Imperial Engineering & Technology Bureau

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Malon

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New Sith Imperium
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Imperial Engineering & Technology Bureau

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The mass collection of the New Sith Imperium's greatest scientific minds, most excellent engineers and exceptionally gifted designers, the Imperial Engineering & Technology Bureau is the division of the New Sith Imperium responsible for the creation of new technologies and controlling the Imperium's manufacturing and engineering.

In relation to the IET Bureau, the Imperium has several external companies and industries employed that carried out the manufacturing and construction. The Imperium's largest capital ships, as well as battle stations, logistics, and heavy war machines are done through Ord Mantell StarDrive - the Imperium's foremost manufacturing shipyard and factories. The Mygeeto Orbital Shipyards and the manufacturing plants at Raxus Prime also supply the Imperium with vessels and vehicles, from speeders and tanks to corvettes and gunships.

After the peace between the Alliance and the Imperium was broken, the Sith in control of the Imperium began an arms race to increase their military potential. Over the last nine years, they have employed hundreds of thousands of scientists, military engineers, Sith alchemists, and the like to construct top of the line technology in readiness for the inevitable war with the Galactic Alliance and the New Jedi Order.

Section 1: Vessels of the Imperial Fleet

Section 2: Machines of the Imperial Army

Section 3: Weapons and Armours of the Imperial Military

Section 4: Technologies of the Sith Imperium

 
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Vessels of the Imperial Fleet

Space Stations

Terminus TW-017-class Starbase

The mightiest defensive force of the New Sith Imperium, the Terminus TW/017-class Starbase is a massive stellar fortification entrenched in orbit of tactically and strategically vital coordinates in Imperial Space, be it a hyperlane checkpoint, stellar clusters or nebula, resource asteroids, and most frequently, vital stability worlds and even systems. Terminus TW-017-class Starbases are armed and outfitted with more weaponry prowess and raw firepower than any space faring warship. An engineering wonder in the modern galaxy, the Terminus TW-017-class Starbase reaps the pinnacle of Imperial technological development as the first vessel of Imperial development to successfully master the balancing of the vast instability of exotic hypermatter particles for weaponry purposes. Nevertheless, virtually all points in space protected by a Terminus TW-017-class Starbase are considered pivotally vital to the New Sith Imperium. Hence, despite the Terminus TW-017-class Starbase's formidable strengths, they are nonetheless accompanied by an expeditionary fleet, in opposition to their Galactic Alliance's preference to planetary shields and military installations as their front lines.

Manufacturer
Ord Mantell StarDrives

Product Line
Terminus Starbase

Model
TW-017 Class

Class
Battle Station

Length
30 kilometers

Maximum Acceleration
N/A

MGLT
10

Engine Unit(s)
N/A

Hyperdrive Rating
N/A

Shielding
(50x) MOS 934x cold-plasma projector shield

Hull
Neuranium-reinforced Impervium

Navigation System
Navigation Computer

Armament(s)
1 Hypermatter Particle Supercannon (three round full charge, one round lock, one rounds discharge, final two rounds cooldown; seven posting rounds total)
8 gravity well generators
5000 turbolaser batteries
4000 heavy turbolaser batteries
3000 point-defense laser cannons
3500 ion cannon batteries
2000 heavy concussive missile batteries
1000 M-0 tractor beam projectors
100,000 sleeper mines
2000 magnetic railguns

Compliment
5,000 various TIE series starfighters
3,000 miscellaneous combat and support ships
20 prefabricated garrison bases
100,000 walkers and heavy vehicles
400,000 light vehicles and speeders
Supplies and life support for 3,000,000 individuals

Crew
1,000,000 (optimal)
500,000 (minimal)
7,000 gunner operatives
100,000 droids

Passengers
200,000 (ground troops)

Cargo Capacity
100,000,000 metric tons

Consumables
16 galactic standard years

Usage
Military//Navy

Roles
Command Vessel
Orbital Space Station
Carrier

Affiliation
Sith Imperium

Capital Ships

Apocalypse-class Star Dreadnought

A behemoth of unmatched power and unrivaled dominance, the colossal Apocalypse-class Star Dreadnought is a gargantuan machine of war, drastically eclipsing even the Invictus-class Star Dreadnought. A hovering fortification a mass series of heavy turbolaser batteries, ion cannons, missile bays, and most deadly, a graviton pulse supercannon, the Apocalypse-class Star Dreadnought is one of the most massive and powerful Super Star Destroyers ever to be produced in Imperial history. Only two Apocalypse-class Star Dreadnoughts had existed by the time of the war between the Galactic Alliance and Sith Imperium.

Manufacturer
Ord Mantell StarDrives

Product Line
Star Dreadnought

Model
Apocalypse Class

Class
Super Star Destroyer

Length
15 kilometers

Maximum Acceleration
950 G

MGLT
20

Engine Unit(s)
(25x) MOS N5-0.2 Quantum Fusion Drive

Hyperdrive Rating
Class 1.0
Class 4.0 Backup

Shielding
(10x) MOS 934x cold-plasma projector shield

Hull
Impervium

Navigation System
Navigation Computer

Armament(s)
1 Graviton Pulse Supercannon (three round full charge, one round lock, one rounds discharge, final round cooldown; six posting rounds total)
5 gravity well generators
1 HIMS system
3500 turbolaser batteries
3000 heavy turbolaser batteries
2000 point-defense laser cannons
2500 ion cannon batteries
1000 heavy concussive missile batteries
500 M-0 tractor beam projectors
100,000 mass driver projectiles
100,000 sleeper mines

Compliment
3,000 various TIE series starfighters
1,000 miscellaneous combat and support ships
10 prefabricated garrison bases
Tens of thousands of walkers and heavy vehicles
Hundreds of thousands of light vehicles and speeders
Supplies and life support for 1,000,000 individuals

Crew
600,000 (optimal)
200,000 (minimal)
4,000 gunner operatives
50,000 droids

Passengers
90,000 (ground troops)

Cargo Capacity
550,000 metric tons

Consumables
12 galactic standard years

Usage
Military//Navy

Roles
Command Ship
Destroyer
Carrier

Affiliation
Sith Imperium



Invictus-class Star Dreadnought
Alternative Portrait

The pride of the Imperium and dread of all those unfortunate enough to encounter one in battle, the Invictus-class Star Dreadnought is the Sith Imperium's prime symbol of tempered power and unbridled might. Armed with thousands of turbolasers and tens of thousands of smaller mass-driver projectile guns, the dreadnought also possesses a main weapon, a graviton pulse supercannon, fully capable of crippling even some of the mightiest of capital ships. The spiritual scion of the ancient Aggressor-class Star Destroyer, the Invictus-class Star Dreadnought is a Super Star Destroyer that invokes terror in all those who oppose the will of the Imperium.

