Imperial Knights Locations

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Dmitri

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Index

  • Cyrillia
  • HOMEFRONT
  • Excalibur

As of recently, all three locations have been compromised and/or destroyed. The Knights are now decentralized.
 
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Dmitri

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Cyrillia

An old Imperial Fortress World that has become home to the Imperial Knights. Located deep within Alliance space the droid factory that produces pit droids en mass serves as a nice front for transports and spare parts. The security measures taken are many but the main training is in the lower levels of the planet. It is not much but the Knights now have this world to call home. With the limited number of Imperial Knights on the planet Cyrillia has also become an outpost for the Systems Commonwealth adding their fleet and security measures to it. The colony of Imperial knights live there under Commonwealth protection and help them out.
 
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Dmitri

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Homefront​

  • Write Up
  • Blackheart Security Measures
  • HOMEFRONT Security Measures
  • New Bastion
  • New Bastion Security Measures
  • Above HOMEFRONT
  • SUB-LEVELS


HOMEFRONT

[[ONLY THE KNIGHT COMMANDER KNOWS THE LOCATION OF HOMEFRONT]]

Designed by the Imperial Knights Master Armorer in secret collaboration with the Margrave at the time. HOMEFRONT was designed as a bunker and last Bastion created in the Cursed world of Seoul V, the location is a closely guarded secret with only the knight commander knowing and possibly the leader of the Alliance. Consisting of ninety six sub-levels with the first four being purposely damaged and non existent. The base has the best shielding they could get for covering signatures. Aided by pollution in the atmosphere and the planets purpose it is safely tucked away deep in the heart of Alliance space.

HOMRFRONT is equipped with the best in filtration systems and thanks to allies aid designed for food production and water treatment. It may not be gourmet but Imperial Knights can live for a long time in hiding. The only source of communication equipment is in the Knight commanders chamber located on SUB-LEVEL 100 and the most elite and strong remaining Imperial Knights are stationed outside the doors of her chambers.

Internal defenses for HOMEFRONT are on each level with a number of security droids and turrets. Internal AI program runs in coordination with the Knight commander and the armory is stocked. With both a combination of regular and exotic weapons the knights have been securing. It is good enough for training and mission purposes. Vehicles are stored and used for sims on SUB-LEVEL 87 with that being the largest level.

BLACKHEART SECURITY MEASURES

  • The Black Heart is kept in the Divide Sector at spacial coordinates [error]. It does not leave this locations and runs in silent mode.
  • Thanks to new production measures the Blackhearts food supply is limitless and their power renewable.
  • Every visitor to the Blackheart must hand over weapons unless given permission by the knight commander.
  • All items brought on the Blackheart are scanned broken down and analyzed. Then reassembled if the scans reveal nothing.
  • The Legion is within firing range of the Blackheart at all times and hidden from view.
  • Sentients are required to remove all clothing and be examined upon each visit to the Blackheart. Original scans are used to prove identity and blood, semen, retina, voice, hand print and biometric scans must be a match.
  • Any failure of scans or refusal to take examinations will result in imprisonment or execution by Imperial Knights.
  • Upon completion of scans items brought to the Blackheart will be stored in lockers in the hanger.
  • Transponder and communication equipment are not allowed.
  • Explosive devices are not allowed.
  • Any attempt to mess with droids will be met with punishment of imprisonment if not execution.
  • There are no shuttles to HOMEFRONT from anywhere but the Blackheart.
  • Ship leaving the Blackheart are piloted by droid pilots with unconscious and stasis sentients on board. Any tampering with droid pilots, door to cockpit or stasis pods will be punished and could result in turbo laser fire.
  • Storage containers are not to be opened unless leaving the Blackheart. Items will be protected unless they pose a risk.
  • Only communications using Imperial Knight Frequency [error] will be accepted.
  • Blackheart personnel are the most trusted and loyal to the knight commander. Their is no compromise to them they serve the order.
  • There are no force powers used on The Blackheart except by security.
  • Droids are disabled and scanned thoroughly before they are allowed to continue on the Blackheart.
  • Upon returning from HOMEFRONT to the Blackheart scans are taken and equipment issued. Anything nonstandard is not. Anything personal must be approved by the knight commander.
  • All knights and guardsmen of any rank including the knight commander must file a log before they leave and after they return. These logs will be checked to ensure everything is good if we fail to hear from you.

