Genesis-Series Combat Armour System

Which would you use?

  • Genesis-7 Rhino Armour

    Votes: 1 16.7%
  • Genesis-2 Recon Armour

    Votes: 0 0.0%
  • Genesis-5 Combat Armour

    Votes: 2 33.3%
  • Genesis-3 Operator Armour

    Votes: 3 50.0%

  • Total voters
    6

Commissar Brett

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Genesis-Series Combat Armour System
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(From Left-to-Right: Genesis-7, Genesis-2, Genesis-5, and Genesis-3)

Manufacturer:
Keywork Engineering Systems (Order of The Keywork)

Affiliation:
Order of The Keywork/KES Combat Personnel, Indies, Rebels (if desired), Non-Imperials, Free-Usage

Intent: This write-up was done to detail a series of combat armours that are used by Keywork Engineering Systems (The Order of The Keywork) and its Security Division, as well as to provide an effective armour system that is available in several flavours.

Model:
> Genesis-7 RHINO Armour
> Genesis-2 RECON Armour
> Genesis-5 HOPLITE Armour
> Genesis-3 OPERATOR Armour​

Weight:
> Genesis-7: ~38.5kg
> Genesis-2: ~18.7kg
> Genesis-5: ~23.5kg
> Genesis-3: ~25.6kg​

Composition & Features:
> Genesis-7 RHINO Armour
- Armour plates:
Layered Duraplast and Durasteel w/ Thin Dura-Armour Layers; Ablative Ferroceramic coating; Transparisteel Visor​
- Undersuit:
Thermally Insulated Flex-Armour Body Glove, for improved protection against otherwise crippling hazards; Durasteel Underlay, to further reinforce the integrity of the suit; Viscosity-Gel Layer, to absorb blunt force impacts and prevent further internal injury to the wearer​
- Unique Features:
Mechanical Servos for Augmented Movement and reduced hindrance to the wearer's mobility; Quick-Change Plates; Quick-Change Power Cells; Improved Synth-Diamond Heat Sinks​
> Genesis-2 RECON Armour
- Armour Plates:
Plastoid Polymers w/ Layered Flex-Armour Spall-Lining, for lightweight mobility and mild protection against combat hazards; Transparisteel Visor; Reflec Shell, for Passive Stealth Capabilities; Thin Ablative Coating​
- Undersuit:
Black Armourweave Body Glove, for lightweight protection against battlefield hazards w/o sacrificing movement and flexibility​
- Unique Features:
Enhanced Visual Sensors and Scanners, for Long-Range Surveillance and Reconnaissance; Photosensitive Adaptive Camouflage (Active, Non-Passive); Improved Communications Range, for long-range comms capability​
> Genesis-5 HOPLITE Armour
- Armour Plates:
Hardened Duraplast Plates; Ablative Ferroceramic Coating; Transparisteel Visor​
- Undersuit:
Insulated Armourweave Body Glove, for protection against battlefield hazards w/o hindering maneuverability; Durasteel Wire Mesh, to further reinforce the integrity of the suit; Viscosity-Gel Layer, to absorb blunt force impacts and prevent further internal injury to the wearer​
- Unique Features:
Improved Armour Modularity; Quick-Change Plates​
> Genesis-3 OPERATOR Armour
- Armour Plates:
Hardened Duraplast with Layered Flex-Armour Spall-Lining; Ablative Ferroceramic Coating; Reflec Coating, for Passive Stealth Capabilities; Transparisteel Lense​
- Undersuit:
Insulated Armourweave Body Glove w/ Flex-Armour around exposed areas; Durasteel Wire Mesh, to further reinforce the integrity of the suit; Viscosity-Gel Layer, to absorb blunt force impacts and prevent further internal injury to the wearer.​
- Unique Features:
Full-Face Covering w/ Single Visual Lense, for increased cranial protection; Improved Sensor Suite; Enhanced Comms System, for command roles and improved BattleNet Connectivity; Neural Interface​