Manufacturer
Ord Mantell StarDrives

Product Line
Star Dreadnought

Model
Invictus Class

Class
Super Star Destroyer

Length
13 kilometers

Maximum Acceleration
1200 G

MGLT
30

Engine Unit(s)
(15x) MOS N1-99.0 Quantum Fusion Drive

Hyperdrive Rating
Class 1.0
Class 8.0 Backup

Shielding
(6x) MOS 934x cold-plasma projector shield

Hull
Ultrachrome-reinforced Quadranium

Navigation System
Navigation Computer

Armament(s)
1 Graviton Pulse Supercannon (three round full charge, one round lock, one round discharge, final round cooldown; six posting rounds total)
3 gravity well generators
1 HIMS system
2500 turbolaser batteries
2000 heavy turbolaser batteries
1000 point-defense laser cannons
1500 ion cannon batteries
300 heavy concussive missile batteries
50 M-0 tractor beam projectors
60,000 mass driver projectiles

Compliment
1,000 various TIE series starfighters
500 miscellaneous combat and support ships
5 prefabricated garrison bases
Hundreds of walkers and heavy vehicles
Thousands of light vehicles and speeders
Supplies and life support for 500,000 individuals

Crew
300,000 (optimal)
100,000 (minimal)
2,500 gunner operatives
20,000 droids

Passengers
40,000 (ground troops)

Cargo Capacity
350,000 metric tons

Consumables
10 galactic standard years

Usage
Military//Navy

Roles
Command Ship
Destroyer
Carrier

Affiliation
Sith Imperium


Titan-class Star Destroyer


Massive, hulking, and ominous, the Titan-class Star Destroyer is the Sith Imperium's tank-like enforcer, as the backbone and muscle of the largest of fleets, and the doom of those encountering it. The heaviest of the Star Destroyer line, the Titan-class Star Destroyers are dispatched as the iron arm of the Imperium, crushing and shattering any opposition and enemy in their wake.

Manufacturer
Ord Mantell StarDrives

Product Line
Star Destroyer

Model
Titans Class

Class
Star Destroyer

Length
7,000 meters

Maximum Acceleration
1700 G

MGLT
40

Engine Unit(s)
(12x) MOS NxJ21 Solaris Ionization Drive

Hyperdrive Rating
Class 2.0
Class 8.0 Backup

Shielding
(5x) MOS 934x cold-plasma projector shield

Hull
Ultrachrome-reinforced Alusteel

Navigation System
Navigation Computer

Armament(s)
4 gravity well generators
1 HIMS system
1200 turbolaser batteries
500 heavy turbolaser batteries
500 point-defense laser cannons
1000 ion cannon batteries
100 heavy concussive missile batteries
30 M-0 tractor beam projectors
10,000 mass driver projectiles

Compliment
200 various TIE series starfighters
100 miscellaneous combat and support ships
2 prefabricated garrison bases
Dozens of walkers and heavy vehicles
Thousands of light vehicles and speeders
Supplies and life support for 100,000 individuals

Crew
50,000 (optimal)
10,000 (minimal)
1,000 gunner operatives
2,000 droids

Passengers
10,000 (ground troops)

Cargo Capacity
100,000 metric tons

Consumables
8 galactic standard years

Usage
Military//Navy

Roles
Command Ship
Destroyer
Carrier

Affiliation
Sith Imperium



Pantheon-class Star Destroyer

The paragon of the Imperial Navy, the symbol of the Imperium's might, and the most frequently and mass produced of the Star Destroyer production line, the Pantheon-class Star Destroyer is the emblem of the Imperium's space power. Formidable weapons, thick armor and enduring shields, the Pantheon-class Star Destroyer is well balanced and multipurpose, allowing it to serve any roll and fulfill any purpose.

Manufacturer
Ord Mantell StarDrives

Product Line
Star Destroyer

Model
Pantheon Class

Class
Star Destroyer

Length
2000 meters

Maximum Acceleration
2300 G

MGLT
50

Engine Unit(s)
(7x) MOS NxJ21 Solaris Ionization Drive

Hyperdrive Rating
Class 2.0
Class 8.0 Backup

Shielding
(3x) MOS 934x cold-plasma projector shield

Hull
Alusteel-reinforced Farium

Navigation System
Navigation Computer

Armament(s)
4 gravity well generators
1 HIMS system
40 turbolaser batteries
20 heavy turbolaser batteries
5 point-defense laser cannons
40 ion cannon batteries
30 heavy concussive missile batteries
10 M-0 tractor beam projectors

Compliment
100 various TIE series starfighters
50 miscellaneous combat and support ships
1 prefabricated garrison bases
Dozens of walkers and heavy vehicles
Hundreds of light vehicles and speeders
Supplies and life support for 60,000 individuals

Crew
40,000 (optimal)
4,000 (minimal)
500 gunner operatives
1,000 droids

Passengers
5,000 (ground troops)

Cargo Capacity
40,000 metric tons

Consumables
6 galactic standard years

Usage
Military//Navy

Roles
Destroyer
Carrier

Affiliation
Sith Imperium



Devastator-class Star Destroyer

The smallest of the Star Destroyer production line, the Devastator-class Star Destroyer is nonetheless one of the Sith Imperium's most prized battleships. Monikered as "Blitz Destroyers", the Devastator-class Star Destroyers combine the ferocity of a Star Destroyer's firepower, with their culmination of their greatest agility and maneuverability. Sporting formidable weapons, thick armor, powerful sublight engines and thrusters, and shielding, the Devastator-class Star Destoryers are designed especially to outmaneuver larger capital ships and critically cripple for destruction.

Manufacturer
Ord Mantell StarDrives

Product Line
Star Destroyer

Model
Devastator Class

Class
Star Destroyer

Length
1000 meters

Maximum Acceleration
2600 G

MGLT
60

Engine Unit(s)
(5x) MOS NxJ21 Solaris Ionization Drive

Hyperdrive Rating
Class 1.0
Class 10.0 Backup

Shielding
(2x) MOS 934x cold-plasma projector shield

Hull
Alusteel-reinforced Farium

Navigation System
Navigation Computer

Armament(s)
30 turbolaser batteries
30 heavy turbolaser batteries
5 point-defense laser cannons
30 ion cannon batteries
10 heavy concussive missile batteries
5 M-0 tractor beam projectors

Compliment
60 various TIE series starfighters
5 Elysium-class shuttles
1 prefabricated garrison bases
Dozens of walkers and heavy vehicles
Hundreds of light vehicles and speeders
Supplies and life support for 30,000 individuals

Crew
20,000 (optimal)
2,000 (minimal)
500 gunner operatives
500 droids

Passengers
3,000 (ground troops)

Cargo Capacity
25,000 metric tons

Consumables
4 galactic standard years

Usage
Military//Navy

Roles
Destroyer
Carrier

Affiliation
Sith Imperium

Battlecruisers

Miasma-class Battlecruiser

A support carrier that is endowed with nearly eight thousand TIE starfighter variants, the Miasma-class Battlecruiser is the Sith Imperium's largest and most powerful harbinger. Although possessing minimal firepower, the Miasma-class Battlecruiser sports powerful engines and shield generators, enabling it to survive the worst any enemy ship has to offer while it's compliment of TIE starfighters swarm their opposition.

Manufacturer
Ord Mantell StarDrives

Product Line
Star Harbinger

Model
Miasma Class

Class
Heavy Battlecruiser

Length
9 kilometers

Maximum Acceleration
1400 G

MGLT
40

Engine Unit(s)
(12x) MOS N1-99.0 Quantum Fusion Drive

Hyperdrive Rating
Class 1.0
Class 8.0 Backup

Shielding
(4x) MOS 934x cold-plasma projector shield

Hull
Ultrachrome-reinforced Quadranium

Navigation System
Navigation Computer

Armament(s)
5 gravity well generators
1 HIMS system
500 turbolaser batteries
500 heavy turbolaser batteries
250 point-defense laser cannons
250 ion cannon batteries
100 heavy concussive missile batteries
25 M-0 tractor beam projectors

Compliment
4,000 various TIE series starfighters
1,000 miscellaneous combat and support ships
10 prefabricated garrison bases
Thousands of walkers and heavy vehicles
Tens of thousands of light vehicles and speeders
Supplies and life support for 400,000 individuals

Crew
200,000 (optimal)
50,000 (minimal)
1,500 gunner operatives
8,000 droids

Passengers
100,000 (ground troops)

Cargo Capacity
120,000 metric tons

Consumables
9 galactic standard years

Usage
Military//Navy

Roles
Command Ship
Carrier

Affiliation
Sith Imperium

Berserker-class Assault Cruiser

The Berserker-class Assault Cruiser is one of the Sith Imperium's most numerous battlecruisers, compliments of the larger and more powerful Star Destroyers. Outfitted with turbolasers, ion cannons, concussive missile bays, point-defense systems, and a small TIE starfighter compliment, the Berserker-class Assault Cruiser is a battlecruiser present in virtually every imperial fleet.

