- Joined
- Dec 6, 2005
- Messages
- 9,807
- Reaction score
- 229
Name: Character's full name or aliases
Race: What your character generally looks like. This would be the place to describe things like hair color, height, features, etc. By no means a list you have to use, but here are some things the setting has. You can ignore the D&D statblocks, but you'd be getting the abilities. Also the doc is a work in progress in some ways so the descriptions for each option are REALLY lacking.
Class: Again, no need to stick to the established stuff. For my home game we've used some homebrew classes too which include:
(If anyone wants/needs me to give a description for the base classes as well I can do that)
Equipment: Your weapons, armor, or anything else of note your character has. If these items have a unique or magical property list it here.
Personality: How does your character typically act or are their any deeply held beliefs they commit to?
Background: What has your character been up to before the game started?
Race: What your character generally looks like. This would be the place to describe things like hair color, height, features, etc. By no means a list you have to use, but here are some things the setting has. You can ignore the D&D statblocks, but you'd be getting the abilities. Also the doc is a work in progress in some ways so the descriptions for each option are REALLY lacking.
Ancestries of Myr
docs.google.com
- Alchemist- Someone who excels at brewing various potions, crafting explosives, and mutagenic tonics.
- Artificer- Someone who use mechanical or magical inventions
- Barbarian- Warriors who are driven by tradition and empowered by accessing a mental state of focus or intense emotion.
- Bard- Arcane casters who use the arts (music, dance, spoken word, etc.) to weave magic.
- Bloodborne- Someone who has undergone alchemical and magical alteration at the cost of their humanity to take on a more monstrous traits.
- Cleric- Divine casters who are empowered by their faith in a deity or concept.
- Druid- Primal casters who draw power from nature around them granting them ability to assume the form of animals.
- Esper- Someone who has psionic powers including telepathy or telekinesis
- Fighter- Martial combatants who have honed their combat skills to an unmatched level.
- Gunslinger- Someone who has perfected the use of firearms
- Magus- Someone who has blended the use of martial prowess and magical combat
- Monk- Martial combatants who have learned to harness the power of their ki to enhance their abilities.
- Paladin- Divine combatants who gain power from taking an Oath to a god, a kingdom, or a cause.
- Sorcerer- Arcane casters born with magic innately within them, making spellcasting as second nature as breathing.
- Scholar- Someone who uses their intellect and specialty in a field to support allies
- Summoner- Someone who is an expert in summoning bonded creatures and can manifest a unique summon called an Eidolon.
- Ranger- Primal combatants who exist at the edges of civilization and nature to keep the balance.
- Rogue- Specialists who utilize guile and stealth to solve their problems.
- Warlock- Arcane casters who gained their powers through making a Pact with another higher powered being.
- Wizard- Arcane casters who collect magical skill through intense study and practice.
Equipment: Your weapons, armor, or anything else of note your character has. If these items have a unique or magical property list it here.
Personality: How does your character typically act or are their any deeply held beliefs they commit to?
Background: What has your character been up to before the game started?
Last edited: