Darasuum

RANCOR SQUAD!
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Gurk was a Gamorrean male native to the Outer Rim world Gamorr. He was said to have been abandoned as a child for a few years and survived in the wilderness, presumably surviving thanks to the local wildlife. He was discovered by a distant relative who recognized the birthmark he had on his back. His lifestyle did not improve too greatly when he returned to civilization. Gurk was raised further in the ways of his people by his tribe until he reached adolescence.

Gurk spent a lot of time in the wilderness as a youngster, and he came to love that way of life. He lost control in a battle one day, and it was as if something else was manipulating his body, forcing it to kill every foe he could reach. He spent time after that working as a hunter on Gamorr until he became an adult.

When Gurk was an adult he was ensorcelled by a Sith and enslaved for a year before he escaped. This was only thanks to his own realization and awakening of his potential. This however, due to Gurk's inexperience, had some negative side affects for the young Gamorrean but it was nothing he would not heal from in time.

Having regained his freedom, Gurk was alone and as it turns out, the last living member of his clan and tribe. He learned of his upon his return to Gamorr. With no family to call his own, he traveled through Hutt space looking for work as a mercenary until he was hired by the Desilijic Hutt clan. He fought a battle for them onen day which resulted in him being knocked out and left for dead. He woke up hours later with no recollection of the battle.

Gurk had survived a battle and returned to working for the Hutts. He continued to fight again on other battle fronts for the Hutt families or serve as a loyal bodyguard when traveling the galaxy. On most engagements Gurk suffered only minor injuries, and the wounds all healed without leaving scars. He has continues to serve the Desilijic Hutt clan to this day and considers it his family. A community of Gamorreans has also been found among the Syndicates which has been a pleasant surprise for Gurk that never makes him homesick.


Personality & Traits


"Oink!"

~ Gurk

Gurk has a somewhat 'feral' nature about him when experiencing prolonged interactions. His manners are foul even by Gamorrean standards, as if he were raised by animals. Gurk has a code of honor and believes that if he shames himself then it is a dishonor to his clan. The strong are meant to rule in Gurk's eyes. But he can earn glory in battle for himself and his clan. He suffers from awful visions of disasters before and after they happen. Superstitious to an extreme and as a result has repressed his connection to the Force. He is the last of his Tribe from Gamorr and he hopes to have his name become legend.

He is easily too enamored of ale, wine, and other intoxicants during his free time. He remembers remembers every insult he's received and nurses a silent resentment toward anyone who’s ever wronged him. Force related relics will inevitably bring trouble. He will find it difficult to rest and so will never sleep near kyber crystals or anything with a significant Force presence. The symbols of his clan are displayed in viny and thorny patterns along Gurk's entire body.

Equipment

He carries 2 reloads for each weapon and attachment.


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Skills & Abilities

Standing at 1.8 meters in height, he weighed approximately 100 kilograms and was force sensitive.

Gurk is a strong and powerfully built Gamorrean. He has 32 years of experience as a hunter, warrior, and bodyguard for hire. Strong and surprisingly fast, Gurk takes his work seriously and as as a result has developed a number of skills around being a good guard. This includes but is not limited to tracking game, piloting ships and vehicles, and searching for contraband.


 
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