SECURITY MEASURES

  • Navigation Logs for Ships are erased. Entry is done by navigation through the force.
  • Weapons, armor, foreign objects are not allowed on base. There are personal lockers for everyone on the Blackheart which acts as a staging ship.
  • Blackhawk computers are wiped hourly of coordinates pertaining to HOMEFRONT.
  • Knights and guardsmen must wear regulation clothing provided on SUB-LEVEL six.
  • All communication equipment is forbidden there is only one console on SUB-LEVEL 100 and access is prohibited to anyone but the Knight Commander.
  • The Armory is overseen by the Master Armorer and equipment is checked out. Under no circumstances should any weapons, armor or equipment be seen outside of the training rooms.
  • Explosive components are not allowed.
  • Fraternization is allowed but not in training rooms or hallways.
  • Check with the Historian for information and practice with force powers.
  • Armor is strictly for show until further notice, we must remain hidden and discreet. That cannot be done flashing red armor and capes. Only to be used in times of battle.
  • Before leaving or entering HOMEFRONT all are checked by Security head Kerne Moxla.
  • Every floor has security cameras laid out in a grid pattern every 5m
  • Every level has a detailed IDENT scan at the entrance to the floor
    Armed guards cover every entrance in pairs, and monitor the halls in a regulated pattern always in pairs.
  • MSE-6 droids wander the halls for communication purposes and to perform routine maintenance on the facility itself
  • Security drones also fly through the halls of every level they have 6 point defense lasers built into them, they are small hard to hit targets and the point defense weapons are alot like training droids they don't do any where near enough damage to kill, their optical relays are tied directly into the AI mainframe.
  • 2 AR-34 Enforcer droids guard the entrance to the Knight Commanders officer
  • There are 25 T-1 Alpha droids, that wander the facility they are designed primarily as protocol droids but have been outfitted with basic Battle droid programming and do carry Grendal Assault Rifles with them.
  • Every level is outfitted with 10mm Double Barreled MEC-6 Thraxis KEW turrets wall and ceiling mounted on pop up slides
  • Floors 1-4:mostly a dead uninhabited base, there are large mutated highly radioactive spiders that live in this area as well as 15 Double Barreled 30mm MEC-6 Thraxis Kinetic Energy Weapon turrets
  • Communications from the HOMEFRONT are piggybacked onto the holonet and every time a person accesses it their locations changes. In the event all are eliminated the default is the planet Corellia.

New Bastion​

New Bastion in built five miles under the surface of Seoul V and designed to withstand the pressure with ease. The tunnels have been built into the planet itself to add protection and opaque lenses to keep the light from going out into the sea. The knights can look out and see the creatures that lurk there and act as a sort of protection. Along the tunnels runs a tram and it leads to the new city built into an underwater lake that was not effected by the fallout. Thanks to purification methods and isolation the lake runs a comfortable temperature for most species and is closed off from the planets creatures and under water infiltration.

New Bastion has a submersible bay used to dock with the two exploration vessels Rouges Fury and Peller's Resolve. Both have been refitted for deep undersea exploration and are used to gather minerals and materials from around the world using the ocean as cover. They dock with mining station Mephistopheles which is on assignment at the final front. A massive under sea cave system that honeycombs the lower levels of the planet. The system entitled Cyantine is being used as a makeshift factory and foundry designing equipment and weapons that are sent along a pipeline to HOMEFRONT and New Bastion.

New Bastion Security Measures​

New Bastions Security measures are very much the same as HOMEFRONT, there is a more relaxed atmosphere due to the security and distance but the training and preparing are done the same. The people of NEW Bastio are proud and prepared for the day when they can rise up and retake the True Empire from the clutches of the Sith.