Rating:
> Genesis-7 RHINO Armour
- Armour Plates:
Plates are intended to withstand sustained fire under small arms such as rifles, pistol, and submachine guns of both slug and blaster types. The plates display reduced performance against heavier weapons like sniper rifles, heavy repeaters, heavy blaster rifles/pistols, and anti-material weapons (the latter being the most damaging), but still maintain their integrity if the attacks are unfocused or sparse. It would take a large vibroblade several direct strikes to penetrate the plates, and they can also survive glancing hits and perhaps one or two direct strikes from a lightsaber.​
- Undersuit:
The Flex-Armour undersuit, while greatly limiting flexibility, is designed to provide the highest level of protection that can be afforded by protective fabrics. Able to absorb the impact of small-caliber projectiles and diffuse the energy of a standard blaster bolt, the fabric will most likely fail when struck with armour-piercing ammunition, high-velocity ballistics, repeated and focused strikes, or any form of heavy weapon. Durasteel underlay is meant to further improve protection and prevent penetration by standard ballistics. While most slashing attacks are usually rendered ineffective, stabbing or thrusting attacks with vibroblades have a greater chance of reaching soft tissue. The suit additionally provides little protection against lightsaber strikes, but might survive a glancing blow. Lastly, the underlay is a layer of viscosity-gel, meant to dampen the physical impact of weapon strikes and reduce internal injury to the wearer. It should be noted that relatively little of the undersuit is left exposed between plates, thus making it almost entirely supplemental to armour plate failure.​
> Genesis-2 RECON Armour
- Armour Plates:
The Plastoid Polymer armour plating is not meant to be subjected to direct fire for any substantial length of time. The armour might sustain a limited number of direct hits from small arms fire, and a rare glancing blow from a heavy weapon might result in minimal damage. The armour is, however, capable of surviving shrapnel and flying debris as one might experience in an active combat zone. The plates offer moderate protection against vibroblade weaponry, but afford virtually zero protection against lightsaber strikes.​
- Undersuit:
The undersuit is meant to be as lightweight as possible for the protection it offers. It may diffuse a couple of blaster bolts, but most ballistics will tear it open, and any heavy weaponry shreds it. Mild protection against vibroblades is better than none, but intentionally swung lightsabers might as well ignore the Armourweave completely. Shrapnel and other environmental hazards are deflected, though the wearer might feel their impact, which may also leave bruising.​
> Genesis-5 HOPLITE Armour
- Armour Plates:
Armour plates are meant to be the best balance between weight and protective capability. Each plate is constructed of hardened duraplast, intended to absorb at least a moderate amount of damage from direct small arms fire. Any plate might have the chance of surviving a second attack from a heavy weapon before its integrity is compromised, but the first hit is guaranteed to be survivable by the manufacturer. Vibroblades take either several strikes or a significant amount of force to penetrate most plates, and each plate might survive a single direct strike from a lightsaber (emphasis on might).​
- Undersuit:
The undersuit is designed to disperse heat and absorb limited ballistic impacts, as well as diffuse blaster strikes in a minor capacity. The undersuit's ability to take punishment is aided by the wire mesh layering, further providing a buffer to resist integral compromise. The suit is not rated against heavy weapons strikes, but might survive a glancing blow. Vibroblades would take significant force to compromise the suit entirely, and the suit may or may not survive a glancing lightsaber strike. Additionally, the undersuit features a viscosity-gel layer to dampen physical impacts and prevent internal injuries sustained by weapon strikes.​
> Genesis-3 OPERATOR Armour
- Armour Plates:
The armour plates are rated to survive moderate levels of sustained fire from assorted small arms fire, and may survive one or two hits from dedicated heavy weapons. Vibroblades will take several strikes or significant force to break any of the plates, and a single lightsaber strike might be survivable. Overlapping plates make sure protection is layered for extended endurance in a combat zone.​
- Undersuit:
Armourweave undersuit is intended to provide a second line of defense, providing at least mild levels of protection in the event that any armour plate buckles under fire. The Flex-Armour padding is rated to diffuse blaster fire, and the durasteel wire mesh allows the suit to absorb a moderate level of ballistic impacts, assuming the rounds are not armour-piercing. Vibroblades may find difficulty in trying to penetrate the Flex-Armour combined with the mesh, and a glancing blow from a lightsaber might be survivable. The viscosity-gel layer also helps to reduce the potential of sustained internal injury.​

