Starship performance upgrade.POWER SUPPLY
Fits inside most starship engine casings.
Various metals, polymers and circuit components.
From the factory, most starships do not fly at their full potential. Due to various governmental regulations, many hyperdrive systems are artificially capped at a certain performance level, though they are typically capable of much more. Though there are numerous and valid safety reasons that this is done, the fact that someone else has any say in just how fast their own ship can go rankles some pilots, and thus a popular "fix" was discovered.
De-limiting a starship's hyperdrive removes the factory performance governors which normally hold them back. Doing this is considered illegal in many jurisdictions, and is purposely made difficult to do by many manufacturers in order to avoid liability, but it can be done with the right parts and expertise. De-limiting a ship's hyperdrive system can decrease the class of said drive by 1; a class 3 hyperdrive becomes a class 2, for example. Class 1 drives can be upgraded in this manner, but can only be reduced to a class 0.5 drive.
Hyperdrive de-limiters do exact a cost, mainly in terms of reliability. In a dice thread, any vessel running a de-limited hyperdrive is subject to a -10 penalty on dice rolls related to hyperspace jumps. In a non-dice thread, 1d6 must still be rolled for any attempt to use a hyperdrive with the de-limiter engaged; rolling 1 will result in a hyperspace mishap.
This mod can be turned on and off at a pilot's discretion, with normal performance and reliability being restored when it is off.
Illegal. Though de-limiting a starship's hyperdrive is normally not an especially visible mod, and most beings are able to get away with doing it, it is considered illegal under most jurisdictions.
To create a hyperspace performance upgrade for starships.