ABOVE HOMEFRONT​

The surface above HOMEFRONT is covered in an abandoned base that has been refitted with defenses and minor power enough for the main measures and booby taps. It is not enough to alert most sensors and others can't penetrate the atmosphere of the planet. The base is home to several imported creatures mainly able to survive the surface by eating the irradiated creatures.

SUB-LEVELS​

  • SUB-LEVELS 1-4: Destroyed base high above, the three hundred feet contain an ancient hanger and botany lab. The creatures from the surface have been placed and the entrances sealed off with additional measures including thermal nuclear devices at the top most base. In event of breach on these levels the bombs go off obliterating anything up there and the lower levels where HOMEFRONT is located are protected.
  • SUB-LEVEL 5: The entrance level of HOMEFRONT, located three hundred feet below the surface and the first line of defense with the turrets covering the only entryway. Designed as a labyrinth and choke point the main bulk of the security force is stationed here and have their own private armory that is keyed to its own top members.
  • SUB-LEVEL 6: Quarantine level and where clothing is issued. Medical ray shields can activate to seal off sections.
  • SUB LEVEL 27: Force training level, the Historian has a chamber built here where all members go to receive insight into using this valuable tool we have.
  • SUB-LEVEL 32: Lightsaber training level. The Margrave has an office here and is in charge of the combat training of our members. Equipment is checked out and checked back in after use.
  • SUB-LEVEL 50: Armory level. The Master Armorer's lab and armory are located on this level and present several major choke points in defense and security. Turrets and ray shields can route enemies.
  • SUB-LEVEL 60: The social level, this is where a small cantina and game area's are located. Designed as a small home away from home where the knights can do what they like. Contains a vast library of holobooks, movies and fully stocked bar.
  • SUB-LEVEL 73: Holodeck and simulation training. This level is dedicated to simulations and mock combat scenarios we have set up.
  • SUB-LEVEL 87: Vehicle level. made larger and for small scale combat sims the cave the room is built into is one hundred feet between levels allowing for a fair amount of space. The Field Marshals office is here.
  • SUB-LEVEL 95: Reactor level of the bunker. Designed for power production and waste processing this level is restricted unless on official business and with permission from the Knight Commander.
  • SUB-LEVEL 99: This level connects to the primary food source of the HOMEFRONT and accompanying New Bastion. Designed to be limitless and clean the food produced thanks to techniques taught by allies.
  • SUB-LEVEL 100: The Knight Commanders Level and locked down to all but the highest ranked members. Contains the communications room and AI core.
 
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Syn

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Excalibur

imperial-star-destroyer.jpg


The Excalibur is a Predator-class Star Destroyer stolen from the Yaga Minor when the Imperial Knights raided the Yaga Shipyards and kidnapped Grand Moff Ein Morgenroete, whom the ship was made for. The ship had been designed to be capable of being controlled by several droid brains, commanded by an ADIM (Advanced Deus In Machina). This was a lucky break for the Imperial Knights, as Star Destroyers generally need hundreds of crewman. It became the unofficial flagship of the Imperial Knights.

The Excalibur has average weaponry for Star Destroyers, but makes up for it in defense and speed, reflecting its original purpose of defending the Yaga Shipyards. It's storage capacities are large, allowing for numerous space fighters, infantry vehicles, and droids, though was empty when obtained. Operations with Subach-Innes and Targus Industries are slowly filling its quota. As it was meant to also harbinger a defensive line in case of invasion, its communications equipment are advanced, allowing for intelligence gathering. The Excalibur has a cloaking function, but does not have the power to sustain it for days, thus is unoperational half the time.

As the Star Destroyer was built with droid majority, living quarters are smaller than most Star Destroyers. Thus, it can only hold four hundred people comfortably. One of the internal hangars has been refitted to serve as a training grounds.

The Excalibur is always on the move adhering to strict protocols. Its crew is handpicked and screened using the closest to deadly mind probes the Knights have. All are loyal to the Knight Commander.
 
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