DarkSaber's Workshop

DarkSaber

19-23-18-16
SWRP Writer
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Some HAWT ideas
FLECHETTE LAUNCHER
MWC-35C "STACCATO LIGHTNING" REPEATING CANNON
 
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DarkSaber

19-23-18-16
SWRP Writer
Joined
Jan 8, 2020
Messages
136
Reaction score
38
CASINO GAMES
Sabaacc Rules:
Dice:
1-34: choose any numbered card 2-11, positive or negative, your choice.
35-40: Ace, 1 or 15, negative or positive
41-47: Master, 14, negative or positive
48-54: Mistress, 13, Ace, negative or positive
55-61: Commander, 12, negative or positive
62-68: Balance, -11
69-75: Demise, -13
76-82: Moderation, -14
83-89: The Evil One, -15
90-96: The Star, -17
97-100: Idiot card, 0

You MUST state exactly what number you choose, as well as whether it is positive or negative, in your first post. Editing is cheating. Cheating will result in an automatic loss and disqualification. Whatever you have already bet is given to the host.

There are two pots: The main pot and the Sabacc pot. Each hand starts with each player placing an ante into both the Main Pot and the Sabacc Pot. Subsequent bets during the hand will be placed only into the Main Pot. Beginning with the player to the dealer's left, each player may elect to either bet or fold... Once the initial betting is complete, each player is dealt two cards. Players then take turns drawing a card or standing.
One last round of betting occurs, starting with the Calling player, and then players reveal their cards. Any player with a hand totalling more than 23, less than -23, or exactly 0 at the time the hand is called has Bombed Out... The winning player takes the contents of the Main Pot. If that player won with a Pure Sabacc or an Idiot's Array, the Sabacc Pot is also collected.
There are two regular ways to win: Either have a hand equaling 23 or one equal to -23. Both of these are known as "pure sabacc" hands. There is a third less common way to win, known as the "Idiot's Array" where a player holds an Idiot, a 2 of any suit and a 3 of any suit (literally: 023).
If no players have any of these hands, the player whose absolute value is closest to 23 takes the main pot. One must get full sabacc or idiots array to claim the Sabacc pot, which normally has better prizes. If one or more players have one of these hands, they must go head to head for the win.
If no one wins the Sabacc pot, its contents are either given to the host (were it to be a casino), or returned to the individuals.
Game must be monitored by admin, if played at casino.




Chance Games:
50/50--The player chooses 1-50 or 51-100. If their dice roll lines up within their choice, they double what they put in. If they fail, they lose what they put in.
1/100--The player chooses a number out of 100. If they get precisely that number, they multiply their earnings by 100. If they fail, they lose what they put in.
A player's chosen number/set of numbers must be seen by casino admin BEFORE rolling dice. Otherwise, it becomes very easy to cheat.



Other card game:
Players compete in a tournament of rolling. Whoever rolls the highest moves on. The winner obtains what each player bet. Rolling must be monitored by casino admin.



Roulette: *only game with 6 sided dice*
The mother of all casino games, players are given a spinning revolver blaster. It has 6 chambers, only one of which has a blaster bolt ready to launch.
The character sticks it to their head and rolls the dice. The game is death enabled; roll #6 and your character dies in a bloody mess. Roll anything else, you multiply your initial bet by 6 and your character sighs in relief as the gun clicks.
Admin will ensure that a 6 equals death.


Note: All games have a casino fee of about 5% of the winnings.
Have a fun time!!!
 
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