debated battle finale proposals.

Empress

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Now to start, again Im sorry I let RL matters tie me down, and got complacent with " reports" that said things were fine when I checked in, and didn't probe much deeper. Im doing what I can to assure that wont happen again.

now as for the battles:

Last I saw at the blockade, Riaf was active...as he's all that really need to be... however: This was a blockade in the middle of nowhere. it's point was to stall and delay and do some potential damage if they could, but fall back when things got to hot and fall into a secondary position further along the lines ( this would post a different encounter later) so it's NOT imperative It's likely to fall back anyway.

now for Tanaab:

the sunday deadline, and thats obviously not something that can be met without problems...even if I posted a complete military thing now, it would draw out, and still be riddled with problems because tenssions are already running far too high for it to go over smoothly. so Im about to propose this to get a fresh start:

Im not going to protect calist, and show it by letting his fleet get decimated I cant do this off and on leaving things half done/started events anymore... and I want to make it very clear that Im not going to stand for it, it's not fair for anyone else. this is a bad bad habit that has plagued every single battle, he's just one of several who have made this too too common, capture kill fall back whatever, but hes not getting out of this unscathed..

Saint posted npc local defenses to try and help to keep ground defenses

this would really be more of a resistance....so it's ongoing small guerrilla style just to keep things busy.... even if it's a post to show that the locals are not going down easy but over all not have any major impact on the current battle other than " the locals are fighting out" which is expected...so we can play with that as more of a situational thing later

I had, at the very onset of the thread moved ru out and AROUND the system to sit there and keep hutts form coming in...basically sit on their back door... I can just as easy get him bolstered and send him back in soon enough before the hutts can get fully established, but it would be considered a completely secondary battle as days would elapse

that is to say Ru was deployed after the hutts showed up and behind them a system away on that route from the start. He's still there, given the change in pitch it's going to force time to get him a full force to go back in to retake...

but going in on the offensive before hutts could heavily set up shop and the population is less than sedated does have it's advantages true to some degree, but more over it lets both sides be able to come at it with a fresh mind later

so at the end of it Hutts do gain a tentative control of Tanaab, with a pending counter attack to come within a few days from the other fleet we had away and out of the battle but in the theater.

least thats what Im heavily considering.
 

Brandon Rhea

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/nudge

Santoro more than anyone should be replying to this thread. The staff will figure it out by the end of tomorrow night, as promised, if need be, but the two faction leaders figuring it out together is always the preferred solution.
 

Empress

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agree, I put it here as well because once I came to with it he was skedaddled for the night
 

Santoro

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So, ruukils fleet retreats into Hutt space to attack again?
 

Empress

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he's been sitting there outside from the start of the thread to start with in basically a between systems ( the formerly ( neutral ) no-mans land with an interdictor to keep back up from being able to come in, but not involved IN the initial thread... however Calist being forced back would mean he would have no real choice but get a quick bolstering and move in before anything else can come in.

that was more or less the initial contingency from the start, though I never wanted to use it because I sorta had faith that people were active.
 

Santoro

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I guess I'm still blurry on where ruukil would be. Behind Hutt forces seems like he'd be sandwiched between this attack wave and the next, if that's the idea then okay.
 

Empress

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well mainly I guess you could say.. as at the time there was no mention of " the next" : lets sorta recap:


Both Hutts and Republic show up very close to the same time/ no shock given the boarder buffing ups, and watch dogs, and the fact this planet is very very very important to us...

Republic tries to force the fight on the far edge of the system, meaning " greet them at the door" and was to hold their position and do everything they can to beat back the advance, and use fighters to eliminate any shuttles, drop ships or assault craft attempting planet side.

Ru ( who was back at the initial jump point) was ordered to make a longer jump than Calist around the system, and sit in extra stellar space behind where the hutts came in ( this meaning he was a micro-jump away, and thus not IN the battle however hutt back up coming in would be held up by ru, AND or Ru could enter as our official 1 back up call)

SO:

Because I'm Doing the right thing and taking the brunt of the fault for this whole thing...I did not pay close enough attention to the fact Calist vanished, and was complacent with " oh things are fine" I'm not going to complain about loosing that primary push.

that is to say The Fleets kept falling back, and back and back and back until they were at Taanab. Once there they....Fell back or were destroyed I honestly don't care at this point.

Now the Fleets were of pretty even size, and the Republic capital craft were brand new, and utterly upgraded and designed to be better against known hutt tech...So that said It would be really unrealistic and immature to assume it was a complete cake walk and the Republic was cut through like they were nothing.


But...I mean really what can I say, the commander vanished for a month with nobody saying much from one side or the other, and I took it at face value, players on both sides got stalled and waited, so... yeah Im more than willing to just take it to put an end to the damn thing, and hopefully get those more refined rules ready so we have something more workable, and something that can flow so we dont constantly push this " over burdened load of battles with 5, 6 people on one side or the other or both.

which actually I ran into that problem...off topic I know.. but most of the back up commanders I did have were already involved in the Hutt side on " one " of the battles and didn't feel like they could play * lol*

I think you suggested to fuzz butt a 2vs2 sorta thing? I liked that idea ^_^



anhoy, yeah the ground WAS going to be Jedi and Marines coming in to get the locals nice and hidden while calist held the Hutts back..... I believe Saint even tried to help " somewhere" but starting the local forces military to be ready to resist...


so that I guess in a nutshell is how " at least to the very best of my understanding" know how things were " intneded, for lack of a better word" to go down...minus the whole vanishy sacrificial bit...
 

Brandon Rhea

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If this isn't decided between the two of you, the staff has decided on this:

Deep Space is a Hutt victory, destroying some of the Republic fleet and forcing the rest to retreat.

Dorin is a Hutt victory, but movement in and out of Dorin space is hampered by Republic sabotage. The hyperspace beacons aim towards the black hole as SOLAG intended, but the Hutts realize that the beacon coordinates were tampered with and thus the whole fleet was delayed while they have to sort out the correct coordinates for hyperspace jump. SOLAG is also still in the area unless Adena pulls them back and can do some damage to the Hutts if that's what they want to try and do.

Tanaab space is secure but the planet is not under Hutt control, as a ground battle was not fought. However, the Hutts are at an advantageous position by choking off airspace. The Republic will be able to RP Tanaab ground defenses if the Hutts try and take it over.
 

Santoro

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I think you suggested to fuzz butt a 2vs2 sorta thing? I liked that idea ^_^

I'd like to keep it around a 4 person cap to be honest- that way, the battlegroups I have can work together. If it's 2v2, the Hutts are going to sit out a LOT.
 

Empress

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>.< 4 is hard for me but I'll get the numbers of command able guys going I guess.. makes things alittle cluster ****ed.

any who I'm utterly good with the above mentioned thingy-majig Bac wrote
 
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