Manufacturer
Ord Mantell StarDrives

Product Line
Star Cruiser

Model
Berserker Class

Class
Assault Cruiser

Length
830 meters

Maximum Acceleration
2600 G

MGLT
65

Engine Unit(s)
(3x) MOS NxJ21 Solaris Ionization Drive

Hyperdrive Rating
Class 1.0
Class 8.0 Backup

Shielding
(2x) MOS 934x cold-plasma projector shield

Hull
Alusteel-reinforced Farium

Navigation System
Navigation Computer

Armament(s)
30 turbolaser batteries
5 point-defense laser cannons
30 ion cannon batteries
15 concussive missile bays
2 M-0 tractor beam projectors

Compliment
60 various TIE series starfighters
Dozens of light vehicles and speeders
Supplies and life support for 20,000 individuals

Crew
15,000 (optimal)
1,300 (minimal)
300 gunner operatives
200 droids

Passengers
2,000 (ground troops)

Cargo Capacity
20,000 metric tons

Consumables
4 galactic standard years

Usage
Military//Navy

Roles
Cruiser
Carrier

Affiliation
Sith Imperium

Ascension-class Battleship

A tribute to Imperial design of strong and sturdy warships, the Ascension-class began to enter service shortly before the war. Originally designed as a defensive warship, the Ascension-class would later be converted into a hulking battle platform capable of providing long and short range support to Imperial fleets on the battlefield.

Manufacturer
Ord Mantell StarDrives

Product Line
Star Cruiser

Model
Berserker Class

Class
Battlecruiser

Length
900 meters

Maximum Acceleration
2500 G

MGLT
60

Engine Unit(s)
(4x) MOS NxJ21 Solaris Ionization Drive

Hyperdrive Rating
Class 1.0
Class 8.0 Backup

Shielding
(3x) MOS 934x cold-plasma projector shield

Hull
Alusteel-reinforced Farium

Navigation System
Navigation Computer

Armament(s)
30 turbolaser batteries
20 heavy turbolaser batteries
10 point-defense laser cannons
25 ion cannon batteries
20 concussive missile bays
4 M-0 tractor beam projectors

Compliment
60 various TIE series starfighters
Dozens of light vehicles and speeders
Supplies and life support for 20,000 individuals

Crew
15,000 (optimal)
1,300 (minimal)
300 gunner operatives
200 droids

Passengers
2,000 (ground troops)

Cargo Capacity
20,000 metric tons

Consumables
4 galactic standard years

Usage
Military//Navy

Roles
Cruiser
Destroyer

Affiliation
Sith Imperium

Maelstrom-class Battlecruiser

The Maelstrom-class Battlecruiser is the front-line support craft and carrier ship in every mobilized Imperial fleet. Sporting a compliment of squadrons outmatched only by the Miasma-class Battlecruiser, the Maelstrom-class Battlecruiser is a dreaded sight for any enemy, outfitted with redundant shields and broods of starfighters.


Manufacturer
Ord Mantell StarDrives

Product Line
Star Harbinger

Model
Maelstrom Class

Class
Battlecruiser

Length
2000 meters

Maximum Acceleration
1500 G

MGLT
40

Engine Unit(s)
(4x) MOS NxJ21 Solaris Ionization Drive

Hyperdrive Rating
Class 1.0
Class 8.0 Backup

Shielding
(6x) MOS 934x cold-plasma projector shield

Hull
Alusteel-reinforced Farium

Navigation System
Navigation Computer

Armament(s)
10 heavy turbolaser batteries
30 point-defense laser cannons
10 ion cannon batteries
5 M-0 tractor beam projectors

Compliment
800 various TIE series starfighters
Supplies and life support for 10,000 individuals

Crew
2,000 (optimal)
500 (minimal)
900 gunner operatives
200 droids

Passengers
2,000 (ground troops)

Cargo Capacity
20,000 metric tons

Consumables
4 galactic standard years

Usage
Military//Navy

Roles
Cruiser
Carrier

Affiliation
Sith Imperium


Eximius-Class Stealth Cruiser

The Eximius-class Stealth Cruiser is the open display of the Sith Imperium's technological ingenuity and prowess, and is identified as the sole stealth war cruiser in the entire Imperial fleet. Few fleets within the Imperium actually possess any Eximius-class Stealth Cruisers, and they are considered a rarity, often only lended to fleets for a specific purpose. Armed with light plating, powerful engines, universal sensor jammers, and a cloaking field generator, the Eximius-class Stealth Cruiser are highly coveted to any fleet commander, and tightly regulated; although a technological wonder in an age of near-extinct stealth technology, the Eximius-class Stealth Cruiser lacks any shields or credible armor, making its use restricted to reconnaissance and rapid-tactical, surgical strikes.

Manufacturer
Ord Mantell StarDrives

Product Line
Stealth Cruiser

Model
Eximius Class

Class
Battlecruiser

Length
1700 meters

Maximum Acceleration
2700 G

MGLT
60

Engine Unit(s)
(10x) MOS NxJ21 Solaris Ionization Drive

Hyperdrive Rating
Class 1.0
Class 6.0 Backup

Shielding
N/A

Hull
Duralium/Lanthanide-reinforced Desh/Terenthium

Navigation System
Navigation Computer

Armament(s)
40 heavy turbolaser batteries
20 point-defense laser cannons
40 ion cannon batteries

Compliment
5 Elysium-class shuttles
Supplies and life support for 3,000 individuals

Crew
2,000 (optimal)
700 (minimal)
500 gunner operatives
500 droids

Passengers
N/A

Cargo Capacity
7,000 metric tons

Consumables
2 galactic standard years

Usage
Military//Navy

Roles
Cruiser
Reconnaissance
Surveillance

Affiliation
Sith Imperium


Frigates

Aegis-class Frigate


The Aegis-class Frigate is a multipurpose attack or patrol ship within the New Sith Imperium that serves as either an assault or escort frigate. With the tactical designs to fulfill the roll of a naval jack-of-all-trades, the Aegis-class Frigate contains turbolaser batteries specifically for anti-fighters, only heavy turbolaser batteries for engaging a warship of its approximate mass, and typical shielding. To compensate for its wanting firepower, the Aegis-class Frigate also has a compliment of starfighters.


Manufacturer
Ord Mantell StarDrives

Product Line
Star Frigate

Model
Aegis Class

Class
Multipurpose Frigate

Length
400 meters

Maximum Acceleration
1300 G

MGLT
50

Engine Unit(s)
(5x) MOS NxJ21 Solaris Ionization Drive

Hyperdrive Rating
Class 2.0
Class 10.0 Backup

Shielding
(1x) Seidus-class N7/9 Projection System

Hull
Titanium-reinforced Durasteel

Navigation System
Navigation Computer

Armament(s)
7 turbolaser batteries
15 heavy turbolaser batteries
7 ion cannon batteries

Compliment
40 various TIE series starfighters
1 Elysium-class shuttle

Supplies and life support for 500 individuals

Crew
70 (optimal)
20 (minimal)
20 gunner operatives
10 droids

Passengers
40 (ground troops)

Cargo Capacity
7,000 metric tons

Consumables
2 galactic standard years

Usage
Military//Navy

Roles
Multipurpose
Anti-Fighter/Bomber
Reconnaissance
Warship

Affiliation
Sith Imperium



Tempest-class War Frigate

One of the most feared and deadly vessels of the Imperial navy, the Tempest-class War Frigate is the hellburner of the New Sith Imperium, and the dread of any opposing fleet. Fortified with heavy platings of refined and reinforced armor, concentrated forward shields and redirected booster engines, the Tempest-class War Frigate are the only vessels of the New Sith Imperium not operated directly by a living crew, but instead via encrypted remote directive and automated piloting systems, controlled by a command ship. Fully stocked with potent military grade explosive content, varying from thousands of canisters of volatile proton fuel to an equal quantity of reactor-grade charged power cells. The frigate is then set on a one-way collision course, burning out its engines in the process as it collides - then explodes - into an enemy ship.

