Armor First Sister's Armor


Beyond Measure
SWRP Writer
Nov 29, 2010
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First Sister's Armor

Forged in the image of the amor worn by members of the original Inquisition, this armor is built to intimidate, offering little in the ways of protection but rather invoking images of the Empire's prime to forestall a fight before it even began. The armor is light and maneuverable, allowing for free movement and unrestricted speed to defend and attack.


(Coverage regions for Light armor is 1-3 regions, Medium is 4-5, Heavy is 6-7)

  • Head: Front and back of the head and neck.
  • Upper Arms: Front and back of upper arms, elbows, and shoulders.
  • Lower Arms: Hands, wrists and forearms.

Environment Suit
While it is not rated for extended exposure to extreme hazards, this body suit (when combined with an enclosed helmet) can protect the wearers body from the effects of environmental and weaponized toxins and similar hazards for up to 5 posting rounds.

Armorweave Cape
Most often in the form of a heavy cape, skirt, or underlay beneath armor, armor weave provides some protection against the penetrating effects of shrapnel from explosives and other unpowered high velocity impacts, with only a small amount of bleed through damage (bruising or very minor wounds). It offers no protection against kinetic impact or energy, vibroweapons, or similar "powered" weapons. Having more than one accessory (example: Cape + underweave) provides no additional effect.

Computer Spike
Computer spikes are used to forcibly decrypt or unlock computer terminals. Most civilian systems can be cracked in one posting round, while most military or hardened systems take two or more.

Vision Modes
This Allows a Helmet HUD to cycle to low-light OR thermal vision modes.
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