Description:
> Shared Features
All Genesis-Series Armour Systems come with the following features standard in all variants:
- An Interactive HUD feeds necessary data directly to the eyes of the trooper, feeding from a number of sensors and arrays along the body of the suit. Visual displays include Visible Spectrum, Infrared, and Night-Vision.
- The suit is equipped with emergency oxygen, allowing it to survive up to 25 minutes in a complete vacuum. The suit also possesses environmental controls and an automated air filtration system to prevent biochemical attacks and to seal out toxic environments, as well as temperature regulators to ensure the wearer does not overheat or succumb to hypothermia.
- All electronics are hardened against EMP strikes to prevent critical system failure, though powerful blasts will render them inoperable.
- The helmet features rotational locks to prevent the neck from being twisted to a potentially fatal angle.
- In the event that the undersuit's integrity is compromised, the pressurized suit is self-sealing so as to maintain its internal environment and prevent occurrences such as explosive decompression and toxic contamination.
- The armour has several slots that allow for easy access to the wearer's body in order to make direct injections of Bacta and other medical drugs like stims and painkillers, though the slots are specifically configured only to open in the presence of the correct medical equipment. These slots are otherwise sealed and covered when not in active use.
- Diatium power cells that located on the sides of the calf, away from the body and heat-shielded. In passive situations, the suit has micronized solar panels that absorb the ambient ultraviolet light and radiation from around them to recharge the cells as the armour runs seamlessly on the self-charging auxiliary cells.
- Magnetized hardpoints for fully customizable equipment configurations regarding items such as holsters, badges, weapons, and pouches for ammunition.
- The undersuit is padded and insulated with a viscosity-gel layer, necessary to absorb impacts and damage that might otherwise cause severe trauma to the wearer and his/her internal organs.
> Genesis-7 RHINO Armour (Concept: The Tank) 42,500 CREDITS
The Genesis-7 Armour system was built on the idea that a single trooper, with enough protection, can prove to be the cornerstone of a combat situation. They are the rock to which their squad relies on for support under heavy fire. Rated to survive brutal punishment, the Genesis-7 comes with the standard bells and whistles one might find in armour nowadays. The suit also features mechanical servos in order to assist movement and augment strength. The servos can be calibrated to be more efficient at one or the other at the cost of a reduced performance in the opposite function.

The suit has become used in primarily two battlefield roles: the Gun-Truck and the Berzerker. The Gun-Truck is your typical heavy weapons specialist, wielding heavy repeaters, machine guns, missile launchers, and things that make things go boom. Gun-Trucks tend to calibrate their armour's servos to lean towards load-bearing capabilities, as mobility is not the focus. The Berzerker is a melee-centric combat-style, meant to get up close to enemies that are left in a swamp of close combat and chaos. They usually end up using things like large vibroblades and shields, calibrating their servos for movement and agility so they might run headlong into a group of stormtroopers and bowl them clean over.

The suit's downside is that it is prone to severe overheating issues. The ablative coating is also meant to prevent heat from the environment from adding to the already worrying levels of heat produced by the overclocked energy cells. Several prototypes were tested before the heat dispersion was mitigated, but the suit still requires extensive heat dispersion measures. Heat is constantly vented out of exhaust points located just above the shoulder blades to either side of the primary heat sink. The heat is continually vented as the armour is operated, but there are situations where the heat becomes too built-up. In this event, the armour will lock out user commands and tank off the heat in an emergency vent; the ventilation flaps open, the primary heat sink will expose itself fully and spin at a high rate to blast off as much heat as possible, and the air surrounding the armour may become heated to a dangerous temperature, creating steam and smoke in a fantastic and somewhat violent display. This emergency heat dump lasts less than 5 seconds, but the wearer is left exposed in the sense that they are unable to move.

