Force Power Hydrokinesis

lizziie

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HYDROKINESIS
PVP FREQUENCY
Uncommon

ALIGNMENT
Neutral
CONCENTRATION
Variable

STAMINA DRAIN
Variable
DESCRIPTION
Hydrokinesis is the ability to manipulate water with the Force, and it has a surprising many origins. Many water-dwelling peoples, such as the Wrean, Nautolans, Mon Calamari, etc. all have records of hydrokinesis being used by Force users in their cultures, which cannot be found surprising considering the environment in which these species dwelled. Terrestrial peoples discovered their own ways of using hydrokinesis as well, but there is a notable difference between the development of usage of hydrokinesis between terrestrial and aquatic peoples.

The most common usage of hydrokinesis by those who are living or working in an aquatic environment would be current manipulation. The manipulation or creation of currents allows hunters to corral or catch marine animals or can be used to redirect an attacker (such as a charging shark) out of striking distance. Extended use of this current manipulation can be quite taxing, and groups are often used for larger applications (like in "fishing"), but it is still a more efficient way of manipulating water than brute forcing it via the Force alone. More small-scale usages, like swiping something out from in front of you or using it to help propel yourself more quickly through the water, require less concentration and strain.

The most common usage of hydrokinesis by terrestrial users would be the most iconic and recognized usage of the ability: floating, swirling, and otherwise manipulating water free of a container for a very large variety of purposes. Hydrokinesis is not easily utilized as an offensive ability, so most users of hydrokinesis employ it for defensive and (primarily) utility purposes. An example of a defensive use would be as follows:
When fighting in an environment in which ample water is readily available (such as a pool, stream, lake, etc.), a wave of water can be thrust up in front of an individual to defend against blaster shots. The plasma from the bolts would strike the water, causing a Leidenfrost effect, and dissipating the blaster bolt into a puff of steam. This would not suffice as a long-term solution (in terms of combat) as a continuous barrage of blaster bolts would break the effect and such a wave is hard to keep static, but it works well as a temporary barrier thrown up on reaction or reflex.
Additionally, an example of a utility use of hydrokinesis would be moving water to different containers, drenching something, or creating an air bubble around one's head when diving.

As an ability, hydrokinesis has a low-skill floor but a high-skill ceiling. This means that although the most basic applications of hydrokinesis are not too difficult to learn, it takes significant time and effort to master the ability to the point of being able to use its most difficult applications, namely in combat. For example, a Jedi padawan would be able to learn to manipulate water out of its container and swirl it around slowly without much effort. However, it would take years of training to be able to move that water quickly enough to use it as a barrier or to manipulate it quickly, perhaps on becoming a knight. Masters of hydrokinesis would have years of experience and thus would be able to use the ability offensiveness, such as slicing quickly enough to cut or using it conclusively against opponents. They are also able to use the power more creatively as a utility, such as removing moisture, etc. An offensive example use follows:
The speed and pressure of the water manipulated directly correlate with the damage that can be done when using hydrokinesis offensively. As pictured above, keeping a reserve of water around a user and punching projectiles out of it is one commonly used tactic by masters. Additionally, manipulating thin, highly pressurized streams of water can be used to cut flesh or slice certain objects.

It should be noted that hydrokinesis and cyrokinesis, though the abilities surround the same element (water), are very different applications of the Force and knowledge and experience in one do not translate to the other due to the nature of how differently the Force must be used to manipulate water and ice.

NOTES: Firstly, hydrokinesis cannot be used to manipulate blood or other biological fluids.

Secondly, the development of these force powers as described above need to have no effect on how a character uses them or what they can do. It's just worldbuilding lore.

Intent
To add water manipulation to the repertoire of element-based force abilities.
 
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