Imperial Knights Fleet

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Dmitri

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  • Excalibur
  • Agamemnon
 

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Excalibur

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The Excalibur is a Predator-class Star Destroyer stolen from the Yaga Minor when the Imperial Knights raided the Yaga Shipyards and kidnapped Grand Moff Ein Morgenroete, whom the ship was made for. The ship had been designed to be capable of being controlled by several droid brains, commanded by an ADIM (Advanced Deus In Machina). This was a lucky break for the Imperial Knights, as Star Destroyers generally need hundreds of crewman. It became the unofficial flagship of the Imperial Knights.

The Excalibur has average weaponry for Star Destroyers, but makes up for it in defense and speed, reflecting its original purpose of defending the Yaga Shipyards. It's storage capacities are large, allowing for numerous space fighters, infantry vehicles, and droids, though was empty when obtained. Operations with Subach-Innes and Targus Industries are slowly filling its quota. As it was meant to also harbinger a defensive line in case of invasion, its communications equipment are advanced, allowing for intelligence gathering. The Excalibur has a cloaking function, but does not have the power to sustain it for days, thus is unoperational half the time.

As the Star Destroyer was built with droid majority, living quarters are smaller than most Star Destroyers. Thus, it can only hold four hundred people comfortably. One of the internal hangars has been refitted to serve as a training grounds.
 

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The flagship of the Deep Space Expedition Group, The Agamemnon is a Kushari Supercarrier and manufacturing plant. It holds the distinction of being the largest FTL capable ship ever built by the Kushari. It is home to an extensive manufacturing plant, resource processing plant, and a foundry, all automated. In addition to these, it houses most of DSEG’s fighters and dropships, most of its civilian personnel, and its command staff. It is accompanied by a host of repair and construction drones, repair ships, and dozens upon dozens of mining vessels and drill ships used to extract raw materials with which to keep the ship supplied. A Hydroponics module has been fitted, allowing the Agamemnon to supply foodstuffs to the rest of DSEG.

As the Agamemnon is little more than a flying factory and mining outpost, it is understandable that it is somewhat lacking in terms of weaponry and mobility. Slow, cumbersome, and poorly armed, it relies entirely on its fighter and corvette escort for defense. It has primitive navigational shields but nothing more.

When the Kushari Federation made First Contact with the Galactic Alliance, the Agamemnon-class Supercarrier was no longer needed. Upon the negotiations with the Imperial Knights, in exchange for blueprints of a multitude of technology, the DSEG gave the Agamemnon to the Imperial Knights as they no longer needed it.

Length: 650M
Crew: 160 + 500 Marines
Passengers/Manufacturing/Mining Crew: 3,000
Consumables: Theoretically infinite.

Armament:

12x Dual CIWS Railguns. Arranged into 3 gun batteries with two batteries on each flank, with two guns on the top of the ship positioned directly over a belly gun. These quick-firing light railguns offer impressive firepower in compact packages. Designed to pick off enemy strike craft and disable subsystems on enemy capital craft, these multipurpose weapons serve to defend the Spirit against bombers and frigates alike. Their rate of fire is 240 rounds per minute per barrel, and each CIWS Railgun has two barrels, giving it a overall rate of fore of 480 rounds per minute. They are not considered effective against capital ships, but may be able to pick off subsystems and turrets on capital ships caught with their shields down.

24x M389 30MM Gatling Gauss Cannon, 6 Barreled. This powerful weapon serves as the Spirit’s close-in weapons system. Controlled by several fire control computers, these guns are brought to bear against any fighter or missile that strays too close. While not terribly modern compared to laser cannons, their high rate of fire of 3,000 rounds per minute and their tungsten-cored ammo tends to shred any lightly armored craft that gets within range. These guns are scattered across the hull in an attempt to provide all-round coverage, but they do little to stop a concentrated attack in one area.
 
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