Manufacturer
Ord Mantell StarDrives

Product Line
Drone Hunter

Model
Tempest Class

Class
War Frigate

Length
1000 meters

Maximum Acceleration
2300 G

MGLT
60

Engine Unit(s)
(5x) MOS NxJ21 Solaris Ionization Drive

Hyperdrive Rating
Class 2.0
Class 10.0 Backup

Shielding
(4x) Seidus-class N7/9 Projection System

Hull
(2x redundancy)
Titanium-reinforced Durasteel

Navigation System
Navigation Computer

Armament(s)
N/A

Compliment
1,000 supply canisters of variable military-grade explosive materials

Crew
N/A (optimal)
N/A (minimal)
N/A gunner operatives
50 droids

Passengers
N/A

Cargo Capacity
12,000 metric tons

Consumables
N/A

Usage
Military//Navy

Roles
Hellburner
Drone-ship
Warship

Affiliation
Sith Imperium



Asiadon-class Frigate

A three kilometer long vessel forged devoutly for the sole purpose of long-range projectile naval warfare, the Asiadon-class Frigate is a hulking missile gunboat, designed for the long range support of allied fleets. Formidable for distant strikes, missile saturations, or wrecking havoc on the stellar battlefield, the Asiadon-class Frigate is a coveted piece of any fleet belonging to the Imperial Navy.

Manufacturer
Ord Mantell StarDrives

Product Line
Star Frigate

Model
Asiadon Class

Class
War Frigate

Length
3000 meters

Maximum Acceleration
1300 G

MGLT
35

Engine Unit(s)
(10x) MOS NxJ21 Solaris Ionization Drive

Hyperdrive Rating
Class 2.0
Class 10.0 Backup

Shielding
(4x) Seidus-class N7/9 Projection System

Hull
Alusteel-reinforced Farium


Navigation System
Navigation Computer

Armament(s)
50 proton torpedo missile bays
100 concussive torpedo missile bays
30 seismic torpedo missile bays
40 cluster torpedo missile bays


Compliment
200 various TIE-series starfighters
Supplies and life support for 40,000 individuals

Crew
20,000 (optimal)
8,000 (minimal)
5000 gunner operatives
1000 droids

Passengers
2000 (ground troops)

Cargo Capacity
22,000 metric tons


Consumables
4 galactic standard years

Usage
Military//Navy

Roles
Assault Frigate
Missile Gunboat
Long-range Warship

Affiliation
Sith Imperium



Destiny-class Frigate

A retroactively refitted starship design dating back nearly six hundred galactic standard years, the Destiny-class Frigate is one of very few class vessels that has withstood the damning test of time. Balancing plating and armor, shield strength, premium ion engines and firepower befitting a ship of its size and mass, the Destiny-class Frigate is a multipurpose vessel to fill any role required by the New Sith Imperium. As such, the Destiny-class Frigate is among the most common faces of the New Sith Imperium, alongside the majestic Pantheon-class Star Destroyer, and its the ship of its fellow class, the Aegis-class Frigate.

Manufacturer
Ord Mantell StarDrives

Product Line
Star Frigate

Model
Destiny Class

Class
War Frigate

Length
350 meters

Maximum Acceleration
2400 G

MGLT
60

Engine Unit(s)
(6x) MOS NxJ21 Solaris Ionization Drive

Hyperdrive Rating
Class 2.0

Shielding
(5x) Seidus-class N7/9 Projection System

Hull
Titanium-reinforced Farium

Navigation System
Navigation Computer

Armament(s)
20 turbolaser batteries
10 heavy turbolaser batteries
10 point defense laser cannons
15 ion cannon batteries
5 concussive torpedo bays

Compliment
30 various TIE-series starfighters
Supplies and life support for 300 individuals

Crew
1000 (optimal)
500 (minimal)
30 gunner operatives
10 droids

Passengers
300 (ground troops)

Cargo Capacity
12,000 metric tons

Consumables
1 galactic standard year

Usage
Military//Navy

Roles
Anti-Starfighter
Light Escourt
Patrol

Affiliation
Sith Imperium



Colossus-class Frigate

Shieldless, slow moving, and extraordinarily dense, the Colossus-class Frigate is, by outward considerations, an unremarkable vessel of war. A formerly outdated warship design, much like its fellow classed ship, the Destiny-class Frigate, the Colossus-class Frigate is nonetheless isolated from its brothership by the fact that very little has been updated to modern specifications, by the consideration of the mass militaristic view. Dependent on thick platings of heavy armor and cooling systems for protection, and up-to-date, but slow and low-powered sublight engines, the Colossus-class Frigate nonetheless has the identical reactor power core system as other ships of the Imperial fleet, despite its drastically reduced power necessity in comparison.

This hidden fact underlies a secret of the Colossus-class Frigate's true strength - unrivaled firepower. Channeling the vast majority of its surplus system power into weapons and power cell systems, the Colossus-class Frigate is a warship able to discharge offensive power far beyond the limits of a ship typical of its mass. This advantage allows for the Colossus-class Frigate to rapidly overpower enemy ships, at the expense of its own survivability.

Manufacturer
Ord Mantell StarDrives

Product Line
Star Frigate

Model
Colossus Class

Class
Frigate

Length
450 meters

Maximum Acceleration
2000 G

MGLT
40

Engine Unit(s)
(2x) MOS NxJ21 Solaris Ionization Drive

Hyperdrive Rating
Class 2.0

Shielding
N/A

Hull
(2x reinforced)
Alusteel-reinforced Farium

Navigation System
Navigation Computer

Armament(s)
30 heavy turbolaser batteries
25 turbolaser batteries
20 ion cannon batteries
5 concussive torpedo bays

Compliment

Supplies and life support for 1300 individuals

Crew
500 (optimal)
200 (minimal)
100 gunner operatives
300 droids

Passengers
500 (ground troops)

Cargo Capacity
13,000 metric tons

Consumables
1 galactic standard year

Usage
Military//Navy

Roles
Strikeship
Warship

Affiliation
Sith Imperium



Corvettes

Praetor-class Corvette

The frontline vessel for the New Sith Imperium's anti-starfighter countermeasures, the Praetor-class Corvette is nimble as it is sturdy. Although lacking adequate shield strength, the Praetor-class Corvette sports ample firepower, maneuverability and sensor systems making it superb in confronting rapid-moving starfighters, clearing the way for bulk cruisers and more vulnerable space-faring vessels.