Despite these measures, the armour's overheating issues can still prove dangerous during extensive and prolonged engagements. If the user pushes the system too hard for too long (and that is entirely their fault), then it is entirely capable of shorting out and the circuits frying while the power cells cook in their own energy, most likely causing trauma to the wearer if they are not tended to quickly. However, anyone who rides the bull knows they risk they take, and they are willing to do it for their men fighting beside them.

In addition to the measures taken to prevent critical systems meltdown, the armour also features a quick-change plate system. Each plate has a series of latches that hold it to the armour's frame. Since the Genesis-7 is built to take tremendous damage and essentially function as a bullet-magnet, the plates become damaged and must be replaced during prolonged engagements. An engineer or support personnel would unlatch the damaged armour plate and replace it with a fresh one. The trooper should be ready for combat again in less than 60 seconds, assuming more than half the plates remain relatively undamaged.

In summary, the Genesis-7 RHINO Armour System is one meant to attract enemy fire, tank it, and then deal just as much back. Despite the system's overheating issues, it can be an extremely dangerous adversary when its user knows how to utilize it efficiently.
> Genesis-2 RECON Armour (Concept: The Ghost) 29,750 CREDITS
The deadliest enemy is often the one you never see. The Genesis-2 armour system was designed to the highest degree for the purposes of covert operations, where stealth is of the utmost importance. For this reason, the armour is built towards stealth, weight, and maneuverability rather than protection from sustained fire. The suit also features enhanced sensors and recording devices for surveillance, as well as improved communications range for transmitting signals from the field.

In addition to the normal hardware, the Genesis-2 armour system comes standard with each plate covered in a Reflec coating to diffuse ambient light and create a passive sort of adaptive camouflage that works in a limited capacity, constantly diffusing the outline of the wearer and masking their appearance while in cover. As well as this, the armour's surfaces are covered in photosensitive microscopic crystals, which function (when activated) as an improved adaptive camouflage system, making the wearer even more difficult to detect. The camouflage bends the ambient light around it to mask the wearer's visibility greatly, though the sensors can become overwhelmed very quickly in the presence of very sudden changes in background.

The sensors tend to be overloaded by sudden flashes of light or intense heat, and swift movement throws off the ambient light levels and surroundings to where the crystals have trouble adapting. When stationary, however, the wearer becomes extremely difficult to detect even at distances of 20-25 meters. When activated, this photosensitive adaptive camouflage draws energy from the suit's power cells, automatically shutting off after 3 minutes of sustained use so as not to fry the cells. The wearer can manually disable this auto-shutoff function to prolong active camouflage usage, but this is typically advised against because of the risk of damaging the power systems.

In summary, the Genesis-2 RECON Armour System is not meant for taking direct fire for any length of time. The system is intended to be as lightweight as possible while affording the wearer enough protection to provide a window of escape. The armour is built for stealth missions, covert reconnaissance and surveillance, and scout-sniper missions. To wear this armour is to be a shadow in the mist, a warrior striking from where you least expect it, and a fly on the wall with eyes that see all.
> Genesis-5 HOPLITE Armour (Concept: The Trooper) 30,000 CREDITS
The Genesis-5 HOPLITE Armour System is built around a simple idea: being the most well-rounded, efficient soldier on the battlefield. This armour was built to be the least complex of all the Genesis Series, being both simple in design and function.

The suit, much like the Genesis-7 System, features a quick-change plate system in the event that an armour plate is compromised by enemy fire or by battlefield hazards. Due to the armour's less-restricting configuration, troopers are able to replace most plates themselves while behind cover, rather than in a combat support area.

Alongside this convenient self-maintenance, the armour features a higher level of modularity than other sets of armour in the Genesis-Series. Able to act in a wider range of combat environments, the Genesis-5 is capable of being configured to fit climates ranging from deserts, frozen tundras, toxic swamps, and even environments in which many vehicles couldn't even survive.

