TAC
SWRP Writer
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Hallowed Halls
Bounty Hunter's Guild
Bounty Hunting is by far, one of the oldest, most lucrative, and dangerous professions in the galaxy. While recognized throughout all parts of the galaxy, the profession itself remains an umbrella term, enveloping a vast array of groups, individuals, clans, and law enforcement underneath it. Having existed long before the Republic, and throughout its history, there has been little effort to ban or incarcerate individuals for the practice.
Though the Republic is expansive, the galaxy beyond is absolutely massive in scope. Countless groups, and a single sleeping giant, as far as the Border Alliance seems to be concerned, loom in the distance. With such threats easily hidden outside of the Republic's jurisdiction, certain individuals are bound to crop up that are deemed too dangerous to move freely. Though many view Bounty Hunting as a seedy profession, Bounty Hunters are well known to go above and beyond what is required to secure a contract, with efficiency often their core objective. For that very reason, the Republic has been known to post bounties.
Organizations such as the Bounty Hunter's Guild would eventually begin to form through direct interference on part of the Republic. Though law enforcement agencies have been trusted to hunt criminals in the past, they are more often than not limited to the borders of Republic space. Bounty Hunters, in contrast, are able to move unhindered through the entire galaxy. With this in mind, the Senate has been issuing Republic Peace Keeping Licenses to the Bounty Hunter's Guild for the past few decades. While the Republic can't extradite criminals hiding in the wilds of the Outer Rim, they are completely within their ability to finance others to do it for them.
The growing portrayal of Bounty Hunters as lawless assassins in media has brought the practice of contracting them into question. Eventually, these Peace Keeping Licenses would come to represent the Republic in a way that makes its more independent citizens uncomfortable. This growing unpopularity in this policy has recently lead to a shift in support in the senate. Relations between the Guild and the Republic have now become far more tense than they have been in recent memory.
In a bid to bring about a stronger and well defined policy regarding this complex relationship, the Senate has "invited" representatives of the Bounty Hunters Guild to defend their continued use of Republic Peace Keeping Licenses in the greater galaxy. A panel of three Senators, appointed by the Chancellor, will hear their defense before passing it on to the Republic Senate for a final decision.
Senators Gavin Cain of Raithal (@Grim), Aren Krass of Corellia (@Prudence), and Mauve Codi of Empress Teta (@Latte) would be seated in a well polished hearing room near the main Senate chambers, spaced out along a long, crescent table that sat opposite a much smaller, but majestic, square table. Here the Bounty Hunter's Guild Representative (@Kiro) would defend their institution before the panel, whose word would hold incredible weight in the full-Senate vote that would decide the Guild's continued relationship with the Republic. As the Ranking Member, Senator Krass would chair the meeting and represent the panel before the full Senate.