- Joined
- Dec 19, 2019
- Messages
- 589
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¹. Roll a d100 to see how tired you are after slumming through the swamp. 100 is not at all, 1 is exhausted.
². Roll a d20 to dodge the caravan. 11 or higher is a success. Based on roll ¹, take a -1 if you rolled below a 30. -3 if you rolled below a 10.
². Roll a d20 to dodge the caravan. 11 or higher is a success. Based on roll ¹, take a -1 if you rolled below a 30. -3 if you rolled below a 10.