Very Hard
Slots: Lamia [Fusion], Z [Deathtoll], Kerna [Jenna]
Looks:
936preview.jpg

THE UNFORGIVEN
Name: Lordess Dyshana
Details: Dyshana was a Landgrave of the order and one of the woman who allowed the Sith entrance to the throne room of the Emperor. She was a dangerous woman in her station and after she fell to the Sith and Peller fought her. We believed her dead until she reappeared three months ago and was this monstrosity. We have managed to lure her out of hiding to Dantooine but this crusader is still dangerous and wicked. Approach with caution.
Location: Dantooine
Difficulty: Very Hard
Looks:
sith_lordess_by_Nickykcin-1.jpg

THE SINNER
Name: Scorpius
Details: A more sinister Margrave from before the purge. He was a student of Dokai and such strict to a point of sadism. His students never fell to the darkside but his genocidal crusade to destroy the darkside could shatter the image we have. Stop him at any cost.
Location: Beldadan
Difficulty: Very Hard
Slots: Mira [Noise]
Looks:
B22754D146984447D5B67DFCCF6814.jpg

THE WICKED TRUTH
Name: Real Names Unknown code-named Wicked and Truth
Details: Two brothers who fought for the Emperor, they were there at the beginning when he was killed and didn't flee. They killed who they could find and have been actively attacking the Sith and following leads. Find themm and try to bring them home. Warning reports of Sith activity near them you might be on a timetable.
Location: Dorin
Difficulty: Very Hard
Looks:
GW344H485.jpg
GW213H302.jpg


THE MERC
Name: Dylan Palak
Details: A dangerous, knight who has seemed to have lost his mind. Approach with caution but know that he has sent to us a request for help. Could be he is looking to come back home.
Location: Sakiya
Difficulty: Varies [this mission can be affected by Mission Chimichanga]
Looks:
Ryan-Reynolds-Talks-Deadpool-Breaks-Down-His-Character.jpg

THE CLANDESTINE SISTERS
Name:
Sophia
Tia
Maka
Saki
Mika
Lucy
Subaki
Raven
Syrena
Details: Ah the sisters, if the Barrels are all brothers then these ladies are their counter balance. A family of Imperial knights all nine sisters were trained before the purge and managed to survive becoming a small clan of business woman. We got you tickets to one of their annual galas go and try to bring them home.
Location: Luxury Cruiser Temptation
Difficulty: Varies
Slots: Jack [Jenna] Ebberla [Gaba] Viras [Xinn]
Looks:
index-4.jpg
 
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Johnnysaurus Rex

Infinity & Beyond
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If they'll have me I could switch to the missions Syn and Chief are doing.
 

Syn

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New Wayward Knights added. THanks to Xeno for permission and giving the challenge to the most high valued target
 
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why are almost all of the wayward knights woman? Can I get a nice manly man to wrap my arms around? :3
 

Syn

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Because the male ones I have coming are missing titles and all either fled from fear or want revenge.
 

Michael Scott

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i'll take bastion tea party with anybody
antares achilles
prospect
sig
 

Syn

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Mission Name: The Rogue
Participant: Knight
Current Rank: Margrave
Teammate(s): [open slot]
 

Black Noise

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Mission Name: The Rogue
Participant: Knight
Current Rank: Margrave
Teammate(s): [open slot]

Mind if I join you?

Mission: The Rogue
Participant: Mira Albion
Current Rank: Knight
Teammate: Knight
 

Syn

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your in I'll have the thread up later
 

Syn

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Missions:

Cursed Knight Complete

The Rogue In progress

Dxun Cult In progress
 

Syn

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The Rogue is complete, Sensu order carried out
 
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