Genesis-5 HOPLITE Armour, in summary, is built to be as foolproof as possible, featuring the simplest interfaces and possessing the least amount of active involvement on the part of the wearer. It is meant to be equipped en masse on large groups of soldiers as a standardized set of combat armour to be recognizably uniform and provide a sense of unity and coherence to an armed force. It lacks the fancy bits, but makes up for it in reliability and customizability.
> Genesis-3 OPERATOR Armour (Concept: The Specialist) 38,450 CREDITS
The Genesis-3 Armour System is built for the specialist in all of us. Whether you're a combat support engineer, a medical officer, a special warrior, or a droid interface specialist, this system is meant to keep you tapped-in to the resources you need. The armour includes drastically overhauled software and firmware as well as a direct neural interface, allowing the wearer to interact with a number of computer-based systems. Other upgrades include an improved BattleNet interface suited to command roles, an enhanced sensor suite that can be calibrated for engineering, medical, or other support capacities, and tweaking to the already effective communications equipment.

The armour features a unique helmet, in that it doesn't possess a visor like any of the other armour systems. Instead, advanced graphical sensors and a single visual lense gather all the necessary sensory data, and all of it is projected on the inside of the helmet. This means that, from the wearer's point-of-view, the helmet might as well be entirely plexiglass, minus the scratches and smudges. This feature affords the operator the maximum amount of possible protection, as well as protecting the vital systems housed within the helmet. The helmet, thus, is rated to survive at least one or two direct blows from something like a medium-caliber sniper rifle or blaster equivalent, albeit leaving the wearer naturally shaken.

Additionally, the suit has bulkier armour around the legs (especially the upper thighs) in order to make secure storage space for the wearer's tools while they perform their mission. The armour plates are constructed with a Reflec coating to provide a passive form of adaptive camouflage so that the wearer might better avoid direct fire, or at least throw off the aim of an alerted enemy by diffusing the outline of what they are firing at. This feature is geared a bit more towards the armour's usage by special forces, but it doesn't hurt for anyone else to have it either.

Of all the armours in the Genesis-Series, the Genesis-3 is more or less the Jack-of-All-Trades, Master-of-None. It has a great deal more flexibility than its cousin, the Genesis-5, but its too expensive to field it in the same numbers.
 
Last edited:

Commissar Brett

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Okay I accidentally clicked Post New Thread when I meant to click Preview Thread, but it was basically done anyway. Be forgiving, this is my first armour profile.
 

Tristar

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Righto- First off on the list of things that may be required to change: Fabric in general, no matter how well built it is, won't be able to stop a round travelling at high velocities. For that you'll need hard plates which can act as a buffer between the user and the gunner- and the capacity of the armor plates to defend the user from ballistics is very dependent on angle and range of the gunner- much like vehicle armor, so you'll do good to list the range for it. Take note most rifles can fire up to 700 meters. At most the undersuit's purpose is mostly for defending against hazardous environments that the skin may not survive in direct exposure for long- it's not use for defensive measures (Even it being able to dissipate heat from blaster rifles is a last resort defense mechanism and can falter. Just because it can dissipate heat doesn't mean there won't be any toll on the fabric in general.). I suggest removing the resistance to ballistic impacts. The undersuits in general should be able to withstand flak or shrapnels, and if they aren't there's a mighty flaw in that (I can see the Gen-2 not having it considering it's merely reconnaissance. ).