Manufacturer
Ord Mantell StarDrives

Product Line
Corvette Runner

Model
Praetor Class

Class
Corvette

Length
250 meters

Maximum Acceleration
2300 G

MGLT
60

Engine Unit(s)
(3x) MOS NxJ21 Solaris Ionization Drive

Hyperdrive Rating
Class 2.0

Shielding
(1x) Seidus-class N7/9 Projection System

Hull
Alusteel-reinforced Farium

Navigation System
Navigation Computer

Armament(s)
10 turbolaser batteries
10 point defense laser cannons
10 ion cannon batteries
5 concussive torpedo bays

Compliment
10 various TIE-series starfighters
Supplies and life support for 300 individuals

Crew
100 (optimal)
50 (minimal)
10 gunner operatives
10 droids

Passengers
50 (ground troops)

Cargo Capacity
1000 metric tons

Consumables
1 galactic standard year

Usage
Military//Navy

Roles
Anti-Starfighter
Light Escourt
Patrol

Affiliation
Sith Imperium


Reaver-class Corvette

A patrol ship that gained renowned infamy among the pirates, smugglers and scum of the Outer Rim regions and fringes, the Reaver-class Corvette is a fast, rapid-strike attack ship, uniquely designed for surgical strikes on tactical targets, specifically other warships and space faring vessels. Regularly dispatched by the New Sith Imperium to deal with the unending problematic occurrences of criminal elements and operations. Outfitted with sensor jamming equipment, missile bays and offensively-purposely point defense laser cannons, Reaver-class Corvettes are fast, deadly, and durable, perfectly suited to catching an unsuspecting fleet of ships off guard.

Manufacturer
Ord Mantell StarDrives

Product Line
Corvette Runner

Model
Reaver Class

Class
Corvette

Length
200 meters

Maximum Acceleration
2400 G

MGLT
65

Engine Unit(s)
(3x) MOS NxJ21 Solaris Ionization Drive

Hyperdrive Rating
Class 2.0

Shielding
(2x) Seidus-class N7/9 Projection System

Hull
Titanium-reinforced Durasteel

Navigation System
Navigation Computer

Armament(s)
30 turbolaser batteries
10 point defense laser cannons (a/d)
10 ion cannon batteries
5 concussive torpedo bays
1 sensor jamming system

Compliment
10 various TIE-series starfighters
Supplies and life support for 300 individuals

Crew
100 (optimal)
30 (minimal)
20 gunner operatives
20 droids

Passengers
50 (ground troops)

Cargo Capacity
900 metric tons

Consumables
1 galactic standard year

Usage
Military//Navy

Roles
Warship
Strikeship
Patrol

Affiliation
Sith Imperium



Avenger-class Corvette

The Avenger-class Corvette is a lesser known sight in the Imperial Navy of the New Sith Imperium, and is a relatively recent design. Equipped with moderate plating and shields, and bolstering heavy attack power, the Avenger-class Corvette is comparable to an arsenal of weaponry and offensive power - a valuable, if expensive, addition to the Imperial Navy.

Manufacturer
Ord Mantell StarDrives

Product Line
Corvette Runner

Model
Avenger Class

Class
Corvette

Length
230 meters

Maximum Acceleration
2200 G

MGLT
50

Engine Unit(s)
(4x) MOS NxJ21 Solaris Ionization Drive

Hyperdrive Rating
Class 2.0

Shielding
(3x) Seidus-class N7/9 Projection System

Hull
Titanium-reinforced Durasteel

Navigation System
Navigation Computer

Armament(s)
20 turbolaser batteries
20 ion cannon batteries
10 concussive torpedo bays
5 heavy turbolaser batteries

Compliment
10 various TIE-series starfighters
Supplies and life support for 400 individuals

Crew
130 (optimal)
60 (minimal)
30 gunner operatives
10 droids

Passengers
70 (ground troops)

Cargo Capacity
1000 metric tons

Consumables
1 galactic standard year

Usage
Military//Navy

Roles
Light Escourt
Patrol
Warship

Affiliation
Sith Imperium


Aepocrypha-class Corvette

Manufacturer
Ord Mantell StarDrives

Product Line
Corvette Runner

Model
Aeporcyrpha Class

Class
Corvette

Length
400 meters

Maximum Acceleration
1900 G

MGLT
50

Engine Unit(s)
(8x) MOS NxJ21 Solaris Ionization Drive

Hyperdrive Rating
Class 2.0

Shielding
(4x) Seidus-class N7/9 Projection System

Hull
Titanium-reinforced Durasteel

Navigation System
Navigation Computer

Armament(s)
10 heavy turbolaser batteries
30 turbolaser batteries
10 ion cannon batteries
20 point defense laser systems (a/d)

Compliment
10 various TIE-series starfighters
Supplies and life support for 800 individuals

Crew
300 (optimal)
150 (minimal)
30 gunner operatives
100 droids

Passengers
200 (ground troops)

Cargo Capacity
1000 metric tons

Consumables
1 galactic standard year

Usage
Military//Navy

Roles
Anti-Starfighter
Light Escourt
Patrol

Affiliation
Sith Imperium



Dropships, Transports and Shuttles

Elysium-class Shuttle

Starfighters

TIE Striker

The TIE Striker, often called in general use as Strikers or also simply as TIE Fighters, is the frontline manned short-range starship fighter for the Sith Imperium's navy. Nimble with light shielding, TIE Strikers utilize S-Foils for either increased speed or tactical combative abilities.

TIE Dominator

The TIE Dominator, often casually referred to as TIE Bombers, is the complimentary counterpart to the TIE Striker. Where the latter specializes in dog-fighting, escort and other more traditional forms of tactical engagements, the TIE Dominator serves its purpose in disabling and dismantling larger vessels via bombardments and missile torpedoes. Slower and bulkier, the TIE Dominator is more fragile than the TIE Striker, and hence relies on its counterpart for protection and clearing a path for it to reach its targets.

TIE Reaver

The TIE Reaver is a space superiority fighter incorporating a 4 variable wings that rotate around a central axis. The design incorporates a radical new thrust vector system that allows thrust from the main engine to be redistributed as needed between the 4 control vanes on the wings, in addition to the standard Ion thrust system in the rear. The wings, payload and cockpit assembly are modular, allowing for a wide variety of designs and configurations. Unlike the baseline TIE Striker and TIE Dominator, the TIE Reaveris equipped with both shields and a hyperdrive.

 
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composite-beam pinpoint laser turrets

Machines of the Imperial Army

Battle Platforms

MAP-D5
Mobile Assault Platform - Defender MK5


The Mobile Assault Platform - Defender MK5 is the heaviest of the line of a class of mobile Imperial command centers, known as battle platforms. These MAP-D5s act as mobile military bases, and are designed to combat the threat from the Galactic Alliance on the planetary front and establish a safe haven for strategic and tactical command.

The true strength of the MAP-D5 however, can be seen - not through its defensive capabilities - but through its immense firepower. As a mobile base, the MAP-D5 is armed with a series of heavy weaponry designed to obliterate hostiles on land. The MAP-D5's primary weapon is its main cannon, a massive PBC (Plasma Beam Cannon) that superheats and compresses matter into electromagnetically charged plasma, much like a mass driver, only discharges it as a focused beam over a long radius. This makes the MAP-D5's beam cannon its most powerful long-range weapon, and can fire in virtually any direction as it is mounted onto the rotary command deck of the assault platform. However, the main cannon generates incredible thermal energy exhaust and requires massive power output and charging. Because of this, the main cannon can only be fired sparingly. Bulky and dense, the MAP-D5 is able to reach speeds of only 30 kh/h through thick or on uneven terrain, and roughly that or even less going uphill.

