Armor Dalair's Beskar'gam

Mr. Teatime

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Dalair's Beskar'gam

Although heavy armor is the preference for many Mandalorians- especially front line shock troopers- many Mandalorian Bounty Hunters and other loners make use of lighter armor that allows them more mobility and flexibility for completing their tasks, while still offering reliable protection and the intimidating presence of their signature t-visors. With the increasing rarity of pure Beskar, many Mandalorians have turned to lighter armor styles that allow them more flexibility and maneuverability to make up for their decreased defensive properties of inferior armor materials. Like all Mandalorian armor, every one of these suits is unique to their wearer, and the range of customization options is huge.

LEGALITY

Mandalorian armor, though rare, is not illegal in most places. That said, wearing a full face helmet in public spaces is frowned upon, and often illegal in many core worlds, especially in or near government facilities- not to mention that many identification cards in various systems require a full-face photo. This drives many strict adherents of "the way" to operate exclusively on the fringes of the galaxy.

INTENT

This provides a personal medium armor for Dalair Solus.


Type and Coverage

Type: Medium Armor

Coverage:

  • Head: Duraplast helmet, front, and back of the head, down to the neck.
  • Torso: Duraplast armored chest and abdomen.
  • Back: Duraplast armored upper and lower back.
  • Lower Arms: Bes'kar hands, wrists, forearms.
  • Lower Legs: Duraplast armored Feet, shins, calves, and knees.




Functions



Function 1: Jet Pack
  • Jet packs are back mounted units used by elite troops increase their mobility on the battlefield. The jet pack's maximum speed is 50 kph and it carries fuel for up to five minutes of continuous flight (flight mode), but can also be fired in short bursts triggered by jumping (combat mode). The wearer can control the system to switch between modes and/or disengage it from their armor via wrist controls. These packs are cumbersome, adding an additional 8kg for the average human (larger individuals will have heavier jet packs to support their weight). While the fuel is stable enough not to explode, direct hits from weapons can trigger the system inadvertently, after which it is rendered useless.
  • Force User Compatible?: No
Function 2: Right Wrist Repulsor
  • Originally designed to counter combat with force sensitives, this tool is able to project a strong repulsor field replicating a Force push. It projects up 10 meters and its limited power cell only allows for 3 uses before it needed changing. The repulsor has significant recoil and the wielder must carefully brace themselves before use- both to ensure accuracy and to prevent the user from being knocked over themselves or having their arm torn from its socket.
  • Force User Compatible?: No
Function 3: Left Wrist Flamethrower
  • Wrist flamers are rare, expensive, and dangerous armor attachments favored by mercenaries and soldiers more than bounty hunters, and are illegal in many systems. Wrist flamers are powered by small fuel capsules, and typically hold enough for 3 short bursts of flame. These bursts last 2 seconds, are one meter wide, and have a maximum range of 3 meters. The weapon must be manually activated via a button or switch and must be disassembled to be reloaded.
  • Force User Compatible?: No
Function 4: Vision Modes
  • This Allows a Helmet HUD to cycle to low-light OR thermal vision modes.
  • Force User Compatible?: Yes
Function 5: Right Wrist Rocket
  • Wrist rockets have a flight range of 100 meters and have a blast radius of 3 meters. They are single-shot devices and require manual reloading after use. They are effective against lightly armored vehicles, moving parts such as gears or hydraulics, and infantry, and do equivalent damage to a frag grenade. The must be manually fired by button or trigger.
  • Force User Compatible?: No

 
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