Dice

lizziie

lizard
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¹. Roll a d100 to see how tired you are after slumming through the swamp. 100 is not at all, 1 is exhausted.

². Roll a d20 to dodge the caravan. 11 or higher is a success. Based on roll ¹, take a -1 if you rolled below a 30. -3 if you rolled below a 10.
 

lizziie

lizard
SWRP Writer
Joined
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Messages
589
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1,515
Post 7
Exclusionary Evidence

first: higher, more secretive. lower, less.

second: how successful in juno in getting info out of him
 
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