Armor Drak's Beskar'gam

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DRAK'S BESKAR'GAM

After the rise of his brothers and sisters under a new Mandalore, Drak decided to go back to his roots, his people were no longer ashamed of him for having worked alongside the sith, all of them on the same boat if they wanted to stay true Mandalorians, which allowed him to go back to black, the colour of clan Vúlfur. While he was now worthy to represent his clan once more, Drak decided to bear another color: golden would be his visor and markings on his armor, for his actions and the things he made would be the vengeance of the Mandalorians against a galaxy that had pushed them to their limits. He would be the anvil for the Mandalorian's hammer.

LEGALITY

Mandalorian armor, though rare, is not illegal in most places. That said, wearing a full-face helmet in public spaces is frowned upon...Specially if said armor has a wrist flamethrower added to it


RESTRICTIONS
It's a person's armor, can only be worn by said person

Type and Coverage

Type: Light/Medium/Heavy Armor

Coverage: Heavy


  • Head: Beskar helmet, front and back of the head, down to the neck.
  • Torso: Duraplast armored chest and abdomen.
  • Back: Duraplast armored upper and lower back.
  • Upper Arms: Duraplast shoulder pads.
  • Lower Arms: Beskar hands, wrists, forearms.
  • Upper Legs: Duraplast armored front and back thighs.




Functions


Function 1: Thermal undersuit

  • Thermal undersuits wick away or reflect thermal energy for brief periods of time. They are not nearly as effective as a suit that firefighters would wear. Most commonly used to protect soldiers from flamethrower weapons or short bursts of extreme heat or cold, and are only good for 1-2 posts of exposure depending on intensity. They are useless against blasters.
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Function 2: Filter

  • Filters are bulky attachments to a helmet, or function as part of a mask, that filter out environmental contaminants such as smoke or most toxins. They are susceptible to caustic substances and damage.
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Function 3: Jet Pack

  • Jet packs are back mounted units used by elite troops increase their mobility on the battlefield. The jet pack's maximum speed is 50 kph and it carries fuel for up to five minutes of continuous flight (flight mode), but can also be fired in short bursts triggered by jumping (combat mode). The wearer can control the system to switch between modes and/or disengage it from their armor via wrist controls. These packs are cumbersome, adding an additional 8kg for the average human (larger individuals will have heavier jet packs to support their weight). While the fuel is stable enough not to explode, direct hits from weapons can trigger the system inadvertently, after which it is rendered useless.
Function 4: Wrist Flamethrower

  • Wrist flamers are rare, expensive, and dangerous armor attachments favored by mercenaries and soldiers more than bounty hunters, and are illegal in many systems. Wrist flamers are powered by small fuel capsules, and typically hold enough for 3 short bursts of flame. These bursts last 2 seconds, are one meter wide and have a maximum range of 3 meters. The weapon must be manually activated via button or switch, and must be disassembled to be reloaded.
Function 5: Wrist rocket

  • Wrist rockets have a flight range of 100 meters and have a blast radius of 3 meters. They are single-shot devices and require manual reloading after use. They are effective against lightly armored vehicles, moving parts such as gears or hydraulics, and infantry, and do equivalent damage to a frag grenade. The must be manually fired by button or trigger.

 
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