Manufacturer
Ord Mantell StarDrives

Production Line
Mobile Assault Platform

Model
Defender MK5

Class
Battle Platform

Length
275 meters

Height
260 meters

Maximum Speed
50 km/h

Engine Unit
10x OMSD JX99 compression fission drive

Armaments
1x plasma beam cannon
16x rotary turbolaser repeater cannons
128x quadri-cell helldart missile pod launchers
8x point defense laser interception modules
5x proton torpedo missile bays
2 tri-cell heavy electromagnetic railguns

Compliments
Dozens of various heavy and light tanks and vehicles

Crew
50 (optimal)
20 (minimal)
30 gunner operatives

Passengers
500 troops
20 command officers

Cargo Capacity
10 metric tons

Roles
Mobile command center
Troop transport
Self-propelled artillery

Walkers

AT-SF
All Terrain Strategic Fortification

The AT-SF, or All Terrain Strategic Fortification, is one of the New Sith Imperium's most powerful machines of warfare. An intimidating sight on the battlefield like no other, the AT-SF is a menacing hulking barge of armor and firepower. Slow and bulky with reinforced armor at its traditionally vulnerable joints, the AT-SF is the coldest expression and emblem of power and terror on the battlefield.

Manufacturer
Ord Mantell StarDrives

Production Line
All Terrain series

Model
SE

Class
Walker

Length
30 meters

Height
45 meters

Maximum Speed
70 km/h

Engine Unit
4x OMSD JX99 compression fission drive

Armaments
1x F893 quad-linked composite-beam pinpoint heavy laser turret
5x point defense laser cannon
8x heavy turbolaser cannons
2x omnidirectional concussive torpedo bays

Compliments
20x Mercy-class speeder bikes
10x Enforcer-class Hovertanks
5 AT-TRs (All Terrain Tactical Reconnaissance)

Crew
10 (optimal)
5 (minimal)
4 gunner operatives

Passengers
100 trooops
10 command officers

Cargo Capacity
3 metric tons

Roles
Heavy mechanized infantry
Troop transport
Self-propelled artillery
Mobile tactical center
 
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Weapons and Armours of the Imperial Military

-E75A1 Light Blaster Rifle

The E75A1 is, simply put, the Imperium’s workhorse weapon. It is compact, it is lightweight, it is rugged and reliable to an extreme, and it offers incredible firepower for its diminutive size. At its heart, it is little more than a modernized E11 blaster rifle; visually, the rifles are identical. Internally, all components have been thoroughly modernized. The rifle itself adheres to new requirements for modularity issued by the Imperium; this means that the E75 is built from modular components, allowing the rifle to be quickly upgraded with a minimum of tools or experience. Likewise, it allows the E75 to be very quickly repaired in the unlikely event it sustains damage.

The rifle’s modular design necessitated relatively simple circuitry and cooling systems; indeed, the weapon’s foregrip is little more than a perforated jacket to facilitate air cooling! Remarkably, this simplicity has lent itself well to enhancing the rifle’s ruggedness. The E75 is notably resistant to virtually every environmental condition imaginable; from the fierce heat and windswept sand of deserts, to the driving rain and choking mud of jungles, to the bitter cold and creeping ice of ice worlds, the E75 is guaranteed to function. Soldiers frequently claim that the rifle ‘doesn’t care’ about environmental conditions, and they’re right; if a soldier can fight on a world’s surface, than the E75A1 will function there.

Unfortunately, its simplicity did come with a drawback. Its ‘dumbed down’ circuitry and cooling systems sharply reduced its range, leaving the weapon with an optimum range of a meager 250 meters, and a maximum range of 300. Of course, most troopers don’t consider its short range a true flaw as much combat takes place in dense urban environments at ranges under 200 meters; such engagements are perfect for this compact little rifle, where its low weight and excellent ergonomics allow soldiers to move quickly and easily about the battlefield.

Range: 250M
Rate of Fire: 750 Rounds per Minute
Fire Modes: Semi-Automatic, Automatic, 3-round Burst
Damage: Medium
Bolt Color: Red
Bolt Velocity: 1,600 Feet per Second
Ammo Capacity: 30 Rounds
Sights: Iron sight backups; 1-3x Holographic Sight
Attachments: Folding Stock as standard.

-E98 ‘Ripperjack’ Heavy Repeater

The E98, better known as the ‘Ripperjack’ by its operators, is the current standard-issue squad automatic weapon of the Imperium. Manufactured to exacting tolerances, the E98 maintains an unrivalled blend of raw firepower, long range, high ammunition capacity, tolerable recoil, and a devastating rate of fire. Capable of belting out 750 bolts per minute, this weapon can lay down a veritable wall of fire at no cost to either firepower or range.

Each bolt is quite powerful, and the weapon is considered highly effective against lightly armored infantry. Even light armored vehicles and heavy infantry should be wary of this potent firearm - repeated strikes from its bolts have been known to wear through scout speeders and power armor! While it is no E-Web, the E98 provides the Imperium with an impressive amount of man-portable firepower in a package that is not terribly heavy nor bulky, allowing its gunners to easily keep pace with more lightly armed infantry units.

Though the weapon is powerful, it does have its weaknesses. E98 repeaters are somewhat maintenance intensive, and require careful cleaning and calibration after sustained fire operations to ensure that their complex power and cooling systems are still combat-ready. Moreover, its heavy recoil makes it difficult to lay down accurate automatic fire from a standing position, and so gunners are advised to either take a knee or use the weapon’s provided bipod to set up a fixed firing position, where the weapon’s weight and recoil mitigation systems can help soak up recoil forces.

Range: 500M
Rate of Fire: 750 Rounds per Minute
Fire Modes: Semi-Automatic, Automatic, 3-round Burst
Damage: Medium-High
Bolt Color: Red
Bolt Velocity: 2,300 Feet per Second
Ammo Capacity: 100 Rounds
Sights: Tritium-illuminated iron sight backups; holographic main sight. 2-6x Advanced Combat Gunsight available for long-distance work.
Attachments: Bipod as standard.

-E19 Compact Blaster Rifle

The E19 was originally developed as a replacement to the E75A1 Light Blaster Rifle, which is itself a replacement for the age-old E11 blaster rifle. Though it failed to replace the wildly popular E75A1, as it offered considerably less firepower than the service rifle it aimed to replace, the E19 did find a home for itself in the hands of pilots, police units, and special forces groups. An extremely lightweight weapon, boasting a high rate of fire, excellent handling characteristics, and the same ‘Omnicell’ technology used in the K938 ‘Canine’ blaster pistol, the E19 has proven itself to be a workhorse CQC weapon for specialty units across Imperial space.

Its most prized quality is its ruggedness and adaptability. Thanks to Omnicell technology, it can utilize any high-density power cell that can be jammed into its magazine well, allowing operators to replenish ammunition from defeated foes and civilian ammunition dealers without any unnecessary hassles. Its body makes extensive use of polymers and lightweight composites, rendering the weapon less than half the weight of the standard E75 without sacrificing weapon durability. Its modular internal components allow for swift maintenance and ease of upgrades, while it maintains the E75’s legendary ruggedness in that it is simply unaffected by sand, snow, mud, water, and most other manner of environmental problems.

Furthermore, it is quite accurate, able to pepper targets with tightly-grouped fire when wielded in capable hands. Perhaps that is its only drawback - the weapon’s high rate of fire makes it difficult to control, and the lack of any sort of stock makes it an unstable, short-ranged weapons platform. Those two drawbacks restrict the E19 to close-quarter operations exclusively. Still, it is frequently carried in starfighter cockpits and in the crew compartments of armored vehicles, in addition to its use by special forces, for the simple fact that it offers compact and reliable firepower in an easy-to-use package.

Range: 150M
Rate of Fire: 950 Rounds per Minute
Fire Modes: Semi-Automatic, Automatic, 3-round Burst
Damage: Low
Bolt Color: Red
Bolt Velocity: 1,400 Feet per Second
Ammo Capacity: 50 Rounds
Sights: Tritium-illuminated iron sight backups; holographic main sight built into carry handle.
Attachments: None. [Tactical light/laser assembly may be fitted to foregrip.]