Next up- the invisibility active ability on Gen-2: In general, active camouflage is a no-no since Jiang's tenure. Some exceptions have been made in the past, yes but they're extremely well written and descriptive on their capabilities and limitations. Just saying that the user is a mere shimmer in the air isn't enough. For your purpose, it's probably safe to say that it mimics its surrounding environment by bending light around it, making it a slight distortion in the air when the operator is still. However due to it being a fragile piece of equipment, movements or disturbances (Flak, winds) would probably put too much toll on the cells and cause it to be less effective and showing more of the operator's silhouette (Think about seeing someone in dim light conditions.). And 15 minutes of operational time? That's very excessive- cut it down to 3 minutes at most, probably. Keep in mind even if the operator is 'invisible', it is a safer option to stay afar from any signs of opposition. A slight distortion in the air is quite effective at long-medium ranges. If your operator needs to be in melee range of the enemy, the cloaking's not gonna do you any good unless they're half blind and have tunnel vision as crap. Plus, reconnaissance missions usually are conducted from afar. If you want close range information gathering intelligence, invest in spies or bugs. Perfect (Or damn near perfect) is pretty much taboo here, I believe.

Also the Gen-7 seems to be a massive powerhog, and constant battlefield maintenance is gonna be hell of a hassle and worrying for your operator in this case- now he'll have to divide his attention between his power consumption and the enemy. That itself will kill soldiers despite being well armored. Either reduce the power usage of the armor and make the armor itself reliable as heck, or get yourself a massive power pak to wear on the back which would severely hinder a soldier's mobility (Which is very vital. Being mobile is more important in this case cause it means you can dodge out of grenades and not praying on the integrity of your plates for protection.). Also, get some padding under those plates- just because they protect the soldier from the bullet itself doesn't mean the vital organs won't feel the bruise come next morning. There's a reason why knights used padding armor underneath plate. And again, the undersuit will need some hell of a wire-mesh (like chainmail.) to be any effective at melee weaponry. Piercing weapons may still get the tissue, but it'll protect decent enough from slashing edges.

Gen-3 seems honestly redundant. Just make Gen-5 as modular as possible (armor ports for pouches, armor plates etc.) for situational purposes. If Gen-5 is gonna be all-rounded, make it modular so that it can act in a variety of conditions. Honestly, Gen-3 just seems to be less armored for a job that the Gen-5 can easily do with a few snaps and hooks. Also- any special vision modes? NVGs, Infra-red? Your soldiers would be at a sore disadvantage if they can't see at the dark.

Just my voice in this anyhow.
 

Commissar Brett

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Okay, the nerfs I understand to the active camo, but I do think I balanced the Gen-7 somewhat by creating the hassles of the tank, but I will look into that.

Fabric unable to stop ballistic impacts? Ummm.... Bulletproof vests? Armourweave? There is literally a bulletproof trench coat sitting in the generic boards. IRL Bulletproof vests don't need wire mesh. I'm literally using the Wookiepedia details for how the materials behave and react. I'm sure that if they can stop bullets and blasters, then they should be able to stop a guy knifing you. Leather can do that IRL well enough.

I believe that Genesis-3, in my defence, is justifiable. It isn't just a matter of external hardware and mods, but it has a much more complex system of electronics to it and interfaces that allow functionality with other external systems like vehicles, droids, and other computers.

That's what I'm getting so far. I shall nerf the active camo, as I do see your point there. I will make edits based on feedback.
 

Commissar Brett

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I have made some edits, though I may need to make corrections. Thank you for your input, @Tristar.
 

Tristar

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but I do think I balanced the Gen-7 somewhat by creating the hassles of the tank, but I will look into that.
-Being balanced is one thing, but being impractical to use in combat is another. I see where you're getting at here, but personally this might be too much of an inconvenience for the user and might be too much of an imbalance towards the negative- If it used shielding it would be understandable and in fact I'd be surprised if this nerf wasn't added to the armor if that was the case. However the user is just using the ballistic plating on their armor and their servos which isn't that very taxing. The heat mitigation system does have a flaw, I do agree (And advice for you to keep.) but perhaps instead of making it such that the cells are constantly having to be replaced (That's gonna be the most costliest suit I've seen if that's the case in the long run, and quite the hassle for maintenance.), maybe make it that the internal heat of the suit becomes dangerous for the operator to the point of lethality, forcing them to use the suit's heat mitigation system sparingly? That way you still give it a handicap(No man gonna stand there and let bullets be squashed on him.) but not to a crippling point. Maybe when the cells reach a certain point of heat automatic ventilation systems on the suit activate, dumping all the heat but locking the suit up to prevent more heat being generated?

Also I believe the Gen-2 might be more costlier than what you might make it out. Being the fact that it has a camo function, it won't make sense that it's cheaper than the standard variant Gen-5, no?
 

Commissar Brett

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I believe you're right on account of the Recon Armour, but the Genesis-7 is still proving weird for me. Okay, so the energy cells have the passive recharge capability and can handle the output, but the heat generated has to be dumped because of the excessive buildup. I like that heat vent dump idea, so I might find something like that to use.
 

Outlander

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I'm going to do a more full critique of the suits when I have the time later today, but I want to point out that the 7 Armor's undersuit blaster defusal capabilities are kinda OP. If that was put over the armor, it would be way hardier being able to defuse the energy in a blaster bolt.
 

Commissar Brett

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I'm going to do a more full critique of the suits when I have the time later today, but I want to point out that the 7 Armor's undersuit blaster defusal capabilities are kinda OP. If that was put over the armor, it would be way hardier being able to defuse the energy in a blaster bolt.
I know it seems like that, but if you read the Wookiepedia article for Flex-Armour (linked), I basically took that and reinforced it with the wire mesh. Putting it over the armour plates felt... redundantly redundant.
 

Outlander

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I just feel that something like that is very powerful for a Heavy soldier. It makes him virtually invincible against normal enemy troops.
 

Commissar Brett

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I just feel that something like that is very powerful for a Heavy soldier. It makes him virtually invincible against normal enemy troops.
Well, not invincible, but certainly very difficult. That's his purpose really: to be a juggernaut that requires coordinated fire and teamwork to bring down. He just takes a bit more fire to take down than a normal trooper. In a one-on-one engagement, a normal soldier would have almost no chance against a Rhino unless they were able to stick a grenade to him or outmaneuver him. Remember, he's bigger and slower than most others on the battlefield, but that's the cost of increased damage resistance.
 

Grim

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When I get off work I will post my review of the armors.
 

Andrewza

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The Rhino seems a bit to much. The chest and back plat could be proofed vs pistols and SMGs and the rest of it being highly resistant. Vs rifles the armour could be highly resistant vs them on the chest and back and resistant for the rest. For the under Armour it should really only be environmental protection, protection from spalling and padding for all gens.


The recon Armour would not bend light. Instead it adjusts the color to match the surroundings better. All so i dont think it works vs IR and all storm troopers have IR mode in there helmets. All so active camo as never really been accepted for a mass produced piece of kit. They not banned but just meant to be rare and expensive. A better cheaper system could be where the Armour can change color on the fly an as tiny micro cameras that scan the surroundings and change the camouflage pattern and color to best suit the area. Wont work up close but at longer ranges it will give you a edge, Combine that with the suit masking heat and it will be great for scouts and snipers who should stay away from the enemy in any case.

Why cant Gen5 and 3 be variants of each other?

why not include the means to include a oxygen tank to allow the wearer to fight in space or under water.
 

Grim

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SoB took it right out of my mouth. The Rhino armor is way op for what you are going for. As it is its offering power armor levels of protection without being power armor with the downsides of such. As SoB said it would be best to limit most of the protection to the chest rig. As far as the undersuits go, even on the few I have made the most the undersuit can stop is weak holdout and pistol levels. Its not stopping fire against larger types of weapons. As for the armor itself, again the main chest plate can sustain some fire but being neigh impenetrable to sustained fire from even rifles seems extreme in the max.

Like others have asked, I think 5 should just be modular with them being variants that can be made.
 

Clayton

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sees all the text


I'm uh...I'm gonna review this when I have more time. In the meantime and at a first glance, the guys seem to have some good points.
 

Commissar Brett

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I have edited to address most of their points. If you want I can probably separate this into 4 different write-ups, but I didn't want to spam the boards.
 
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