-Rogue Arms DE7


Originally designed by a civilian sporting arms company, the Rogue Arms DE7 is the Imperium’s Designated Marksman’s Rifle of choice. A hard-hitting, long-ranged, highly accurate rifle, the DE7 is manufactured to the same exacting tolerances seen in other Imperial small arms. A rugged titanium body shaves off weight while protecting the weapon’s internal components, and an EM-hardened scope protects the weapon’s optics from the risk of magnetic damage or electromagnetic interference.

Its greatest selling point, aside from its pinpoint accuracy and its ability to drop a lightly armored infantryman with a single well-placed bolt, is its high mobility and compact size. The weapon is a ’breakdown’ sniper rifle, meaning that the barrel can be collapsed back into the weapon’s foregrip and the stock can be detached. This allows the entire gun to be stuffed into a foam-lined hard case, which can be attached to an infantryman’s thigh or back as if it were a simple pouch. This allows infantrymen to easily carry the DE7 in addition to their standard E75 blaster rifles, and it also allows for the weapon to be smuggled about by special forces teams.

Range: 750M
Rate of Fire: N/A
Fire Modes: Semi-Automatic
Damage: Medium-High
Bolt Color: Red
Bolt Velocity: 3,000 Feet per Second
Ammo Capacity: 20 Rounds
Sights: EM-Hardened 2-12x Gunsight w/Lit Reticule and Low Light Vision modes.
Attachments: None; Bipod issued in carry case.

HANDGUNS

-K938 ‘Canine’ Heavy Blaster Pistol

Rivaled only by the E75 in terms of popularity, the Canine is a compact and powerful blaster pistol in service with all branches of the Imperial Military. Its titanium-composite frame features a comfortable texturized grip, complete with micro-electromagnetic panels to allow power armor users to easily maintain control of the weapon. Its safeties are fully ambidextrous, and it features a small ‘READY’ indicator in the form of a status light at the back of the ‘slide’; a steady red light indicates enough power for at least five shots, while a blinking red light indicates less than five shots remaining. A solid blue light, accompanied by a slight vibration of the weapon’s grip, indicates that only one shot is remaining - features that have saved the life of more than one soldier embroiled in a lengthy shoot-out.

The pistol’s sturdy frame boasts a built-in tactical light and laser assembly underneath the muzzle of the weapon. It is able to project both Infrared and visible lasers, in addition to infrared or visible light from its tactical light. The taclight is more than capable of temporarily blinding a foe if caught at point-blank range, while the infrared function of the laser and light can be used to allow night vision-equipped personnel to sneak close to a target and keep it painted without giving away their position.

Perhaps most notably the K938 uses ‘Omnicell’ technology. This allows the weapon to draw power from any high-density cell the user can fit into the gun’s grip; even E75 power cells can be used! Unfortunately, Omnicell technology isn’t terribly efficient in pistol-grade firearms; the high-density power packs required only provide 12 shots in the Canine. Even a E75’s power pack will only provide 12 to 15 shots before being depleted; getting off more than 16 shots with the weapon is absolutely unheard of. Still, 12 rounds is quite a bit of ammo in a heavy blaster pistol, and the ability to scavenge ammunition from most any high-drain power cells more than makes up for the technology’s relative inefficiency.

Range: 75M
Rate of Fire: N/A
Fire Modes: Semi-Automatic
Damage: Low-Medium
Bolt Color: Red
Ammo Capacity: 12 Rounds
Sights: Tritium-illuminated Combat Iron Sights; IR Laser/Taclight Combo
Attachments: N/A

SAU8.v1 ’Centurion’

Stormtrooper Assault Uniform, Version 1, ‘Centurion’

The Centurion-class Assault Uniform represents the Stormtrooper Corps perfectly. Powerful, versatile, and infinitely adaptable, Centurion armor functions well across all battlefields. From biting cold to burning hot, there’s no environment a trooper in Centurion armor can’t tackle, and no foe he can’t tangle with, for contained within Centurion is bleeding-edge technology purposely developed for Imperial Stormtroopers.

The SAU family of armored suits are semi-powered, as opposed to the traditional nonpowered armor utilized by conscripted soldiers and volunteer forces across the galaxy. A lightweight muscle suit worn beneath the armor bears the entirety of the armor’s weight and nullifies perceived bulk, while simultaneously providing the operator with enough additional strength to allow him to move as if wholly unencumbered. This muscle suit incorporates a neural collar; a specialized device that acts as a neural interface between the suit and its wearer, without the need for invasive surgeries and costly implants. The neural collar allows the suit to perfectly mimic the wearer’s movements, granting enhanced agility on the battlefield even while carrying a full combat load.

The armor itself is some of the finest produced in the Empire. Eschewing risky experimental alloys and expensive exotic compounds, Centurion armor instead relies on a few time-proven standbys. Armorweave lines the back of the suit‘s armor panels and covers the joints, defending against shrapnel and stray blaster and slug pistol fire. The armor plates are flexible, and are built from vast arrays of hexes made from sandwiches of titanium and ceramics, and are held together in a stretchy biopolymer framework for maximum durability and flexibility.

Centurion’s composite panels are remarkably flexible, which enables individual armor plates to give slightly under an impact. This serves to absorb kinetic energy from projectile weapons and physical strikes, and increases operator survivability in close-contact situations. In addition to this, it helps reduce injury caused by shockwaves from explosions and concussive devices. These panels are coated on both sides with a layer of plasteel, which offers extra protection against both energy weapons and projectiles. A thin ablative coating covers the entire suit, and when struck with an energy weapon, this layer vaporizes and works to partly diffuse the incoming bolt.

As the suit is built to maximize operator survivability and lethality, it boasts a number of features that increases the effectiveness of the average Stormtrooper. First and foremost is the muscle suit worn by the operator; rather than requiring a secondary undersuit to be worn, the designers incorporated a variety of survival features into the muscle suit. Thin biopolymer armor panels, originally designed for use in combat cyborgs, pad the muscle suit and provide enhanced protection against shrapnel and handguns, though blaster rifle fire is highly effective against the thin paneling. These panels are segmented into bands mimicking the wearer’s muscles, and ‘sheath’ each band of synthetic muscle in the suit, giving solid all-round protection. The chest, belly, elbows, knees, and spine feature extra armor panels, though these guard mostly against kinetic blows and impacts from sharp objects to reduce the chance of severe injury.

As for the helmet, its optical sensors are crafted from armor-grade transparasteel, while the entire thing is made from a variation of the same titanium-ceramic-titanium sandwich as the rest of the armor panels, with a plasteel and ablative shell and armorweave spall liner to provide the same level of protection as the rest of the suit. A kinetic-absorption gel liner is squished in between two layers of armorweave in the helmet’s interior, and not only allows the helm to ‘ride’ very comfortably without jostling the wearer, it takes some of the shock out of concussive blasts or physical strikes.

Secondly, the muscle suit doubles as an environment and pressure suit. Once a helmet is sealed into place over the suit’s collar, it becomes a fully capable space suit. A small air reserve built into Centurion-class armor’s ‘backpack’ allows for up to an hour of operation in underwater environments or in hard vacuums, while the seals allow for operation in NBC environments - that is, environments with nuclear, chemical, or biological threats. Provided the wearer has enough air in reserve or filters up to the task, that is.

The suit also features a self-applying tourniquet system. If a major injury is sustained while in combat, the suit will allow the user to apply a tourniquet to himself with a simple neural command. In the event that the operator is unconscious, the suit can activate the tourniquet itself. For additional survivability, the muscle suit is also programmed with Anti-Choking and CPR functions, which allow it to compress the wearer’s chest and stomach in order to deliver medical aid. [Due to concerns over hacking, these features can only activate if the suit detects that the wearer is suffering from a medical emergency.

As for Centurion itself, it possesses its own survival features. A nutrition system is present within the helmet, to allow the wearer to eat and drink during prolonged operations in hazardous environments. This consists of little more than a retractable drinking tube built into the helm’s chin, through which the operator can consume water from his suit’s built-in hydration pack, or from canteens and calorie-dense ration drinks issued to remove the need to carry traditional ration packs, which are bulky and heavy by nature, albeit far more palatable.

The helmet also boasts a full breath filtration system, able to filter out most toxins and irritants from the air. The filter packs are good for a full week of operation, and swapping them out is as simple as ejecting the spent filter cartridge and pressing a new one home - a process that takes a trained soldier under a second. As the helmet is fully sealed, it possesses external speakers and audio pickups, while the interior possesses a high-definition audio suite that allows the user to hear just as well as he would without a helm. The tinted lenses are actually purpose-built optical sensors, tied to a holographic display inside the helm. These sensors not only afford a wide field of view, equal to that of the average human, but also allow ‘dim’ functions to dull the effects of bright light, low-light vision modes, and an IR vision mode to allow the operator to see infrared lasers and lights, which are ordinarily invisible to the naked eye. A high-power tactical light is built into either ‘cheek’ of the armor, allowing the user to see and work in nighttime conditions in the unlikely event that his helm’s low light vision functions are disabled.

The helm’s HUD also projects a wide range of information for the soldier. His health status is displayed, along with the status of his squad mates. An ammunition counter is displayed for both his primary and secondary weapon, and a targeting cursor appears whenever he picks up a weapon equipped with smartLINK, a system designed to allow seamless synchronization between weapon and HUD. The suit’s ammunition pouches are similarly equipped, and so the HUD is capable of displaying reserve ammunition - even grenade count is displayed! The HUD is capable of displaying any hostile target or objective that has been ‘painted’ by command units, while a holographic compass is projected along the bottom of the user’s vision, with a mini-map of the local area tucked off into the bottom left corner. All HUD functions are controlled through the suit’s neural collar, allowing the wearer to bring up or ‘hide’ any display at any time for any reason. This allows for a soldier to maintain a completely uncluttered field of view for combat, while enabling him to easily pull up information about his status, his mission objectives, and the status of his squad or platoon as a whole.

The system also allows squad leaders to paint targets and set objectives, which further streamlines the battlefield and allows for seamless integration of squads into a local battlenet; that is, a network between Centurion suits through which targeting data and individual status can be shared, allowing a commander in the field to easily track and observe the progress of the troops under his command. A tiny helmet cam built into each helmet even allows a commander to personally ‘peek in’ on a soldier’s progress, giving him an up-close-and-personal view of the battlefield through his men’s eyes.

Lastly, the suit features a small selection of built-in weapons and utility devices. The first of these are classic standbys from the days of Palpatine’s Empire. Two grappling hooks with several dozen meters of high-strength cable are tucked into pouches on the trooper’s utility belt. A tiny fusion torch is provided in the belt, to enable him to cut through locks and thin doors. Two meters of thermal detonator tape is issued as well, to allow him to breach thicker doors or walls. Two quarter-pound low-sensitivity explosive charges, very similar to SC40 explosives used by the GA, are carried as well. These function as impromptu grenades in a pinch, with a 1-meter kill radius and 5-meter wounding radius, but more importantly they allow a trooper to demolish or disable important equipment and to provide a little extra ’oomph’ to his detonator tape if it proves incapable of breaching a target.

The belt is also issued with a backup comms unit, in case the helmet’s encrypted tactical comms unit goes down, and houses a secondary IFF unit in case the main transponder in the helmet dies. An emergency beacon is issued, and serves in two roles; in the ‘rescue’ mode, it emits a distress call recorded by the soldier and sends for a search and rescue team. In ‘designation’ mode, it pings artillery units and starships on station, and calls for a fire mission on its location.

Also housed in the belt is a small medical kit, enough to treat one soldier suffering from moderate but non-critical wounds, and a pouch containing a week’s worth of compressed ration pills and water purification tablets, along with a tiny water filtration system. A survival kit with a ‘space blanket’, signal flares, waterproof matches and a magnesium firestarter, and a bit of fishing line and a fishhook is also included. While rarely, if ever, used outside of training scenarios, these features combine to maximize a soldier’s chance of survival and recovery in the event he is stranded on a mission.

Lastly, the belt contains a single hold-out blaster in one of its many nondescript armored boxes, with primitive iron sights and a short range of 20 meters. This blaster is somewhat underpowered and only holds enough energy for seven shots, but two reloads are provided. Both armor plates for the calves also contain concealed slots for 6-inch fighting knives, while the bracers contain retractable vibro-daggers. These daggers slide forward on neural command, giving the wearer extra punch - literally - in hand-to-hand fighting.

Class: Semi-Powered
Proof Against: Blaster Pistols, Slugpistols, Primitive Weapons [IE Bows]
Resistant To: Shrapnel, Blaster Rifles, Slug Rifles
Vulnerable To: Heavy Weapons, Incendiary Weapons
Operating Environments: Any
Weapons: 2x Calf Knives, 1x Holdout Blaster, 2x Punch Daggers in bracers.
Utility: Survival kits,
Systems: Low-Light Vision, IFF System, HUD with ammo display/battlefield information displays.

AFSAU 5.v4 ‘Legionnaire’

Armed Forces Standard Action Uniform


The Legionnaire-class Standard Action Uniform is an inexpensive, mass-produced assault suit distributed in bulk to the Sith Imperium’s many conscripts. Offering decent protection and functionality at a relatively low cost, AFSAU 5.v4 is by no means extraordinary.

At its core is a nondescript black armorweave bodysuit. This offers protection against bladed weapons, pistols, and shrapnel. Layered over this bodysuit are thick but light reinforced high-density polymer plates with brightly polished plasteel shells. This provides modest protection against rifle-grade weapons, but is vulnerable to high-powered weapons such as ballistic machine guns, repeating blasters, or sniper rifles. More powerful weapons, such as rifles loaded with armor-defeating ammunition, will simply cleave straight through.

The helmet is of identical construction, but features a dark-tinted transparasteel visor with various anti-fogging mechanisms to prevent moisture from collecting on either side of the visor. A simple HUD projects waypoints, a compass, and targeting information for the user’s weapons. The interior is heavily padded and features specialized air vents and fans, cooling the wearer - the only comfort they have, as unlike the thermally regulated muscle suits used in more advanced Imperial armors such as SAU8.v1 ‘Centurion’ suits, they have no means of regulating their heat within the armor. As such, it is uncomfortably hot on warm worlds, and bitterly cold on winter worlds. Conscripts often purchase their own thermal undersuits to help cope with this.

Its low cost, acceptable protection, and decent utility have all combined to make this armor standard issue for virtually every soldier who didn’t qualify into the Stormtrooper Corps. Though mediocre, it is undeniably intimidating, and its light weight allows for remarkable movement speed on the battlefield, albeit at the cost of armor protection and survivability.

Class: Nonpowered
Highly Resistant: Blaster Pistols, Slugpistols
Somewhat Resistant: Shrapnel, Blaster Rifles, Slug Rifles
Vulnerable To: Heavy Weapons, Incendiary Weapons, Armor-Defeating Ammunition
Systems: IFF System, HUD with ammo display, simple directional aids.
 
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Demiurge

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Technologies of the Sith Imperium
 
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